Revert "2D rendering: Enable bilinear filter for downscaling textures" (#15385)

This reverts commit minetest/irrlicht@fb7a0e4298.
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grorp 2024-11-08 11:17:15 +01:00 committed by GitHub
parent 60cd1e4529
commit bafc477919
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@ -108,9 +108,7 @@ CNullDriver::CNullDriver(io::IFileSystem *io, const core::dimension2d<u32> &scre
InitMaterial2D.ZBuffer = video::ECFN_DISABLED;
InitMaterial2D.UseMipMaps = false;
InitMaterial2D.forEachTexture([](auto &tex) {
// Using ETMINF_LINEAR_MIPMAP_NEAREST (bilinear) for 2D graphics looks
// much better and doesn't have any downsides (e.g. regarding pixel art).
tex.MinFilter = video::ETMINF_LINEAR_MIPMAP_NEAREST;
tex.MinFilter = video::ETMINF_NEAREST_MIPMAP_NEAREST;
tex.MagFilter = video::ETMAGF_NEAREST;
tex.TextureWrapU = video::ETC_REPEAT;
tex.TextureWrapV = video::ETC_REPEAT;