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65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#include "content_cso.h"
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#include <IBillboardSceneNode.h>
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#include <ISceneManager.h>
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#include "client/texturesource.h"
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#include "clientenvironment.h"
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#include "client.h"
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#include "map.h"
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#include "nodedef.h"
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class SmokePuffCSO: public ClientSimpleObject
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{
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float m_age = 0.0f;
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scene::IBillboardSceneNode *m_spritenode = nullptr;
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public:
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SmokePuffCSO(scene::ISceneManager *smgr,
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ClientEnvironment *env, const v3f &pos, const v2f &size)
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{
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infostream<<"SmokePuffCSO: constructing"<<std::endl;
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m_spritenode = smgr->addBillboardSceneNode(
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NULL, v2f(1,1), pos, -1);
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video::ITexture *tex = env->getGameDef()->tsrc()->getTextureForMesh("smoke_puff.png");
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m_spritenode->forEachMaterial([tex] (auto &mat) {
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mat.TextureLayers[0].Texture = tex;
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mat.TextureLayers[0].MinFilter = video::ETMINF_NEAREST_MIPMAP_NEAREST;
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mat.TextureLayers[0].MagFilter = video::ETMAGF_NEAREST;
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mat.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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mat.FogEnable = true;
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});
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m_spritenode->setColor(video::SColor(255,0,0,0));
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m_spritenode->setVisible(true);
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m_spritenode->setSize(size);
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/* Update brightness */
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u8 light;
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bool pos_ok;
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MapNode n = env->getMap().getNode(floatToInt(pos, BS), &pos_ok);
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light = pos_ok ? decode_light(n.getLightBlend(env->getDayNightRatio(),
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env->getGameDef()->ndef()->getLightingFlags(n)))
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: 64;
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video::SColor color(255,light,light,light);
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m_spritenode->setColor(color);
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}
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virtual ~SmokePuffCSO()
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{
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infostream<<"SmokePuffCSO: destructing"<<std::endl;
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m_spritenode->remove();
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}
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void step(float dtime)
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{
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m_age += dtime;
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if(m_age > 1.0){
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m_to_be_removed = true;
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}
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}
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};
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ClientSimpleObject* createSmokePuff(scene::ISceneManager *smgr,
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ClientEnvironment *env, v3f pos, v2f size)
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{
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return new SmokePuffCSO(smgr, env, pos, size);
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}
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