Don't save load_mod_* = false lines in world.mt (#15758)

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Lars Müller 2025-02-14 22:25:39 +01:00 committed by GitHub
parent 54bf5d62f2
commit b7f01b0cc7
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GPG key ID: B5690EEEBB952194
2 changed files with 2 additions and 4 deletions

View file

@ -299,7 +299,7 @@ local function handle_buttons(this, fields)
worldfile:set("load_mod_" .. mod.name, mod.virtual_path)
was_set[mod.name] = true
elseif not was_set[mod.name] then
worldfile:set("load_mod_" .. mod.name, "false")
worldfile:remove("load_mod_" .. mod.name)
end
elseif mod.enabled then
gamedata.errormessage = fgettext_ne("Failed to enable mo" ..

View file

@ -140,8 +140,6 @@ void ModConfiguration::addModsFromConfig(
*
* Alternative candidates for a modname are stored in `candidates`,
* and used in an error message later.
*
* If not enabled, add `load_mod_modname = false` to world.mt
*/
for (const auto &modPath : modPaths) {
std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(modPath.second, modPath.first));
@ -154,7 +152,7 @@ void ModConfiguration::addModsFromConfig(
candidates[pair->first].emplace_back(mod.virtual_path);
}
} else {
conf.setBool("load_mod_" + mod.name, false);
conf.remove("load_mod_" + mod.name);
}
}
}