mirror of
https://github.com/minetest/minetest.git
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984 lines
30 KiB
C++
984 lines
30 KiB
C++
// Luanti
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// SPDX-License-Identifier: LGPL-2.1-or-later
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#include "database-sqlite3.h"
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#include "log.h"
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#include "filesys.h"
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#include "exceptions.h"
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#include "settings.h"
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#include "porting.h"
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#include "util/string.h"
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#include "remoteplayer.h"
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#include "irrlicht_changes/printing.h"
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#include "server/player_sao.h"
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#include <cassert>
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// When to print messages when the database is being held locked by another process
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// Note: I've seen occasional delays of over 250ms while running minetestmapper.
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enum {
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BUSY_INFO_TRESHOLD = 100, // Print first informational message.
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BUSY_WARNING_TRESHOLD = 250, // Print warning message. Significant lag.
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BUSY_FATAL_TRESHOLD = 3000, // Allow SQLITE_BUSY to be returned back to the caller.
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BUSY_ERROR_INTERVAL = 10000, // Safety net: report again every 10 seconds
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};
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#define SQLRES(s, r, m) sqlite3_vrfy(s, m, r);
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#define SQLOK(s, m) SQLRES(s, SQLITE_OK, m)
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#define PREPARE_STATEMENT(name, query) \
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SQLOK(sqlite3_prepare_v2(m_database, query, -1, &m_stmt_##name, NULL), \
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std::string("Failed to prepare query \"").append(query).append("\""))
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#define SQLOK_ERRSTREAM(s, m) \
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if ((s) != SQLITE_OK) { \
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errorstream << (m) << ": " \
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<< sqlite3_errmsg(m_database) << std::endl; \
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}
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#define FINALIZE_STATEMENT(name) \
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sqlite3_finalize(m_stmt_##name); /* if this fails who cares */ \
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m_stmt_##name = nullptr;
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int Database_SQLite3::busyHandler(void *data, int count)
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{
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u64 &first_time = reinterpret_cast<u64*>(data)[0];
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u64 &prev_time = reinterpret_cast<u64*>(data)[1];
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u64 cur_time = porting::getTimeMs();
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if (count == 0) {
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first_time = cur_time;
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prev_time = first_time;
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}
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const auto total_diff = cur_time - first_time; // time since first call
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const auto this_diff = prev_time - first_time; // time since last call
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if (total_diff < BUSY_INFO_TRESHOLD) {
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// do nothing
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} else if (total_diff >= BUSY_INFO_TRESHOLD &&
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this_diff < BUSY_INFO_TRESHOLD) {
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infostream << "SQLite3 database has been locked for "
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<< total_diff << " ms." << std::endl;
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} else if (total_diff >= BUSY_WARNING_TRESHOLD &&
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this_diff < BUSY_WARNING_TRESHOLD) {
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warningstream << "SQLite3 database has been locked for "
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<< total_diff << " ms; this causes lag." << std::endl;
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} else if (total_diff >= BUSY_FATAL_TRESHOLD &&
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this_diff < BUSY_FATAL_TRESHOLD) {
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errorstream << "SQLite3 database has been locked for "
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<< total_diff << " ms - giving up!" << std::endl;
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} else if (total_diff / BUSY_ERROR_INTERVAL !=
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this_diff / BUSY_ERROR_INTERVAL) {
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// Safety net: keep reporting every BUSY_ERROR_INTERVAL
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errorstream << "SQLite3 database has been locked for "
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<< total_diff / 1000 << " seconds!" << std::endl;
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}
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prev_time = cur_time;
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// Make sqlite transaction fail if delay exceeds BUSY_FATAL_TRESHOLD
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return total_diff < BUSY_FATAL_TRESHOLD;
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}
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Database_SQLite3::Database_SQLite3(const std::string &savedir, const std::string &dbname) :
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m_savedir(savedir),
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m_dbname(dbname)
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{
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}
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void Database_SQLite3::beginSave()
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{
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verifyDatabase();
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SQLRES(sqlite3_step(m_stmt_begin), SQLITE_DONE,
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"Failed to start SQLite3 transaction");
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sqlite3_reset(m_stmt_begin);
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}
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void Database_SQLite3::endSave()
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{
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verifyDatabase();
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SQLRES(sqlite3_step(m_stmt_end), SQLITE_DONE,
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"Failed to commit SQLite3 transaction");
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sqlite3_reset(m_stmt_end);
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}
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void Database_SQLite3::openDatabase()
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{
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if (m_database) return;
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std::string dbp = m_savedir + DIR_DELIM + m_dbname + ".sqlite";
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// Open the database connection
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if (!fs::CreateAllDirs(m_savedir)) {
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errorstream << "Database_SQLite3: Failed to create directory \""
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<< m_savedir << "\"" << std::endl;
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throw FileNotGoodException("Failed to create database "
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"save directory");
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}
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bool needs_create = !fs::PathExists(dbp);
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auto flags = SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE;
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#ifdef SQLITE_OPEN_EXRESCODE
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flags |= SQLITE_OPEN_EXRESCODE;
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#endif
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SQLOK(sqlite3_open_v2(dbp.c_str(), &m_database, flags, NULL),
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std::string("Failed to open SQLite3 database file ") + dbp);
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SQLOK(sqlite3_busy_handler(m_database, Database_SQLite3::busyHandler,
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m_busy_handler_data), "Failed to set SQLite3 busy handler");
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if (needs_create) {
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createDatabase();
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}
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std::string query_str = std::string("PRAGMA synchronous = ")
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+ itos(g_settings->getU16("sqlite_synchronous"));
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SQLOK(sqlite3_exec(m_database, query_str.c_str(), NULL, NULL, NULL),
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"Failed to set SQLite3 synchronous mode");
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SQLOK(sqlite3_exec(m_database, "PRAGMA foreign_keys = ON", NULL, NULL, NULL),
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"Failed to enable SQLite3 foreign key support");
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}
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void Database_SQLite3::verifyDatabase()
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{
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if (m_initialized) return;
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openDatabase();
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PREPARE_STATEMENT(begin, "BEGIN;");
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PREPARE_STATEMENT(end, "COMMIT;");
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initStatements();
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m_initialized = true;
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}
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bool Database_SQLite3::checkTable(const char *table)
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{
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assert(m_database);
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// PRAGMA table_list would be cleaner here but it was only introduced in
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// sqlite 3.37.0 (2021-11-27).
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// So let's do this: https://stackoverflow.com/a/83195
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sqlite3_stmt *m_stmt_tmp = nullptr;
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PREPARE_STATEMENT(tmp, "SELECT 1 FROM sqlite_master WHERE type = 'table' AND name = ?;");
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str_to_sqlite(m_stmt_tmp, 1, table);
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bool ret = (sqlite3_step(m_stmt_tmp) == SQLITE_ROW);
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FINALIZE_STATEMENT(tmp)
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return ret;
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}
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bool Database_SQLite3::checkColumn(const char *table, const char *column)
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{
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assert(m_database);
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sqlite3_stmt *m_stmt_tmp = nullptr;
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auto query_str = std::string("PRAGMA table_info(").append(table).append(");");
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PREPARE_STATEMENT(tmp, query_str.c_str());
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bool ret = false;
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while (sqlite3_step(m_stmt_tmp) == SQLITE_ROW) {
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ret |= sqlite_to_string_view(m_stmt_tmp, 1) == column;
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if (ret)
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break;
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}
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FINALIZE_STATEMENT(tmp)
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return ret;
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}
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Database_SQLite3::~Database_SQLite3()
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{
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FINALIZE_STATEMENT(begin)
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FINALIZE_STATEMENT(end)
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SQLOK_ERRSTREAM(sqlite3_close(m_database), "Failed to close database");
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}
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/*
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* Map database
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*/
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MapDatabaseSQLite3::MapDatabaseSQLite3(const std::string &savedir):
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Database_SQLite3(savedir, "map"),
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MapDatabase()
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{
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}
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MapDatabaseSQLite3::~MapDatabaseSQLite3()
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{
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FINALIZE_STATEMENT(read)
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FINALIZE_STATEMENT(write)
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FINALIZE_STATEMENT(list)
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FINALIZE_STATEMENT(delete)
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}
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void MapDatabaseSQLite3::createDatabase()
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{
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assert(m_database);
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// Note: before 5.12.0 the format was blocks(pos INT, data BLOB).
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// This function only runs for newly created databases.
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const char *schema =
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"CREATE TABLE IF NOT EXISTS `blocks` (\n"
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"`x` INTEGER,"
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"`y` INTEGER,"
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"`z` INTEGER,"
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"`data` BLOB NOT NULL,"
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// Declaring a primary key automatically creates an index and the
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// order largely dictates which range operations can be sped up.
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// see also: <https://www.sqlite.org/optoverview.html#skipscan>
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// Putting XZ before Y matches our MapSector abstraction.
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"PRIMARY KEY (`x`, `z`, `y`)"
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");\n"
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;
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SQLOK(sqlite3_exec(m_database, schema, NULL, NULL, NULL),
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"Failed to create database table");
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}
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void MapDatabaseSQLite3::initStatements()
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{
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assert(checkTable("blocks"));
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m_new_format = checkColumn("blocks", "z");
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infostream << "MapDatabaseSQLite3: split column format = "
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<< (m_new_format ? "yes" : "no") << std::endl;
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if (m_new_format) {
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PREPARE_STATEMENT(read, "SELECT `data` FROM `blocks` WHERE `x` = ? AND `y` = ? AND `z` = ? LIMIT 1");
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PREPARE_STATEMENT(write, "REPLACE INTO `blocks` (`x`, `y`, `z`, `data`) VALUES (?, ?, ?, ?)");
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PREPARE_STATEMENT(delete, "DELETE FROM `blocks` WHERE `x` = ? AND `y` = ? AND `z` = ?");
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PREPARE_STATEMENT(list, "SELECT `x`, `y`, `z` FROM `blocks`");
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} else {
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PREPARE_STATEMENT(read, "SELECT `data` FROM `blocks` WHERE `pos` = ? LIMIT 1");
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PREPARE_STATEMENT(write, "REPLACE INTO `blocks` (`pos`, `data`) VALUES (?, ?)");
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PREPARE_STATEMENT(delete, "DELETE FROM `blocks` WHERE `pos` = ?");
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PREPARE_STATEMENT(list, "SELECT `pos` FROM `blocks`");
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}
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}
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inline int MapDatabaseSQLite3::bindPos(sqlite3_stmt *stmt, v3s16 pos, int index)
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{
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if (m_new_format) {
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int_to_sqlite(stmt, index, pos.X);
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int_to_sqlite(stmt, index + 1, pos.Y);
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int_to_sqlite(stmt, index + 2, pos.Z);
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return index + 3;
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} else {
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int64_to_sqlite(stmt, index, getBlockAsInteger(pos));
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return index + 1;
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}
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}
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bool MapDatabaseSQLite3::deleteBlock(const v3s16 &pos)
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{
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verifyDatabase();
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bindPos(m_stmt_delete, pos);
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bool good = sqlite3_step(m_stmt_delete) == SQLITE_DONE;
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sqlite3_reset(m_stmt_delete);
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if (!good) {
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warningstream << "deleteBlock: Failed to delete block "
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<< pos << ": " << sqlite3_errmsg(m_database) << std::endl;
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}
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return good;
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}
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bool MapDatabaseSQLite3::saveBlock(const v3s16 &pos, std::string_view data)
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{
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verifyDatabase();
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int col = bindPos(m_stmt_write, pos);
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blob_to_sqlite(m_stmt_write, col, data);
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SQLRES(sqlite3_step(m_stmt_write), SQLITE_DONE, "Failed to save block")
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sqlite3_reset(m_stmt_write);
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return true;
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}
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void MapDatabaseSQLite3::loadBlock(const v3s16 &pos, std::string *block)
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{
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verifyDatabase();
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bindPos(m_stmt_read, pos);
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if (sqlite3_step(m_stmt_read) != SQLITE_ROW) {
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block->clear();
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sqlite3_reset(m_stmt_read);
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return;
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}
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auto data = sqlite_to_blob(m_stmt_read, 0);
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block->assign(data);
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// We should never get more than 1 row, so ok to reset
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sqlite3_reset(m_stmt_read);
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}
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void MapDatabaseSQLite3::listAllLoadableBlocks(std::vector<v3s16> &dst)
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{
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verifyDatabase();
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v3s16 p;
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while (sqlite3_step(m_stmt_list) == SQLITE_ROW) {
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if (m_new_format) {
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p.X = sqlite_to_int(m_stmt_list, 0);
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p.Y = sqlite_to_int(m_stmt_list, 1);
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p.Z = sqlite_to_int(m_stmt_list, 2);
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} else {
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p = getIntegerAsBlock(sqlite_to_int64(m_stmt_list, 0));
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}
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dst.push_back(p);
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}
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sqlite3_reset(m_stmt_list);
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}
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/*
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* Player Database
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*/
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PlayerDatabaseSQLite3::PlayerDatabaseSQLite3(const std::string &savedir):
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Database_SQLite3(savedir, "players"),
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PlayerDatabase()
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{
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}
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PlayerDatabaseSQLite3::~PlayerDatabaseSQLite3()
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{
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FINALIZE_STATEMENT(player_load)
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FINALIZE_STATEMENT(player_add)
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FINALIZE_STATEMENT(player_update)
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FINALIZE_STATEMENT(player_remove)
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FINALIZE_STATEMENT(player_list)
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FINALIZE_STATEMENT(player_add_inventory)
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FINALIZE_STATEMENT(player_add_inventory_items)
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FINALIZE_STATEMENT(player_remove_inventory)
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FINALIZE_STATEMENT(player_remove_inventory_items)
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FINALIZE_STATEMENT(player_load_inventory)
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FINALIZE_STATEMENT(player_load_inventory_items)
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FINALIZE_STATEMENT(player_metadata_load)
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FINALIZE_STATEMENT(player_metadata_add)
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FINALIZE_STATEMENT(player_metadata_remove)
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};
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void PlayerDatabaseSQLite3::createDatabase()
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{
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assert(m_database);
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// When designing the schema remember that SQLite only has 5 basic data types
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// and ignores length-limited types like "VARCHAR(32)".
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SQLOK(sqlite3_exec(m_database,
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"CREATE TABLE IF NOT EXISTS `player` ("
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"`name` TEXT NOT NULL,"
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"`pitch` NUMERIC NOT NULL,"
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"`yaw` NUMERIC NOT NULL,"
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"`posX` NUMERIC NOT NULL,"
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"`posY` NUMERIC NOT NULL,"
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"`posZ` NUMERIC NOT NULL,"
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"`hp` INT NOT NULL,"
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"`breath` INT NOT NULL,"
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"`creation_date` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,"
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"`modification_date` DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,"
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"PRIMARY KEY (`name`));",
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NULL, NULL, NULL),
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"Failed to create player table");
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SQLOK(sqlite3_exec(m_database,
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"CREATE TABLE IF NOT EXISTS `player_metadata` ("
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" `player` TEXT NOT NULL,"
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" `metadata` TEXT NOT NULL,"
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" `value` TEXT NOT NULL,"
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" PRIMARY KEY(`player`, `metadata`),"
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" FOREIGN KEY (`player`) REFERENCES player (`name`) ON DELETE CASCADE );",
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NULL, NULL, NULL),
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"Failed to create player metadata table");
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SQLOK(sqlite3_exec(m_database,
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"CREATE TABLE IF NOT EXISTS `player_inventories` ("
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" `player` TEXT NOT NULL,"
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" `inv_id` INT NOT NULL,"
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" `inv_width` INT NOT NULL,"
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" `inv_name` TEXT NOT NULL DEFAULT '',"
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" `inv_size` INT NOT NULL,"
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" PRIMARY KEY(player, inv_id),"
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" FOREIGN KEY (`player`) REFERENCES player (`name`) ON DELETE CASCADE );",
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NULL, NULL, NULL),
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"Failed to create player inventory table");
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SQLOK(sqlite3_exec(m_database,
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"CREATE TABLE `player_inventory_items` ("
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" `player` TEXT NOT NULL,"
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" `inv_id` INT NOT NULL,"
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" `slot_id` INT NOT NULL,"
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" `item` TEXT NOT NULL DEFAULT '',"
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" PRIMARY KEY(player, inv_id, slot_id),"
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" FOREIGN KEY (`player`) REFERENCES player (`name`) ON DELETE CASCADE );",
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NULL, NULL, NULL),
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"Failed to create player inventory items table");
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}
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void PlayerDatabaseSQLite3::initStatements()
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{
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PREPARE_STATEMENT(player_load, "SELECT `pitch`, `yaw`, `posX`, `posY`, `posZ`, `hp`, "
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"`breath`"
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"FROM `player` WHERE `name` = ?")
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PREPARE_STATEMENT(player_add, "INSERT INTO `player` (`name`, `pitch`, `yaw`, `posX`, "
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"`posY`, `posZ`, `hp`, `breath`) VALUES (?, ?, ?, ?, ?, ?, ?, ?)")
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PREPARE_STATEMENT(player_update, "UPDATE `player` SET `pitch` = ?, `yaw` = ?, "
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"`posX` = ?, `posY` = ?, `posZ` = ?, `hp` = ?, `breath` = ?, "
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"`modification_date` = CURRENT_TIMESTAMP WHERE `name` = ?")
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PREPARE_STATEMENT(player_remove, "DELETE FROM `player` WHERE `name` = ?")
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PREPARE_STATEMENT(player_list, "SELECT `name` FROM `player`")
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PREPARE_STATEMENT(player_add_inventory, "INSERT INTO `player_inventories` "
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"(`player`, `inv_id`, `inv_width`, `inv_name`, `inv_size`) VALUES (?, ?, ?, ?, ?)")
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PREPARE_STATEMENT(player_add_inventory_items, "INSERT INTO `player_inventory_items` "
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"(`player`, `inv_id`, `slot_id`, `item`) VALUES (?, ?, ?, ?)")
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PREPARE_STATEMENT(player_remove_inventory, "DELETE FROM `player_inventories` "
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"WHERE `player` = ?")
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PREPARE_STATEMENT(player_remove_inventory_items, "DELETE FROM `player_inventory_items` "
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"WHERE `player` = ?")
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PREPARE_STATEMENT(player_load_inventory, "SELECT `inv_id`, `inv_width`, `inv_name`, "
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"`inv_size` FROM `player_inventories` WHERE `player` = ? ORDER BY inv_id")
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PREPARE_STATEMENT(player_load_inventory_items, "SELECT `slot_id`, `item` "
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"FROM `player_inventory_items` WHERE `player` = ? AND `inv_id` = ?")
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PREPARE_STATEMENT(player_metadata_load, "SELECT `metadata`, `value` FROM "
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"`player_metadata` WHERE `player` = ?")
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PREPARE_STATEMENT(player_metadata_add, "INSERT INTO `player_metadata` "
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"(`player`, `metadata`, `value`) VALUES (?, ?, ?)")
|
|
PREPARE_STATEMENT(player_metadata_remove, "DELETE FROM `player_metadata` "
|
|
"WHERE `player` = ?")
|
|
}
|
|
|
|
bool PlayerDatabaseSQLite3::playerDataExists(const std::string &name)
|
|
{
|
|
verifyDatabase();
|
|
str_to_sqlite(m_stmt_player_load, 1, name);
|
|
bool res = (sqlite3_step(m_stmt_player_load) == SQLITE_ROW);
|
|
sqlite3_reset(m_stmt_player_load);
|
|
return res;
|
|
}
|
|
|
|
void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
|
|
{
|
|
PlayerSAO* sao = player->getPlayerSAO();
|
|
sanity_check(sao);
|
|
|
|
const v3f &pos = sao->getBasePosition();
|
|
// Begin save in brace is mandatory
|
|
if (!playerDataExists(player->getName())) {
|
|
beginSave();
|
|
str_to_sqlite(m_stmt_player_add, 1, player->getName());
|
|
double_to_sqlite(m_stmt_player_add, 2, sao->getLookPitch());
|
|
double_to_sqlite(m_stmt_player_add, 3, sao->getRotation().Y);
|
|
double_to_sqlite(m_stmt_player_add, 4, pos.X);
|
|
double_to_sqlite(m_stmt_player_add, 5, pos.Y);
|
|
double_to_sqlite(m_stmt_player_add, 6, pos.Z);
|
|
int64_to_sqlite(m_stmt_player_add, 7, sao->getHP());
|
|
int64_to_sqlite(m_stmt_player_add, 8, sao->getBreath());
|
|
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_player_add), SQLITE_DONE);
|
|
sqlite3_reset(m_stmt_player_add);
|
|
} else {
|
|
beginSave();
|
|
double_to_sqlite(m_stmt_player_update, 1, sao->getLookPitch());
|
|
double_to_sqlite(m_stmt_player_update, 2, sao->getRotation().Y);
|
|
double_to_sqlite(m_stmt_player_update, 3, pos.X);
|
|
double_to_sqlite(m_stmt_player_update, 4, pos.Y);
|
|
double_to_sqlite(m_stmt_player_update, 5, pos.Z);
|
|
int64_to_sqlite(m_stmt_player_update, 6, sao->getHP());
|
|
int64_to_sqlite(m_stmt_player_update, 7, sao->getBreath());
|
|
str_to_sqlite(m_stmt_player_update, 8, player->getName());
|
|
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_player_update), SQLITE_DONE);
|
|
sqlite3_reset(m_stmt_player_update);
|
|
}
|
|
|
|
// Write player inventories
|
|
str_to_sqlite(m_stmt_player_remove_inventory, 1, player->getName());
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_player_remove_inventory), SQLITE_DONE);
|
|
sqlite3_reset(m_stmt_player_remove_inventory);
|
|
|
|
str_to_sqlite(m_stmt_player_remove_inventory_items, 1, player->getName());
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_player_remove_inventory_items), SQLITE_DONE);
|
|
sqlite3_reset(m_stmt_player_remove_inventory_items);
|
|
|
|
const auto &inventory_lists = sao->getInventory()->getLists();
|
|
std::ostringstream oss;
|
|
for (u16 i = 0; i < inventory_lists.size(); i++) {
|
|
const InventoryList *list = inventory_lists[i];
|
|
|
|
str_to_sqlite(m_stmt_player_add_inventory, 1, player->getName());
|
|
int_to_sqlite(m_stmt_player_add_inventory, 2, i);
|
|
int_to_sqlite(m_stmt_player_add_inventory, 3, list->getWidth());
|
|
str_to_sqlite(m_stmt_player_add_inventory, 4, list->getName());
|
|
int_to_sqlite(m_stmt_player_add_inventory, 5, list->getSize());
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_player_add_inventory), SQLITE_DONE);
|
|
sqlite3_reset(m_stmt_player_add_inventory);
|
|
|
|
for (u32 j = 0; j < list->getSize(); j++) {
|
|
oss.str("");
|
|
oss.clear();
|
|
list->getItem(j).serialize(oss);
|
|
std::string itemStr = oss.str();
|
|
|
|
str_to_sqlite(m_stmt_player_add_inventory_items, 1, player->getName());
|
|
int_to_sqlite(m_stmt_player_add_inventory_items, 2, i);
|
|
int_to_sqlite(m_stmt_player_add_inventory_items, 3, j);
|
|
str_to_sqlite(m_stmt_player_add_inventory_items, 4, itemStr);
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_player_add_inventory_items), SQLITE_DONE);
|
|
sqlite3_reset(m_stmt_player_add_inventory_items);
|
|
}
|
|
}
|
|
|
|
str_to_sqlite(m_stmt_player_metadata_remove, 1, player->getName());
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_player_metadata_remove), SQLITE_DONE);
|
|
sqlite3_reset(m_stmt_player_metadata_remove);
|
|
|
|
const StringMap &attrs = sao->getMeta().getStrings();
|
|
for (const auto &attr : attrs) {
|
|
str_to_sqlite(m_stmt_player_metadata_add, 1, player->getName());
|
|
str_to_sqlite(m_stmt_player_metadata_add, 2, attr.first);
|
|
str_to_sqlite(m_stmt_player_metadata_add, 3, attr.second);
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_player_metadata_add), SQLITE_DONE);
|
|
sqlite3_reset(m_stmt_player_metadata_add);
|
|
}
|
|
|
|
endSave();
|
|
|
|
player->onSuccessfulSave();
|
|
}
|
|
|
|
bool PlayerDatabaseSQLite3::loadPlayer(RemotePlayer *player, PlayerSAO *sao)
|
|
{
|
|
verifyDatabase();
|
|
|
|
str_to_sqlite(m_stmt_player_load, 1, player->getName());
|
|
if (sqlite3_step(m_stmt_player_load) != SQLITE_ROW) {
|
|
sqlite3_reset(m_stmt_player_load);
|
|
return false;
|
|
}
|
|
sao->setLookPitch(sqlite_to_float(m_stmt_player_load, 0));
|
|
sao->setPlayerYaw(sqlite_to_float(m_stmt_player_load, 1));
|
|
sao->setBasePosition(sqlite_to_v3f(m_stmt_player_load, 2));
|
|
sao->setHPRaw((u16) MYMIN(sqlite_to_int(m_stmt_player_load, 5), U16_MAX));
|
|
sao->setBreath((u16) MYMIN(sqlite_to_int(m_stmt_player_load, 6), U16_MAX), false);
|
|
sqlite3_reset(m_stmt_player_load);
|
|
|
|
// Load inventory
|
|
str_to_sqlite(m_stmt_player_load_inventory, 1, player->getName());
|
|
while (sqlite3_step(m_stmt_player_load_inventory) == SQLITE_ROW) {
|
|
InventoryList *invList = player->inventory.addList(
|
|
sqlite_to_string(m_stmt_player_load_inventory, 2),
|
|
sqlite_to_uint(m_stmt_player_load_inventory, 3));
|
|
invList->setWidth(sqlite_to_uint(m_stmt_player_load_inventory, 1));
|
|
|
|
u32 invId = sqlite_to_uint(m_stmt_player_load_inventory, 0);
|
|
|
|
str_to_sqlite(m_stmt_player_load_inventory_items, 1, player->getName());
|
|
int_to_sqlite(m_stmt_player_load_inventory_items, 2, invId);
|
|
while (sqlite3_step(m_stmt_player_load_inventory_items) == SQLITE_ROW) {
|
|
const std::string itemStr = sqlite_to_string(m_stmt_player_load_inventory_items, 1);
|
|
if (!itemStr.empty()) {
|
|
ItemStack stack;
|
|
stack.deSerialize(itemStr);
|
|
invList->changeItem(sqlite_to_uint(m_stmt_player_load_inventory_items, 0), stack);
|
|
}
|
|
}
|
|
sqlite3_reset(m_stmt_player_load_inventory_items);
|
|
}
|
|
|
|
sqlite3_reset(m_stmt_player_load_inventory);
|
|
|
|
str_to_sqlite(m_stmt_player_metadata_load, 1, sao->getPlayer()->getName());
|
|
while (sqlite3_step(m_stmt_player_metadata_load) == SQLITE_ROW) {
|
|
std::string attr = sqlite_to_string(m_stmt_player_metadata_load, 0);
|
|
auto value = sqlite_to_string_view(m_stmt_player_metadata_load, 1);
|
|
|
|
sao->getMeta().setString(attr, value);
|
|
}
|
|
sao->getMeta().setModified(false);
|
|
sqlite3_reset(m_stmt_player_metadata_load);
|
|
return true;
|
|
}
|
|
|
|
bool PlayerDatabaseSQLite3::removePlayer(const std::string &name)
|
|
{
|
|
if (!playerDataExists(name))
|
|
return false;
|
|
|
|
str_to_sqlite(m_stmt_player_remove, 1, name);
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_player_remove), SQLITE_DONE);
|
|
sqlite3_reset(m_stmt_player_remove);
|
|
return true;
|
|
}
|
|
|
|
void PlayerDatabaseSQLite3::listPlayers(std::vector<std::string> &res)
|
|
{
|
|
verifyDatabase();
|
|
|
|
while (sqlite3_step(m_stmt_player_list) == SQLITE_ROW)
|
|
res.emplace_back(sqlite_to_string_view(m_stmt_player_list, 0));
|
|
|
|
sqlite3_reset(m_stmt_player_list);
|
|
}
|
|
|
|
/*
|
|
* Auth database
|
|
*/
|
|
|
|
AuthDatabaseSQLite3::AuthDatabaseSQLite3(const std::string &savedir) :
|
|
Database_SQLite3(savedir, "auth"), AuthDatabase()
|
|
{
|
|
}
|
|
|
|
AuthDatabaseSQLite3::~AuthDatabaseSQLite3()
|
|
{
|
|
FINALIZE_STATEMENT(read)
|
|
FINALIZE_STATEMENT(write)
|
|
FINALIZE_STATEMENT(create)
|
|
FINALIZE_STATEMENT(delete)
|
|
FINALIZE_STATEMENT(list_names)
|
|
FINALIZE_STATEMENT(read_privs)
|
|
FINALIZE_STATEMENT(write_privs)
|
|
FINALIZE_STATEMENT(delete_privs)
|
|
FINALIZE_STATEMENT(last_insert_rowid)
|
|
}
|
|
|
|
void AuthDatabaseSQLite3::createDatabase()
|
|
{
|
|
assert(m_database);
|
|
|
|
SQLOK(sqlite3_exec(m_database,
|
|
"CREATE TABLE IF NOT EXISTS `auth` ("
|
|
"`id` INTEGER PRIMARY KEY AUTOINCREMENT,"
|
|
"`name` TEXT UNIQUE NOT NULL,"
|
|
"`password` TEXT NOT NULL,"
|
|
"`last_login` INTEGER NOT NULL DEFAULT 0"
|
|
");",
|
|
NULL, NULL, NULL),
|
|
"Failed to create auth table");
|
|
|
|
SQLOK(sqlite3_exec(m_database,
|
|
"CREATE TABLE IF NOT EXISTS `user_privileges` ("
|
|
"`id` INTEGER,"
|
|
"`privilege` TEXT,"
|
|
"PRIMARY KEY (id, privilege)"
|
|
"CONSTRAINT fk_id FOREIGN KEY (id) REFERENCES auth (id) ON DELETE CASCADE"
|
|
");",
|
|
NULL, NULL, NULL),
|
|
"Failed to create auth privileges table");
|
|
}
|
|
|
|
void AuthDatabaseSQLite3::initStatements()
|
|
{
|
|
PREPARE_STATEMENT(read, "SELECT id, name, password, last_login FROM auth WHERE name = ?");
|
|
PREPARE_STATEMENT(write, "UPDATE auth set name = ?, password = ?, last_login = ? WHERE id = ?");
|
|
PREPARE_STATEMENT(create, "INSERT INTO auth (name, password, last_login) VALUES (?, ?, ?)");
|
|
PREPARE_STATEMENT(delete, "DELETE FROM auth WHERE name = ?");
|
|
|
|
PREPARE_STATEMENT(list_names, "SELECT name FROM auth ORDER BY name DESC");
|
|
|
|
PREPARE_STATEMENT(read_privs, "SELECT privilege FROM user_privileges WHERE id = ?");
|
|
PREPARE_STATEMENT(write_privs, "INSERT OR IGNORE INTO user_privileges (id, privilege) VALUES (?, ?)");
|
|
PREPARE_STATEMENT(delete_privs, "DELETE FROM user_privileges WHERE id = ?");
|
|
|
|
PREPARE_STATEMENT(last_insert_rowid, "SELECT last_insert_rowid()");
|
|
}
|
|
|
|
bool AuthDatabaseSQLite3::getAuth(const std::string &name, AuthEntry &res)
|
|
{
|
|
verifyDatabase();
|
|
str_to_sqlite(m_stmt_read, 1, name);
|
|
if (sqlite3_step(m_stmt_read) != SQLITE_ROW) {
|
|
sqlite3_reset(m_stmt_read);
|
|
return false;
|
|
}
|
|
res.id = sqlite_to_uint(m_stmt_read, 0);
|
|
res.name = sqlite_to_string_view(m_stmt_read, 1);
|
|
res.password = sqlite_to_string_view(m_stmt_read, 2);
|
|
res.last_login = sqlite_to_int64(m_stmt_read, 3);
|
|
sqlite3_reset(m_stmt_read);
|
|
|
|
int64_to_sqlite(m_stmt_read_privs, 1, res.id);
|
|
while (sqlite3_step(m_stmt_read_privs) == SQLITE_ROW) {
|
|
res.privileges.emplace_back(sqlite_to_string_view(m_stmt_read_privs, 0));
|
|
}
|
|
sqlite3_reset(m_stmt_read_privs);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AuthDatabaseSQLite3::saveAuth(const AuthEntry &authEntry)
|
|
{
|
|
beginSave();
|
|
|
|
str_to_sqlite(m_stmt_write, 1, authEntry.name);
|
|
str_to_sqlite(m_stmt_write, 2, authEntry.password);
|
|
int64_to_sqlite(m_stmt_write, 3, authEntry.last_login);
|
|
int64_to_sqlite(m_stmt_write, 4, authEntry.id);
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_write), SQLITE_DONE);
|
|
sqlite3_reset(m_stmt_write);
|
|
|
|
writePrivileges(authEntry);
|
|
|
|
endSave();
|
|
return true;
|
|
}
|
|
|
|
bool AuthDatabaseSQLite3::createAuth(AuthEntry &authEntry)
|
|
{
|
|
beginSave();
|
|
|
|
// id autoincrements
|
|
str_to_sqlite(m_stmt_create, 1, authEntry.name);
|
|
str_to_sqlite(m_stmt_create, 2, authEntry.password);
|
|
int64_to_sqlite(m_stmt_create, 3, authEntry.last_login);
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_create), SQLITE_DONE);
|
|
sqlite3_reset(m_stmt_create);
|
|
|
|
// obtain id and write back to original authEntry
|
|
sqlite3_step(m_stmt_last_insert_rowid);
|
|
authEntry.id = sqlite_to_uint(m_stmt_last_insert_rowid, 0);
|
|
sqlite3_reset(m_stmt_last_insert_rowid);
|
|
|
|
writePrivileges(authEntry);
|
|
|
|
endSave();
|
|
return true;
|
|
}
|
|
|
|
bool AuthDatabaseSQLite3::deleteAuth(const std::string &name)
|
|
{
|
|
verifyDatabase();
|
|
|
|
str_to_sqlite(m_stmt_delete, 1, name);
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_delete), SQLITE_DONE);
|
|
int changes = sqlite3_changes(m_database);
|
|
sqlite3_reset(m_stmt_delete);
|
|
|
|
// privileges deleted by foreign key on delete cascade
|
|
|
|
return changes > 0;
|
|
}
|
|
|
|
void AuthDatabaseSQLite3::listNames(std::vector<std::string> &res)
|
|
{
|
|
verifyDatabase();
|
|
|
|
while (sqlite3_step(m_stmt_list_names) == SQLITE_ROW) {
|
|
res.emplace_back(sqlite_to_string_view(m_stmt_list_names, 0));
|
|
}
|
|
sqlite3_reset(m_stmt_list_names);
|
|
}
|
|
|
|
void AuthDatabaseSQLite3::reload()
|
|
{
|
|
// noop for SQLite
|
|
}
|
|
|
|
void AuthDatabaseSQLite3::writePrivileges(const AuthEntry &authEntry)
|
|
{
|
|
int64_to_sqlite(m_stmt_delete_privs, 1, authEntry.id);
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_delete_privs), SQLITE_DONE);
|
|
sqlite3_reset(m_stmt_delete_privs);
|
|
for (const std::string &privilege : authEntry.privileges) {
|
|
int64_to_sqlite(m_stmt_write_privs, 1, authEntry.id);
|
|
str_to_sqlite(m_stmt_write_privs, 2, privilege);
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_write_privs), SQLITE_DONE);
|
|
sqlite3_reset(m_stmt_write_privs);
|
|
}
|
|
}
|
|
|
|
ModStorageDatabaseSQLite3::ModStorageDatabaseSQLite3(const std::string &savedir):
|
|
Database_SQLite3(savedir, "mod_storage"), ModStorageDatabase()
|
|
{
|
|
}
|
|
|
|
ModStorageDatabaseSQLite3::~ModStorageDatabaseSQLite3()
|
|
{
|
|
FINALIZE_STATEMENT(remove_all)
|
|
FINALIZE_STATEMENT(remove)
|
|
FINALIZE_STATEMENT(set)
|
|
FINALIZE_STATEMENT(has)
|
|
FINALIZE_STATEMENT(get)
|
|
FINALIZE_STATEMENT(get_keys)
|
|
FINALIZE_STATEMENT(get_all)
|
|
}
|
|
|
|
void ModStorageDatabaseSQLite3::createDatabase()
|
|
{
|
|
assert(m_database);
|
|
|
|
SQLOK(sqlite3_exec(m_database,
|
|
"CREATE TABLE IF NOT EXISTS `entries` (\n"
|
|
" `modname` TEXT NOT NULL,\n"
|
|
" `key` BLOB NOT NULL,\n"
|
|
" `value` BLOB NOT NULL,\n"
|
|
" PRIMARY KEY (`modname`, `key`)\n"
|
|
");\n",
|
|
NULL, NULL, NULL),
|
|
"Failed to create database table");
|
|
}
|
|
|
|
void ModStorageDatabaseSQLite3::initStatements()
|
|
{
|
|
PREPARE_STATEMENT(get_all, "SELECT `key`, `value` FROM `entries` WHERE `modname` = ?");
|
|
PREPARE_STATEMENT(get_keys, "SELECT `key` FROM `entries` WHERE `modname` = ?");
|
|
PREPARE_STATEMENT(get,
|
|
"SELECT `value` FROM `entries` WHERE `modname` = ? AND `key` = ? LIMIT 1");
|
|
PREPARE_STATEMENT(has,
|
|
"SELECT 1 FROM `entries` WHERE `modname` = ? AND `key` = ? LIMIT 1");
|
|
PREPARE_STATEMENT(set,
|
|
"REPLACE INTO `entries` (`modname`, `key`, `value`) VALUES (?, ?, ?)");
|
|
PREPARE_STATEMENT(remove, "DELETE FROM `entries` WHERE `modname` = ? AND `key` = ?");
|
|
PREPARE_STATEMENT(remove_all, "DELETE FROM `entries` WHERE `modname` = ?");
|
|
}
|
|
|
|
void ModStorageDatabaseSQLite3::getModEntries(const std::string &modname, StringMap *storage)
|
|
{
|
|
verifyDatabase();
|
|
|
|
str_to_sqlite(m_stmt_get_all, 1, modname);
|
|
while (sqlite3_step(m_stmt_get_all) == SQLITE_ROW) {
|
|
auto key = sqlite_to_blob(m_stmt_get_all, 0);
|
|
auto value = sqlite_to_blob(m_stmt_get_all, 1);
|
|
(*storage)[std::string(key)].assign(value);
|
|
}
|
|
sqlite3_vrfy(sqlite3_errcode(m_database), SQLITE_DONE);
|
|
|
|
sqlite3_reset(m_stmt_get_all);
|
|
}
|
|
|
|
void ModStorageDatabaseSQLite3::getModKeys(const std::string &modname,
|
|
std::vector<std::string> *storage)
|
|
{
|
|
verifyDatabase();
|
|
|
|
str_to_sqlite(m_stmt_get_keys, 1, modname);
|
|
while (sqlite3_step(m_stmt_get_keys) == SQLITE_ROW) {
|
|
auto key = sqlite_to_blob(m_stmt_get_keys, 0);
|
|
storage->emplace_back(key);
|
|
}
|
|
sqlite3_vrfy(sqlite3_errcode(m_database), SQLITE_DONE);
|
|
|
|
sqlite3_reset(m_stmt_get_keys);
|
|
}
|
|
|
|
bool ModStorageDatabaseSQLite3::getModEntry(const std::string &modname,
|
|
const std::string &key, std::string *value)
|
|
{
|
|
verifyDatabase();
|
|
|
|
str_to_sqlite(m_stmt_get, 1, modname);
|
|
blob_to_sqlite(m_stmt_get, 2, key);
|
|
bool found = sqlite3_step(m_stmt_get) == SQLITE_ROW;
|
|
if (found) {
|
|
auto sv = sqlite_to_blob(m_stmt_get, 0);
|
|
value->assign(sv);
|
|
sqlite3_step(m_stmt_get);
|
|
}
|
|
|
|
sqlite3_reset(m_stmt_get);
|
|
|
|
return found;
|
|
}
|
|
|
|
bool ModStorageDatabaseSQLite3::hasModEntry(const std::string &modname,
|
|
const std::string &key)
|
|
{
|
|
verifyDatabase();
|
|
|
|
str_to_sqlite(m_stmt_has, 1, modname);
|
|
blob_to_sqlite(m_stmt_has, 2, key);
|
|
bool found = sqlite3_step(m_stmt_has) == SQLITE_ROW;
|
|
if (found)
|
|
sqlite3_step(m_stmt_has);
|
|
|
|
sqlite3_reset(m_stmt_has);
|
|
|
|
return found;
|
|
}
|
|
|
|
bool ModStorageDatabaseSQLite3::setModEntry(const std::string &modname,
|
|
const std::string &key, std::string_view value)
|
|
{
|
|
verifyDatabase();
|
|
|
|
str_to_sqlite(m_stmt_set, 1, modname);
|
|
blob_to_sqlite(m_stmt_set, 2, key);
|
|
blob_to_sqlite(m_stmt_set, 3, value);
|
|
SQLRES(sqlite3_step(m_stmt_set), SQLITE_DONE, "Failed to set mod entry")
|
|
|
|
sqlite3_reset(m_stmt_set);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ModStorageDatabaseSQLite3::removeModEntry(const std::string &modname,
|
|
const std::string &key)
|
|
{
|
|
verifyDatabase();
|
|
|
|
str_to_sqlite(m_stmt_remove, 1, modname);
|
|
blob_to_sqlite(m_stmt_remove, 2, key);
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_remove), SQLITE_DONE);
|
|
int changes = sqlite3_changes(m_database);
|
|
|
|
sqlite3_reset(m_stmt_remove);
|
|
|
|
return changes > 0;
|
|
}
|
|
|
|
bool ModStorageDatabaseSQLite3::removeModEntries(const std::string &modname)
|
|
{
|
|
verifyDatabase();
|
|
|
|
str_to_sqlite(m_stmt_remove_all, 1, modname);
|
|
sqlite3_vrfy(sqlite3_step(m_stmt_remove_all), SQLITE_DONE);
|
|
int changes = sqlite3_changes(m_database);
|
|
|
|
sqlite3_reset(m_stmt_remove_all);
|
|
|
|
return changes > 0;
|
|
}
|
|
|
|
void ModStorageDatabaseSQLite3::listMods(std::vector<std::string> *res)
|
|
{
|
|
verifyDatabase();
|
|
|
|
// FIXME: please don't do this. this should be sqlite3_step like all others.
|
|
char *errmsg;
|
|
int status = sqlite3_exec(m_database,
|
|
"SELECT `modname` FROM `entries` GROUP BY `modname`;",
|
|
[](void *res_vp, int n_col, char **cols, char **col_names) noexcept -> int {
|
|
try {
|
|
((decltype(res)) res_vp)->emplace_back(cols[0]);
|
|
} catch (...) {
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}, (void *) res, &errmsg);
|
|
if (status != SQLITE_OK) {
|
|
auto msg = std::string("Error trying to list mods with metadata: ") + errmsg;
|
|
sqlite3_free(errmsg);
|
|
throw DatabaseException(msg);
|
|
}
|
|
}
|