Delete irrlichttypes_extrabloated.h (#15723)

Co-authored-by: cx384 <cx384@proton.me>
This commit is contained in:
wrrrzr 2025-02-01 15:41:51 +03:00 committed by GitHub
parent 63e9b01f7d
commit f17498b049
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40 changed files with 62 additions and 61 deletions

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@ -33,6 +33,9 @@
#include "client/shader.h"
#include "client/minimap.h"
#include <quaternion.h>
#include <SMesh.h>
#include <IMeshBuffer.h>
#include <SMeshBuffer.h>
class Settings;
struct ToolCapabilities;

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@ -17,6 +17,8 @@
#include "client/renderingengine.h"
#include "client.h"
#include "noise.h"
#include <SMesh.h>
#include <IMeshBuffer.h>
// Distance of light extrapolation (for oversized nodes)
// After this distance, it gives up and considers light level constant

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@ -3,7 +3,6 @@
// Copyright (C) 2016 est31, <MTest31@outlook.com>
#include "joystick_controller.h"
#include "irrlichttypes_extrabloated.h"
#include "keys.h"
#include "settings.h"
#include "gettime.h"

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@ -21,6 +21,9 @@
#include <algorithm>
#include <cmath>
#include "client/texturesource.h"
#include <SMesh.h>
#include <IMeshBuffer.h>
#include <SMeshBuffer.h>
/*
MeshMakeData

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@ -6,7 +6,7 @@
#include "anaglyph.h"
#include "client/camera.h"
#include <IrrlichtDevice.h>
#include <ISceneManager.h>
/// SetColorMaskStep step

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@ -4,7 +4,9 @@
// Copyright (C) 2017 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
#pragma once
#include "irrlichttypes_extrabloated.h"
#include "irr_v2d.h"
#include <SColor.h>
namespace irr
{

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@ -3,7 +3,7 @@
// Copyright (C) 2022 x2048, Dmitry Kostenko <codeforsmile@gmail.com>
#pragma once
#include "irrlichttypes_extrabloated.h"
#include "irrlichttypes_bloated.h"
#include <IrrlichtDevice.h> // used in all render/*.cpp
#include <IVideoDriver.h> // used in all render/*.cpp

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@ -11,6 +11,7 @@
#include "client/hud.h"
#include "client/minimap.h"
#include "client/shadows/dynamicshadowsrender.h"
#include <IGUIEnvironment.h>
/// Draw3D pipeline step
void Draw3D::run(PipelineContext &context)

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@ -10,6 +10,7 @@
#include "client/tile.h"
#include "settings.h"
#include "mt_opengl.h"
#include <ISceneManager.h>
PostProcessingStep::PostProcessingStep(u32 _shader_id, const std::vector<u8> &_texture_map) :
shader_id(_shader_id), texture_map(_texture_map)

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@ -7,6 +7,7 @@
#include "client/client.h"
#include "client/hud.h"
#include "client/camera.h"
#include <ISceneManager.h>
DrawImageStep::DrawImageStep(u8 texture_index, v2f _offset) :
texture_index(texture_index), offset(_offset)
@ -82,4 +83,4 @@ void populateSideBySidePipeline(RenderPipeline *pipeline, Client *client, bool h
step->setRenderSource(buffer);
step->setRenderTarget(screen);
}
}
}

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@ -9,7 +9,6 @@
#include <memory>
#include <string>
#include "client/inputhandler.h"
#include "irrlichttypes_extrabloated.h"
#include "debug.h"
#include "config.h"
#include "client/shader.h"

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@ -6,7 +6,6 @@
#include <fstream>
#include <iterator>
#include "shader.h"
#include "irrlichttypes_extrabloated.h"
#include "irr_ptr.h"
#include "debug.h"
#include "filesys.h"

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@ -7,8 +7,9 @@
#include <string>
#include <vector>
#include <IrrlichtDevice.h>
#include "irrlichttypes_extrabloated.h"
#include "client/shadows/dynamicshadows.h"
#include <ISceneNode.h>
#include <ISceneManager.h>
class ShadowDepthShaderCB;
class shadowScreenQuad;

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@ -3,7 +3,6 @@
// Copyright (C) 2021 Liso <anlismon@gmail.com>
#pragma once
#include "irrlichttypes_extrabloated.h"
#include <IMaterialRendererServices.h>
#include <IShaderConstantSetCallBack.h>
#include "client/shader.h"

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@ -3,7 +3,6 @@
// Copyright (C) 2021 Liso <anlismon@gmail.com>
#pragma once
#include "irrlichttypes_extrabloated.h"
#include <IMaterialRendererServices.h>
#include <IShaderConstantSetCallBack.h>
#include "client/shader.h"

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@ -20,6 +20,9 @@
#include <map>
#include <IMeshManipulator.h>
#include "client/renderingengine.h"
#include <SMesh.h>
#include <IMeshBuffer.h>
#include <SMeshBuffer.h>
#define WIELD_SCALE_FACTOR 30.0f
#define WIELD_SCALE_FACTOR_EXTRUDED 40.0f

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@ -1,8 +1,10 @@
#pragma once
#include "irrlichttypes_extrabloated.h"
#include <algorithm>
#include <string>
#include <IGUIElement.h>
#include <IGUIEnvironment.h>
using namespace irr;
class ISimpleTextureSource;

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@ -17,8 +17,11 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#pragma once
#include "irrlichttypes_extrabloated.h"
#include "util/string.h"
#include <IGUIElement.h>
#include <IGUIEnvironment.h>
#include "irr_v2d.h"
using namespace irr;
class ISimpleTextureSource;

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@ -4,6 +4,7 @@
#include "guiBox.h"
#include <IVideoDriver.h>
#include "irr_v2d.h"
GUIBox::GUIBox(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id,
const core::rect<s32> &rectangle,

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@ -4,9 +4,11 @@
#pragma once
#include <vector>
#include <array>
#include "irrlichttypes_extrabloated.h"
#include <IGUIElement.h>
#include <IGUIEnvironment.h>
using namespace irr;
class GUIBox : public gui::IGUIElement
{

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@ -4,11 +4,10 @@
#pragma once
#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
#include "chat.h"
#include "config.h"
#include "irr_ptr.h"
#include <IGUIEnvironment.h>
class Client;
class GUIScrollBar;

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@ -8,7 +8,9 @@
#include <list>
#include <unordered_map>
#include <string>
#include "irrlichttypes_extrabloated.h"
#include <IGUIElement.h>
#include <IGUIEnvironment.h>
#include "irr_v3d.h"
using namespace irr;

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@ -5,8 +5,11 @@
#pragma once
#include "inventorymanager.h"
#include "irrlichttypes_extrabloated.h"
#include "util/string.h"
#include <IGUIElement.h>
#include <IGUIEnvironment.h>
#include "irr_v2d.h"
using namespace irr;
class GUIFormSpecMenu;

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@ -4,8 +4,10 @@
#pragma once
#include "irrlichttypes_extrabloated.h"
#include "util/string.h"
#include <IGUIElement.h>
#include <IGUIEnvironment.h>
using namespace irr;
class Client;

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@ -7,7 +7,6 @@
#include "guiKeyChangeMenu.h"
#include "debug.h"
#include "guiButton.h"
#include "serialization.h"
#include <string>
#include <IGUICheckBox.h>
#include <IGUIEditBox.h>
@ -16,7 +15,7 @@
#include <IGUIFont.h>
#include <IVideoDriver.h>
#include "settings.h"
#include <algorithm>
#include "gettext.h"
#include "mainmenumanager.h" // for g_gamecallback

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@ -6,12 +6,11 @@
#pragma once
#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
#include "gettext.h"
#include "client/keycode.h"
#include <string>
#include <vector>
#include <IGUIEnvironment.h>
class ISimpleTextureSource;

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@ -4,10 +4,8 @@
#pragma once
#include "irrlichttypes_extrabloated.h"
#include "gameparams.h"
#include <string>
#include <list>
struct MainMenuDataForScript {

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@ -17,7 +17,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#pragma once
#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
#include <string>

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@ -18,7 +18,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#pragma once
#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
#include <string>

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@ -7,10 +7,10 @@
#include <SViewFrustum.h>
#include <IAnimatedMeshSceneNode.h>
#include <IVideoDriver.h>
#include <ISceneManager.h>
#include "IAttributes.h"
#include "porting.h"
#include "client/mesh.h"
#include "settings.h"
GUIScene::GUIScene(gui::IGUIEnvironment *env, scene::ISceneManager *smgr,
gui::IGUIElement *parent, core::recti rect, s32 id)

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@ -4,9 +4,11 @@
#pragma once
#include "irrlichttypes_extrabloated.h"
#include "ICameraSceneNode.h"
#include "StyleSpec.h"
#include <IAnimatedMeshSceneNode.h>
#include <IGUIElement.h>
#include <IGUIEnvironment.h>
using namespace irr;

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@ -12,8 +12,9 @@ the arrow buttons where there is insufficient space.
#pragma once
#include "irrlichttypes_extrabloated.h"
#include <optional>
#include <IGUIElement.h>
#include <IGUIEnvironment.h>
class ISimpleTextureSource;

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@ -4,8 +4,6 @@
#pragma once
#include "irrlichttypes_extrabloated.h"
#include "util/string.h"
#include "guiScrollBar.h"
class GUIScrollContainer : public gui::IGUIElement

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@ -8,9 +8,7 @@
#include <set>
#include <string>
#include <vector>
#include <iostream>
#include "irrlichttypes_extrabloated.h"
#include "guiScrollBar.h"
class ISimpleTextureSource;

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@ -19,7 +19,6 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#pragma once
#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
#include <string>

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@ -23,6 +23,8 @@
#include "IGUIFont.h"
#include <IrrlichtDevice.h>
#include <ISceneCollisionManager.h>
#include <IGUIElement.h>
#include <IGUIEnvironment.h>
#include <iostream>
#include <algorithm>

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@ -15,6 +15,8 @@
#include "IGUIFont.h"
#include "IGUIImage.h"
#include "IGUIStaticText.h"
#include <IGUIElement.h>
#include <IGUIEnvironment.h>
GUITouchscreenLayout::GUITouchscreenLayout(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,

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@ -1,21 +0,0 @@
// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
#pragma once
#include "irrlichttypes_bloated.h"
#include "config.h" // IS_CLIENT_BUILD
#if IS_CLIENT_BUILD
#include <IMesh.h>
#include <IImage.h>
#include <IMeshSceneNode.h>
#include <IDummyTransformationSceneNode.h>
#include <SMesh.h>
#include <ISceneManager.h>
#include <IMeshBuffer.h>
#include <SMeshBuffer.h>
#include <IGUIElement.h>
#include <IGUIEnvironment.h>
#endif

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@ -29,6 +29,7 @@
#include "threading/mutex_auto_lock.h"
#include "common/c_converter.h"
#include "gui/guiOpenURL.h"
#include "gettext.h"
/******************************************************************************/
std::string ModApiMainMenu::getTextData(lua_State *L, const std::string &name)

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@ -2,7 +2,6 @@
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
#include "irrlichttypes_extrabloated.h"
#include "lua_api/l_util.h"
#include "lua_api/l_internal.h"
#include "lua_api/l_settings.h"