From 5d6e15bc49db8b0cd40de9fb4a1a7534071e40f0 Mon Sep 17 00:00:00 2001
From: sfan5 <sfan5@live.de>
Date: Tue, 27 Aug 2024 16:50:41 +0200
Subject: [PATCH] Split CVertexBuffer from CMeshBuffer

---
 irr/include/CMeshBuffer.h       |  62 +++++++++-------
 irr/include/CVertexBuffer.h     | 122 ++++++++++++++++++++++++++++++++
 irr/include/IVertexBuffer.h     |  51 +++++++++----
 irr/src/CBillboardSceneNode.cpp |  39 +++++-----
 irr/src/CMeshManipulator.cpp    |   6 +-
 irr/src/COBJMeshFileLoader.cpp  |   4 +-
 src/client/clouds.cpp           |   7 +-
 src/client/hud.cpp              |  11 +--
 src/client/minimap.cpp          |  11 +--
 src/client/sky.cpp              |  11 +--
 10 files changed, 246 insertions(+), 78 deletions(-)
 create mode 100644 irr/include/CVertexBuffer.h

diff --git a/irr/include/CMeshBuffer.h b/irr/include/CMeshBuffer.h
index 0b0c3bb92..a81d668bd 100644
--- a/irr/include/CMeshBuffer.h
+++ b/irr/include/CMeshBuffer.h
@@ -6,6 +6,7 @@
 
 #include <vector>
 #include "IMeshBuffer.h"
+#include "CVertexBuffer.h"
 
 namespace irr
 {
@@ -18,11 +19,17 @@ class CMeshBuffer : public IMeshBuffer
 public:
 	//! Default constructor for empty meshbuffer
 	CMeshBuffer() :
-			ChangedID_Vertex(1), ChangedID_Index(1), MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER), HWBuffer(NULL), PrimitiveType(EPT_TRIANGLES)
+			ChangedID_Index(1), MappingHint_Index(EHM_NEVER), HWBuffer(NULL), PrimitiveType(EPT_TRIANGLES)
 	{
 #ifdef _DEBUG
 		setDebugName("CMeshBuffer");
 #endif
+		Vertices = new CVertexBuffer<T>();
+	}
+
+	~CMeshBuffer()
+	{
+		Vertices->drop();
 	}
 
 	//! Get material of this meshbuffer
@@ -43,21 +50,27 @@ public:
 	/** \return Pointer to vertices. */
 	const void *getVertices() const override
 	{
-		return Vertices.data();
+		return Vertices->getData();
 	}
 
 	//! Get pointer to vertices
 	/** \return Pointer to vertices. */
 	void *getVertices() override
 	{
-		return Vertices.data();
+		return Vertices->getData();
 	}
 
 	//! Get number of vertices
 	/** \return Number of vertices. */
 	u32 getVertexCount() const override
 	{
-		return static_cast<u32>(Vertices.size());
+		return Vertices->getCount();
+	}
+
+	// TEMPORARY helper for direct buffer acess
+	inline auto &VertexBuffer()
+	{
+		return Vertices->Data;
 	}
 
 	//! Get type of index data which is stored in this meshbuffer.
@@ -107,11 +120,11 @@ public:
 	/** should be called if the mesh changed. */
 	void recalculateBoundingBox() override
 	{
-		if (!Vertices.empty()) {
-			BoundingBox.reset(Vertices[0].Pos);
-			const irr::u32 vsize = Vertices.size();
+		if (Vertices->getCount()) {
+			BoundingBox.reset(Vertices->getPosition(0));
+			const irr::u32 vsize = Vertices->getCount();
 			for (u32 i = 1; i < vsize; ++i)
-				BoundingBox.addInternalPoint(Vertices[i].Pos);
+				BoundingBox.addInternalPoint(Vertices->getPosition(i));
 		} else
 			BoundingBox.reset(0, 0, 0);
 	}
@@ -120,43 +133,43 @@ public:
 	/** \return Type of vertex data. */
 	video::E_VERTEX_TYPE getVertexType() const override
 	{
-		return T::getType();
+		return Vertices->getType();
 	}
 
 	//! returns position of vertex i
 	const core::vector3df &getPosition(u32 i) const override
 	{
-		return Vertices[i].Pos;
+		return Vertices->getPosition(i);
 	}
 
 	//! returns position of vertex i
 	core::vector3df &getPosition(u32 i) override
 	{
-		return Vertices[i].Pos;
+		return Vertices->getPosition(i);
 	}
 
 	//! returns normal of vertex i
 	const core::vector3df &getNormal(u32 i) const override
 	{
-		return Vertices[i].Normal;
+		return Vertices->getNormal(i);
 	}
 
 	//! returns normal of vertex i
 	core::vector3df &getNormal(u32 i) override
 	{
-		return Vertices[i].Normal;
+		return Vertices->getNormal(i);
 	}
 
 	//! returns texture coord of vertex i
 	const core::vector2df &getTCoords(u32 i) const override
 	{
-		return Vertices[i].TCoords;
+		return Vertices->getTCoords(i);
 	}
 
 	//! returns texture coord of vertex i
 	core::vector2df &getTCoords(u32 i) override
 	{
-		return Vertices[i].TCoords;
+		return Vertices->getTCoords(i);
 	}
 
 	//! Append the vertices and indices to the current buffer
@@ -169,9 +182,9 @@ public:
 		const u32 indexCount = getIndexCount();
 
 		auto *vt = static_cast<const T *>(vertices);
-		Vertices.insert(Vertices.end(), vt, vt + numVertices);
+		Vertices->Data.insert(Vertices->Data.end(), vt, vt + numVertices);
 		for (u32 i = vertexCount; i < getVertexCount(); i++)
-			BoundingBox.addInternalPoint(Vertices[i].Pos);
+			BoundingBox.addInternalPoint(Vertices->getPosition(i));
 
 		Indices.insert(Indices.end(), indices, indices + numIndices);
 		if (vertexCount != 0) {
@@ -183,7 +196,7 @@ public:
 	//! get the current hardware mapping hint
 	E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
 	{
-		return MappingHint_Vertex;
+		return Vertices->getHardwareMappingHint();
 	}
 
 	//! get the current hardware mapping hint
@@ -196,7 +209,7 @@ public:
 	void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
 	{
 		if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
-			MappingHint_Vertex = NewMappingHint;
+			Vertices->setHardwareMappingHint(NewMappingHint);
 		if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
 			MappingHint_Index = NewMappingHint;
 	}
@@ -217,14 +230,14 @@ public:
 	void setDirty(E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
 	{
 		if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
-			++ChangedID_Vertex;
+			Vertices->setDirty();
 		if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
 			++ChangedID_Index;
 	}
 
 	//! Get the currently used ID for identification of changes.
 	/** This shouldn't be used for anything outside the VideoDriver. */
-	u32 getChangedID_Vertex() const override { return ChangedID_Vertex; }
+	u32 getChangedID_Vertex() const override { return Vertices->getChangedID(); }
 
 	//! Get the currently used ID for identification of changes.
 	/** This shouldn't be used for anything outside the VideoDriver. */
@@ -240,18 +253,15 @@ public:
 		return HWBuffer;
 	}
 
-	u32 ChangedID_Vertex;
 	u32 ChangedID_Index;
 
-	//! hardware mapping hint
-	E_HARDWARE_MAPPING MappingHint_Vertex;
 	E_HARDWARE_MAPPING MappingHint_Index;
 	mutable void *HWBuffer;
 
 	//! Material for this meshbuffer.
 	video::SMaterial Material;
-	//! Vertices of this buffer
-	std::vector<T> Vertices;
+	//! Vertex buffer
+	CVertexBuffer<T> *Vertices;
 	//! Indices into the vertices of this buffer.
 	std::vector<u16> Indices;
 	//! Bounding box of this meshbuffer.
diff --git a/irr/include/CVertexBuffer.h b/irr/include/CVertexBuffer.h
new file mode 100644
index 000000000..6861913bc
--- /dev/null
+++ b/irr/include/CVertexBuffer.h
@@ -0,0 +1,122 @@
+// Copyright (C) 2002-2012 Nikolaus Gebhardt
+// This file is part of the "Irrlicht Engine".
+// For conditions of distribution and use, see copyright notice in irrlicht.h
+
+#pragma once
+
+#include <vector>
+#include "IVertexBuffer.h"
+
+namespace irr
+{
+namespace scene
+{
+//! Template implementation of the IVertexBuffer interface
+template <class T>
+class CVertexBuffer : public IVertexBuffer
+{
+public:
+	//! Default constructor for empty buffer
+	CVertexBuffer()
+	{
+#ifdef _DEBUG
+		setDebugName("CVertexBuffer");
+#endif
+	}
+
+	const void *getData() const override
+	{
+		return Data.data();
+	}
+
+	void *getData() override
+	{
+		return Data.data();
+	}
+
+	u32 getCount() const override
+	{
+		return static_cast<u32>(Data.size());
+	}
+
+	video::E_VERTEX_TYPE getType() const override
+	{
+		return T::getType();
+	}
+
+	const core::vector3df &getPosition(u32 i) const override
+	{
+		return Data[i].Pos;
+	}
+
+	core::vector3df &getPosition(u32 i) override
+	{
+		return Data[i].Pos;
+	}
+
+	const core::vector3df &getNormal(u32 i) const override
+	{
+		return Data[i].Normal;
+	}
+
+	core::vector3df &getNormal(u32 i) override
+	{
+		return Data[i].Normal;
+	}
+
+	const core::vector2df &getTCoords(u32 i) const override
+	{
+		return Data[i].TCoords;
+	}
+
+	core::vector2df &getTCoords(u32 i) override
+	{
+		return Data[i].TCoords;
+	}
+
+	E_HARDWARE_MAPPING getHardwareMappingHint() const override
+	{
+		return MappingHint;
+	}
+
+	void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint) override
+	{
+		MappingHint = NewMappingHint;
+	}
+
+	void setDirty() override
+	{
+		++ChangedID;
+	}
+
+	u32 getChangedID() const override { return ChangedID; }
+
+	void setHWBuffer(void *ptr) const override
+	{
+		HWBuffer = ptr;
+	}
+
+	void *getHWBuffer() const override
+	{
+		return HWBuffer;
+	}
+
+	u32 ChangedID = 1;
+
+	//! hardware mapping hint
+	E_HARDWARE_MAPPING MappingHint = EHM_NEVER;
+	mutable void *HWBuffer = nullptr;
+
+	//! Vertices of this buffer
+	std::vector<T> Data;
+};
+
+//! Standard buffer
+typedef CVertexBuffer<video::S3DVertex> SVertexBuffer;
+//! Buffer with two texture coords per vertex, e.g. for lightmaps
+typedef CVertexBuffer<video::S3DVertex2TCoords> SVertexBufferLightMap;
+//! Buffer with vertices having tangents stored, e.g. for normal mapping
+typedef CVertexBuffer<video::S3DVertexTangents> SVertexBufferTangents;
+
+} // end namespace scene
+} // end namespace irr
diff --git a/irr/include/IVertexBuffer.h b/irr/include/IVertexBuffer.h
index a4ec5efd9..e5be83904 100644
--- a/irr/include/IVertexBuffer.h
+++ b/irr/include/IVertexBuffer.h
@@ -17,24 +17,47 @@ namespace scene
 class IVertexBuffer : public virtual IReferenceCounted
 {
 public:
-	virtual void *getData() = 0;
+	//! Get type of vertex data which is stored in this meshbuffer.
+	/** \return Vertex type of this buffer. */
 	virtual video::E_VERTEX_TYPE getType() const = 0;
-	virtual void setType(video::E_VERTEX_TYPE vertexType) = 0;
-	virtual u32 stride() const = 0;
-	virtual u32 size() const = 0;
-	virtual void push_back(const video::S3DVertex &element) = 0;
-	virtual video::S3DVertex &operator[](const u32 index) const = 0;
-	virtual video::S3DVertex &getLast() = 0;
-	virtual void set_used(u32 usedNow) = 0;
-	virtual void reallocate(u32 new_size) = 0;
-	virtual u32 allocated_size() const = 0;
-	virtual video::S3DVertex *pointer() = 0;
+
+	//! Get access to vertex data. The data is an array of vertices.
+	/** Which vertex type is used can be determined by getVertexType().
+	\return Pointer to array of vertices. */
+	virtual const void *getData() const = 0;
+
+	//! Get access to vertex data. The data is an array of vertices.
+	/** Which vertex type is used can be determined by getVertexType().
+	\return Pointer to array of vertices. */
+	virtual void *getData() = 0;
+
+	//! Get amount of vertices in meshbuffer.
+	/** \return Number of vertices in this buffer. */
+	virtual u32 getCount() const = 0;
+
+	//! returns position of vertex i
+	virtual const core::vector3df &getPosition(u32 i) const = 0;
+
+	//! returns position of vertex i
+	virtual core::vector3df &getPosition(u32 i) = 0;
+
+	//! returns normal of vertex i
+	virtual const core::vector3df &getNormal(u32 i) const = 0;
+
+	//! returns normal of vertex i
+	virtual core::vector3df &getNormal(u32 i) = 0;
+
+	//! returns texture coord of vertex i
+	virtual const core::vector2df &getTCoords(u32 i) const = 0;
+
+	//! returns texture coord of vertex i
+	virtual core::vector2df &getTCoords(u32 i) = 0;
 
 	//! get the current hardware mapping hint
 	virtual E_HARDWARE_MAPPING getHardwareMappingHint() const = 0;
 
 	//! set the hardware mapping hint, for driver
-	virtual void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint) = 0;
+	virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint) = 0;
 
 	//! flags the meshbuffer as changed, reloads hardware buffers
 	virtual void setDirty() = 0;
@@ -42,6 +65,10 @@ public:
 	//! Get the currently used ID for identification of changes.
 	/** This shouldn't be used for anything outside the VideoDriver. */
 	virtual u32 getChangedID() const = 0;
+
+	//! Used by the VideoDriver to remember the buffer link.
+	virtual void setHWBuffer(void *ptr) const = 0;
+	virtual void *getHWBuffer() const = 0;
 };
 
 } // end namespace scene
diff --git a/irr/src/CBillboardSceneNode.cpp b/irr/src/CBillboardSceneNode.cpp
index 7be139f96..cf9a58818 100644
--- a/irr/src/CBillboardSceneNode.cpp
+++ b/irr/src/CBillboardSceneNode.cpp
@@ -26,7 +26,9 @@ CBillboardSceneNode::CBillboardSceneNode(ISceneNode *parent, ISceneManager *mgr,
 
 	setSize(size);
 
-	Buffer->Vertices.resize(4);
+	auto &Vertices = Buffer->Vertices->Data;
+
+	Vertices.resize(4);
 	Buffer->Indices.resize(6);
 
 	Buffer->Indices[0] = 0;
@@ -36,17 +38,17 @@ CBillboardSceneNode::CBillboardSceneNode(ISceneNode *parent, ISceneManager *mgr,
 	Buffer->Indices[4] = 3;
 	Buffer->Indices[5] = 2;
 
-	Buffer->Vertices[0].TCoords.set(1.0f, 1.0f);
-	Buffer->Vertices[0].Color = colorBottom;
+	Vertices[0].TCoords.set(1.0f, 1.0f);
+	Vertices[0].Color = colorBottom;
 
-	Buffer->Vertices[1].TCoords.set(1.0f, 0.0f);
-	Buffer->Vertices[1].Color = colorTop;
+	Vertices[1].TCoords.set(1.0f, 0.0f);
+	Vertices[1].Color = colorTop;
 
-	Buffer->Vertices[2].TCoords.set(0.0f, 0.0f);
-	Buffer->Vertices[2].Color = colorTop;
+	Vertices[2].TCoords.set(0.0f, 0.0f);
+	Vertices[2].Color = colorTop;
 
-	Buffer->Vertices[3].TCoords.set(0.0f, 1.0f);
-	Buffer->Vertices[3].Color = colorBottom;
+	Vertices[3].TCoords.set(0.0f, 1.0f);
+	Vertices[3].Color = colorBottom;
 }
 
 CBillboardSceneNode::~CBillboardSceneNode()
@@ -114,7 +116,7 @@ void CBillboardSceneNode::updateMesh(const irr::scene::ICameraSceneNode *camera)
 
 	view *= -1.0f;
 
-	auto *vertices = Buffer->Vertices.data();
+	auto &vertices = Buffer->Vertices->Data;
 
 	for (s32 i = 0; i < 4; ++i)
 		vertices[i].Normal = view;
@@ -211,8 +213,9 @@ void CBillboardSceneNode::getSize(f32 &height, f32 &bottomEdgeWidth,
 //! \param overallColor: the color to set
 void CBillboardSceneNode::setColor(const video::SColor &overallColor)
 {
+	auto &vertices = Buffer->Vertices->Data;
 	for (u32 vertex = 0; vertex < 4; ++vertex)
-		Buffer->Vertices[vertex].Color = overallColor;
+		vertices[vertex].Color = overallColor;
 }
 
 //! Set the color of the top and bottom vertices of the billboard
@@ -221,10 +224,11 @@ void CBillboardSceneNode::setColor(const video::SColor &overallColor)
 void CBillboardSceneNode::setColor(const video::SColor &topColor,
 		const video::SColor &bottomColor)
 {
-	Buffer->Vertices[0].Color = bottomColor;
-	Buffer->Vertices[1].Color = topColor;
-	Buffer->Vertices[2].Color = topColor;
-	Buffer->Vertices[3].Color = bottomColor;
+	auto &vertices = Buffer->Vertices->Data;
+	vertices[0].Color = bottomColor;
+	vertices[1].Color = topColor;
+	vertices[2].Color = topColor;
+	vertices[3].Color = bottomColor;
 }
 
 //! Gets the color of the top and bottom vertices of the billboard
@@ -233,8 +237,9 @@ void CBillboardSceneNode::setColor(const video::SColor &topColor,
 void CBillboardSceneNode::getColor(video::SColor &topColor,
 		video::SColor &bottomColor) const
 {
-	bottomColor = Buffer->Vertices[0].Color;
-	topColor = Buffer->Vertices[1].Color;
+	auto &vertices = Buffer->Vertices->Data;
+	bottomColor = vertices[0].Color;
+	topColor = vertices[1].Color;
 }
 
 //! Creates a clone of this scene node and its children.
diff --git a/irr/src/CMeshManipulator.cpp b/irr/src/CMeshManipulator.cpp
index db6c39812..5abaffec8 100644
--- a/irr/src/CMeshManipulator.cpp
+++ b/irr/src/CMeshManipulator.cpp
@@ -133,7 +133,7 @@ SMesh *CMeshManipulator::createMeshCopy(scene::IMesh *mesh) const
 			SMeshBuffer *buffer = new SMeshBuffer();
 			buffer->Material = mb->getMaterial();
 			auto *vt = static_cast<const video::S3DVertex*>(mb->getVertices());
-			buffer->Vertices.insert(buffer->Vertices.end(), vt, vt + mb->getVertexCount());
+			buffer->VertexBuffer().insert(buffer->VertexBuffer().end(), vt, vt + mb->getVertexCount());
 			auto *indices = mb->getIndices();
 			buffer->Indices.insert(buffer->Indices.end(), indices, indices + mb->getIndexCount());
 			clone->addMeshBuffer(buffer);
@@ -143,7 +143,7 @@ SMesh *CMeshManipulator::createMeshCopy(scene::IMesh *mesh) const
 			SMeshBufferLightMap *buffer = new SMeshBufferLightMap();
 			buffer->Material = mb->getMaterial();
 			auto *vt = static_cast<const video::S3DVertex2TCoords*>(mb->getVertices());
-			buffer->Vertices.insert(buffer->Vertices.end(), vt, vt + mb->getVertexCount());
+			buffer->VertexBuffer().insert(buffer->VertexBuffer().end(), vt, vt + mb->getVertexCount());
 			auto *indices = mb->getIndices();
 			buffer->Indices.insert(buffer->Indices.end(), indices, indices + mb->getIndexCount());
 			clone->addMeshBuffer(buffer);
@@ -153,7 +153,7 @@ SMesh *CMeshManipulator::createMeshCopy(scene::IMesh *mesh) const
 			SMeshBufferTangents *buffer = new SMeshBufferTangents();
 			buffer->Material = mb->getMaterial();
 			auto *vt = static_cast<const video::S3DVertexTangents*>(mb->getVertices());
-			buffer->Vertices.insert(buffer->Vertices.end(), vt, vt + mb->getVertexCount());
+			buffer->VertexBuffer().insert(buffer->VertexBuffer().end(), vt, vt + mb->getVertexCount());
 			auto *indices = mb->getIndices();
 			buffer->Indices.insert(buffer->Indices.end(), indices, indices + mb->getIndexCount());
 			clone->addMeshBuffer(buffer);
diff --git a/irr/src/COBJMeshFileLoader.cpp b/irr/src/COBJMeshFileLoader.cpp
index 4c5a5328d..ca382c418 100644
--- a/irr/src/COBJMeshFileLoader.cpp
+++ b/irr/src/COBJMeshFileLoader.cpp
@@ -228,8 +228,8 @@ IAnimatedMesh *COBJMeshFileLoader::createMesh(io::IReadFile *file)
 				if (n != currMtl->VertMap.end()) {
 					vertLocation = n->second;
 				} else {
-					currMtl->Meshbuffer->Vertices.push_back(v);
-					vertLocation = currMtl->Meshbuffer->Vertices.size() - 1;
+					currMtl->Meshbuffer->VertexBuffer().push_back(v);
+					vertLocation = currMtl->Meshbuffer->VertexBuffer().size() - 1;
 					currMtl->VertMap.emplace(v, vertLocation);
 				}
 
diff --git a/src/client/clouds.cpp b/src/client/clouds.cpp
index ebb8b9000..4b91b04d3 100644
--- a/src/client/clouds.cpp
+++ b/src/client/clouds.cpp
@@ -178,13 +178,14 @@ void Clouds::updateMesh()
 
 
 	auto *mb = m_meshbuffer.get();
+	auto &vertices = mb->Vertices->Data;
 	{
 		const u32 vertex_count = num_faces_to_draw * 16 * m_cloud_radius_i * m_cloud_radius_i;
 		const u32 quad_count = vertex_count / 4;
 		const u32 index_count = quad_count * 6;
 
 		// reserve memory
-		mb->Vertices.reserve(vertex_count);
+		vertices.reserve(vertex_count);
 		mb->Indices.reserve(index_count);
 	}
 
@@ -192,7 +193,7 @@ void Clouds::updateMesh()
 #define INAREA(x, z, radius) \
 	((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius))
 
-	mb->Vertices.clear();
+	vertices.clear();
 	for (s16 zi0= -m_cloud_radius_i; zi0 < m_cloud_radius_i; zi0++)
 	for (s16 xi0= -m_cloud_radius_i; xi0 < m_cloud_radius_i; xi0++)
 	{
@@ -312,7 +313,7 @@ void Clouds::updateMesh()
 
 			for (video::S3DVertex &vertex : v) {
 				vertex.Pos += pos;
-				mb->Vertices.push_back(vertex);
+				vertices.push_back(vertex);
 			}
 		}
 	}
diff --git a/src/client/hud.cpp b/src/client/hud.cpp
index 1521e62f8..128c3f9d9 100644
--- a/src/client/hud.cpp
+++ b/src/client/hud.cpp
@@ -134,16 +134,17 @@ Hud::Hud(Client *client, LocalPlayer *player,
 
 	// Prepare mesh for compass drawing
 	auto &b = m_rotation_mesh_buffer;
-	b.Vertices.resize(4);
+	auto &vertices = b.Vertices->Data;
+	vertices.resize(4);
 	b.Indices.resize(6);
 
 	video::SColor white(255, 255, 255, 255);
 	v3f normal(0.f, 0.f, 1.f);
 
-	b.Vertices[0] = video::S3DVertex(v3f(-1.f, -1.f, 0.f), normal, white, v2f(0.f, 1.f));
-	b.Vertices[1] = video::S3DVertex(v3f(-1.f,  1.f, 0.f), normal, white, v2f(0.f, 0.f));
-	b.Vertices[2] = video::S3DVertex(v3f( 1.f,  1.f, 0.f), normal, white, v2f(1.f, 0.f));
-	b.Vertices[3] = video::S3DVertex(v3f( 1.f, -1.f, 0.f), normal, white, v2f(1.f, 1.f));
+	vertices[0] = video::S3DVertex(v3f(-1.f, -1.f, 0.f), normal, white, v2f(0.f, 1.f));
+	vertices[1] = video::S3DVertex(v3f(-1.f,  1.f, 0.f), normal, white, v2f(0.f, 0.f));
+	vertices[2] = video::S3DVertex(v3f( 1.f,  1.f, 0.f), normal, white, v2f(1.f, 0.f));
+	vertices[3] = video::S3DVertex(v3f( 1.f, -1.f, 0.f), normal, white, v2f(1.f, 1.f));
 
 	b.Indices[0] = 0;
 	b.Indices[1] = 1;
diff --git a/src/client/minimap.cpp b/src/client/minimap.cpp
index 9f1f04359..2368057fc 100644
--- a/src/client/minimap.cpp
+++ b/src/client/minimap.cpp
@@ -555,14 +555,15 @@ v3f Minimap::getYawVec()
 scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
 {
 	scene::SMeshBuffer *buf = new scene::SMeshBuffer();
-	buf->Vertices.resize(4);
+	auto &vertices = buf->Vertices->Data;
+	vertices.resize(4);
 	buf->Indices.resize(6);
 	static const video::SColor c(255, 255, 255, 255);
 
-	buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
-	buf->Vertices[1] = video::S3DVertex(-1,  1, 0, 0, 0, 1, c, 0, 0);
-	buf->Vertices[2] = video::S3DVertex( 1,  1, 0, 0, 0, 1, c, 1, 0);
-	buf->Vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1);
+	vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
+	vertices[1] = video::S3DVertex(-1,  1, 0, 0, 0, 1, c, 0, 0);
+	vertices[2] = video::S3DVertex( 1,  1, 0, 0, 0, 1, c, 1, 0);
+	vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1);
 
 	buf->Indices[0] = 0;
 	buf->Indices[1] = 1;
diff --git a/src/client/sky.cpp b/src/client/sky.cpp
index c68d13984..19b9765a5 100644
--- a/src/client/sky.cpp
+++ b/src/client/sky.cpp
@@ -830,7 +830,8 @@ void Sky::updateStars()
 		warningstream << "Requested " << m_star_params.count << " stars but " << 0x4000 << " is the max\n";
 		m_star_params.count = 0x4000;
 	}
-	m_stars->Vertices.reserve(4 * m_star_params.count);
+	auto &vertices = m_stars->Vertices->Data;
+	vertices.reserve(4 * m_star_params.count);
 	m_stars->Indices.reserve(6 * m_star_params.count);
 
 	video::SColor fallback_color = m_star_params.starcolor; // used on GLES 2 “without shaders”
@@ -852,10 +853,10 @@ void Sky::updateStars()
 		a.rotateVect(p1);
 		a.rotateVect(p2);
 		a.rotateVect(p3);
-		m_stars->Vertices.push_back(video::S3DVertex(p, {}, fallback_color, {}));
-		m_stars->Vertices.push_back(video::S3DVertex(p1, {}, fallback_color, {}));
-		m_stars->Vertices.push_back(video::S3DVertex(p2, {}, fallback_color, {}));
-		m_stars->Vertices.push_back(video::S3DVertex(p3, {}, fallback_color, {}));
+		vertices.push_back(video::S3DVertex(p, {}, fallback_color, {}));
+		vertices.push_back(video::S3DVertex(p1, {}, fallback_color, {}));
+		vertices.push_back(video::S3DVertex(p2, {}, fallback_color, {}));
+		vertices.push_back(video::S3DVertex(p3, {}, fallback_color, {}));
 	}
 	for (u16 i = 0; i < m_star_params.count; i++) {
 		m_stars->Indices.push_back(i * 4 + 0);