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Don't save load_mod_* = false
lines in world.mt
(#15758)
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parent
54bf5d62f2
commit
b7f01b0cc7
2 changed files with 2 additions and 4 deletions
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@ -299,7 +299,7 @@ local function handle_buttons(this, fields)
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worldfile:set("load_mod_" .. mod.name, mod.virtual_path)
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was_set[mod.name] = true
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elseif not was_set[mod.name] then
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worldfile:set("load_mod_" .. mod.name, "false")
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worldfile:remove("load_mod_" .. mod.name)
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end
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elseif mod.enabled then
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gamedata.errormessage = fgettext_ne("Failed to enable mo" ..
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@ -140,8 +140,6 @@ void ModConfiguration::addModsFromConfig(
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*
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* Alternative candidates for a modname are stored in `candidates`,
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* and used in an error message later.
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*
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* If not enabled, add `load_mod_modname = false` to world.mt
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*/
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for (const auto &modPath : modPaths) {
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std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(modPath.second, modPath.first));
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@ -154,7 +152,7 @@ void ModConfiguration::addModsFromConfig(
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candidates[pair->first].emplace_back(mod.virtual_path);
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}
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} else {
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conf.setBool("load_mod_" + mod.name, false);
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conf.remove("load_mod_" + mod.name);
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}
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}
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}
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