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515 lines
11 KiB
C++
515 lines
11 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#pragma once
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#include "irrlichttypes.h"
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#include "irr_v3d.h"
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#include <iostream>
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#include <cassert>
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#include "exceptions.h"
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#include "mapnode.h"
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#include <set>
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#include <list>
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#include "irrlicht_changes/printing.h"
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class NodeDefManager;
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// For VC++
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#undef min
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#undef max
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/*
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A fast voxel manipulator class.
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In normal operation, it fetches more map when it is requested.
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It can also be used so that all allowed area is fetched at the
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start, using ManualMapVoxelManipulator.
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Not thread-safe.
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*/
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/*
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Debug stuff
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*/
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extern u64 emerge_time;
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extern u64 emerge_load_time;
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/*
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This class resembles aabbox3d<s16> a lot, but has inclusive
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edges for saner handling of integer sizes
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*/
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class VoxelArea
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{
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public:
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// Starts as zero sized
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constexpr VoxelArea() = default;
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VoxelArea(const v3s16 &min_edge, const v3s16 &max_edge):
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MinEdge(min_edge),
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MaxEdge(max_edge)
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{
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cacheExtent();
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}
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VoxelArea(const v3s16 &p):
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MinEdge(p),
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MaxEdge(p)
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{
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cacheExtent();
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}
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/*
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Modifying methods
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*/
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void addArea(const VoxelArea &a)
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{
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if (hasEmptyExtent())
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{
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*this = a;
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return;
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}
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if(a.MinEdge.X < MinEdge.X) MinEdge.X = a.MinEdge.X;
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if(a.MinEdge.Y < MinEdge.Y) MinEdge.Y = a.MinEdge.Y;
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if(a.MinEdge.Z < MinEdge.Z) MinEdge.Z = a.MinEdge.Z;
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if(a.MaxEdge.X > MaxEdge.X) MaxEdge.X = a.MaxEdge.X;
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if(a.MaxEdge.Y > MaxEdge.Y) MaxEdge.Y = a.MaxEdge.Y;
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if(a.MaxEdge.Z > MaxEdge.Z) MaxEdge.Z = a.MaxEdge.Z;
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cacheExtent();
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}
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void addPoint(const v3s16 &p)
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{
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if(hasEmptyExtent())
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{
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MinEdge = p;
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MaxEdge = p;
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cacheExtent();
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return;
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}
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if(p.X < MinEdge.X) MinEdge.X = p.X;
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if(p.Y < MinEdge.Y) MinEdge.Y = p.Y;
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if(p.Z < MinEdge.Z) MinEdge.Z = p.Z;
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if(p.X > MaxEdge.X) MaxEdge.X = p.X;
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if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y;
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if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z;
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cacheExtent();
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}
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// Pad with d nodes
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void pad(const v3s16 &d)
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{
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MinEdge -= d;
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MaxEdge += d;
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cacheExtent();
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}
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/*
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const methods
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*/
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const v3s32 &getExtent() const
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{
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return m_cache_extent;
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}
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bool hasEmptyExtent() const
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{
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return !m_cache_extent.X || !m_cache_extent.Y || !m_cache_extent.Z;
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}
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u32 getVolume() const
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{
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// FIXME: possible integer overflow here
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return (u32)m_cache_extent.X * (u32)m_cache_extent.Y * (u32)m_cache_extent.Z;
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}
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bool contains(const VoxelArea &a) const
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{
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// No area contains an empty area
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// NOTE: Algorithms depend on this, so do not change.
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if(a.hasEmptyExtent())
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return false;
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return(
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a.MinEdge.X >= MinEdge.X && a.MaxEdge.X <= MaxEdge.X &&
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a.MinEdge.Y >= MinEdge.Y && a.MaxEdge.Y <= MaxEdge.Y &&
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a.MinEdge.Z >= MinEdge.Z && a.MaxEdge.Z <= MaxEdge.Z
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);
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}
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bool contains(v3s16 p) const
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{
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return(
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p.X >= MinEdge.X && p.X <= MaxEdge.X &&
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p.Y >= MinEdge.Y && p.Y <= MaxEdge.Y &&
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p.Z >= MinEdge.Z && p.Z <= MaxEdge.Z
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);
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}
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bool contains(s32 i) const
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{
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return i >= 0 && static_cast<u32>(i) < getVolume();
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}
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bool operator==(const VoxelArea &other) const
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{
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return (MinEdge == other.MinEdge
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&& MaxEdge == other.MaxEdge);
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}
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VoxelArea operator+(const v3s16 &off) const
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{
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return {MinEdge+off, MaxEdge+off};
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}
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VoxelArea operator-(const v3s16 &off) const
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{
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return {MinEdge-off, MaxEdge-off};
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}
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/*
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Returns the intersection of this area and `a`.
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*/
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VoxelArea intersect(const VoxelArea &a) const
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{
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// This is an example of an operation that would be simpler with
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// non-inclusive edges, but oh well.
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VoxelArea ret;
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if (a.MaxEdge.X < MinEdge.X || a.MinEdge.X > MaxEdge.X)
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return VoxelArea();
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if (a.MaxEdge.Y < MinEdge.Y || a.MinEdge.Y > MaxEdge.Y)
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return VoxelArea();
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if (a.MaxEdge.Z < MinEdge.Z || a.MinEdge.Z > MaxEdge.Z)
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return VoxelArea();
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ret.MinEdge.X = std::max(a.MinEdge.X, MinEdge.X);
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ret.MaxEdge.X = std::min(a.MaxEdge.X, MaxEdge.X);
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ret.MinEdge.Y = std::max(a.MinEdge.Y, MinEdge.Y);
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ret.MaxEdge.Y = std::min(a.MaxEdge.Y, MaxEdge.Y);
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ret.MinEdge.Z = std::max(a.MinEdge.Z, MinEdge.Z);
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ret.MaxEdge.Z = std::min(a.MaxEdge.Z, MaxEdge.Z);
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ret.cacheExtent();
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return ret;
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}
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/**
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Returns 0-6 non-overlapping areas that can be added to
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`a` to make up this area.
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@tparam C container that has push_back
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@param a area inside *this
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*/
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template <typename C>
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void diff(const VoxelArea &a, C &result) const
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{
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// If a is an empty area, return the current area as a whole
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if(a.hasEmptyExtent())
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{
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VoxelArea b = *this;
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if (!b.hasEmptyExtent())
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result.push_back(b);
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return;
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}
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assert(contains(a)); // pre-condition
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const auto &take = [&result] (v3s16 min, v3s16 max) {
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VoxelArea b(min, max);
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if (!b.hasEmptyExtent())
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result.push_back(b);
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};
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// Take back area, XY inclusive
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{
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v3s16 min(MinEdge.X, MinEdge.Y, a.MaxEdge.Z+1);
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v3s16 max(MaxEdge.X, MaxEdge.Y, MaxEdge.Z);
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take(min, max);
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}
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// Take front area, XY inclusive
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{
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v3s16 min(MinEdge.X, MinEdge.Y, MinEdge.Z);
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v3s16 max(MaxEdge.X, MaxEdge.Y, a.MinEdge.Z-1);
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take(min, max);
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}
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// Take top area, X inclusive
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{
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v3s16 min(MinEdge.X, a.MaxEdge.Y+1, a.MinEdge.Z);
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v3s16 max(MaxEdge.X, MaxEdge.Y, a.MaxEdge.Z);
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take(min, max);
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}
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// Take bottom area, X inclusive
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{
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v3s16 min(MinEdge.X, MinEdge.Y, a.MinEdge.Z);
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v3s16 max(MaxEdge.X, a.MinEdge.Y-1, a.MaxEdge.Z);
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take(min, max);
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}
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// Take left area, non-inclusive
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{
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v3s16 min(MinEdge.X, a.MinEdge.Y, a.MinEdge.Z);
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v3s16 max(a.MinEdge.X-1, a.MaxEdge.Y, a.MaxEdge.Z);
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take(min, max);
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}
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// Take right area, non-inclusive
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{
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v3s16 min(a.MaxEdge.X+1, a.MinEdge.Y, a.MinEdge.Z);
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v3s16 max(MaxEdge.X, a.MaxEdge.Y, a.MaxEdge.Z);
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take(min, max);
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}
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}
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/*
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Translates position from virtual coordinates to array index
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*/
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s32 index(s16 x, s16 y, s16 z) const
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{
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s32 i = (s32)(z - MinEdge.Z) * m_cache_extent.Y * m_cache_extent.X
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+ (y - MinEdge.Y) * m_cache_extent.X
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+ (x - MinEdge.X);
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return i;
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}
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s32 index(v3s16 p) const
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{
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return index(p.X, p.Y, p.Z);
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}
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/**
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* Translate index in the X coordinate
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*/
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static void add_x(const v3s32 &extent, u32 &i, s16 a)
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{
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(void)extent;
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i += a;
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}
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/**
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* Translate index in the Y coordinate
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*/
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static void add_y(const v3s32 &extent, u32 &i, s16 a)
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{
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i += a * extent.X;
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}
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/**
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* Translate index in the Z coordinate
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*/
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static void add_z(const v3s32 &extent, u32 &i, s16 a)
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{
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i += a * extent.X * extent.Y;
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}
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/**
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* Translate index in space
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*/
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static void add_p(const v3s32 &extent, u32 &i, v3s16 a)
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{
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i += a.Z * extent.X * extent.Y + a.Y * extent.X + a.X;
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}
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/*
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Print method for debugging
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*/
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void print(std::ostream &o) const
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{
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o << MinEdge << MaxEdge << "="
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<< m_cache_extent.X << "x" << m_cache_extent.Y << "x" << m_cache_extent.Z
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<< "=" << getVolume();
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}
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/// Minimum edge of the area (inclusive)
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/// @warning read-only!
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v3s16 MinEdge = v3s16(1,1,1);
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/// Maximum edge of the area (inclusive)
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/// @warning read-only!
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v3s16 MaxEdge;
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private:
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void cacheExtent()
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{
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m_cache_extent = {
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MaxEdge.X - MinEdge.X + 1,
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MaxEdge.Y - MinEdge.Y + 1,
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MaxEdge.Z - MinEdge.Z + 1
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};
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// If positions were sorted correctly this must always hold.
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// Note that this still permits empty areas (where MinEdge = MaxEdge + 1).
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assert(m_cache_extent.X >= 0 && m_cache_extent.X <= MAX_EXTENT);
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assert(m_cache_extent.Y >= 0 && m_cache_extent.Y <= MAX_EXTENT);
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assert(m_cache_extent.Z >= 0 && m_cache_extent.Z <= MAX_EXTENT);
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}
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static constexpr s32 MAX_EXTENT = S16_MAX - S16_MIN + 1;
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v3s32 m_cache_extent;
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};
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enum : u8 {
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VOXELFLAG_NO_DATA = 1 << 0, // no data about that node
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VOXELFLAG_CHECKED1 = 1 << 1, // Algorithm-dependent
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VOXELFLAG_CHECKED2 = 1 << 2, // Algorithm-dependent
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VOXELFLAG_CHECKED3 = 1 << 3, // Algorithm-dependent
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VOXELFLAG_CHECKED4 = 1 << 4, // Algorithm-dependent
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};
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enum VoxelPrintMode
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{
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VOXELPRINT_NOTHING,
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VOXELPRINT_MATERIAL,
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VOXELPRINT_WATERPRESSURE,
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VOXELPRINT_LIGHT_DAY,
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};
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class VoxelManipulator
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{
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public:
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VoxelManipulator() = default;
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virtual ~VoxelManipulator();
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/*
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These are a bit slow and shouldn't be used internally.
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Use m_data[m_area.index(p)] instead.
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*/
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MapNode getNode(const v3s16 &p)
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{
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VoxelArea voxel_area(p);
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addArea(voxel_area);
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const s32 index = m_area.index(p);
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if (m_flags[index] & VOXELFLAG_NO_DATA) {
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throw InvalidPositionException
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("VoxelManipulator: getNode: inexistent");
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}
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return m_data[index];
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}
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MapNode getNodeNoEx(const v3s16 &p)
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{
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VoxelArea voxel_area(p);
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addArea(voxel_area);
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const s32 index = m_area.index(p);
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if (m_flags[index] & VOXELFLAG_NO_DATA) {
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return {CONTENT_IGNORE};
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}
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return m_data[index];
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}
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MapNode getNodeNoExNoEmerge(const v3s16 &p) const
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{
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if (!m_area.contains(p))
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return {CONTENT_IGNORE};
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const s32 index = m_area.index(p);
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if (m_flags[index] & VOXELFLAG_NO_DATA)
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return {CONTENT_IGNORE};
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return m_data[index];
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}
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// Stuff explodes if non-emerged area is touched with this.
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// Emerge first, and check VOXELFLAG_NO_DATA if appropriate.
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MapNode & getNodeRefUnsafe(const v3s16 &p)
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{
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return m_data[m_area.index(p)];
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}
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const MapNode & getNodeRefUnsafeCheckFlags(const v3s16 &p) const
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{
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s32 index = m_area.index(p);
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if (m_flags[index] & VOXELFLAG_NO_DATA)
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return ContentIgnoreNode;
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return m_data[index];
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}
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u8 & getFlagsRefUnsafe(const v3s16 &p)
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{
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return m_flags[m_area.index(p)];
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}
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bool exists(const v3s16 &p)
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{
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return m_area.contains(p) &&
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!(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA);
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}
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void setNode(const v3s16 &p, const MapNode &n)
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{
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VoxelArea voxel_area(p);
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addArea(voxel_area);
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const s32 index = m_area.index(p);
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m_data[index] = n;
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m_flags[index] &= ~VOXELFLAG_NO_DATA;
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}
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/*
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Set stuff if available without an emerge.
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Return false if failed.
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This is convenient but slower than playing around directly
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with the m_data table with indices.
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*/
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bool setNodeNoEmerge(const v3s16 &p, MapNode n)
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{
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if(!m_area.contains(p))
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return false;
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const s32 index = m_area.index(p);
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m_data[index] = n;
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m_flags[index] &= ~VOXELFLAG_NO_DATA;
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return true;
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}
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/*
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Control
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*/
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virtual void clear();
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void print(std::ostream &o, const NodeDefManager *nodemgr,
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VoxelPrintMode mode=VOXELPRINT_MATERIAL) const;
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void addArea(const VoxelArea &area);
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void setFlags(const VoxelArea &area, u8 flag);
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void clearFlags(const VoxelArea &area, u8 flag);
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/*
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Copy data and set flags to 0
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dst_area.getExtent() <= src_area.getExtent()
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*/
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void copyFrom(MapNode *src, const VoxelArea& src_area,
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v3s16 from_pos, v3s16 to_pos, const v3s16 &size);
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// Copy data
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void copyTo(MapNode *dst, const VoxelArea& dst_area,
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v3s16 dst_pos, v3s16 from_pos, const v3s16 &size) const;
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/*
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Member variables
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*/
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/*
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The area that is stored in m_data.
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MaxEdge is 1 higher than maximum allowed position.
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*/
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VoxelArea m_area;
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/*
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nullptr if data size is 0 (empty extent)
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Data is stored as [z*h*w + y*h + x]
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*/
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MapNode *m_data = nullptr;
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/*
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Flags of all nodes
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*/
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u8 *m_flags = nullptr;
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static const MapNode ContentIgnoreNode;
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};
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