From 9f47e123d2b4d4da556984a4166da88743eb821c Mon Sep 17 00:00:00 2001
From: David Leal <halfpacho@gmail.com>
Date: Fri, 22 Sep 2023 10:41:33 -0600
Subject: [PATCH] `animaition` -> `animation` (#13827)

Also changed `range` to `frame_range`,
---
 doc/lua_api.md | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/doc/lua_api.md b/doc/lua_api.md
index e93cddba9..17b6f0a1e 100644
--- a/doc/lua_api.md
+++ b/doc/lua_api.md
@@ -7496,8 +7496,8 @@ child will follow movement and rotation of that bone.
     * `frame_blend`: number, default: `0.0`
     * `frame_loop`: If `true`, animation will loop. If false, it will play once
        * default: `true`
-* `get_animation()`: returns current animation parameters set by `set_animaition`:
-    * `range`, `frame_speed`, `frame_blend`, `frame_loop`.
+* `get_animation()`: returns current animation parameters set by `set_animation`:
+    * `frame_range`, `frame_speed`, `frame_blend`, `frame_loop`.
 * `set_animation_frame_speed(frame_speed)`
     * Sets the frame speed of the object's animation
     * Unlike `set_animation`, this will not restart the animation