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94 lines
2.2 KiB
C++
94 lines
2.2 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#pragma once
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#include "irrlichttypes_bloated.h"
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#include <string>
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#include <sstream>
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#include <vector>
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#include <map>
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#include "debug.h"
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class ServerActiveObject;
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struct StaticObject
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{
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u8 type = 0;
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v3f pos;
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std::string data;
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StaticObject() = default;
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StaticObject(const ServerActiveObject *s_obj, const v3f &pos_);
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void serialize(std::ostream &os) const;
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void deSerialize(std::istream &is, u8 version);
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};
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class StaticObjectList
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{
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public:
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/*
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Inserts an object to the container.
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Id must be unique (active) or 0 (stored).
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*/
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void insert(u16 id, const StaticObject &obj)
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{
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if (id == 0) {
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m_stored.push_back(obj);
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} else {
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if (m_active.find(id) != m_active.end()) {
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dstream << "ERROR: StaticObjectList::insert(): "
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<< "id already exists" << std::endl;
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FATAL_ERROR("StaticObjectList::insert()");
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}
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setActive(id, obj);
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}
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}
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void remove(u16 id)
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{
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assert(id != 0); // Pre-condition
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if (m_active.find(id) == m_active.end()) {
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warningstream << "StaticObjectList::remove(): id=" << id << " not found"
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<< std::endl;
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return;
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}
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m_active.erase(id);
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}
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void serialize(std::ostream &os);
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void deSerialize(std::istream &is);
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// Never permit to modify outside of here. Only this object is responsible of m_stored and m_active modifications
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const std::vector<StaticObject>& getAllStored() const { return m_stored; }
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const std::map<u16, StaticObject> &getAllActives() const { return m_active; }
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inline void setActive(u16 id, const StaticObject &obj) { m_active[id] = obj; }
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inline size_t getActiveSize() const { return m_active.size(); }
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inline size_t getStoredSize() const { return m_stored.size(); }
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inline void clearStored() { m_stored.clear(); }
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void pushStored(const StaticObject &obj) { m_stored.push_back(obj); }
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bool storeActiveObject(u16 id);
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inline void clear()
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{
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m_active.clear();
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m_stored.clear();
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}
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inline size_t size()
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{
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return m_active.size() + m_stored.size();
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}
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private:
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/*
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NOTE: When an object is transformed to active, it is removed
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from m_stored and inserted to m_active.
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*/
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std::vector<StaticObject> m_stored;
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std::map<u16, StaticObject> m_active;
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};
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