Re-save active entities more often if they move a certain distance (#15605)

This commit is contained in:
Andrii Nemchenko 2025-02-22 17:19:19 +02:00 committed by GitHub
parent d12ce68e64
commit abcd2e0b81
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@ -43,6 +43,8 @@
// A number that is much smaller than the timeout for particle spawners should/could ever be
#define PARTICLE_SPAWNER_NO_EXPIRY -1024.f
static constexpr s16 ACTIVE_OBJECT_RESAVE_DISTANCE_SQ = 3 * 3;
/*
ABMWithState
*/
@ -2160,12 +2162,14 @@ void ServerEnvironment::deactivateFarObjects(const bool _force_delete)
// The block in which the object resides in
v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
// If object's static data is stored in a deactivated block and object
// is actually located in an active block, re-save to the block in
// which the object is actually located in.
// If object's static data is stored in a deactivated block or it has moved a bunch
// then re-save to the block in which the object is now located in.
// This only applies if the object is in a currently active block, since deactivating
// is handled by the code further below.
if (!force_delete && obj->isStaticAllowed() && obj->m_static_exists &&
!m_active_blocks.contains(obj->m_static_block) &&
m_active_blocks.contains(blockpos_o)) {
m_active_blocks.contains(blockpos_o) &&
(!m_active_blocks.contains(obj->m_static_block) ||
blockpos_o.getDistanceFromSQ(obj->m_static_block) >= ACTIVE_OBJECT_RESAVE_DISTANCE_SQ)) {
// Delete from block where object was located
deleteStaticFromBlock(obj, id, MOD_REASON_STATIC_DATA_REMOVED, false);