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175 lines
3.3 KiB
C++
175 lines
3.3 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#pragma once
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#include "irrlichttypes_bloated.h"
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#include "constants.h"
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#include "irr_ptr.h"
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#include "skyparams.h"
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#include <iostream>
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#include <ISceneNode.h>
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#include <SMaterial.h>
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#include <SMeshBuffer.h>
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class IShaderSource;
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namespace irr::scene
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{
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class ISceneManager;
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}
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// Menu clouds
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// The mainmenu and the loading screen use the same Clouds object so that the
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// clouds don't jump when switching between the two.
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class Clouds;
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extern scene::ISceneManager *g_menucloudsmgr;
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extern Clouds *g_menuclouds;
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class Clouds : public scene::ISceneNode
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{
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public:
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Clouds(scene::ISceneManager* mgr, IShaderSource *ssrc,
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s32 id,
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u32 seed
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);
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~Clouds();
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/*
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ISceneNode methods
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*/
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virtual void OnRegisterSceneNode();
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virtual void render();
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virtual const aabb3f &getBoundingBox() const
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{
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return m_box;
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}
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virtual u32 getMaterialCount() const
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{
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return 1;
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}
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virtual video::SMaterial& getMaterial(u32 i)
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{
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return m_material;
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}
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/*
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Other stuff
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*/
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void step(float dtime);
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void update(const v3f &camera_p, const video::SColorf &color);
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void updateCameraOffset(v3s16 camera_offset)
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{
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m_camera_offset = camera_offset;
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updateBox();
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}
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void readSettings();
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void setDensity(float density)
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{
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if (m_params.density == density)
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return;
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m_params.density = density;
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invalidateMesh();
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}
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void setColorBright(video::SColor color_bright)
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{
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m_params.color_bright = color_bright;
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}
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void setColorAmbient(video::SColor color_ambient)
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{
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m_params.color_ambient = color_ambient;
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}
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void setColorShadow(video::SColor color_shadow)
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{
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if (m_params.color_shadow == color_shadow)
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return;
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m_params.color_shadow = color_shadow;
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invalidateMesh();
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}
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void setHeight(float height)
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{
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if (m_params.height == height)
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return;
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m_params.height = height;
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updateBox();
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invalidateMesh();
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}
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void setSpeed(v2f speed)
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{
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m_params.speed = speed;
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}
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void setThickness(float thickness)
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{
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if (m_params.thickness == thickness)
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return;
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m_params.thickness = thickness;
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updateBox();
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invalidateMesh();
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}
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bool isCameraInsideCloud() const { return m_camera_inside_cloud; }
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const video::SColor getColor() const { return m_color.toSColor(); }
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private:
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void updateBox()
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{
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float height_bs = m_params.height * BS;
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float thickness_bs = m_params.thickness * BS;
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m_box = aabb3f(-BS * 1000000.0f, height_bs, -BS * 1000000.0f,
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BS * 1000000.0f, height_bs + thickness_bs, BS * 1000000.0f);
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}
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void updateMesh();
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void invalidateMesh()
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{
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m_mesh_valid = false;
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}
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bool gridFilled(int x, int y) const;
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// Are the clouds 3D?
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inline bool is3D() const {
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return m_enable_3d && m_params.thickness >= 0.01f;
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}
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video::SMaterial m_material;
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irr_ptr<scene::SMeshBuffer> m_meshbuffer;
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// Value of m_origin at the time the mesh was last updated
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v2f m_mesh_origin;
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// Value of center_of_drawing_in_noise_i at the time the mesh was last updated
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v2s16 m_last_noise_center;
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// Was the mesh ever generated?
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bool m_mesh_valid = false;
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aabb3f m_box;
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v2f m_origin;
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u16 m_cloud_radius_i;
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u32 m_seed;
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v3f m_camera_pos;
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v3s16 m_camera_offset;
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bool m_camera_inside_cloud = false;
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bool m_enable_shaders, m_enable_3d;
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video::SColorf m_color = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
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CloudParams m_params;
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};
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