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As the project grows, compile time will not go down unless the header mess is cleaned up one by one to only include exactly what's needed.
75 lines
1.8 KiB
C++
75 lines
1.8 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include "SMaterial.h" // MATERIAL_MAX_TEXTURES
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namespace irr::video
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{
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//! enumeration for geometry transformation states
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enum E_TRANSFORMATION_STATE
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{
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//! View transformation
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ETS_VIEW = 0,
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//! World transformation
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ETS_WORLD,
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//! Projection transformation
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ETS_PROJECTION,
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//! Texture 0 transformation
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//! Use E_TRANSFORMATION_STATE(ETS_TEXTURE_0 + texture_number) to access other texture transformations
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ETS_TEXTURE_0,
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//! Only used internally
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ETS_COUNT = ETS_TEXTURE_0 + MATERIAL_MAX_TEXTURES
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};
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//! Special render targets, which usually map to dedicated hardware
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/** These render targets (besides 0 and 1) need not be supported by gfx cards */
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enum E_RENDER_TARGET
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{
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//! Render target is the main color frame buffer
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ERT_FRAME_BUFFER = 0,
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//! Render target is a render texture
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ERT_RENDER_TEXTURE,
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//! Multi-Render target textures
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ERT_MULTI_RENDER_TEXTURES,
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//! Render target is the main color frame buffer
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ERT_STEREO_LEFT_BUFFER,
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//! Render target is the right color buffer (left is the main buffer)
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ERT_STEREO_RIGHT_BUFFER,
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//! Render to both stereo buffers at once
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ERT_STEREO_BOTH_BUFFERS,
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//! Auxiliary buffer 0
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ERT_AUX_BUFFER0,
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//! Auxiliary buffer 1
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ERT_AUX_BUFFER1,
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//! Auxiliary buffer 2
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ERT_AUX_BUFFER2,
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//! Auxiliary buffer 3
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ERT_AUX_BUFFER3,
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//! Auxiliary buffer 4
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ERT_AUX_BUFFER4
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};
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//! Enum for the flags of clear buffer
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enum E_CLEAR_BUFFER_FLAG
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{
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ECBF_NONE = 0,
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ECBF_COLOR = 1,
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ECBF_DEPTH = 2,
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ECBF_STENCIL = 4,
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ECBF_ALL = ECBF_COLOR | ECBF_DEPTH | ECBF_STENCIL
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};
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//! Enum for the types of fog distributions to choose from
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enum E_FOG_TYPE
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{
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EFT_FOG_EXP = 0,
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EFT_FOG_LINEAR,
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EFT_FOG_EXP2
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};
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} // irr::video
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