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50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include "ISceneNode.h"
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namespace irr
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{
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namespace scene
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{
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class IMesh;
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//! A scene node displaying a static mesh
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class IMeshSceneNode : public ISceneNode
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{
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public:
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//! Constructor
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/** Use setMesh() to set the mesh to display.
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*/
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IMeshSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id,
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const core::vector3df &position = core::vector3df(0, 0, 0),
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const core::vector3df &rotation = core::vector3df(0, 0, 0),
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const core::vector3df &scale = core::vector3df(1, 1, 1)) :
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ISceneNode(parent, mgr, id, position, rotation, scale) {}
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//! Sets a new mesh to display
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/** \param mesh Mesh to display. */
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virtual void setMesh(IMesh *mesh) = 0;
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//! Get the currently defined mesh for display.
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/** \return Pointer to mesh which is displayed by this node. */
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virtual IMesh *getMesh(void) = 0;
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//! Sets if the scene node should not copy the materials of the mesh but use them directly.
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/** In this way it is possible to change the materials of a mesh
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causing all mesh scene nodes referencing this mesh to change, too.
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\param shared Flag if the materials shall be shared. */
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virtual void setSharedMaterials(bool shared) = 0;
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//! Check if the scene node does not copy the materials of the mesh but uses them directly.
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/** This flag can be set by setSharedMaterials().
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\return Whether the materials are shared. */
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virtual bool isSharedMaterials() const = 0;
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};
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} // end namespace scene
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} // end namespace irr
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