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* Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
1730 lines
51 KiB
C++
1730 lines
51 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "common/c_content.h"
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#include "common/c_converter.h"
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#include "common/c_types.h"
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#include "nodedef.h"
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#include "object_properties.h"
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#include "cpp_api/s_node.h"
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#include "lua_api/l_object.h"
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#include "lua_api/l_item.h"
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#include "common/c_internal.h"
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#include "server.h"
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#include "log.h"
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#include "tool.h"
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#include "serverobject.h"
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#include "porting.h"
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#include "mg_schematic.h"
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#include "noise.h"
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#include "util/pointedthing.h"
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#include "debug.h" // For FATAL_ERROR
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#include <json/json.h>
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struct EnumString es_TileAnimationType[] =
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{
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{TAT_NONE, "none"},
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{TAT_VERTICAL_FRAMES, "vertical_frames"},
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{TAT_SHEET_2D, "sheet_2d"},
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{0, NULL},
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};
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/******************************************************************************/
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void read_item_definition(lua_State* L, int index,
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const ItemDefinition &default_def, ItemDefinition &def)
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{
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if (index < 0)
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index = lua_gettop(L) + 1 + index;
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def.type = (ItemType)getenumfield(L, index, "type",
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es_ItemType, ITEM_NONE);
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getstringfield(L, index, "name", def.name);
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getstringfield(L, index, "description", def.description);
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getstringfield(L, index, "inventory_image", def.inventory_image);
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getstringfield(L, index, "wield_image", def.wield_image);
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getstringfield(L, index, "palette", def.palette_image);
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// Read item color.
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lua_getfield(L, index, "color");
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read_color(L, -1, &def.color);
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lua_pop(L, 1);
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lua_getfield(L, index, "wield_scale");
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if(lua_istable(L, -1)){
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def.wield_scale = check_v3f(L, -1);
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}
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lua_pop(L, 1);
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int stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
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def.stack_max = rangelim(stack_max, 1, U16_MAX);
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lua_getfield(L, index, "on_use");
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def.usable = lua_isfunction(L, -1);
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lua_pop(L, 1);
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getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
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warn_if_field_exists(L, index, "tool_digging_properties",
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"Deprecated; use tool_capabilities");
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lua_getfield(L, index, "tool_capabilities");
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if(lua_istable(L, -1)){
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def.tool_capabilities = new ToolCapabilities(
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read_tool_capabilities(L, -1));
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}
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// If name is "" (hand), ensure there are ToolCapabilities
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// because it will be looked up there whenever any other item has
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// no ToolCapabilities
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if (def.name.empty() && def.tool_capabilities == NULL){
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def.tool_capabilities = new ToolCapabilities();
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}
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lua_getfield(L, index, "groups");
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read_groups(L, -1, def.groups);
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lua_pop(L, 1);
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lua_getfield(L, index, "sounds");
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if(lua_istable(L, -1)){
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lua_getfield(L, -1, "place");
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read_soundspec(L, -1, def.sound_place);
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lua_pop(L, 1);
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lua_getfield(L, -1, "place_failed");
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read_soundspec(L, -1, def.sound_place_failed);
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lua_pop(L, 1);
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}
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lua_pop(L, 1);
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def.range = getfloatfield_default(L, index, "range", def.range);
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// Client shall immediately place this node when player places the item.
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// Server will update the precise end result a moment later.
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// "" = no prediction
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getstringfield(L, index, "node_placement_prediction",
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def.node_placement_prediction);
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}
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/******************************************************************************/
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void push_item_definition(lua_State *L, const ItemDefinition &i)
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{
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lua_newtable(L);
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lua_pushstring(L, i.name.c_str());
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lua_setfield(L, -2, "name");
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lua_pushstring(L, i.description.c_str());
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lua_setfield(L, -2, "description");
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}
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void push_item_definition_full(lua_State *L, const ItemDefinition &i)
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{
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std::string type(es_ItemType[(int)i.type].str);
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lua_newtable(L);
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lua_pushstring(L, i.name.c_str());
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lua_setfield(L, -2, "name");
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lua_pushstring(L, i.description.c_str());
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lua_setfield(L, -2, "description");
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lua_pushstring(L, type.c_str());
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lua_setfield(L, -2, "type");
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lua_pushstring(L, i.inventory_image.c_str());
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lua_setfield(L, -2, "inventory_image");
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lua_pushstring(L, i.wield_image.c_str());
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lua_setfield(L, -2, "wield_image");
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lua_pushstring(L, i.palette_image.c_str());
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lua_setfield(L, -2, "palette_image");
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push_ARGB8(L, i.color);
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lua_setfield(L, -2, "color");
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push_v3f(L, i.wield_scale);
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lua_setfield(L, -2, "wield_scale");
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lua_pushinteger(L, i.stack_max);
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lua_setfield(L, -2, "stack_max");
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lua_pushboolean(L, i.usable);
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lua_setfield(L, -2, "usable");
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lua_pushboolean(L, i.liquids_pointable);
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lua_setfield(L, -2, "liquids_pointable");
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if (i.type == ITEM_TOOL) {
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push_tool_capabilities(L, ToolCapabilities(
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i.tool_capabilities->full_punch_interval,
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i.tool_capabilities->max_drop_level,
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i.tool_capabilities->groupcaps,
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i.tool_capabilities->damageGroups));
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lua_setfield(L, -2, "tool_capabilities");
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}
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push_groups(L, i.groups);
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lua_setfield(L, -2, "groups");
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push_soundspec(L, i.sound_place);
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lua_setfield(L, -2, "sound_place");
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push_soundspec(L, i.sound_place_failed);
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lua_setfield(L, -2, "sound_place_failed");
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lua_pushstring(L, i.node_placement_prediction.c_str());
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lua_setfield(L, -2, "node_placement_prediction");
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}
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/******************************************************************************/
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void read_object_properties(lua_State *L, int index,
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ObjectProperties *prop, IItemDefManager *idef)
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{
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if(index < 0)
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index = lua_gettop(L) + 1 + index;
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if(!lua_istable(L, index))
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return;
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prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
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getboolfield(L, -1, "physical", prop->physical);
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getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
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getfloatfield(L, -1, "weight", prop->weight);
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lua_getfield(L, -1, "collisionbox");
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if(lua_istable(L, -1))
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prop->collisionbox = read_aabb3f(L, -1, 1.0);
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lua_pop(L, 1);
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getstringfield(L, -1, "visual", prop->visual);
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getstringfield(L, -1, "mesh", prop->mesh);
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lua_getfield(L, -1, "visual_size");
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if(lua_istable(L, -1))
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prop->visual_size = read_v2f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "textures");
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if(lua_istable(L, -1)){
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prop->textures.clear();
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int table = lua_gettop(L);
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lua_pushnil(L);
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while(lua_next(L, table) != 0){
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// key at index -2 and value at index -1
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if(lua_isstring(L, -1))
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prop->textures.emplace_back(lua_tostring(L, -1));
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else
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prop->textures.emplace_back("");
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// removes value, keeps key for next iteration
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lua_pop(L, 1);
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}
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}
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lua_pop(L, 1);
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lua_getfield(L, -1, "colors");
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if (lua_istable(L, -1)) {
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int table = lua_gettop(L);
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prop->colors.clear();
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for (lua_pushnil(L); lua_next(L, table); lua_pop(L, 1)) {
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video::SColor color(255, 255, 255, 255);
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read_color(L, -1, &color);
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prop->colors.push_back(color);
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}
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}
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lua_pop(L, 1);
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lua_getfield(L, -1, "spritediv");
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if(lua_istable(L, -1))
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prop->spritediv = read_v2s16(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "initial_sprite_basepos");
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if(lua_istable(L, -1))
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prop->initial_sprite_basepos = read_v2s16(L, -1);
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lua_pop(L, 1);
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getboolfield(L, -1, "is_visible", prop->is_visible);
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getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
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getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
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if (getfloatfield(L, -1, "stepheight", prop->stepheight))
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prop->stepheight *= BS;
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lua_getfield(L, -1, "automatic_face_movement_dir");
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if (lua_isnumber(L, -1)) {
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prop->automatic_face_movement_dir = true;
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prop->automatic_face_movement_dir_offset = luaL_checknumber(L, -1);
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} else if (lua_isboolean(L, -1)) {
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prop->automatic_face_movement_dir = lua_toboolean(L, -1);
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prop->automatic_face_movement_dir_offset = 0.0;
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}
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lua_pop(L, 1);
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getboolfield(L, -1, "backface_culling", prop->backface_culling);
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getstringfield(L, -1, "nametag", prop->nametag);
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lua_getfield(L, -1, "nametag_color");
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if (!lua_isnil(L, -1)) {
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video::SColor color = prop->nametag_color;
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if (read_color(L, -1, &color))
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prop->nametag_color = color;
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}
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lua_pop(L, 1);
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lua_getfield(L, -1, "automatic_face_movement_max_rotation_per_sec");
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if (lua_isnumber(L, -1)) {
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prop->automatic_face_movement_max_rotation_per_sec = luaL_checknumber(L, -1);
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}
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lua_pop(L, 1);
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getstringfield(L, -1, "infotext", prop->infotext);
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lua_getfield(L, -1, "wield_item");
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if (!lua_isnil(L, -1))
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prop->wield_item = read_item(L, -1, idef).getItemString();
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lua_pop(L, 1);
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}
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/******************************************************************************/
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void push_object_properties(lua_State *L, ObjectProperties *prop)
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{
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lua_newtable(L);
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lua_pushnumber(L, prop->hp_max);
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lua_setfield(L, -2, "hp_max");
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lua_pushboolean(L, prop->physical);
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lua_setfield(L, -2, "physical");
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lua_pushboolean(L, prop->collideWithObjects);
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lua_setfield(L, -2, "collide_with_objects");
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lua_pushnumber(L, prop->weight);
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lua_setfield(L, -2, "weight");
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push_aabb3f(L, prop->collisionbox);
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lua_setfield(L, -2, "collisionbox");
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lua_pushlstring(L, prop->visual.c_str(), prop->visual.size());
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lua_setfield(L, -2, "visual");
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lua_pushlstring(L, prop->mesh.c_str(), prop->mesh.size());
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lua_setfield(L, -2, "mesh");
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push_v2f(L, prop->visual_size);
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lua_setfield(L, -2, "visual_size");
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lua_newtable(L);
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u16 i = 1;
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for (const std::string &texture : prop->textures) {
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lua_pushlstring(L, texture.c_str(), texture.size());
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lua_rawseti(L, -2, i);
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}
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lua_setfield(L, -2, "textures");
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lua_newtable(L);
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i = 1;
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for (const video::SColor &color : prop->colors) {
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push_ARGB8(L, color);
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lua_rawseti(L, -2, i);
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}
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lua_setfield(L, -2, "colors");
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push_v2s16(L, prop->spritediv);
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lua_setfield(L, -2, "spritediv");
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push_v2s16(L, prop->initial_sprite_basepos);
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lua_setfield(L, -2, "initial_sprite_basepos");
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lua_pushboolean(L, prop->is_visible);
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lua_setfield(L, -2, "is_visible");
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lua_pushboolean(L, prop->makes_footstep_sound);
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lua_setfield(L, -2, "makes_footstep_sound");
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lua_pushnumber(L, prop->automatic_rotate);
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lua_setfield(L, -2, "automatic_rotate");
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lua_pushnumber(L, prop->stepheight / BS);
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lua_setfield(L, -2, "stepheight");
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if (prop->automatic_face_movement_dir)
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lua_pushnumber(L, prop->automatic_face_movement_dir_offset);
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else
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lua_pushboolean(L, false);
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lua_setfield(L, -2, "automatic_face_movement_dir");
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lua_pushboolean(L, prop->backface_culling);
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lua_setfield(L, -2, "backface_culling");
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lua_pushlstring(L, prop->nametag.c_str(), prop->nametag.size());
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lua_setfield(L, -2, "nametag");
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push_ARGB8(L, prop->nametag_color);
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lua_setfield(L, -2, "nametag_color");
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lua_pushnumber(L, prop->automatic_face_movement_max_rotation_per_sec);
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lua_setfield(L, -2, "automatic_face_movement_max_rotation_per_sec");
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lua_pushlstring(L, prop->infotext.c_str(), prop->infotext.size());
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lua_setfield(L, -2, "infotext");
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lua_pushlstring(L, prop->wield_item.c_str(), prop->wield_item.size());
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lua_setfield(L, -2, "wield_item");
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}
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/******************************************************************************/
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TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
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{
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if(index < 0)
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index = lua_gettop(L) + 1 + index;
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TileDef tiledef;
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bool default_tiling = true;
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bool default_culling = true;
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switch (drawtype) {
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case NDT_PLANTLIKE:
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case NDT_PLANTLIKE_ROOTED:
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case NDT_FIRELIKE:
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default_tiling = false;
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// "break" is omitted here intentionaly, as PLANTLIKE
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// FIRELIKE drawtype both should default to having
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// backface_culling to false.
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case NDT_MESH:
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case NDT_LIQUID:
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default_culling = false;
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break;
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default:
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break;
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}
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// key at index -2 and value at index
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if(lua_isstring(L, index)){
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// "default_lava.png"
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tiledef.name = lua_tostring(L, index);
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tiledef.tileable_vertical = default_tiling;
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tiledef.tileable_horizontal = default_tiling;
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tiledef.backface_culling = default_culling;
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}
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else if(lua_istable(L, index))
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{
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// name="default_lava.png"
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tiledef.name = "";
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getstringfield(L, index, "name", tiledef.name);
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getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
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tiledef.backface_culling = getboolfield_default(
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L, index, "backface_culling", default_culling);
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tiledef.tileable_horizontal = getboolfield_default(
|
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L, index, "tileable_horizontal", default_tiling);
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tiledef.tileable_vertical = getboolfield_default(
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L, index, "tileable_vertical", default_tiling);
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// color = ...
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lua_getfield(L, index, "color");
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tiledef.has_color = read_color(L, -1, &tiledef.color);
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lua_pop(L, 1);
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// animation = {}
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lua_getfield(L, index, "animation");
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tiledef.animation = read_animation_definition(L, -1);
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lua_pop(L, 1);
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}
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return tiledef;
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}
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/******************************************************************************/
|
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ContentFeatures read_content_features(lua_State *L, int index)
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{
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if(index < 0)
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index = lua_gettop(L) + 1 + index;
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ContentFeatures f;
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/* Cache existence of some callbacks */
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lua_getfield(L, index, "on_construct");
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if(!lua_isnil(L, -1)) f.has_on_construct = true;
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lua_pop(L, 1);
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lua_getfield(L, index, "on_destruct");
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if(!lua_isnil(L, -1)) f.has_on_destruct = true;
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lua_pop(L, 1);
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lua_getfield(L, index, "after_destruct");
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if(!lua_isnil(L, -1)) f.has_after_destruct = true;
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lua_pop(L, 1);
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lua_getfield(L, index, "on_rightclick");
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f.rightclickable = lua_isfunction(L, -1);
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lua_pop(L, 1);
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/* Name */
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getstringfield(L, index, "name", f.name);
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/* Groups */
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|
lua_getfield(L, index, "groups");
|
|
read_groups(L, -1, f.groups);
|
|
lua_pop(L, 1);
|
|
|
|
/* Visual definition */
|
|
|
|
f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype",
|
|
ScriptApiNode::es_DrawType,NDT_NORMAL);
|
|
getfloatfield(L, index, "visual_scale", f.visual_scale);
|
|
|
|
/* Meshnode model filename */
|
|
getstringfield(L, index, "mesh", f.mesh);
|
|
|
|
// tiles = {}
|
|
lua_getfield(L, index, "tiles");
|
|
// If nil, try the deprecated name "tile_images" instead
|
|
if(lua_isnil(L, -1)){
|
|
lua_pop(L, 1);
|
|
warn_if_field_exists(L, index, "tile_images",
|
|
"Deprecated; new name is \"tiles\".");
|
|
lua_getfield(L, index, "tile_images");
|
|
}
|
|
if(lua_istable(L, -1)){
|
|
int table = lua_gettop(L);
|
|
lua_pushnil(L);
|
|
int i = 0;
|
|
while(lua_next(L, table) != 0){
|
|
// Read tiledef from value
|
|
f.tiledef[i] = read_tiledef(L, -1, f.drawtype);
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
i++;
|
|
if(i==6){
|
|
lua_pop(L, 1);
|
|
break;
|
|
}
|
|
}
|
|
// Copy last value to all remaining textures
|
|
if(i >= 1){
|
|
TileDef lasttile = f.tiledef[i-1];
|
|
while(i < 6){
|
|
f.tiledef[i] = lasttile;
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
// overlay_tiles = {}
|
|
lua_getfield(L, index, "overlay_tiles");
|
|
if (lua_istable(L, -1)) {
|
|
int table = lua_gettop(L);
|
|
lua_pushnil(L);
|
|
int i = 0;
|
|
while (lua_next(L, table) != 0) {
|
|
// Read tiledef from value
|
|
f.tiledef_overlay[i] = read_tiledef(L, -1, f.drawtype);
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
i++;
|
|
if (i == 6) {
|
|
lua_pop(L, 1);
|
|
break;
|
|
}
|
|
}
|
|
// Copy last value to all remaining textures
|
|
if (i >= 1) {
|
|
TileDef lasttile = f.tiledef_overlay[i - 1];
|
|
while (i < 6) {
|
|
f.tiledef_overlay[i] = lasttile;
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
// special_tiles = {}
|
|
lua_getfield(L, index, "special_tiles");
|
|
// If nil, try the deprecated name "special_materials" instead
|
|
if(lua_isnil(L, -1)){
|
|
lua_pop(L, 1);
|
|
warn_if_field_exists(L, index, "special_materials",
|
|
"Deprecated; new name is \"special_tiles\".");
|
|
lua_getfield(L, index, "special_materials");
|
|
}
|
|
if(lua_istable(L, -1)){
|
|
int table = lua_gettop(L);
|
|
lua_pushnil(L);
|
|
int i = 0;
|
|
while(lua_next(L, table) != 0){
|
|
// Read tiledef from value
|
|
f.tiledef_special[i] = read_tiledef(L, -1, f.drawtype);
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
i++;
|
|
if(i==CF_SPECIAL_COUNT){
|
|
lua_pop(L, 1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
f.alpha = getintfield_default(L, index, "alpha", 255);
|
|
|
|
bool usealpha = getboolfield_default(L, index,
|
|
"use_texture_alpha", false);
|
|
if (usealpha)
|
|
f.alpha = 0;
|
|
|
|
// Read node color.
|
|
lua_getfield(L, index, "color");
|
|
read_color(L, -1, &f.color);
|
|
lua_pop(L, 1);
|
|
|
|
getstringfield(L, index, "palette", f.palette_name);
|
|
|
|
/* Other stuff */
|
|
|
|
lua_getfield(L, index, "post_effect_color");
|
|
read_color(L, -1, &f.post_effect_color);
|
|
lua_pop(L, 1);
|
|
|
|
f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
|
|
ScriptApiNode::es_ContentParamType, CPT_NONE);
|
|
f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
|
|
ScriptApiNode::es_ContentParamType2, CPT2_NONE);
|
|
|
|
if (!f.palette_name.empty() &&
|
|
!(f.param_type_2 == CPT2_COLOR ||
|
|
f.param_type_2 == CPT2_COLORED_FACEDIR ||
|
|
f.param_type_2 == CPT2_COLORED_WALLMOUNTED))
|
|
warningstream << "Node " << f.name.c_str()
|
|
<< " has a palette, but not a suitable paramtype2." << std::endl;
|
|
|
|
// Warn about some deprecated fields
|
|
warn_if_field_exists(L, index, "wall_mounted",
|
|
"Deprecated; use paramtype2 = 'wallmounted'");
|
|
warn_if_field_exists(L, index, "light_propagates",
|
|
"Deprecated; determined from paramtype");
|
|
warn_if_field_exists(L, index, "dug_item",
|
|
"Deprecated; use 'drop' field");
|
|
warn_if_field_exists(L, index, "extra_dug_item",
|
|
"Deprecated; use 'drop' field");
|
|
warn_if_field_exists(L, index, "extra_dug_item_rarity",
|
|
"Deprecated; use 'drop' field");
|
|
warn_if_field_exists(L, index, "metadata_name",
|
|
"Deprecated; use on_add and metadata callbacks");
|
|
|
|
// True for all ground-like things like stone and mud, false for eg. trees
|
|
getboolfield(L, index, "is_ground_content", f.is_ground_content);
|
|
f.light_propagates = (f.param_type == CPT_LIGHT);
|
|
getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
|
|
// This is used for collision detection.
|
|
// Also for general solidness queries.
|
|
getboolfield(L, index, "walkable", f.walkable);
|
|
// Player can point to these
|
|
getboolfield(L, index, "pointable", f.pointable);
|
|
// Player can dig these
|
|
getboolfield(L, index, "diggable", f.diggable);
|
|
// Player can climb these
|
|
getboolfield(L, index, "climbable", f.climbable);
|
|
// Player can build on these
|
|
getboolfield(L, index, "buildable_to", f.buildable_to);
|
|
// Liquids flow into and replace node
|
|
getboolfield(L, index, "floodable", f.floodable);
|
|
// Whether the node is non-liquid, source liquid or flowing liquid
|
|
f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
|
|
ScriptApiNode::es_LiquidType, LIQUID_NONE);
|
|
// If the content is liquid, this is the flowing version of the liquid.
|
|
getstringfield(L, index, "liquid_alternative_flowing",
|
|
f.liquid_alternative_flowing);
|
|
// If the content is liquid, this is the source version of the liquid.
|
|
getstringfield(L, index, "liquid_alternative_source",
|
|
f.liquid_alternative_source);
|
|
// Viscosity for fluid flow, ranging from 1 to 7, with
|
|
// 1 giving almost instantaneous propagation and 7 being
|
|
// the slowest possible
|
|
f.liquid_viscosity = getintfield_default(L, index,
|
|
"liquid_viscosity", f.liquid_viscosity);
|
|
f.liquid_range = getintfield_default(L, index,
|
|
"liquid_range", f.liquid_range);
|
|
f.leveled = getintfield_default(L, index, "leveled", f.leveled);
|
|
|
|
getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
|
|
f.drowning = getintfield_default(L, index,
|
|
"drowning", f.drowning);
|
|
// Amount of light the node emits
|
|
f.light_source = getintfield_default(L, index,
|
|
"light_source", f.light_source);
|
|
if (f.light_source > LIGHT_MAX) {
|
|
warningstream << "Node " << f.name.c_str()
|
|
<< " had greater light_source than " << LIGHT_MAX
|
|
<< ", it was reduced." << std::endl;
|
|
f.light_source = LIGHT_MAX;
|
|
}
|
|
f.damage_per_second = getintfield_default(L, index,
|
|
"damage_per_second", f.damage_per_second);
|
|
|
|
lua_getfield(L, index, "node_box");
|
|
if(lua_istable(L, -1))
|
|
f.node_box = read_nodebox(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, index, "connects_to");
|
|
if (lua_istable(L, -1)) {
|
|
int table = lua_gettop(L);
|
|
lua_pushnil(L);
|
|
while (lua_next(L, table) != 0) {
|
|
// Value at -1
|
|
f.connects_to.emplace_back(lua_tostring(L, -1));
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, index, "connect_sides");
|
|
if (lua_istable(L, -1)) {
|
|
int table = lua_gettop(L);
|
|
lua_pushnil(L);
|
|
while (lua_next(L, table) != 0) {
|
|
// Value at -1
|
|
std::string side(lua_tostring(L, -1));
|
|
// Note faces are flipped to make checking easier
|
|
if (side == "top")
|
|
f.connect_sides |= 2;
|
|
else if (side == "bottom")
|
|
f.connect_sides |= 1;
|
|
else if (side == "front")
|
|
f.connect_sides |= 16;
|
|
else if (side == "left")
|
|
f.connect_sides |= 32;
|
|
else if (side == "back")
|
|
f.connect_sides |= 4;
|
|
else if (side == "right")
|
|
f.connect_sides |= 8;
|
|
else
|
|
warningstream << "Unknown value for \"connect_sides\": "
|
|
<< side << std::endl;
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, index, "selection_box");
|
|
if(lua_istable(L, -1))
|
|
f.selection_box = read_nodebox(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, index, "collision_box");
|
|
if(lua_istable(L, -1))
|
|
f.collision_box = read_nodebox(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
f.waving = getintfield_default(L, index,
|
|
"waving", f.waving);
|
|
|
|
// Set to true if paramtype used to be 'facedir_simple'
|
|
getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
|
|
// Set to true if wall_mounted used to be set to true
|
|
getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
|
|
|
|
// Sound table
|
|
lua_getfield(L, index, "sounds");
|
|
if(lua_istable(L, -1)){
|
|
lua_getfield(L, -1, "footstep");
|
|
read_soundspec(L, -1, f.sound_footstep);
|
|
lua_pop(L, 1);
|
|
lua_getfield(L, -1, "dig");
|
|
read_soundspec(L, -1, f.sound_dig);
|
|
lua_pop(L, 1);
|
|
lua_getfield(L, -1, "dug");
|
|
read_soundspec(L, -1, f.sound_dug);
|
|
lua_pop(L, 1);
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
return f;
|
|
}
|
|
|
|
void push_content_features(lua_State *L, const ContentFeatures &c)
|
|
{
|
|
std::string paramtype(ScriptApiNode::es_ContentParamType[(int)c.param_type].str);
|
|
std::string paramtype2(ScriptApiNode::es_ContentParamType2[(int)c.param_type_2].str);
|
|
std::string drawtype(ScriptApiNode::es_DrawType[(int)c.drawtype].str);
|
|
std::string liquid_type(ScriptApiNode::es_LiquidType[(int)c.liquid_type].str);
|
|
|
|
/* Missing "tiles" because I don't see a usecase (at least not yet). */
|
|
|
|
lua_newtable(L);
|
|
lua_pushboolean(L, c.has_on_construct);
|
|
lua_setfield(L, -2, "has_on_construct");
|
|
lua_pushboolean(L, c.has_on_destruct);
|
|
lua_setfield(L, -2, "has_on_destruct");
|
|
lua_pushboolean(L, c.has_after_destruct);
|
|
lua_setfield(L, -2, "has_after_destruct");
|
|
lua_pushstring(L, c.name.c_str());
|
|
lua_setfield(L, -2, "name");
|
|
push_groups(L, c.groups);
|
|
lua_setfield(L, -2, "groups");
|
|
lua_pushstring(L, paramtype.c_str());
|
|
lua_setfield(L, -2, "paramtype");
|
|
lua_pushstring(L, paramtype2.c_str());
|
|
lua_setfield(L, -2, "paramtype2");
|
|
lua_pushstring(L, drawtype.c_str());
|
|
lua_setfield(L, -2, "drawtype");
|
|
if (!c.mesh.empty()) {
|
|
lua_pushstring(L, c.mesh.c_str());
|
|
lua_setfield(L, -2, "mesh");
|
|
}
|
|
#ifndef SERVER
|
|
push_ARGB8(L, c.minimap_color); // I know this is not set-able w/ register_node,
|
|
lua_setfield(L, -2, "minimap_color"); // but the people need to know!
|
|
#endif
|
|
lua_pushnumber(L, c.visual_scale);
|
|
lua_setfield(L, -2, "visual_scale");
|
|
lua_pushnumber(L, c.alpha);
|
|
lua_setfield(L, -2, "alpha");
|
|
if (!c.palette_name.empty()) {
|
|
push_ARGB8(L, c.color);
|
|
lua_setfield(L, -2, "color");
|
|
|
|
lua_pushstring(L, c.palette_name.c_str());
|
|
lua_setfield(L, -2, "palette_name");
|
|
|
|
push_palette(L, c.palette);
|
|
lua_setfield(L, -2, "palette");
|
|
}
|
|
lua_pushnumber(L, c.waving);
|
|
lua_setfield(L, -2, "waving");
|
|
lua_pushnumber(L, c.connect_sides);
|
|
lua_setfield(L, -2, "connect_sides");
|
|
|
|
lua_newtable(L);
|
|
u16 i = 1;
|
|
for (const std::string &it : c.connects_to) {
|
|
lua_pushlstring(L, it.c_str(), it.size());
|
|
lua_rawseti(L, -2, i);
|
|
}
|
|
lua_setfield(L, -2, "connects_to");
|
|
|
|
push_ARGB8(L, c.post_effect_color);
|
|
lua_setfield(L, -2, "post_effect_color");
|
|
lua_pushnumber(L, c.leveled);
|
|
lua_setfield(L, -2, "leveled");
|
|
lua_pushboolean(L, c.sunlight_propagates);
|
|
lua_setfield(L, -2, "sunlight_propagates");
|
|
lua_pushnumber(L, c.light_source);
|
|
lua_setfield(L, -2, "light_source");
|
|
lua_pushboolean(L, c.is_ground_content);
|
|
lua_setfield(L, -2, "is_ground_content");
|
|
lua_pushboolean(L, c.walkable);
|
|
lua_setfield(L, -2, "walkable");
|
|
lua_pushboolean(L, c.pointable);
|
|
lua_setfield(L, -2, "pointable");
|
|
lua_pushboolean(L, c.diggable);
|
|
lua_setfield(L, -2, "diggable");
|
|
lua_pushboolean(L, c.climbable);
|
|
lua_setfield(L, -2, "climbable");
|
|
lua_pushboolean(L, c.buildable_to);
|
|
lua_setfield(L, -2, "buildable_to");
|
|
lua_pushboolean(L, c.rightclickable);
|
|
lua_setfield(L, -2, "rightclickable");
|
|
lua_pushnumber(L, c.damage_per_second);
|
|
lua_setfield(L, -2, "damage_per_second");
|
|
if (c.isLiquid()) {
|
|
lua_pushstring(L, liquid_type.c_str());
|
|
lua_setfield(L, -2, "liquid_type");
|
|
lua_pushstring(L, c.liquid_alternative_flowing.c_str());
|
|
lua_setfield(L, -2, "liquid_alternative_flowing");
|
|
lua_pushstring(L, c.liquid_alternative_source.c_str());
|
|
lua_setfield(L, -2, "liquid_alternative_source");
|
|
lua_pushnumber(L, c.liquid_viscosity);
|
|
lua_setfield(L, -2, "liquid_viscosity");
|
|
lua_pushboolean(L, c.liquid_renewable);
|
|
lua_setfield(L, -2, "liquid_renewable");
|
|
lua_pushnumber(L, c.liquid_range);
|
|
lua_setfield(L, -2, "liquid_range");
|
|
}
|
|
lua_pushnumber(L, c.drowning);
|
|
lua_setfield(L, -2, "drowning");
|
|
lua_pushboolean(L, c.floodable);
|
|
lua_setfield(L, -2, "floodable");
|
|
push_nodebox(L, c.node_box);
|
|
lua_setfield(L, -2, "node_box");
|
|
push_nodebox(L, c.selection_box);
|
|
lua_setfield(L, -2, "selection_box");
|
|
push_nodebox(L, c.collision_box);
|
|
lua_setfield(L, -2, "collision_box");
|
|
lua_newtable(L);
|
|
push_soundspec(L, c.sound_footstep);
|
|
lua_setfield(L, -2, "sound_footstep");
|
|
push_soundspec(L, c.sound_dig);
|
|
lua_setfield(L, -2, "sound_dig");
|
|
push_soundspec(L, c.sound_dug);
|
|
lua_setfield(L, -2, "sound_dug");
|
|
lua_setfield(L, -2, "sounds");
|
|
lua_pushboolean(L, c.legacy_facedir_simple);
|
|
lua_setfield(L, -2, "legacy_facedir_simple");
|
|
lua_pushboolean(L, c.legacy_wallmounted);
|
|
lua_setfield(L, -2, "legacy_wallmounted");
|
|
}
|
|
|
|
/******************************************************************************/
|
|
void push_nodebox(lua_State *L, const NodeBox &box)
|
|
{
|
|
lua_newtable(L);
|
|
switch (box.type)
|
|
{
|
|
case NODEBOX_REGULAR:
|
|
lua_pushstring(L, "regular");
|
|
lua_setfield(L, -2, "type");
|
|
break;
|
|
case NODEBOX_LEVELED:
|
|
case NODEBOX_FIXED:
|
|
lua_pushstring(L, "fixed");
|
|
lua_setfield(L, -2, "type");
|
|
push_box(L, box.fixed);
|
|
lua_setfield(L, -2, "fixed");
|
|
break;
|
|
case NODEBOX_WALLMOUNTED:
|
|
lua_pushstring(L, "wallmounted");
|
|
lua_setfield(L, -2, "type");
|
|
push_aabb3f(L, box.wall_top);
|
|
lua_setfield(L, -2, "wall_top");
|
|
push_aabb3f(L, box.wall_bottom);
|
|
lua_setfield(L, -2, "wall_bottom");
|
|
push_aabb3f(L, box.wall_side);
|
|
lua_setfield(L, -2, "wall_side");
|
|
break;
|
|
case NODEBOX_CONNECTED:
|
|
lua_pushstring(L, "connected");
|
|
lua_setfield(L, -2, "type");
|
|
push_box(L, box.connect_top);
|
|
lua_setfield(L, -2, "connect_top");
|
|
push_box(L, box.connect_bottom);
|
|
lua_setfield(L, -2, "connect_bottom");
|
|
push_box(L, box.connect_front);
|
|
lua_setfield(L, -2, "connect_front");
|
|
push_box(L, box.connect_back);
|
|
lua_setfield(L, -2, "connect_back");
|
|
push_box(L, box.connect_left);
|
|
lua_setfield(L, -2, "connect_left");
|
|
push_box(L, box.connect_right);
|
|
lua_setfield(L, -2, "connect_right");
|
|
break;
|
|
default:
|
|
FATAL_ERROR("Invalid box.type");
|
|
break;
|
|
}
|
|
}
|
|
|
|
void push_box(lua_State *L, const std::vector<aabb3f> &box)
|
|
{
|
|
lua_newtable(L);
|
|
u8 i = 1;
|
|
for (const aabb3f &it : box) {
|
|
push_aabb3f(L, it);
|
|
lua_rawseti(L, -2, i);
|
|
}
|
|
}
|
|
|
|
/******************************************************************************/
|
|
void push_palette(lua_State *L, const std::vector<video::SColor> *palette)
|
|
{
|
|
lua_createtable(L, palette->size(), 0);
|
|
int newTable = lua_gettop(L);
|
|
int index = 1;
|
|
std::vector<video::SColor>::const_iterator iter;
|
|
for (iter = palette->begin(); iter != palette->end(); ++iter) {
|
|
push_ARGB8(L, (*iter));
|
|
lua_rawseti(L, newTable, index);
|
|
index++;
|
|
}
|
|
}
|
|
|
|
/******************************************************************************/
|
|
void read_server_sound_params(lua_State *L, int index,
|
|
ServerSoundParams ¶ms)
|
|
{
|
|
if(index < 0)
|
|
index = lua_gettop(L) + 1 + index;
|
|
// Clear
|
|
params = ServerSoundParams();
|
|
if(lua_istable(L, index)){
|
|
getfloatfield(L, index, "gain", params.gain);
|
|
getstringfield(L, index, "to_player", params.to_player);
|
|
getfloatfield(L, index, "fade", params.fade);
|
|
getfloatfield(L, index, "pitch", params.pitch);
|
|
lua_getfield(L, index, "pos");
|
|
if(!lua_isnil(L, -1)){
|
|
v3f p = read_v3f(L, -1)*BS;
|
|
params.pos = p;
|
|
params.type = ServerSoundParams::SSP_POSITIONAL;
|
|
}
|
|
lua_pop(L, 1);
|
|
lua_getfield(L, index, "object");
|
|
if(!lua_isnil(L, -1)){
|
|
ObjectRef *ref = ObjectRef::checkobject(L, -1);
|
|
ServerActiveObject *sao = ObjectRef::getobject(ref);
|
|
if(sao){
|
|
params.object = sao->getId();
|
|
params.type = ServerSoundParams::SSP_OBJECT;
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
params.max_hear_distance = BS*getfloatfield_default(L, index,
|
|
"max_hear_distance", params.max_hear_distance/BS);
|
|
getboolfield(L, index, "loop", params.loop);
|
|
}
|
|
}
|
|
|
|
/******************************************************************************/
|
|
void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
|
|
{
|
|
if(index < 0)
|
|
index = lua_gettop(L) + 1 + index;
|
|
if(lua_isnil(L, index)){
|
|
} else if(lua_istable(L, index)){
|
|
getstringfield(L, index, "name", spec.name);
|
|
getfloatfield(L, index, "gain", spec.gain);
|
|
getfloatfield(L, index, "fade", spec.fade);
|
|
getfloatfield(L, index, "pitch", spec.pitch);
|
|
} else if(lua_isstring(L, index)){
|
|
spec.name = lua_tostring(L, index);
|
|
}
|
|
}
|
|
|
|
void push_soundspec(lua_State *L, const SimpleSoundSpec &spec)
|
|
{
|
|
lua_newtable(L);
|
|
lua_pushstring(L, spec.name.c_str());
|
|
lua_setfield(L, -2, "name");
|
|
lua_pushnumber(L, spec.gain);
|
|
lua_setfield(L, -2, "gain");
|
|
lua_pushnumber(L, spec.fade);
|
|
lua_setfield(L, -2, "fade");
|
|
lua_pushnumber(L, spec.pitch);
|
|
lua_setfield(L, -2, "pitch");
|
|
}
|
|
|
|
/******************************************************************************/
|
|
NodeBox read_nodebox(lua_State *L, int index)
|
|
{
|
|
NodeBox nodebox;
|
|
if(lua_istable(L, -1)){
|
|
nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
|
|
ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR);
|
|
|
|
#define NODEBOXREAD(n, s){ \
|
|
lua_getfield(L, index, (s)); \
|
|
if (lua_istable(L, -1)) \
|
|
(n) = read_aabb3f(L, -1, BS); \
|
|
lua_pop(L, 1); \
|
|
}
|
|
|
|
#define NODEBOXREADVEC(n, s) \
|
|
lua_getfield(L, index, (s)); \
|
|
if (lua_istable(L, -1)) \
|
|
(n) = read_aabb3f_vector(L, -1, BS); \
|
|
lua_pop(L, 1);
|
|
|
|
NODEBOXREADVEC(nodebox.fixed, "fixed");
|
|
NODEBOXREAD(nodebox.wall_top, "wall_top");
|
|
NODEBOXREAD(nodebox.wall_bottom, "wall_bottom");
|
|
NODEBOXREAD(nodebox.wall_side, "wall_side");
|
|
NODEBOXREADVEC(nodebox.connect_top, "connect_top");
|
|
NODEBOXREADVEC(nodebox.connect_bottom, "connect_bottom");
|
|
NODEBOXREADVEC(nodebox.connect_front, "connect_front");
|
|
NODEBOXREADVEC(nodebox.connect_left, "connect_left");
|
|
NODEBOXREADVEC(nodebox.connect_back, "connect_back");
|
|
NODEBOXREADVEC(nodebox.connect_right, "connect_right");
|
|
}
|
|
return nodebox;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
|
|
{
|
|
lua_getfield(L, index, "name");
|
|
if (!lua_isstring(L, -1))
|
|
throw LuaError("Node name is not set or is not a string!");
|
|
const char *name = lua_tostring(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
u8 param1 = 0;
|
|
lua_getfield(L, index, "param1");
|
|
if (!lua_isnil(L, -1))
|
|
param1 = lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
u8 param2 = 0;
|
|
lua_getfield(L, index, "param2");
|
|
if (!lua_isnil(L, -1))
|
|
param2 = lua_tonumber(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
return {ndef, name, param1, param2};
|
|
}
|
|
|
|
/******************************************************************************/
|
|
void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
|
|
{
|
|
lua_newtable(L);
|
|
lua_pushstring(L, ndef->get(n).name.c_str());
|
|
lua_setfield(L, -2, "name");
|
|
lua_pushnumber(L, n.getParam1());
|
|
lua_setfield(L, -2, "param1");
|
|
lua_pushnumber(L, n.getParam2());
|
|
lua_setfield(L, -2, "param2");
|
|
}
|
|
|
|
/******************************************************************************/
|
|
void warn_if_field_exists(lua_State *L, int table,
|
|
const char *name, const std::string &message)
|
|
{
|
|
lua_getfield(L, table, name);
|
|
if (!lua_isnil(L, -1)) {
|
|
warningstream << "Field \"" << name << "\": "
|
|
<< message << std::endl;
|
|
infostream << script_get_backtrace(L) << std::endl;
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
/******************************************************************************/
|
|
int getenumfield(lua_State *L, int table,
|
|
const char *fieldname, const EnumString *spec, int default_)
|
|
{
|
|
int result = default_;
|
|
string_to_enum(spec, result,
|
|
getstringfield_default(L, table, fieldname, ""));
|
|
return result;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
bool string_to_enum(const EnumString *spec, int &result,
|
|
const std::string &str)
|
|
{
|
|
const EnumString *esp = spec;
|
|
while(esp->str){
|
|
if(str == std::string(esp->str)){
|
|
result = esp->num;
|
|
return true;
|
|
}
|
|
esp++;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
ItemStack read_item(lua_State* L, int index, IItemDefManager *idef)
|
|
{
|
|
if(index < 0)
|
|
index = lua_gettop(L) + 1 + index;
|
|
|
|
if (lua_isnil(L, index)) {
|
|
return ItemStack();
|
|
}
|
|
|
|
if (lua_isuserdata(L, index)) {
|
|
// Convert from LuaItemStack
|
|
LuaItemStack *o = LuaItemStack::checkobject(L, index);
|
|
return o->getItem();
|
|
}
|
|
|
|
if (lua_isstring(L, index)) {
|
|
// Convert from itemstring
|
|
std::string itemstring = lua_tostring(L, index);
|
|
try
|
|
{
|
|
ItemStack item;
|
|
item.deSerialize(itemstring, idef);
|
|
return item;
|
|
}
|
|
catch(SerializationError &e)
|
|
{
|
|
warningstream<<"unable to create item from itemstring"
|
|
<<": "<<itemstring<<std::endl;
|
|
return ItemStack();
|
|
}
|
|
}
|
|
else if(lua_istable(L, index))
|
|
{
|
|
// Convert from table
|
|
std::string name = getstringfield_default(L, index, "name", "");
|
|
int count = getintfield_default(L, index, "count", 1);
|
|
int wear = getintfield_default(L, index, "wear", 0);
|
|
|
|
ItemStack istack(name, count, wear, idef);
|
|
|
|
// BACKWARDS COMPATIBLITY
|
|
std::string value = getstringfield_default(L, index, "metadata", "");
|
|
istack.metadata.setString("", value);
|
|
|
|
// Get meta
|
|
lua_getfield(L, index, "meta");
|
|
int fieldstable = lua_gettop(L);
|
|
if (lua_istable(L, fieldstable)) {
|
|
lua_pushnil(L);
|
|
while (lua_next(L, fieldstable) != 0) {
|
|
// key at index -2 and value at index -1
|
|
std::string key = lua_tostring(L, -2);
|
|
size_t value_len;
|
|
const char *value_cs = lua_tolstring(L, -1, &value_len);
|
|
std::string value(value_cs, value_len);
|
|
istack.metadata.setString(key, value);
|
|
lua_pop(L, 1); // removes value, keeps key for next iteration
|
|
}
|
|
}
|
|
|
|
return istack;
|
|
} else {
|
|
throw LuaError("Expecting itemstack, itemstring, table or nil");
|
|
}
|
|
}
|
|
|
|
/******************************************************************************/
|
|
void push_tool_capabilities(lua_State *L,
|
|
const ToolCapabilities &toolcap)
|
|
{
|
|
lua_newtable(L);
|
|
setfloatfield(L, -1, "full_punch_interval", toolcap.full_punch_interval);
|
|
setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
|
|
// Create groupcaps table
|
|
lua_newtable(L);
|
|
// For each groupcap
|
|
for (const auto &gc_it : toolcap.groupcaps) {
|
|
// Create groupcap table
|
|
lua_newtable(L);
|
|
const std::string &name = gc_it.first;
|
|
const ToolGroupCap &groupcap = gc_it.second;
|
|
// Create subtable "times"
|
|
lua_newtable(L);
|
|
for (auto time : groupcap.times) {
|
|
lua_pushinteger(L, time.first);
|
|
lua_pushnumber(L, time.second);
|
|
lua_settable(L, -3);
|
|
}
|
|
// Set subtable "times"
|
|
lua_setfield(L, -2, "times");
|
|
// Set simple parameters
|
|
setintfield(L, -1, "maxlevel", groupcap.maxlevel);
|
|
setintfield(L, -1, "uses", groupcap.uses);
|
|
// Insert groupcap table into groupcaps table
|
|
lua_setfield(L, -2, name.c_str());
|
|
}
|
|
// Set groupcaps table
|
|
lua_setfield(L, -2, "groupcaps");
|
|
//Create damage_groups table
|
|
lua_newtable(L);
|
|
// For each damage group
|
|
for (const auto &damageGroup : toolcap.damageGroups) {
|
|
// Create damage group table
|
|
lua_pushinteger(L, damageGroup.second);
|
|
lua_setfield(L, -2, damageGroup.first.c_str());
|
|
}
|
|
lua_setfield(L, -2, "damage_groups");
|
|
}
|
|
|
|
/******************************************************************************/
|
|
void push_inventory_list(lua_State *L, Inventory *inv, const char *name)
|
|
{
|
|
InventoryList *invlist = inv->getList(name);
|
|
if(invlist == NULL){
|
|
lua_pushnil(L);
|
|
return;
|
|
}
|
|
std::vector<ItemStack> items;
|
|
for(u32 i=0; i<invlist->getSize(); i++)
|
|
items.push_back(invlist->getItem(i));
|
|
push_items(L, items);
|
|
}
|
|
|
|
/******************************************************************************/
|
|
void read_inventory_list(lua_State *L, int tableindex,
|
|
Inventory *inv, const char *name, Server* srv, int forcesize)
|
|
{
|
|
if(tableindex < 0)
|
|
tableindex = lua_gettop(L) + 1 + tableindex;
|
|
// If nil, delete list
|
|
if(lua_isnil(L, tableindex)){
|
|
inv->deleteList(name);
|
|
return;
|
|
}
|
|
// Otherwise set list
|
|
std::vector<ItemStack> items = read_items(L, tableindex,srv);
|
|
int listsize = (forcesize != -1) ? forcesize : items.size();
|
|
InventoryList *invlist = inv->addList(name, listsize);
|
|
int index = 0;
|
|
for(std::vector<ItemStack>::const_iterator
|
|
i = items.begin(); i != items.end(); ++i){
|
|
if(forcesize != -1 && index == forcesize)
|
|
break;
|
|
invlist->changeItem(index, *i);
|
|
index++;
|
|
}
|
|
while(forcesize != -1 && index < forcesize){
|
|
invlist->deleteItem(index);
|
|
index++;
|
|
}
|
|
}
|
|
|
|
/******************************************************************************/
|
|
struct TileAnimationParams read_animation_definition(lua_State *L, int index)
|
|
{
|
|
if(index < 0)
|
|
index = lua_gettop(L) + 1 + index;
|
|
|
|
struct TileAnimationParams anim;
|
|
anim.type = TAT_NONE;
|
|
if (!lua_istable(L, index))
|
|
return anim;
|
|
|
|
anim.type = (TileAnimationType)
|
|
getenumfield(L, index, "type", es_TileAnimationType,
|
|
TAT_NONE);
|
|
if (anim.type == TAT_VERTICAL_FRAMES) {
|
|
// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
|
|
anim.vertical_frames.aspect_w =
|
|
getintfield_default(L, index, "aspect_w", 16);
|
|
anim.vertical_frames.aspect_h =
|
|
getintfield_default(L, index, "aspect_h", 16);
|
|
anim.vertical_frames.length =
|
|
getfloatfield_default(L, index, "length", 1.0);
|
|
} else if (anim.type == TAT_SHEET_2D) {
|
|
// {type="sheet_2d", frames_w=5, frames_h=3, frame_length=0.5}
|
|
getintfield(L, index, "frames_w",
|
|
anim.sheet_2d.frames_w);
|
|
getintfield(L, index, "frames_h",
|
|
anim.sheet_2d.frames_h);
|
|
getfloatfield(L, index, "frame_length",
|
|
anim.sheet_2d.frame_length);
|
|
}
|
|
|
|
return anim;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
ToolCapabilities read_tool_capabilities(
|
|
lua_State *L, int table)
|
|
{
|
|
ToolCapabilities toolcap;
|
|
getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
|
|
getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
|
|
lua_getfield(L, table, "groupcaps");
|
|
if(lua_istable(L, -1)){
|
|
int table_groupcaps = lua_gettop(L);
|
|
lua_pushnil(L);
|
|
while(lua_next(L, table_groupcaps) != 0){
|
|
// key at index -2 and value at index -1
|
|
std::string groupname = luaL_checkstring(L, -2);
|
|
if(lua_istable(L, -1)){
|
|
int table_groupcap = lua_gettop(L);
|
|
// This will be created
|
|
ToolGroupCap groupcap;
|
|
// Read simple parameters
|
|
getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel);
|
|
getintfield(L, table_groupcap, "uses", groupcap.uses);
|
|
// DEPRECATED: maxwear
|
|
float maxwear = 0;
|
|
if (getfloatfield(L, table_groupcap, "maxwear", maxwear)){
|
|
if (maxwear != 0)
|
|
groupcap.uses = 1.0/maxwear;
|
|
else
|
|
groupcap.uses = 0;
|
|
warningstream << "Field \"maxwear\" is deprecated; "
|
|
<< "replace with uses=1/maxwear" << std::endl;
|
|
infostream << script_get_backtrace(L) << std::endl;
|
|
}
|
|
// Read "times" table
|
|
lua_getfield(L, table_groupcap, "times");
|
|
if(lua_istable(L, -1)){
|
|
int table_times = lua_gettop(L);
|
|
lua_pushnil(L);
|
|
while(lua_next(L, table_times) != 0){
|
|
// key at index -2 and value at index -1
|
|
int rating = luaL_checkinteger(L, -2);
|
|
float time = luaL_checknumber(L, -1);
|
|
groupcap.times[rating] = time;
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
// Insert groupcap into toolcap
|
|
toolcap.groupcaps[groupname] = groupcap;
|
|
}
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_getfield(L, table, "damage_groups");
|
|
if(lua_istable(L, -1)){
|
|
int table_damage_groups = lua_gettop(L);
|
|
lua_pushnil(L);
|
|
while(lua_next(L, table_damage_groups) != 0){
|
|
// key at index -2 and value at index -1
|
|
std::string groupname = luaL_checkstring(L, -2);
|
|
u16 value = luaL_checkinteger(L, -1);
|
|
toolcap.damageGroups[groupname] = value;
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
lua_pop(L, 1);
|
|
return toolcap;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
void push_dig_params(lua_State *L,const DigParams ¶ms)
|
|
{
|
|
lua_newtable(L);
|
|
setboolfield(L, -1, "diggable", params.diggable);
|
|
setfloatfield(L, -1, "time", params.time);
|
|
setintfield(L, -1, "wear", params.wear);
|
|
}
|
|
|
|
/******************************************************************************/
|
|
void push_hit_params(lua_State *L,const HitParams ¶ms)
|
|
{
|
|
lua_newtable(L);
|
|
setintfield(L, -1, "hp", params.hp);
|
|
setintfield(L, -1, "wear", params.wear);
|
|
}
|
|
|
|
/******************************************************************************/
|
|
|
|
bool getflagsfield(lua_State *L, int table, const char *fieldname,
|
|
FlagDesc *flagdesc, u32 *flags, u32 *flagmask)
|
|
{
|
|
lua_getfield(L, table, fieldname);
|
|
|
|
bool success = read_flags(L, -1, flagdesc, flags, flagmask);
|
|
|
|
lua_pop(L, 1);
|
|
|
|
return success;
|
|
}
|
|
|
|
bool read_flags(lua_State *L, int index, FlagDesc *flagdesc,
|
|
u32 *flags, u32 *flagmask)
|
|
{
|
|
if (lua_isstring(L, index)) {
|
|
std::string flagstr = lua_tostring(L, index);
|
|
*flags = readFlagString(flagstr, flagdesc, flagmask);
|
|
} else if (lua_istable(L, index)) {
|
|
*flags = read_flags_table(L, index, flagdesc, flagmask);
|
|
} else {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
u32 read_flags_table(lua_State *L, int table, FlagDesc *flagdesc, u32 *flagmask)
|
|
{
|
|
u32 flags = 0, mask = 0;
|
|
char fnamebuf[64] = "no";
|
|
|
|
for (int i = 0; flagdesc[i].name; i++) {
|
|
bool result;
|
|
|
|
if (getboolfield(L, table, flagdesc[i].name, result)) {
|
|
mask |= flagdesc[i].flag;
|
|
if (result)
|
|
flags |= flagdesc[i].flag;
|
|
}
|
|
|
|
strlcpy(fnamebuf + 2, flagdesc[i].name, sizeof(fnamebuf) - 2);
|
|
if (getboolfield(L, table, fnamebuf, result))
|
|
mask |= flagdesc[i].flag;
|
|
}
|
|
|
|
if (flagmask)
|
|
*flagmask = mask;
|
|
|
|
return flags;
|
|
}
|
|
|
|
void push_flags_string(lua_State *L, FlagDesc *flagdesc, u32 flags, u32 flagmask)
|
|
{
|
|
std::string flagstring = writeFlagString(flags, flagdesc, flagmask);
|
|
lua_pushlstring(L, flagstring.c_str(), flagstring.size());
|
|
}
|
|
|
|
/******************************************************************************/
|
|
/* Lua Stored data! */
|
|
/******************************************************************************/
|
|
|
|
/******************************************************************************/
|
|
void read_groups(lua_State *L, int index, ItemGroupList &result)
|
|
{
|
|
if (!lua_istable(L,index))
|
|
return;
|
|
result.clear();
|
|
lua_pushnil(L);
|
|
if(index < 0)
|
|
index -= 1;
|
|
while(lua_next(L, index) != 0){
|
|
// key at index -2 and value at index -1
|
|
std::string name = luaL_checkstring(L, -2);
|
|
int rating = luaL_checkinteger(L, -1);
|
|
result[name] = rating;
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
}
|
|
|
|
/******************************************************************************/
|
|
void push_groups(lua_State *L, const ItemGroupList &groups)
|
|
{
|
|
lua_newtable(L);
|
|
for (const auto &group : groups) {
|
|
lua_pushnumber(L, group.second);
|
|
lua_setfield(L, -2, group.first.c_str());
|
|
}
|
|
}
|
|
|
|
/******************************************************************************/
|
|
void push_items(lua_State *L, const std::vector<ItemStack> &items)
|
|
{
|
|
lua_createtable(L, items.size(), 0);
|
|
for (u32 i = 0; i != items.size(); i++) {
|
|
LuaItemStack::create(L, items[i]);
|
|
lua_rawseti(L, -2, i + 1);
|
|
}
|
|
}
|
|
|
|
/******************************************************************************/
|
|
std::vector<ItemStack> read_items(lua_State *L, int index, Server *srv)
|
|
{
|
|
if(index < 0)
|
|
index = lua_gettop(L) + 1 + index;
|
|
|
|
std::vector<ItemStack> items;
|
|
luaL_checktype(L, index, LUA_TTABLE);
|
|
lua_pushnil(L);
|
|
while (lua_next(L, index)) {
|
|
s32 key = luaL_checkinteger(L, -2);
|
|
if (key < 1) {
|
|
throw LuaError("Invalid inventory list index");
|
|
}
|
|
if (items.size() < (u32) key) {
|
|
items.resize(key);
|
|
}
|
|
items[key - 1] = read_item(L, -1, srv->idef());
|
|
lua_pop(L, 1);
|
|
}
|
|
return items;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
void luaentity_get(lua_State *L, u16 id)
|
|
{
|
|
// Get luaentities[i]
|
|
lua_getglobal(L, "core");
|
|
lua_getfield(L, -1, "luaentities");
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
lua_pushnumber(L, id);
|
|
lua_gettable(L, -2);
|
|
lua_remove(L, -2); // Remove luaentities
|
|
lua_remove(L, -2); // Remove core
|
|
}
|
|
|
|
/******************************************************************************/
|
|
bool read_noiseparams(lua_State *L, int index, NoiseParams *np)
|
|
{
|
|
if (index < 0)
|
|
index = lua_gettop(L) + 1 + index;
|
|
|
|
if (!lua_istable(L, index))
|
|
return false;
|
|
|
|
getfloatfield(L, index, "offset", np->offset);
|
|
getfloatfield(L, index, "scale", np->scale);
|
|
getfloatfield(L, index, "persist", np->persist);
|
|
getfloatfield(L, index, "persistence", np->persist);
|
|
getfloatfield(L, index, "lacunarity", np->lacunarity);
|
|
getintfield(L, index, "seed", np->seed);
|
|
getintfield(L, index, "octaves", np->octaves);
|
|
|
|
u32 flags = 0;
|
|
u32 flagmask = 0;
|
|
np->flags = getflagsfield(L, index, "flags", flagdesc_noiseparams,
|
|
&flags, &flagmask) ? flags : NOISE_FLAG_DEFAULTS;
|
|
|
|
lua_getfield(L, index, "spread");
|
|
np->spread = read_v3f(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
return true;
|
|
}
|
|
|
|
void push_noiseparams(lua_State *L, NoiseParams *np)
|
|
{
|
|
lua_newtable(L);
|
|
lua_pushnumber(L, np->offset);
|
|
lua_setfield(L, -2, "offset");
|
|
lua_pushnumber(L, np->scale);
|
|
lua_setfield(L, -2, "scale");
|
|
lua_pushnumber(L, np->persist);
|
|
lua_setfield(L, -2, "persistence");
|
|
lua_pushnumber(L, np->lacunarity);
|
|
lua_setfield(L, -2, "lacunarity");
|
|
lua_pushnumber(L, np->seed);
|
|
lua_setfield(L, -2, "seed");
|
|
lua_pushnumber(L, np->octaves);
|
|
lua_setfield(L, -2, "octaves");
|
|
|
|
push_flags_string(L, flagdesc_noiseparams, np->flags,
|
|
np->flags);
|
|
lua_setfield(L, -2, "flags");
|
|
|
|
push_v3f(L, np->spread);
|
|
lua_setfield(L, -2, "spread");
|
|
}
|
|
|
|
/******************************************************************************/
|
|
// Returns depth of json value tree
|
|
static int push_json_value_getdepth(const Json::Value &value)
|
|
{
|
|
if (!value.isArray() && !value.isObject())
|
|
return 1;
|
|
|
|
int maxdepth = 0;
|
|
for (const auto &it : value) {
|
|
int elemdepth = push_json_value_getdepth(it);
|
|
if (elemdepth > maxdepth)
|
|
maxdepth = elemdepth;
|
|
}
|
|
return maxdepth + 1;
|
|
}
|
|
// Recursive function to convert JSON --> Lua table
|
|
static bool push_json_value_helper(lua_State *L, const Json::Value &value,
|
|
int nullindex)
|
|
{
|
|
switch(value.type()) {
|
|
case Json::nullValue:
|
|
default:
|
|
lua_pushvalue(L, nullindex);
|
|
break;
|
|
case Json::intValue:
|
|
lua_pushinteger(L, value.asInt());
|
|
break;
|
|
case Json::uintValue:
|
|
lua_pushinteger(L, value.asUInt());
|
|
break;
|
|
case Json::realValue:
|
|
lua_pushnumber(L, value.asDouble());
|
|
break;
|
|
case Json::stringValue:
|
|
{
|
|
const char *str = value.asCString();
|
|
lua_pushstring(L, str ? str : "");
|
|
}
|
|
break;
|
|
case Json::booleanValue:
|
|
lua_pushboolean(L, value.asInt());
|
|
break;
|
|
case Json::arrayValue:
|
|
lua_newtable(L);
|
|
for (Json::Value::const_iterator it = value.begin();
|
|
it != value.end(); ++it) {
|
|
push_json_value_helper(L, *it, nullindex);
|
|
lua_rawseti(L, -2, it.index() + 1);
|
|
}
|
|
break;
|
|
case Json::objectValue:
|
|
lua_newtable(L);
|
|
for (Json::Value::const_iterator it = value.begin();
|
|
it != value.end(); ++it) {
|
|
#ifndef JSONCPP_STRING
|
|
const char *str = it.memberName();
|
|
lua_pushstring(L, str ? str : "");
|
|
#else
|
|
std::string str = it.name();
|
|
lua_pushstring(L, str.c_str());
|
|
#endif
|
|
push_json_value_helper(L, *it, nullindex);
|
|
lua_rawset(L, -3);
|
|
}
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
// converts JSON --> Lua table; returns false if lua stack limit exceeded
|
|
// nullindex: Lua stack index of value to use in place of JSON null
|
|
bool push_json_value(lua_State *L, const Json::Value &value, int nullindex)
|
|
{
|
|
if(nullindex < 0)
|
|
nullindex = lua_gettop(L) + 1 + nullindex;
|
|
|
|
int depth = push_json_value_getdepth(value);
|
|
|
|
// The maximum number of Lua stack slots used at each recursion level
|
|
// of push_json_value_helper is 2, so make sure there a depth * 2 slots
|
|
if (lua_checkstack(L, depth * 2))
|
|
return push_json_value_helper(L, value, nullindex);
|
|
|
|
return false;
|
|
}
|
|
|
|
// Converts Lua table --> JSON
|
|
void read_json_value(lua_State *L, Json::Value &root, int index, u8 recursion)
|
|
{
|
|
if (recursion > 16) {
|
|
throw SerializationError("Maximum recursion depth exceeded");
|
|
}
|
|
int type = lua_type(L, index);
|
|
if (type == LUA_TBOOLEAN) {
|
|
root = (bool) lua_toboolean(L, index);
|
|
} else if (type == LUA_TNUMBER) {
|
|
root = lua_tonumber(L, index);
|
|
} else if (type == LUA_TSTRING) {
|
|
size_t len;
|
|
const char *str = lua_tolstring(L, index, &len);
|
|
root = std::string(str, len);
|
|
} else if (type == LUA_TTABLE) {
|
|
lua_pushnil(L);
|
|
while (lua_next(L, index)) {
|
|
// Key is at -2 and value is at -1
|
|
Json::Value value;
|
|
read_json_value(L, value, lua_gettop(L), recursion + 1);
|
|
|
|
Json::ValueType roottype = root.type();
|
|
int keytype = lua_type(L, -1);
|
|
if (keytype == LUA_TNUMBER) {
|
|
lua_Number key = lua_tonumber(L, -1);
|
|
if (roottype != Json::nullValue && roottype != Json::arrayValue) {
|
|
throw SerializationError("Can't mix array and object values in JSON");
|
|
} else if (key < 1) {
|
|
throw SerializationError("Can't use zero-based or negative indexes in JSON");
|
|
} else if (floor(key) != key) {
|
|
throw SerializationError("Can't use indexes with a fractional part in JSON");
|
|
}
|
|
root[(Json::ArrayIndex) key - 1] = value;
|
|
} else if (keytype == LUA_TSTRING) {
|
|
if (roottype != Json::nullValue && roottype != Json::objectValue) {
|
|
throw SerializationError("Can't mix array and object values in JSON");
|
|
}
|
|
root[lua_tostring(L, -1)] = value;
|
|
} else {
|
|
throw SerializationError("Lua key to convert to JSON is not a string or number");
|
|
}
|
|
}
|
|
} else if (type == LUA_TNIL) {
|
|
root = Json::nullValue;
|
|
} else {
|
|
throw SerializationError("Can only store booleans, numbers, strings, objects, arrays, and null in JSON");
|
|
}
|
|
lua_pop(L, 1); // Pop value
|
|
}
|
|
|
|
void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm)
|
|
{
|
|
lua_newtable(L);
|
|
if (pointed.type == POINTEDTHING_NODE) {
|
|
lua_pushstring(L, "node");
|
|
lua_setfield(L, -2, "type");
|
|
push_v3s16(L, pointed.node_undersurface);
|
|
lua_setfield(L, -2, "under");
|
|
push_v3s16(L, pointed.node_abovesurface);
|
|
lua_setfield(L, -2, "above");
|
|
} else if (pointed.type == POINTEDTHING_OBJECT) {
|
|
lua_pushstring(L, "object");
|
|
lua_setfield(L, -2, "type");
|
|
|
|
if (csm) {
|
|
lua_pushinteger(L, pointed.object_id);
|
|
lua_setfield(L, -2, "id");
|
|
} else {
|
|
push_objectRef(L, pointed.object_id);
|
|
lua_setfield(L, -2, "ref");
|
|
}
|
|
} else {
|
|
lua_pushstring(L, "nothing");
|
|
lua_setfield(L, -2, "type");
|
|
}
|
|
}
|
|
|
|
void push_objectRef(lua_State *L, const u16 id)
|
|
{
|
|
// Get core.object_refs[i]
|
|
lua_getglobal(L, "core");
|
|
lua_getfield(L, -1, "object_refs");
|
|
luaL_checktype(L, -1, LUA_TTABLE);
|
|
lua_pushnumber(L, id);
|
|
lua_gettable(L, -2);
|
|
lua_remove(L, -2); // object_refs
|
|
lua_remove(L, -2); // core
|
|
}
|