minetest/src/client/clouds.h

175 lines
3.3 KiB
C++

// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
#pragma once
#include "irrlichttypes_bloated.h"
#include "constants.h"
#include "irr_ptr.h"
#include "skyparams.h"
#include <iostream>
#include <ISceneNode.h>
#include <SMaterial.h>
#include <SMeshBuffer.h>
class IShaderSource;
namespace irr::scene
{
class ISceneManager;
}
// Menu clouds
// The mainmenu and the loading screen use the same Clouds object so that the
// clouds don't jump when switching between the two.
class Clouds;
extern scene::ISceneManager *g_menucloudsmgr;
extern Clouds *g_menuclouds;
class Clouds : public scene::ISceneNode
{
public:
Clouds(scene::ISceneManager* mgr, IShaderSource *ssrc,
s32 id,
u32 seed
);
~Clouds();
/*
ISceneNode methods
*/
virtual void OnRegisterSceneNode();
virtual void render();
virtual const aabb3f &getBoundingBox() const
{
return m_box;
}
virtual u32 getMaterialCount() const
{
return 1;
}
virtual video::SMaterial& getMaterial(u32 i)
{
return m_material;
}
/*
Other stuff
*/
void step(float dtime);
void update(const v3f &camera_p, const video::SColorf &color);
void updateCameraOffset(v3s16 camera_offset)
{
m_camera_offset = camera_offset;
updateBox();
}
void readSettings();
void setDensity(float density)
{
if (m_params.density == density)
return;
m_params.density = density;
invalidateMesh();
}
void setColorBright(video::SColor color_bright)
{
m_params.color_bright = color_bright;
}
void setColorAmbient(video::SColor color_ambient)
{
m_params.color_ambient = color_ambient;
}
void setColorShadow(video::SColor color_shadow)
{
if (m_params.color_shadow == color_shadow)
return;
m_params.color_shadow = color_shadow;
invalidateMesh();
}
void setHeight(float height)
{
if (m_params.height == height)
return;
m_params.height = height;
updateBox();
invalidateMesh();
}
void setSpeed(v2f speed)
{
m_params.speed = speed;
}
void setThickness(float thickness)
{
if (m_params.thickness == thickness)
return;
m_params.thickness = thickness;
updateBox();
invalidateMesh();
}
bool isCameraInsideCloud() const { return m_camera_inside_cloud; }
const video::SColor getColor() const { return m_color.toSColor(); }
private:
void updateBox()
{
float height_bs = m_params.height * BS;
float thickness_bs = m_params.thickness * BS;
m_box = aabb3f(-BS * 1000000.0f, height_bs, -BS * 1000000.0f,
BS * 1000000.0f, height_bs + thickness_bs, BS * 1000000.0f);
}
void updateMesh();
void invalidateMesh()
{
m_mesh_valid = false;
}
bool gridFilled(int x, int y) const;
// Are the clouds 3D?
inline bool is3D() const {
return m_enable_3d && m_params.thickness >= 0.01f;
}
video::SMaterial m_material;
irr_ptr<scene::SMeshBuffer> m_meshbuffer;
// Value of m_origin at the time the mesh was last updated
v2f m_mesh_origin;
// Value of center_of_drawing_in_noise_i at the time the mesh was last updated
v2s16 m_last_noise_center;
// Was the mesh ever generated?
bool m_mesh_valid = false;
aabb3f m_box;
v2f m_origin;
u16 m_cloud_radius_i;
u32 m_seed;
v3f m_camera_pos;
v3s16 m_camera_offset;
bool m_camera_inside_cloud = false;
bool m_enable_shaders, m_enable_3d;
video::SColorf m_color = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
CloudParams m_params;
};