Add Irrlicht rotation consistency unit tests

This commit is contained in:
Lars Mueller 2025-01-30 13:27:59 +01:00 committed by sfan5
parent 5abf220979
commit c261c26456
3 changed files with 110 additions and 58 deletions

View file

@ -14,7 +14,7 @@ set (UNITTEST_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/test_inventory.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_irrptr.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_irr_matrix4.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_irr_quaternion.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_irr_rotation.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_logging.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_lua.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_map.cpp

View file

@ -1,57 +0,0 @@
// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
#include "catch.h"
#include "irrMath.h"
#include "matrix4.h"
#include "quaternion.h"
#include "irr_v3d.h"
using matrix4 = core::matrix4;
static bool matrix_equals(const matrix4 &a, const matrix4 &b) {
return a.equals(b, 0.00001f);
}
TEST_CASE("quaternion") {
// Make sure that the conventions are consistent
SECTION("equivalence to euler rotations") {
auto test_rotation = [](v3f rad) {
matrix4 R;
R.setRotationRadians(rad);
v3f rad2;
core::quaternion(rad).toEuler(rad2);
matrix4 R2;
R2.setRotationRadians(rad2);
CHECK(matrix_equals(R, R2));
};
Catch::Generators::RandomFloatingGenerator<f32> gen(0.0f, 2 * core::PI, Catch::getSeed());
for (int i = 0; i < 1000; ++i)
test_rotation(v3f{gen.get(), gen.get(), gen.get()});
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++)
for (int k = 0; k < 4; k++)
test_rotation(core::PI / 4.0f * v3f(i, j, k));
}
SECTION("equivalence to rotation matrices") {
auto test_rotation = [](v3f rad) {
matrix4 R;
R.setRotationRadians(rad);
matrix4 R2;
core::quaternion(R).getMatrix(R2);
CHECK(matrix_equals(R, R2));
};
Catch::Generators::RandomFloatingGenerator<f32> gen(0.0f, 2 * core::PI, Catch::getSeed());
for (int i = 0; i < 1000; ++i)
test_rotation(v3f{gen.get(), gen.get(), gen.get()});
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++)
for (int k = 0; k < 4; k++)
test_rotation(core::PI / 4.0f * v3f(i, j, k));
}
}

View file

@ -0,0 +1,109 @@
// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
#include "catch.h"
#include "catch_amalgamated.hpp"
#include "irrMath.h"
#include "matrix4.h"
#include "irrMath.h"
#include "matrix4.h"
#include "irr_v3d.h"
#include "quaternion.h"
#include <functional>
// Irrlicht provides three different representations of rotations:
// - Euler angles in radians (or degrees, but that doesn't matter much);
// - Quaternions;
// - Rotation matrices.
// These tests ensure that converting between these representations is rotation-preserving.
using matrix4 = core::matrix4;
using quaternion = core::quaternion;
// Despite the internal usage of doubles, matrix4::setRotationRadians
// simply incurs component-wise errors of the order 1e-3.
const f32 tolerance = 1e-2f;
static bool matrix_equals(const matrix4 &mat, const matrix4 &mat2)
{
return mat.equals(mat2, tolerance);
}
static bool euler_angles_equiv(v3f rad, v3f rad2)
{
matrix4 mat, mat2;
mat.setRotationRadians(rad);
mat2.setRotationRadians(rad2);
return matrix_equals(mat, mat2);
}
static void test_euler_angles_rad(const std::function<void(v3f)> &test_euler_radians)
{
Catch::Generators::RandomFloatingGenerator<f32> gen(0.0f, 2 * core::PI, Catch::getSeed());
auto random_angle = [&gen]() {
f32 f = gen.get();
gen.next();
return f;
};
for (int i = 0; i < 1000; ++i)
test_euler_radians(v3f{random_angle(), random_angle(), random_angle()});
for (int i = 0; i < 4; i++)
for (int j = 0; j < 4; j++)
for (int k = 0; k < 4; k++) {
v3f rad = core::PI / 4.0f * v3f(i, j, k);
test_euler_radians(rad);
// Test very slightly nudged, "almost-perfect" rotations to make sure
// that the conversions are relatively stable at extremal points
for (int l = 0; l < 10; ++l) {
v3f jitter = v3f{random_angle(), random_angle(), random_angle()} * 0.001f;
test_euler_radians(rad + jitter);
}
}
}
TEST_CASE("rotations") {
SECTION("euler-to-quaternion conversion") {
test_euler_angles_rad([](v3f rad) {
core::matrix4 rot, rot_quat;
rot.setRotationRadians(rad);
quaternion q(rad);
q.getMatrix(rot_quat);
// Check equivalence of the rotations via matrices
CHECK(matrix_equals(rot, rot_quat));
});
}
// Now that we've already tested the conversion to quaternions,
// this essentially primarily tests the quaternion to euler conversion
SECTION("quaternion-euler roundtrip") {
test_euler_angles_rad([](v3f rad) {
quaternion q(rad);
v3f rad2;
q.toEuler(rad2);
CHECK(euler_angles_equiv(rad, rad2));
});
}
SECTION("matrix-quaternion roundtrip") {
test_euler_angles_rad([](v3f rad) {
matrix4 mat;
mat.setRotationRadians(rad);
quaternion q(mat);
matrix4 mat2;
q.getMatrix(mat2);
CHECK(matrix_equals(mat, mat2));
});
}
SECTION("matrix-euler roundtrip") {
test_euler_angles_rad([](v3f rad) {
matrix4 mat, mat2;
mat.setRotationRadians(rad);
v3f rad2 = mat.getRotationDegrees() * core::DEGTORAD;
mat2.setRotationRadians(rad2);
CHECK(matrix_equals(mat, mat2));
});
}
}