sfan5
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cc26b5384c
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Mark buffer as dirty in mesh helpers
unclear if this fixes any actual bug
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2024-09-16 23:12:52 +02:00 |
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sfan5
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65af606729
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Fix CAO mesh lighting with shaders disabled
the 'Lighting' material flag does not have portable behavior
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2024-09-16 23:12:52 +02:00 |
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Lars Müller
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9e5d6bc162
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Fix upright sprite entities not animating
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2024-09-06 12:11:16 +02:00 |
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JosiahWI
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ac11a14509
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Add static glTF support (#14557)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: jordan4ibanez <jordan4ibanez@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
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2024-09-02 14:50:30 +02:00 |
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sfan5
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7f9326805c
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Return texture filter settings to previous state
This partially reverts commit 72ef90885d .
fixes #14007
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2023-11-29 21:09:21 +01:00 |
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sfan5
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5109fa7eda
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Fix crash when processing empty mesh buffers
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2023-09-24 16:46:18 +02:00 |
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Gregor Parzefall
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72ef90885d
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Clean up texture filtering settings (#13683)
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2023-08-24 10:50:47 +02:00 |
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Gregor Parzefall
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6f0d36c41a
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Fixes and improvements
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2023-07-20 22:15:47 +02:00 |
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Gregor Parzefall
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7473e4cafd
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Expose all OpenGL filtering modes, use OpenGL names for them
Because of a review comment on the Irrlicht PR by numberZero.
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2023-07-20 22:15:47 +02:00 |
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Gregor Parzefall
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9bef3c136a
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Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
You can now set the filter used when scaling textures down and the filter used when scaling textures up separately.
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2023-07-20 22:15:47 +02:00 |
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Gregor Parzefall
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307e380f30
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Refactor the way you set material properties
Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
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2023-07-20 22:15:47 +02:00 |
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x2048
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7b6c4bf2e0
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Remove workaround for normals not matching winding order (#12460)
Co-authored-by: sfan5 <sfan5@live.de>
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2022-07-17 14:45:42 +01:00 |
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paradust7
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273bfee9a1
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Use std::map instead of core::map (#12301)
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2022-05-18 12:31:49 +02:00 |
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Dmitry Kostenko
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d2a3bed240
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Avoid possible buffer overflow when checking face normals
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2022-03-07 23:45:26 +01:00 |
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Dmitry Kostenko
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e4583cb9b7
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Use correct indexes when checking mesh normals
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2022-03-07 23:45:26 +01:00 |
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Dmitry Kostenko
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1175f48d05
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Detect 'insane' normals in checkMeshNormals.
Detect non-zero normals which point in the opposite direction from the
face plane normal.
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2022-03-07 23:45:26 +01:00 |
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SmallJoker
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ecc6f4ba25
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Remove a few unused functions reported by callcatcher (#11658)
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2021-10-12 20:12:20 +02:00 |
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sfan5
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1e4913cd76
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Irrlicht support code maintenance
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2021-03-31 13:15:47 +02:00 |
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sfan5
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9bba52c400
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content_cao: Support texture animation for upright_sprite (#10020)
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2020-07-30 17:39:57 +02:00 |
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Danila Shutov
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3a6dfda358
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Make shading of CAOs optional (#10033)
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2020-06-16 20:48:31 +01:00 |
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sfan5
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80d9e9c183
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Fix build error on Ubuntu 16.04 (again)
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2020-06-10 11:46:14 +02:00 |
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Danila Shutov
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fe1f72ab0a
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Recalculate mesh normals for CAOs (#10000)
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2020-06-07 18:14:00 +02:00 |
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Vitaliy
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93f7e10e0d
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Optimize and unify mesh processing (#7851)
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2019-06-28 03:22:16 +01:00 |
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Quentin Bazin
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5f1cd555cd
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Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
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2018-11-28 20:01:49 +01:00 |
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