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466 lines
16 KiB
C++
466 lines
16 KiB
C++
// Minetest
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// SPDX-License-Identifier: LGPL-2.1-or-later
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#include "content/subgames.h"
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#include "filesys.h"
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#include "irr_v3d.h"
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#include "irr_v2d.h"
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#include "irr_ptr.h"
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#include "EDriverTypes.h"
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#include "IFileSystem.h"
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#include "IReadFile.h"
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#include "ISceneManager.h"
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#include "ISkinnedMesh.h"
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#include "irrlicht.h"
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#include "catch.h"
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TEST_CASE("gltf") {
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const auto gamespec = findSubgame("devtest");
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if (!gamespec.isValid())
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SKIP();
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irr::SIrrlichtCreationParameters p;
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p.DriverType = video::EDT_NULL;
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auto *driver = irr::createDeviceEx(p);
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REQUIRE(driver);
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auto *smgr = driver->getSceneManager();
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const auto loadMesh = [&] (const io::path& filepath) {
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irr_ptr<io::IReadFile> file(driver->getFileSystem()->createAndOpenFile(filepath));
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REQUIRE(file);
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return smgr->getMesh(file.get());
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};
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const static auto model_stem = gamespec.gamemods_path +
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DIR_DELIM + "gltf" + DIR_DELIM + "models" + DIR_DELIM + "gltf_";
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SECTION("error cases") {
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const static auto invalid_model_path = gamespec.gamemods_path + DIR_DELIM + "gltf" + DIR_DELIM + "invalid" + DIR_DELIM;
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SECTION("empty gltf file") {
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CHECK(!loadMesh(invalid_model_path + "empty.gltf"));
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}
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SECTION("null file pointer") {
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CHECK(!smgr->getMesh(nullptr));
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}
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SECTION("invalid JSON") {
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CHECK(!loadMesh(invalid_model_path + "json_missing_brace.gltf"));
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}
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// This is an example of something that should be validated by tiniergltf.
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SECTION("invalid bufferview bounds")
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{
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CHECK(!loadMesh(invalid_model_path + "invalid_bufferview_bounds.gltf"));
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}
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}
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SECTION("minimal triangle") {
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const auto path = GENERATE(
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model_stem + "minimal_triangle.gltf",
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model_stem + "triangle_with_vertex_stride.gltf",
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// Test non-indexed geometry.
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model_stem + "triangle_without_indices.gltf");
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INFO(path);
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const auto mesh = loadMesh(path);
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REQUIRE(mesh);
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REQUIRE(mesh->getMeshBufferCount() == 1);
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SECTION("vertex coordinates are correct") {
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REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 3);
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auto vertices = static_cast<const irr::video::S3DVertex *>(
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mesh->getMeshBuffer(0)->getVertices());
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CHECK(vertices[0].Pos == v3f {0.0f, 0.0f, 0.0f});
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CHECK(vertices[1].Pos == v3f {1.0f, 0.0f, 0.0f});
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CHECK(vertices[2].Pos == v3f {0.0f, 1.0f, 0.0f});
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}
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SECTION("vertex indices are correct") {
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REQUIRE(mesh->getMeshBuffer(0)->getIndexCount() == 3);
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auto indices = static_cast<const irr::u16 *>(
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mesh->getMeshBuffer(0)->getIndices());
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CHECK(indices[0] == 2);
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CHECK(indices[1] == 1);
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CHECK(indices[2] == 0);
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}
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}
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SECTION("blender cube") {
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const auto path = GENERATE(
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model_stem + "blender_cube.gltf",
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model_stem + "blender_cube.glb");
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const auto mesh = loadMesh(path);
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REQUIRE(mesh);
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REQUIRE(mesh->getMeshBufferCount() == 1);
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SECTION("vertex coordinates are correct") {
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REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 24);
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auto vertices = static_cast<const irr::video::S3DVertex *>(
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mesh->getMeshBuffer(0)->getVertices());
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CHECK(vertices[0].Pos == v3f{-10.0f, -10.0f, -10.0f});
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CHECK(vertices[3].Pos == v3f{-10.0f, 10.0f, -10.0f});
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CHECK(vertices[6].Pos == v3f{-10.0f, -10.0f, 10.0f});
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CHECK(vertices[9].Pos == v3f{-10.0f, 10.0f, 10.0f});
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CHECK(vertices[12].Pos == v3f{10.0f, -10.0f, -10.0f});
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CHECK(vertices[15].Pos == v3f{10.0f, 10.0f, -10.0f});
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CHECK(vertices[18].Pos == v3f{10.0f, -10.0f, 10.0f});
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CHECK(vertices[21].Pos == v3f{10.0f, 10.0f, 10.0f});
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}
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SECTION("vertex indices are correct") {
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REQUIRE(mesh->getMeshBuffer(0)->getIndexCount() == 36);
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auto indices = static_cast<const irr::u16 *>(
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mesh->getMeshBuffer(0)->getIndices());
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CHECK(indices[0] == 16);
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CHECK(indices[1] == 5);
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CHECK(indices[2] == 22);
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CHECK(indices[35] == 0);
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}
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SECTION("vertex normals are correct") {
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REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 24);
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auto vertices = static_cast<const irr::video::S3DVertex *>(
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mesh->getMeshBuffer(0)->getVertices());
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CHECK(vertices[0].Normal == v3f{-1.0f, 0.0f, 0.0f});
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CHECK(vertices[1].Normal == v3f{0.0f, -1.0f, 0.0f});
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CHECK(vertices[2].Normal == v3f{0.0f, 0.0f, -1.0f});
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CHECK(vertices[3].Normal == v3f{-1.0f, 0.0f, 0.0f});
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CHECK(vertices[6].Normal == v3f{-1.0f, 0.0f, 0.0f});
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CHECK(vertices[23].Normal == v3f{1.0f, 0.0f, 0.0f});
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}
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SECTION("texture coords are correct") {
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REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 24);
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auto vertices = static_cast<const irr::video::S3DVertex *>(
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mesh->getMeshBuffer(0)->getVertices());
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CHECK(vertices[0].TCoords == v2f{0.375f, 1.0f});
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CHECK(vertices[1].TCoords == v2f{0.125f, 0.25f});
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CHECK(vertices[2].TCoords == v2f{0.375f, 0.0f});
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CHECK(vertices[3].TCoords == v2f{0.6250f, 1.0f});
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CHECK(vertices[6].TCoords == v2f{0.375f, 0.75f});
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}
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}
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SECTION("blender cube scaled") {
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const auto mesh = loadMesh(model_stem + "blender_cube_scaled.gltf");
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REQUIRE(mesh);
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REQUIRE(mesh->getMeshBufferCount() == 1);
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SECTION("Scaling is correct") {
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REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 24);
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auto vertices = static_cast<const irr::video::S3DVertex *>(
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mesh->getMeshBuffer(0)->getVertices());
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CHECK(vertices[0].Pos == v3f{-150.0f, -1.0f, -21.5f});
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CHECK(vertices[3].Pos == v3f{-150.0f, 1.0f, -21.5f});
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CHECK(vertices[6].Pos == v3f{-150.0f, -1.0f, 21.5f});
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CHECK(vertices[9].Pos == v3f{-150.0f, 1.0f, 21.5f});
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CHECK(vertices[12].Pos == v3f{150.0f, -1.0f, -21.5f});
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CHECK(vertices[15].Pos == v3f{150.0f, 1.0f, -21.5f});
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CHECK(vertices[18].Pos == v3f{150.0f, -1.0f, 21.5f});
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CHECK(vertices[21].Pos == v3f{150.0f, 1.0f, 21.5f});
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}
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}
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SECTION("blender cube matrix transform") {
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const auto mesh = loadMesh(model_stem + "blender_cube_matrix_transform.gltf");
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REQUIRE(mesh);
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REQUIRE(mesh->getMeshBufferCount() == 1);
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SECTION("Transformation is correct") {
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REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 24);
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auto vertices = static_cast<const irr::video::S3DVertex *>(
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mesh->getMeshBuffer(0)->getVertices());
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const auto checkVertex = [&](const std::size_t i, v3f vec) {
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// The transform scales by (1, 2, 3) and translates by (4, 5, 6).
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CHECK(vertices[i].Pos == vec * v3f{1, 2, 3}
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// The -6 is due to the coordinate system conversion.
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+ v3f{4, 5, -6});
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};
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checkVertex(0, v3f{-1, -1, -1});
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checkVertex(3, v3f{-1, 1, -1});
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checkVertex(6, v3f{-1, -1, 1});
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checkVertex(9, v3f{-1, 1, 1});
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checkVertex(12, v3f{1, -1, -1});
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checkVertex(15, v3f{1, 1, -1});
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checkVertex(18, v3f{1, -1, 1});
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checkVertex(21, v3f{1, 1, 1});
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}
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}
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SECTION("snow man") {
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const auto mesh = loadMesh(model_stem + "snow_man.gltf");
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REQUIRE(mesh);
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REQUIRE(mesh->getMeshBufferCount() == 3);
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SECTION("vertex coordinates are correct for all buffers") {
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REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 24);
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{
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auto vertices = static_cast<const irr::video::S3DVertex *>(
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mesh->getMeshBuffer(0)->getVertices());
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CHECK(vertices[0].Pos == v3f{3.0f, 24.0f, -3.0f});
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CHECK(vertices[3].Pos == v3f{3.0f, 18.0f, 3.0f});
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CHECK(vertices[6].Pos == v3f{-3.0f, 18.0f, -3.0f});
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CHECK(vertices[9].Pos == v3f{3.0f, 24.0f, 3.0f});
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CHECK(vertices[12].Pos == v3f{3.0f, 18.0f, -3.0f});
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CHECK(vertices[15].Pos == v3f{-3.0f, 18.0f, 3.0f});
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CHECK(vertices[18].Pos == v3f{3.0f, 18.0f, -3.0f});
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CHECK(vertices[21].Pos == v3f{3.0f, 18.0f, 3.0f});
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}
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{
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REQUIRE(mesh->getMeshBuffer(1)->getVertexCount() == 24);
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auto vertices = static_cast<const irr::video::S3DVertex *>(
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mesh->getMeshBuffer(1)->getVertices());
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CHECK(vertices[2].Pos == v3f{5.0f, 10.0f, 5.0f});
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CHECK(vertices[3].Pos == v3f{5.0f, 0.0f, 5.0f});
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CHECK(vertices[7].Pos == v3f{-5.0f, 0.0f, 5.0f});
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CHECK(vertices[8].Pos == v3f{5.0f, 10.0f, -5.0f});
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CHECK(vertices[14].Pos == v3f{5.0f, 0.0f, 5.0f});
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CHECK(vertices[16].Pos == v3f{5.0f, 10.0f, -5.0f});
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CHECK(vertices[22].Pos == v3f{-5.0f, 10.0f, 5.0f});
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CHECK(vertices[23].Pos == v3f{-5.0f, 0.0f, 5.0f});
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}
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{
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REQUIRE(mesh->getMeshBuffer(2)->getVertexCount() == 24);
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auto vertices = static_cast<const irr::video::S3DVertex *>(
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mesh->getMeshBuffer(2)->getVertices());
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CHECK(vertices[1].Pos == v3f{4.0f, 10.0f, -4.0f});
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CHECK(vertices[2].Pos == v3f{4.0f, 18.0f, 4.0f});
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CHECK(vertices[3].Pos == v3f{4.0f, 10.0f, 4.0f});
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CHECK(vertices[10].Pos == v3f{-4.0f, 18.0f, -4.0f});
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CHECK(vertices[11].Pos == v3f{-4.0f, 18.0f, 4.0f});
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CHECK(vertices[12].Pos == v3f{4.0f, 10.0f, -4.0f});
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CHECK(vertices[17].Pos == v3f{-4.0f, 18.0f, -4.0f});
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CHECK(vertices[18].Pos == v3f{4.0f, 10.0f, -4.0f});
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}
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}
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SECTION("vertex indices are correct for all buffers") {
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{
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REQUIRE(mesh->getMeshBuffer(0)->getIndexCount() == 36);
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auto indices = static_cast<const irr::u16 *>(
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mesh->getMeshBuffer(0)->getIndices());
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CHECK(indices[0] == 23);
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CHECK(indices[1] == 21);
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CHECK(indices[2] == 22);
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CHECK(indices[35] == 2);
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}
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{
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REQUIRE(mesh->getMeshBuffer(1)->getIndexCount() == 36);
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auto indices = static_cast<const irr::u16 *>(
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mesh->getMeshBuffer(1)->getIndices());
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CHECK(indices[10] == 16);
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CHECK(indices[11] == 18);
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CHECK(indices[15] == 13);
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CHECK(indices[27] == 5);
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}
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{
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REQUIRE(mesh->getMeshBuffer(2)->getIndexCount() == 36);
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auto indices = static_cast<const irr::u16 *>(
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mesh->getMeshBuffer(2)->getIndices());
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CHECK(indices[26] == 6);
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CHECK(indices[27] == 5);
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CHECK(indices[29] == 6);
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CHECK(indices[32] == 2);
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}
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}
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SECTION("vertex normals are correct for all buffers") {
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{
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REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 24);
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auto vertices = static_cast<const irr::video::S3DVertex *>(
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mesh->getMeshBuffer(0)->getVertices());
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CHECK(vertices[0].Normal == v3f{1.0f, 0.0f, -0.0f});
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CHECK(vertices[1].Normal == v3f{1.0f, 0.0f, -0.0f});
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CHECK(vertices[2].Normal == v3f{1.0f, 0.0f, -0.0f});
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CHECK(vertices[3].Normal == v3f{1.0f, 0.0f, -0.0f});
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CHECK(vertices[6].Normal == v3f{-1.0f, 0.0f, -0.0f});
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CHECK(vertices[23].Normal == v3f{0.0f, 0.0f, 1.0f});
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}
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{
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REQUIRE(mesh->getMeshBuffer(1)->getVertexCount() == 24);
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auto vertices = static_cast<const irr::video::S3DVertex *>(
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mesh->getMeshBuffer(1)->getVertices());
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CHECK(vertices[0].Normal == v3f{1.0f, 0.0f, -0.0f});
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CHECK(vertices[1].Normal == v3f{1.0f, 0.0f, -0.0f});
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CHECK(vertices[3].Normal == v3f{1.0f, 0.0f, -0.0f});
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CHECK(vertices[6].Normal == v3f{-1.0f, 0.0f, -0.0f});
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CHECK(vertices[7].Normal == v3f{-1.0f, 0.0f, -0.0f});
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CHECK(vertices[22].Normal == v3f{0.0f, 0.0f, 1.0f});
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}
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{
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REQUIRE(mesh->getMeshBuffer(2)->getVertexCount() == 24);
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auto vertices = static_cast<const irr::video::S3DVertex *>(
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mesh->getMeshBuffer(2)->getVertices());
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CHECK(vertices[3].Normal == v3f{1.0f, 0.0f, -0.0f});
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CHECK(vertices[4].Normal == v3f{-1.0f, 0.0f, -0.0f});
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CHECK(vertices[5].Normal == v3f{-1.0f, 0.0f, -0.0f});
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CHECK(vertices[10].Normal == v3f{0.0f, 1.0f, -0.0f});
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CHECK(vertices[11].Normal == v3f{0.0f, 1.0f, -0.0f});
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CHECK(vertices[19].Normal == v3f{0.0f, 0.0f, -1.0f});
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}
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}
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SECTION("texture coords are correct for all buffers") {
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{
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REQUIRE(mesh->getMeshBuffer(0)->getVertexCount() == 24);
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auto vertices = static_cast<const irr::video::S3DVertex *>(
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mesh->getMeshBuffer(0)->getVertices());
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CHECK(vertices[0].TCoords == v2f{0.583333313f, 0.791666686f});
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CHECK(vertices[1].TCoords == v2f{0.583333313f, 0.666666686f});
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CHECK(vertices[2].TCoords == v2f{0.708333313f, 0.791666686f});
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CHECK(vertices[5].TCoords == v2f{0.375f, 0.416666657f});
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CHECK(vertices[6].TCoords == v2f{0.5f, 0.291666657f});
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CHECK(vertices[19].TCoords == v2f{0.708333313f, 0.75f});
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}
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{
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REQUIRE(mesh->getMeshBuffer(1)->getVertexCount() == 24);
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auto vertices = static_cast<const irr::video::S3DVertex *>(
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mesh->getMeshBuffer(1)->getVertices());
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CHECK(vertices[1].TCoords == v2f{0.0f, 0.791666686f});
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CHECK(vertices[4].TCoords == v2f{0.208333328f, 0.791666686f});
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CHECK(vertices[5].TCoords == v2f{0.0f, 0.791666686f});
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CHECK(vertices[6].TCoords == v2f{0.208333328f, 0.583333313f});
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CHECK(vertices[12].TCoords == v2f{0.416666657f, 0.791666686f});
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CHECK(vertices[15].TCoords == v2f{0.208333328f, 0.583333313f});
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}
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{
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REQUIRE(mesh->getMeshBuffer(2)->getVertexCount() == 24);
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auto vertices = static_cast<const irr::video::S3DVertex *>(
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mesh->getMeshBuffer(2)->getVertices());
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CHECK(vertices[10].TCoords == v2f{0.375f, 0.416666657f});
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CHECK(vertices[11].TCoords == v2f{0.375f, 0.583333313f});
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CHECK(vertices[12].TCoords == v2f{0.708333313f, 0.625f});
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CHECK(vertices[17].TCoords == v2f{0.541666687f, 0.458333343f});
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CHECK(vertices[20].TCoords == v2f{0.208333328f, 0.416666657f});
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CHECK(vertices[22].TCoords == v2f{0.375f, 0.416666657f});
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}
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}
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}
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// https://github.com/KhronosGroup/glTF-Sample-Models/tree/main/2.0/SimpleSparseAccessor
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SECTION("simple sparse accessor")
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{
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const auto mesh = loadMesh(model_stem + "simple_sparse_accessor.gltf");
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REQUIRE(mesh);
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const auto *vertices = reinterpret_cast<irr::video::S3DVertex *>(
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mesh->getMeshBuffer(0)->getVertices());
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const std::array<v3f, 14> expectedPositions = {
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// Lower
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v3f(0, 0, 0),
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v3f(1, 0, 0),
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v3f(2, 0, 0),
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v3f(3, 0, 0),
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v3f(4, 0, 0),
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v3f(5, 0, 0),
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v3f(6, 0, 0),
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// Upper
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v3f(0, 1, 0),
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v3f(1, 2, 0), // overridden
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v3f(2, 1, 0),
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v3f(3, 3, 0), // overridden
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v3f(4, 1, 0),
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v3f(5, 4, 0), // overridden
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v3f(6, 1, 0),
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};
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for (std::size_t i = 0; i < expectedPositions.size(); ++i)
|
|
CHECK(vertices[i].Pos == expectedPositions[i]);
|
|
}
|
|
|
|
// https://github.com/KhronosGroup/glTF-Sample-Models/tree/main/2.0/SimpleSkin
|
|
SECTION("simple skin")
|
|
{
|
|
using ISkinnedMesh = irr::scene::ISkinnedMesh;
|
|
const auto mesh = loadMesh(model_stem + "simple_skin.gltf");
|
|
REQUIRE(mesh != nullptr);
|
|
auto csm = dynamic_cast<const ISkinnedMesh*>(mesh);
|
|
const auto joints = csm->getAllJoints();
|
|
REQUIRE(joints.size() == 3);
|
|
|
|
const auto findJoint = [&](const std::function<bool(ISkinnedMesh::SJoint*)> &predicate) {
|
|
for (std::size_t i = 0; i < joints.size(); ++i) {
|
|
if (predicate(joints[i])) {
|
|
return joints[i];
|
|
}
|
|
}
|
|
throw std::runtime_error("joint not found");
|
|
};
|
|
|
|
// Check the node hierarchy
|
|
const auto parent = findJoint([](auto joint) {
|
|
return !joint->Children.empty();
|
|
});
|
|
REQUIRE(parent->Children.size() == 1);
|
|
const auto child = parent->Children[0];
|
|
REQUIRE(child != parent);
|
|
|
|
SECTION("transformations are correct")
|
|
{
|
|
CHECK(parent->Animatedposition == v3f(0, 0, 0));
|
|
CHECK(parent->Animatedrotation == irr::core::quaternion());
|
|
CHECK(parent->Animatedscale == v3f(1, 1, 1));
|
|
CHECK(parent->GlobalInversedMatrix == irr::core::matrix4());
|
|
const v3f childTranslation(0, 1, 0);
|
|
CHECK(child->Animatedposition == childTranslation);
|
|
CHECK(child->Animatedrotation == irr::core::quaternion());
|
|
CHECK(child->Animatedscale == v3f(1, 1, 1));
|
|
irr::core::matrix4 inverseBindMatrix;
|
|
inverseBindMatrix.setInverseTranslation(childTranslation);
|
|
CHECK(child->GlobalInversedMatrix == inverseBindMatrix);
|
|
}
|
|
|
|
SECTION("weights are correct")
|
|
{
|
|
const auto weights = [&](const ISkinnedMesh::SJoint *joint) {
|
|
std::unordered_map<irr::u32, irr::f32> weights;
|
|
for (std::size_t i = 0; i < joint->Weights.size(); ++i) {
|
|
const auto weight = joint->Weights[i];
|
|
REQUIRE(weight.buffer_id == 0);
|
|
weights[weight.vertex_id] = weight.strength;
|
|
}
|
|
return weights;
|
|
};
|
|
const auto parentWeights = weights(parent);
|
|
const auto childWeights = weights(child);
|
|
|
|
const auto checkWeights = [&](irr::u32 index, irr::f32 parentWeight, irr::f32 childWeight) {
|
|
const auto getWeight = [](auto weights, auto index) {
|
|
const auto it = weights.find(index);
|
|
return it == weights.end() ? 0.0f : it->second;
|
|
};
|
|
CHECK(getWeight(parentWeights, index) == parentWeight);
|
|
CHECK(getWeight(childWeights, index) == childWeight);
|
|
};
|
|
checkWeights(0, 1.00, 0.00);
|
|
checkWeights(1, 1.00, 0.00);
|
|
checkWeights(2, 0.75, 0.25);
|
|
checkWeights(3, 0.75, 0.25);
|
|
checkWeights(4, 0.50, 0.50);
|
|
checkWeights(5, 0.50, 0.50);
|
|
checkWeights(6, 0.25, 0.75);
|
|
checkWeights(7, 0.25, 0.75);
|
|
checkWeights(8, 0.00, 1.00);
|
|
checkWeights(9, 0.00, 1.00);
|
|
}
|
|
|
|
SECTION("there should be a third node not involved in skinning")
|
|
{
|
|
const auto other = findJoint([&](auto joint) {
|
|
return joint != child && joint != parent;
|
|
});
|
|
CHECK(other->Weights.empty());
|
|
}
|
|
}
|
|
|
|
driver->closeDevice();
|
|
driver->drop();
|
|
}
|