Disable shadow force updates with performance_tradeoffs

This commit is contained in:
sfan5 2025-02-24 18:52:58 +01:00
parent eb8b449817
commit 8654e16725

View file

@ -640,9 +640,11 @@ void Client::step(float dtime)
if (num_processed_meshes > 0)
g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
auto shadow_renderer = RenderingEngine::get_shadow_renderer();
if (shadow_renderer && force_update_shadows)
shadow_renderer->setForceUpdateShadowMap();
if (force_update_shadows && !g_settings->getFlag("performance_tradeoffs")) {
auto shadow = RenderingEngine::get_shadow_renderer();
if (shadow)
shadow->setForceUpdateShadowMap();
};
}
/*