From 41f7031e49adfb4accd8df2986dd68ece44711f6 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Wed, 8 Jan 2025 10:56:28 +0100 Subject: [PATCH] Fix reduced bloom at 10 bits forgotten in eb8beb335e30ba6e3a35a56ace665ec59cd840dd --- src/client/render/secondstage.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/client/render/secondstage.cpp b/src/client/render/secondstage.cpp index 42858fa84..616077942 100644 --- a/src/client/render/secondstage.cpp +++ b/src/client/render/secondstage.cpp @@ -196,7 +196,7 @@ RenderStep *addPostProcessing(RenderPipeline *pipeline, RenderStep *previousStep } if (enable_volumetric_light) { - buffer->setTexture(TEXTURE_VOLUME, scale, "volume", color_format); + buffer->setTexture(TEXTURE_VOLUME, scale, "volume", bloom_format); shader_id = client->getShaderSource()->getShaderRaw("volumetric_light"); auto volume = pipeline->addStep(shader_id, std::vector { source, TEXTURE_DEPTH });