mirror of
https://github.com/minetest/minetest.git
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446 lines
13 KiB
C++
446 lines
13 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <common/c_internal.h>
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#include "content/subgames.h"
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#include "porting.h"
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#include "filesys.h"
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#include "settings.h"
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#include "log.h"
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#include "util/strfnd.h"
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#include "defaultsettings.h" // for set_default_settings
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#include "map_settings_manager.h"
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#include "util/string.h"
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#ifndef SERVER
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#include "client/texturepaths.h"
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#endif
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// The maximum number of identical world names allowed
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#define MAX_WORLD_NAMES 100
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namespace
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{
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bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
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{
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std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
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return conf.readConfigFile(conf_path.c_str());
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}
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}
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void SubgameSpec::checkAndLog() const
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{
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// Log deprecation messages
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auto handling_mode = get_deprecated_handling_mode();
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if (!deprecation_msgs.empty() && handling_mode != DeprecatedHandlingMode::Ignore) {
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std::ostringstream os;
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os << "Game " << title << " at " << path << ":" << std::endl;
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for (auto msg : deprecation_msgs)
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os << "\t" << msg << std::endl;
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if (handling_mode == DeprecatedHandlingMode::Error)
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throw ModError(os.str());
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else
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warningstream << os.str();
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}
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}
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struct GameFindPath
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{
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std::string path;
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bool user_specific;
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GameFindPath(const std::string &path, bool user_specific) :
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path(path), user_specific(user_specific)
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{
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}
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};
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std::string getSubgamePathEnv()
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{
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static bool has_warned = false;
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char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
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if (subgame_path && !has_warned) {
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warningstream << "MINETEST_SUBGAME_PATH is deprecated, use MINETEST_GAME_PATH instead."
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<< std::endl;
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has_warned = true;
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}
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char *game_path = getenv("MINETEST_GAME_PATH");
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if (game_path)
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return std::string(game_path);
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else if (subgame_path)
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return std::string(subgame_path);
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return "";
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}
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static SubgameSpec getSubgameSpec(const std::string &game_id,
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const std::string &game_path,
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const std::unordered_map<std::string, std::string> &mods_paths,
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const std::string &menuicon_path)
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{
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const auto gamemods_path = game_path + DIR_DELIM + "mods";
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// Get meta
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const std::string conf_path = game_path + DIR_DELIM + "game.conf";
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Settings conf;
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conf.readConfigFile(conf_path.c_str());
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std::string game_title;
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if (conf.exists("title"))
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game_title = conf.get("title");
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else if (conf.exists("name"))
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game_title = conf.get("name");
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else
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game_title = game_id;
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std::string game_author;
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if (conf.exists("author"))
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game_author = conf.get("author");
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int game_release = 0;
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if (conf.exists("release"))
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game_release = conf.getS32("release");
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std::string first_mod;
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if (conf.exists("first_mod"))
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first_mod = conf.get("first_mod");
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std::string last_mod;
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if (conf.exists("last_mod"))
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last_mod = conf.get("last_mod");
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SubgameSpec spec(game_id, game_path, gamemods_path, mods_paths, game_title,
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menuicon_path, game_author, game_release, first_mod, last_mod);
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if (conf.exists("name") && !conf.exists("title"))
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spec.deprecation_msgs.push_back("\"name\" setting in game.conf is deprecated, please use \"title\" instead");
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return spec;
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}
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SubgameSpec findSubgame(const std::string &id)
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{
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if (id.empty())
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return SubgameSpec();
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std::string share = porting::path_share;
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std::string user = porting::path_user;
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// Get games install locations
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Strfnd search_paths(getSubgamePathEnv());
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// Get all possible paths fo game
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std::vector<GameFindPath> find_paths;
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while (!search_paths.at_end()) {
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std::string path = search_paths.next(PATH_DELIM);
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path.append(DIR_DELIM).append(id);
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find_paths.emplace_back(path, false);
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path.append("_game");
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find_paths.emplace_back(path, false);
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}
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std::string game_base = DIR_DELIM;
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game_base = game_base.append("games").append(DIR_DELIM).append(id);
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std::string game_suffixed = game_base + "_game";
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find_paths.emplace_back(user + game_suffixed, true);
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find_paths.emplace_back(user + game_base, true);
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find_paths.emplace_back(share + game_suffixed, false);
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find_paths.emplace_back(share + game_base, false);
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// Find game directory
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std::string game_path;
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bool user_game = true; // Game is in user's directory
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for (const GameFindPath &find_path : find_paths) {
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const std::string &try_path = find_path.path;
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if (fs::PathExists(try_path)) {
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game_path = try_path;
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user_game = find_path.user_specific;
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break;
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}
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}
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if (game_path.empty())
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return SubgameSpec();
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// Find mod directories
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std::unordered_map<std::string, std::string> mods_paths;
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mods_paths["mods"] = user + DIR_DELIM + "mods";
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if (!user_game && user != share)
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mods_paths["share"] = share + DIR_DELIM + "mods";
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for (const std::string &mod_path : getEnvModPaths()) {
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mods_paths[fs::AbsolutePath(mod_path)] = mod_path;
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}
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std::string menuicon_path;
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#ifndef SERVER
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menuicon_path = getImagePath(
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game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
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#endif
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return getSubgameSpec(id, game_path, mods_paths, menuicon_path);
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}
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SubgameSpec findWorldSubgame(const std::string &world_path)
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{
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std::string world_gameid = getWorldGameId(world_path, true);
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// See if world contains an embedded game; if so, use it.
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std::string world_gamepath = world_path + DIR_DELIM + "game";
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if (fs::PathExists(world_gamepath))
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return getSubgameSpec(world_gameid, world_gamepath, {}, "");
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return findSubgame(world_gameid);
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}
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std::set<std::string> getAvailableGameIds()
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{
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std::set<std::string> gameids;
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std::set<std::string> gamespaths;
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gamespaths.insert(porting::path_share + DIR_DELIM + "games");
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gamespaths.insert(porting::path_user + DIR_DELIM + "games");
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Strfnd search_paths(getSubgamePathEnv());
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while (!search_paths.at_end())
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gamespaths.insert(search_paths.next(PATH_DELIM));
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for (const std::string &gamespath : gamespaths) {
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std::vector<fs::DirListNode> dirlist = fs::GetDirListing(gamespath);
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for (const fs::DirListNode &dln : dirlist) {
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if (!dln.dir)
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continue;
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// If configuration file is not found or broken, ignore game
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Settings conf;
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std::string conf_path = gamespath + DIR_DELIM + dln.name +
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DIR_DELIM + "game.conf";
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if (!conf.readConfigFile(conf_path.c_str()))
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continue;
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// Add it to result
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const char *ends[] = {"_game", NULL};
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auto shorter = removeStringEnd(dln.name, ends);
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if (!shorter.empty())
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gameids.emplace(shorter);
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else
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gameids.insert(dln.name);
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}
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}
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return gameids;
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}
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std::vector<SubgameSpec> getAvailableGames()
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{
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std::vector<SubgameSpec> specs;
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std::set<std::string> gameids = getAvailableGameIds();
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specs.reserve(gameids.size());
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for (const auto &gameid : gameids)
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specs.push_back(findSubgame(gameid));
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return specs;
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}
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#define LEGACY_GAMEID "minetest"
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bool getWorldExists(const std::string &world_path)
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{
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return (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt") ||
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fs::PathExists(world_path + DIR_DELIM + "world.mt"));
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}
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//! Try to get the displayed name of a world
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std::string getWorldName(const std::string &world_path, const std::string &default_name)
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{
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std::string conf_path = world_path + DIR_DELIM + "world.mt";
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Settings conf;
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bool succeeded = conf.readConfigFile(conf_path.c_str());
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if (!succeeded) {
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return default_name;
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}
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if (!conf.exists("world_name"))
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return default_name;
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return conf.get("world_name");
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}
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std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
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{
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std::string conf_path = world_path + DIR_DELIM + "world.mt";
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Settings conf;
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bool succeeded = conf.readConfigFile(conf_path.c_str());
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if (!succeeded) {
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if (can_be_legacy) {
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// If map_meta.txt exists, it is probably an old minetest world
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if (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt"))
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return LEGACY_GAMEID;
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}
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return "";
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}
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if (!conf.exists("gameid"))
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return "";
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// The "mesetint" gameid has been discarded
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if (conf.get("gameid") == "mesetint")
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return "minetest";
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return conf.get("gameid");
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}
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std::string getWorldPathEnv()
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{
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char *world_path = getenv("MINETEST_WORLD_PATH");
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return world_path ? std::string(world_path) : "";
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}
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std::vector<WorldSpec> getAvailableWorlds()
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{
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std::vector<WorldSpec> worlds;
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std::set<std::string> worldspaths;
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Strfnd search_paths(getWorldPathEnv());
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while (!search_paths.at_end())
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worldspaths.insert(search_paths.next(PATH_DELIM));
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worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
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infostream << "Searching worlds..." << std::endl;
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for (const std::string &worldspath : worldspaths) {
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infostream << " In " << worldspath << ": ";
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std::vector<fs::DirListNode> dirvector = fs::GetDirListing(worldspath);
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for (const fs::DirListNode &dln : dirvector) {
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if (!dln.dir)
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continue;
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std::string fullpath = worldspath + DIR_DELIM + dln.name;
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std::string name = getWorldName(fullpath, dln.name);
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// Just allow filling in the gameid always for now
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bool can_be_legacy = true;
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std::string gameid = getWorldGameId(fullpath, can_be_legacy);
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WorldSpec spec(fullpath, name, gameid);
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if (!spec.isValid()) {
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infostream << "(invalid: " << name << ") ";
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} else {
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infostream << name << " ";
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worlds.push_back(spec);
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}
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}
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infostream << std::endl;
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}
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// Check old world location
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do {
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std::string fullpath = porting::path_user + DIR_DELIM + "world";
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if (!fs::PathExists(fullpath))
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break;
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std::string name = "Old World";
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std::string gameid = getWorldGameId(fullpath, true);
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WorldSpec spec(fullpath, name, gameid);
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infostream << "Old world found." << std::endl;
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worlds.push_back(spec);
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} while (false);
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infostream << worlds.size() << " found." << std::endl;
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return worlds;
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}
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void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
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const SubgameSpec &gamespec, bool create_world)
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{
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std::string final_path = path;
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// If we're creating a new world, ensure that the path isn't already taken
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if (create_world) {
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int counter = 1;
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while (fs::PathExists(final_path) && counter < MAX_WORLD_NAMES) {
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final_path = path + "_" + std::to_string(counter);
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counter++;
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}
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if (fs::PathExists(final_path)) {
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throw BaseException("Too many similar filenames");
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}
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}
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Settings *game_settings = Settings::getLayer(SL_GAME);
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const bool new_game_settings = (game_settings == nullptr);
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if (new_game_settings) {
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// Called by main-menu without a Server instance running
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// -> create and free manually
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game_settings = Settings::createLayer(SL_GAME);
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}
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getGameMinetestConfig(gamespec.path, *game_settings);
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game_settings->removeSecureSettings();
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infostream << "Initializing world at " << final_path << std::endl;
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fs::CreateAllDirs(final_path);
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// Create world.mt if does not already exist
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std::string worldmt_path = final_path + DIR_DELIM "world.mt";
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if (!fs::PathExists(worldmt_path)) {
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Settings gameconf;
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std::string gameconf_path = gamespec.path + DIR_DELIM "game.conf";
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gameconf.readConfigFile(gameconf_path.c_str());
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Settings conf; // for world.mt
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conf.set("world_name", name);
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conf.set("gameid", gamespec.id);
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std::string backend = "sqlite3";
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if (gameconf.exists("map_persistent") && !gameconf.getBool("map_persistent")) {
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backend = "dummy";
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}
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conf.set("backend", backend);
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conf.set("player_backend", "sqlite3");
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conf.set("auth_backend", "sqlite3");
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conf.set("mod_storage_backend", "sqlite3");
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conf.setBool("creative_mode", g_settings->getBool("creative_mode"));
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conf.setBool("enable_damage", g_settings->getBool("enable_damage"));
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if (MAP_BLOCKSIZE != 16)
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conf.set("blocksize", std::to_string(MAP_BLOCKSIZE));
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if (!conf.updateConfigFile(worldmt_path.c_str())) {
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throw BaseException("Failed to update the config file");
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}
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}
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// Create map_meta.txt if does not already exist
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std::string map_meta_path = final_path + DIR_DELIM + "map_meta.txt";
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if (!fs::PathExists(map_meta_path)) {
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MapSettingsManager mgr(map_meta_path);
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mgr.setMapSetting("seed", g_settings->get("fixed_map_seed"));
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mgr.makeMapgenParams();
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mgr.saveMapMeta();
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}
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// The Settings object is no longer needed for created worlds
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if (new_game_settings)
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delete game_settings;
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}
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std::vector<std::string> getEnvModPaths()
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{
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const char *c_mod_path = getenv("MINETEST_MOD_PATH");
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std::vector<std::string> paths;
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Strfnd search_paths(c_mod_path ? c_mod_path : "");
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while (!search_paths.at_end())
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paths.push_back(search_paths.next(PATH_DELIM));
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return paths;
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}
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