minetest/src/client/client.cpp
sfan5 fbec378869 Fix more type promotion mistakes
Someone of these are probably actual bugs and gcc totally doesn't care to warn about them, wtf?
This issue seems to be new with the IrrlichtMt update.
2024-02-26 22:07:40 +01:00

2133 lines
55 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <iostream>
#include <algorithm>
#include <sstream>
#include <cmath>
#include <IFileSystem.h>
#include <json/json.h>
#include "client.h"
#include "network/clientopcodes.h"
#include "network/connection.h"
#include "network/networkpacket.h"
#include "threading/mutex_auto_lock.h"
#include "client/clientevent.h"
#include "client/gameui.h"
#include "client/renderingengine.h"
#include "client/sound.h"
#include "client/tile.h"
#include "client/mesh_generator_thread.h"
#include "client/particles.h"
#include "client/localplayer.h"
#include "util/auth.h"
#include "util/directiontables.h"
#include "util/pointedthing.h"
#include "util/serialize.h"
#include "util/string.h"
#include "util/srp.h"
#include "filesys.h"
#include "mapblock_mesh.h"
#include "mapblock.h"
#include "mapsector.h"
#include "minimap.h"
#include "modchannels.h"
#include "content/mods.h"
#include "profiler.h"
#include "shader.h"
#include "gettext.h"
#include "clientmap.h"
#include "clientmedia.h"
#include "version.h"
#include "database/database-files.h"
#include "database/database-sqlite3.h"
#include "serialization.h"
#include "guiscalingfilter.h"
#include "script/scripting_client.h"
#include "game.h"
#include "chatmessage.h"
#include "translation.h"
#include "content/mod_configuration.h"
#include "mapnode.h"
extern gui::IGUIEnvironment* guienv;
/*
Utility classes
*/
u32 PacketCounter::sum() const
{
u32 n = 0;
for (const auto &it : m_packets)
n += it.second;
return n;
}
void PacketCounter::print(std::ostream &o) const
{
for (const auto &it : m_packets) {
auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? nullptr
: toClientCommandTable[it.first].name;
if (!name)
name = "?";
o << "cmd " << it.first << " (" << name << ") count "
<< it.second << std::endl;
}
}
/*
Client
*/
Client::Client(
const char *playername,
const std::string &password,
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableShaderSource *shsrc,
IWritableItemDefManager *itemdef,
NodeDefManager *nodedef,
ISoundManager *sound,
MtEventManager *event,
RenderingEngine *rendering_engine,
GameUI *game_ui,
ELoginRegister allow_login_or_register
):
m_tsrc(tsrc),
m_shsrc(shsrc),
m_itemdef(itemdef),
m_nodedef(nodedef),
m_sound(sound),
m_event(event),
m_rendering_engine(rendering_engine),
m_mesh_update_manager(std::make_unique<MeshUpdateManager>(this)),
m_env(
new ClientMap(this, rendering_engine, control, 666),
tsrc, this
),
m_particle_manager(std::make_unique<ParticleManager>(&m_env)),
m_allow_login_or_register(allow_login_or_register),
m_server_ser_ver(SER_FMT_VER_INVALID),
m_last_chat_message_sent(time(NULL)),
m_password(password),
m_chosen_auth_mech(AUTH_MECHANISM_NONE),
m_media_downloader(new ClientMediaDownloader()),
m_state(LC_Created),
m_game_ui(game_ui),
m_modchannel_mgr(new ModChannelMgr())
{
// Add local player
m_env.setLocalPlayer(new LocalPlayer(this, playername));
// Make the mod storage database and begin the save for later
m_mod_storage_database =
new ModStorageDatabaseSQLite3(porting::path_user + DIR_DELIM + "client");
m_mod_storage_database->beginSave();
if (g_settings->getBool("enable_minimap")) {
m_minimap = new Minimap(this);
}
m_cache_save_interval = g_settings->getU16("server_map_save_interval");
m_mesh_grid = { g_settings->getU16("client_mesh_chunk") };
}
void Client::migrateModStorage()
{
std::string mod_storage_dir = porting::path_user + DIR_DELIM + "client";
std::string old_mod_storage = mod_storage_dir + DIR_DELIM + "mod_storage";
if (fs::IsDir(old_mod_storage)) {
infostream << "Migrating client mod storage to SQLite3 database" << std::endl;
{
ModStorageDatabaseFiles files_db(mod_storage_dir);
std::vector<std::string> mod_list;
files_db.listMods(&mod_list);
for (const std::string &modname : mod_list) {
infostream << "Migrating client mod storage for mod " << modname << std::endl;
StringMap meta;
files_db.getModEntries(modname, &meta);
for (const auto &pair : meta) {
m_mod_storage_database->setModEntry(modname, pair.first, pair.second);
}
}
}
if (!fs::Rename(old_mod_storage, old_mod_storage + ".bak")) {
// Execution cannot move forward if the migration does not complete.
throw BaseException("Could not finish migrating client mod storage");
}
infostream << "Finished migration of client mod storage" << std::endl;
}
}
void Client::loadMods()
{
// Don't load mods twice.
// If client scripting is disabled by the client, don't load builtin or
// client-provided mods.
if (m_mods_loaded || !g_settings->getBool("enable_client_modding"))
return;
// If client scripting is disabled by the server, don't load builtin or
// client-provided mods.
// TODO Delete this code block when server-sent CSM and verifying of builtin are
// complete.
if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
warningstream << "Client-provided mod loading is disabled by server." <<
std::endl;
return;
}
m_script = new ClientScripting(this);
m_env.setScript(m_script);
m_script->setEnv(&m_env);
// Load builtin
scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
m_script->loadModFromMemory(BUILTIN_MOD_NAME);
m_script->checkSetByBuiltin();
ModConfiguration modconf;
{
std::unordered_map<std::string, std::string> paths;
std::string path_user = porting::path_user + DIR_DELIM + "clientmods";
const auto modsPath = getClientModsLuaPath();
if (modsPath != path_user) {
paths["share"] = modsPath;
}
paths["mods"] = path_user;
std::string settings_path = path_user + DIR_DELIM + "mods.conf";
modconf.addModsFromConfig(settings_path, paths);
modconf.checkConflictsAndDeps();
}
m_mods = modconf.getMods();
// complain about mods with unsatisfied dependencies
if (!modconf.isConsistent()) {
errorstream << modconf.getUnsatisfiedModsError() << std::endl;
return;
}
// Print mods
infostream << "Client loading mods: ";
for (const ModSpec &mod : m_mods)
infostream << mod.name << " ";
infostream << std::endl;
// Load "mod" scripts
for (const ModSpec &mod : m_mods) {
mod.checkAndLog();
scanModIntoMemory(mod.name, mod.path);
}
// Run them
for (const ModSpec &mod : m_mods)
m_script->loadModFromMemory(mod.name);
// Mods are done loading. Unlock callbacks
m_mods_loaded = true;
// Run a callback when mods are loaded
m_script->on_mods_loaded();
// Create objects if they're ready
if (m_state == LC_Ready)
m_script->on_client_ready(m_env.getLocalPlayer());
if (m_camera)
m_script->on_camera_ready(m_camera);
if (m_minimap)
m_script->on_minimap_ready(m_minimap);
}
void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
std::string mod_subpath)
{
std::string full_path = mod_path + DIR_DELIM + mod_subpath;
std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
for (const fs::DirListNode &j : mod) {
if (j.name[0] == '.')
continue;
if (j.dir) {
scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
continue;
}
std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
std::string real_path = full_path + j.name;
std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
infostream << "Client::scanModSubfolder(): Loading \"" << real_path
<< "\" as \"" << vfs_path << "\"." << std::endl;
std::string contents;
if (!fs::ReadFile(real_path, contents)) {
errorstream << "Client::scanModSubfolder(): Can't read file \""
<< real_path << "\"." << std::endl;
continue;
}
m_mod_vfs.emplace(vfs_path, contents);
}
}
const std::string &Client::getBuiltinLuaPath()
{
static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
return builtin_dir;
}
const std::string &Client::getClientModsLuaPath()
{
static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
return clientmods_dir;
}
const std::vector<ModSpec>& Client::getMods() const
{
static std::vector<ModSpec> client_modspec_temp;
return client_modspec_temp;
}
const ModSpec* Client::getModSpec(const std::string &modname) const
{
return NULL;
}
void Client::Stop()
{
m_shutdown = true;
if (m_mods_loaded)
m_script->on_shutdown();
//request all client managed threads to stop
m_mesh_update_manager->stop();
// Save local server map
if (m_localdb) {
infostream << "Local map saving ended." << std::endl;
m_localdb->endSave();
}
if (m_mods_loaded)
delete m_script;
}
bool Client::isShutdown()
{
return m_shutdown || !m_mesh_update_manager->isRunning();
}
Client::~Client()
{
m_shutdown = true;
if (m_con)
m_con->Disconnect();
deleteAuthData();
m_mesh_update_manager->stop();
m_mesh_update_manager->wait();
MeshUpdateResult r;
while (m_mesh_update_manager->getNextResult(r)) {
for (auto block : r.map_blocks)
if (block)
block->refDrop();
delete r.mesh;
}
delete m_inventory_from_server;
// Delete detached inventories
for (auto &m_detached_inventorie : m_detached_inventories) {
delete m_detached_inventorie.second;
}
// cleanup 3d model meshes on client shutdown
m_rendering_engine->cleanupMeshCache();
guiScalingCacheClear();
delete m_minimap;
m_minimap = nullptr;
delete m_media_downloader;
// Write the changes and delete
if (m_mod_storage_database)
m_mod_storage_database->endSave();
delete m_mod_storage_database;
// Free sound ids
for (auto &csp : m_sounds_client_to_server)
m_sound->freeId(csp.first);
m_sounds_client_to_server.clear();
}
void Client::connect(const Address &address, const std::string &address_name,
bool is_local_server)
{
if (m_con) {
// can't do this if the connection has entered auth phase
sanity_check(m_state == LC_Created && m_proto_ver == 0);
infostream << "Client connection will be recreated" << std::endl;
m_access_denied = false;
m_access_denied_reconnect = false;
m_access_denied_reason.clear();
}
m_address_name = address_name;
m_con.reset(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT,
address.isIPv6(), this));
infostream << "Connecting to server at ";
address.print(infostream);
infostream << std::endl;
// Since we use TryReceive() a timeout here would be ineffective anyway
m_con->SetTimeoutMs(0);
m_con->Connect(address);
initLocalMapSaving(address, m_address_name, is_local_server);
}
void Client::step(float dtime)
{
// Limit a bit
if (dtime > DTIME_LIMIT)
dtime = DTIME_LIMIT;
m_animation_time += dtime;
if(m_animation_time > 60.0)
m_animation_time -= 60.0;
m_time_of_day_update_timer += dtime;
ReceiveAll();
/*
Packet counter
*/
{
float &counter = m_packetcounter_timer;
counter -= dtime;
if(counter <= 0.0f)
{
counter = 30.0f;
u32 sum = m_packetcounter.sum();
float avg = sum / counter;
infostream << "Client packetcounter (" << counter << "s): "
<< "sum=" << sum << " avg=" << avg << "/s" << std::endl;
m_packetcounter.print(infostream);
m_packetcounter.clear();
}
}
// UGLY hack to fix 2 second startup delay caused by non existent
// server client startup synchronization in local server or singleplayer mode
static bool initial_step = true;
if (initial_step) {
initial_step = false;
}
else if(m_state == LC_Created) {
float &counter = m_connection_reinit_timer;
counter -= dtime;
if(counter <= 0.0) {
counter = 2.0;
LocalPlayer *myplayer = m_env.getLocalPlayer();
FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
sendInit(myplayer->getName());
}
// Not connected, return
return;
}
/*
Do stuff if connected
*/
/*
Run Map's timers and unload unused data
*/
const float map_timer_and_unload_dtime = 5.25;
if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
std::vector<v3s16> deleted_blocks;
m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
std::max(g_settings->getFloat("client_unload_unused_data_timeout"), 0.0f),
g_settings->getS32("client_mapblock_limit"),
&deleted_blocks);
/*
Send info to server
NOTE: This loop is intentionally iterated the way it is.
*/
std::vector<v3s16>::iterator i = deleted_blocks.begin();
std::vector<v3s16> sendlist;
for(;;) {
if(sendlist.size() == 255 || i == deleted_blocks.end()) {
if(sendlist.empty())
break;
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
sendDeletedBlocks(sendlist);
if(i == deleted_blocks.end())
break;
sendlist.clear();
}
sendlist.push_back(*i);
++i;
}
}
/*
Send pending messages on out chat queue
*/
if (!m_out_chat_queue.empty() && canSendChatMessage()) {
sendChatMessage(m_out_chat_queue.front());
m_out_chat_queue.pop();
}
/*
Handle environment
*/
LocalPlayer *player = m_env.getLocalPlayer();
// Step environment (also handles player controls)
m_env.step(dtime);
m_sound->step(dtime);
/*
Get events
*/
while (m_env.hasClientEnvEvents()) {
ClientEnvEvent envEvent = m_env.getClientEnvEvent();
if (envEvent.type == CEE_PLAYER_DAMAGE) {
u16 damage = envEvent.player_damage.amount;
if (envEvent.player_damage.send_to_server)
sendDamage(damage);
// Add to ClientEvent queue
ClientEvent *event = new ClientEvent();
event->type = CE_PLAYER_DAMAGE;
event->player_damage.amount = damage;
event->player_damage.effect = true;
m_client_event_queue.push(event);
}
}
/*
Print some info
*/
float &counter = m_avg_rtt_timer;
counter += dtime;
if(counter >= 10) {
counter = 0.0;
// connectedAndInitialized() is true, peer exists.
float avg_rtt = getRTT();
infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
}
/*
Send player position to server
*/
{
float &counter = m_playerpos_send_timer;
counter += dtime;
if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
{
counter = 0.0;
sendPlayerPos();
}
}
/*
Replace updated meshes
*/
{
int num_processed_meshes = 0;
std::vector<v3s16> blocks_to_ack;
bool force_update_shadows = false;
MeshUpdateResult r;
while (m_mesh_update_manager->getNextResult(r))
{
num_processed_meshes++;
std::vector<MinimapMapblock*> minimap_mapblocks;
bool do_mapper_update = true;
MapSector *sector = m_env.getMap().emergeSector(v2s16(r.p.X, r.p.Z));
MapBlock *block = sector->getBlockNoCreateNoEx(r.p.Y);
// The block in question is not visible (perhaps it is culled at the server),
// create a blank block just to hold the chunk's mesh.
// If the block becomes visible later it will replace the blank block.
if (!block && r.mesh)
block = sector->createBlankBlock(r.p.Y);
if (block) {
// Delete the old mesh
delete block->mesh;
block->mesh = nullptr;
block->solid_sides = r.solid_sides;
if (r.mesh) {
minimap_mapblocks = r.mesh->moveMinimapMapblocks();
if (minimap_mapblocks.empty())
do_mapper_update = false;
bool is_empty = true;
for (int l = 0; l < MAX_TILE_LAYERS; l++)
if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
is_empty = false;
if (is_empty)
delete r.mesh;
else {
// Replace with the new mesh
block->mesh = r.mesh;
if (r.urgent)
force_update_shadows = true;
}
}
} else {
delete r.mesh;
}
if (m_minimap && do_mapper_update) {
v3s16 ofs;
// See also mapblock_mesh.cpp for the code that creates the array of minimap blocks.
for (ofs.Z = 0; ofs.Z < m_mesh_grid.cell_size; ofs.Z++)
for (ofs.Y = 0; ofs.Y < m_mesh_grid.cell_size; ofs.Y++)
for (ofs.X = 0; ofs.X < m_mesh_grid.cell_size; ofs.X++) {
size_t i = m_mesh_grid.getOffsetIndex(ofs);
if (i < minimap_mapblocks.size() && minimap_mapblocks[i])
m_minimap->addBlock(r.p + ofs, minimap_mapblocks[i]);
}
}
for (auto p : r.ack_list) {
if (blocks_to_ack.size() == 255) {
sendGotBlocks(blocks_to_ack);
blocks_to_ack.clear();
}
blocks_to_ack.emplace_back(p);
}
for (auto block : r.map_blocks)
if (block)
block->refDrop();
}
if (blocks_to_ack.size() > 0) {
// Acknowledge block(s)
sendGotBlocks(blocks_to_ack);
}
if (num_processed_meshes > 0)
g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
auto shadow_renderer = RenderingEngine::get_shadow_renderer();
if (shadow_renderer && force_update_shadows)
shadow_renderer->setForceUpdateShadowMap();
}
/*
Load fetched media
*/
if (m_media_downloader && m_media_downloader->isStarted()) {
m_media_downloader->step(this);
if (m_media_downloader->isDone()) {
delete m_media_downloader;
m_media_downloader = NULL;
}
}
{
// Acknowledge dynamic media downloads to server
std::vector<u32> done;
for (auto it = m_pending_media_downloads.begin();
it != m_pending_media_downloads.end();) {
assert(it->second->isStarted());
it->second->step(this);
if (it->second->isDone()) {
done.emplace_back(it->first);
it = m_pending_media_downloads.erase(it);
} else {
it++;
}
if (done.size() == 255) { // maximum in one packet
sendHaveMedia(done);
done.clear();
}
}
if (!done.empty())
sendHaveMedia(done);
}
/*
If the server didn't update the inventory in a while, revert
the local inventory (so the player notices the lag problem
and knows something is wrong).
*/
if (m_inventory_from_server && !inhibit_inventory_revert) {
float interval = 10.0f;
float count_before = std::floor(m_inventory_from_server_age / interval);
m_inventory_from_server_age += dtime;
float count_after = std::floor(m_inventory_from_server_age / interval);
if (count_after != count_before) {
// Do this every <interval> seconds after TOCLIENT_INVENTORY
// Reset the locally changed inventory to the authoritative inventory
player->inventory = *m_inventory_from_server;
m_update_wielded_item = true;
}
}
/*
Update positions of sounds attached to objects
*/
{
for (auto &m_sounds_to_object : m_sounds_to_objects) {
sound_handle_t client_id = m_sounds_to_object.first;
u16 object_id = m_sounds_to_object.second;
ClientActiveObject *cao = m_env.getActiveObject(object_id);
if (!cao)
continue;
m_sound->updateSoundPosVel(client_id, cao->getPosition() * (1.0f/BS),
cao->getVelocity() * (1.0f/BS));
}
}
/*
Handle removed remotely initiated sounds
*/
m_removed_sounds_check_timer += dtime;
if(m_removed_sounds_check_timer >= 2.32) {
m_removed_sounds_check_timer = 0;
// Find removed sounds and clear references to them
std::vector<sound_handle_t> removed_client_ids = m_sound->pollRemovedSounds();
std::vector<s32> removed_server_ids;
for (sound_handle_t client_id : removed_client_ids) {
auto client_to_server_id_it = m_sounds_client_to_server.find(client_id);
if (client_to_server_id_it == m_sounds_client_to_server.end())
continue;
s32 server_id = client_to_server_id_it->second;
m_sound->freeId(client_id);
m_sounds_client_to_server.erase(client_to_server_id_it);
if (server_id != -1) {
m_sounds_server_to_client.erase(server_id);
removed_server_ids.push_back(server_id);
}
m_sounds_to_objects.erase(client_id);
}
// Sync to server
if (!removed_server_ids.empty()) {
sendRemovedSounds(removed_server_ids);
}
}
// Write changes to the mod storage
m_mod_storage_save_timer -= dtime;
if (m_mod_storage_save_timer <= 0.0f) {
m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
m_mod_storage_database->endSave();
m_mod_storage_database->beginSave();
}
// Write server map
if (m_localdb && m_localdb_save_interval.step(dtime,
m_cache_save_interval)) {
m_localdb->endSave();
m_localdb->beginSave();
}
}
bool Client::loadMedia(const std::string &data, const std::string &filename,
bool from_media_push)
{
std::string name;
const char *image_ext[] = {
".png", ".jpg", ".bmp", ".tga",
NULL
};
name = removeStringEnd(filename, image_ext);
if (!name.empty()) {
TRACESTREAM(<< "Client: Attempting to load image "
<< "file \"" << filename << "\"" << std::endl);
io::IFileSystem *irrfs = m_rendering_engine->get_filesystem();
video::IVideoDriver *vdrv = m_rendering_engine->get_video_driver();
io::IReadFile *rfile = irrfs->createMemoryReadFile(
data.c_str(), data.size(), "_tempreadfile");
FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
// Read image
video::IImage *img = vdrv->createImageFromFile(rfile);
if (!img) {
errorstream<<"Client: Cannot create image from data of "
<<"file \""<<filename<<"\""<<std::endl;
rfile->drop();
return false;
}
m_tsrc->insertSourceImage(filename, img);
img->drop();
rfile->drop();
return true;
}
const char *sound_ext[] = {
".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
".ogg", NULL
};
name = removeStringEnd(filename, sound_ext);
if (!name.empty()) {
TRACESTREAM(<< "Client: Attempting to load sound file \""
<< filename << "\"" << std::endl);
if (!m_sound->loadSoundData(filename, std::string(data)))
return false;
// "name[.num].ogg" is in group "name"
m_sound->addSoundToGroup(filename, name);
return true;
}
const char *model_ext[] = {
".x", ".b3d", ".obj",
NULL
};
name = removeStringEnd(filename, model_ext);
if (!name.empty()) {
verbosestream<<"Client: Storing model into memory: "
<<"\""<<filename<<"\""<<std::endl;
if(m_mesh_data.count(filename))
errorstream<<"Multiple models with name \""<<filename.c_str()
<<"\" found; replacing previous model"<<std::endl;
m_mesh_data[filename] = data;
return true;
}
const char *translate_ext[] = {
".tr", NULL
};
name = removeStringEnd(filename, translate_ext);
if (!name.empty()) {
if (from_media_push)
return false;
TRACESTREAM(<< "Client: Loading translation: "
<< "\"" << filename << "\"" << std::endl);
g_client_translations->loadTranslation(data);
return true;
}
errorstream << "Client: Don't know how to load file \""
<< filename << "\"" << std::endl;
return false;
}
// Virtual methods from con::PeerHandler
void Client::peerAdded(con::Peer *peer)
{
infostream << "Client::peerAdded(): peer->id="
<< peer->id << std::endl;
}
void Client::deletingPeer(con::Peer *peer, bool timeout)
{
infostream << "Client::deletingPeer(): "
"Server Peer is getting deleted "
<< "(timeout=" << timeout << ")" << std::endl;
m_access_denied = true;
if (timeout)
m_access_denied_reason = gettext("Connection timed out.");
else if (m_access_denied_reason.empty())
m_access_denied_reason = gettext("Connection aborted (protocol error?).");
}
/*
u16 command
u16 number of files requested
for each file {
u16 length of name
string name
}
*/
void Client::request_media(const std::vector<std::string> &file_requests)
{
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOSERVER_REQUEST_MEDIA);
size_t file_requests_size = file_requests.size();
FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
// Packet dynamicly resized
NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
pkt << (u16) (file_requests_size & 0xFFFF);
for (const std::string &file_request : file_requests) {
pkt << file_request;
}
Send(&pkt);
infostream << "Client: Sending media request list to server ("
<< file_requests.size() << " files, packet size "
<< pkt.getSize() << ")" << std::endl;
}
void Client::initLocalMapSaving(const Address &address,
const std::string &hostname,
bool is_local_server)
{
if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
return;
}
if (m_localdb) {
infostream << "Local map saving already running" << std::endl;
return;
}
std::string world_path;
#define set_world_path(hostname) \
world_path = porting::path_user \
+ DIR_DELIM + "worlds" \
+ DIR_DELIM + "server_" \
+ hostname + "_" + std::to_string(address.getPort());
set_world_path(hostname);
if (!fs::IsDir(world_path)) {
std::string hostname_escaped = hostname;
str_replace(hostname_escaped, ':', '_');
set_world_path(hostname_escaped);
}
#undef set_world_path
fs::CreateAllDirs(world_path);
m_localdb = new MapDatabaseSQLite3(world_path);
m_localdb->beginSave();
actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
}
void Client::ReceiveAll()
{
NetworkPacket pkt;
u64 start_ms = porting::getTimeMs();
const u64 budget = 10;
FATAL_ERROR_IF(!m_con, "Networking not initialized");
for(;;) {
// Limit time even if there would be huge amounts of data to
// process
if (porting::getTimeMs() > start_ms + budget) {
infostream << "Client::ReceiveAll(): "
"Packet processing budget exceeded." << std::endl;
break;
}
pkt.clear();
try {
if (!m_con->TryReceive(&pkt))
break;
ProcessData(&pkt);
} catch (const con::InvalidIncomingDataException &e) {
infostream << "Client::ReceiveAll(): "
"InvalidIncomingDataException: what()="
<< e.what() << std::endl;
}
}
}
inline void Client::handleCommand(NetworkPacket* pkt)
{
const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
(this->*opHandle.handler)(pkt);
}
/*
sender_peer_id given to this shall be quaranteed to be a valid peer
*/
void Client::ProcessData(NetworkPacket *pkt)
{
ToClientCommand command = (ToClientCommand) pkt->getCommand();
m_packetcounter.add(static_cast<u16>(command));
g_profiler->graphAdd("client_received_packets", 1);
/*
If this check is removed, be sure to change the queue
system to know the ids
*/
if (pkt->getPeerId() != PEER_ID_SERVER) {
infostream << "Client::ProcessData(): Discarding data not "
"coming from server: peer_id=" << static_cast<int>(pkt->getPeerId())
<< " command=" << static_cast<unsigned>(command) << std::endl;
return;
}
// Command must be handled into ToClientCommandHandler
if (command >= TOCLIENT_NUM_MSG_TYPES) {
infostream << "Client: Ignoring unknown command "
<< static_cast<unsigned>(command) << std::endl;
return;
}
/*
* Those packets are handled before m_server_ser_ver is set, it's normal
* But we must use the new ToClientConnectionState in the future,
* as a byte mask
*/
if (toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
handleCommand(pkt);
return;
}
if (m_server_ser_ver == SER_FMT_VER_INVALID) {
infostream << "Client: Server serialization"
" format invalid. Skipping incoming command "
<< static_cast<unsigned>(command) << std::endl;
return;
}
handleCommand(pkt);
}
void Client::Send(NetworkPacket* pkt)
{
auto &scf = serverCommandFactoryTable[pkt->getCommand()];
FATAL_ERROR_IF(!scf.name, "packet type missing in table");
m_con->Send(PEER_ID_SERVER, scf.channel, pkt, scf.reliable);
}
// Will fill up 12 + 12 + 4 + 4 + 4 + 1 + 1 + 1 bytes
void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt, bool camera_inverted)
{
v3f pf = myplayer->getPosition() * 100;
v3f sf = myplayer->getSpeed() * 100;
s32 pitch = myplayer->getPitch() * 100;
s32 yaw = myplayer->getYaw() * 100;
u32 keyPressed = myplayer->control.getKeysPressed();
// scaled by 80, so that pi can fit into a u8
u8 fov = std::fmin(255.0f, clientMap->getCameraFov() * 80.0f);
u8 wanted_range = std::fmin(255.0f,
std::ceil(clientMap->getWantedRange() * (1.0f / MAP_BLOCKSIZE)));
v3s32 position(pf.X, pf.Y, pf.Z);
v3s32 speed(sf.X, sf.Y, sf.Z);
/*
Format:
[0] v3s32 position*100
[12] v3s32 speed*100
[12+12] s32 pitch*100
[12+12+4] s32 yaw*100
[12+12+4+4] u32 keyPressed
[12+12+4+4+4] u8 fov*80
[12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
[12+12+4+4+4+1+1] u8 camera_inverted (bool)
*/
*pkt << position << speed << pitch << yaw << keyPressed;
*pkt << fov << wanted_range;
*pkt << camera_inverted;
}
void Client::interact(InteractAction action, const PointedThing& pointed)
{
if(m_state != LC_Ready) {
errorstream << "Client::interact() "
"Canceled (not connected)"
<< std::endl;
return;
}
LocalPlayer *myplayer = m_env.getLocalPlayer();
if (myplayer == NULL)
return;
/*
[0] u16 command
[2] u8 action
[3] u16 item
[5] u32 length of the next item (plen)
[9] serialized PointedThing
[9 + plen] player position information
*/
NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
pkt << (u8)action;
pkt << myplayer->getWieldIndex();
std::ostringstream tmp_os(std::ios::binary);
pointed.serialize(tmp_os);
pkt.putLongString(tmp_os.str());
writePlayerPos(myplayer, &m_env.getClientMap(), &pkt, m_camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT);
Send(&pkt);
}
void Client::deleteAuthData()
{
if (!m_auth_data)
return;
switch (m_chosen_auth_mech) {
case AUTH_MECHANISM_FIRST_SRP:
break;
case AUTH_MECHANISM_SRP:
case AUTH_MECHANISM_LEGACY_PASSWORD:
srp_user_delete((SRPUser *) m_auth_data);
m_auth_data = NULL;
break;
case AUTH_MECHANISM_NONE:
break;
}
m_chosen_auth_mech = AUTH_MECHANISM_NONE;
}
AuthMechanism Client::choseAuthMech(const u32 mechs)
{
if (mechs & AUTH_MECHANISM_SRP)
return AUTH_MECHANISM_SRP;
if (mechs & AUTH_MECHANISM_FIRST_SRP)
return AUTH_MECHANISM_FIRST_SRP;
if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
return AUTH_MECHANISM_LEGACY_PASSWORD;
return AUTH_MECHANISM_NONE;
}
void Client::sendInit(const std::string &playerName)
{
NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
// we don't support network compression yet
u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
pkt << playerName;
Send(&pkt);
}
void Client::startAuth(AuthMechanism chosen_auth_mechanism)
{
m_chosen_auth_mech = chosen_auth_mechanism;
std::string playername = m_env.getLocalPlayer()->getName();
switch (chosen_auth_mechanism) {
case AUTH_MECHANISM_FIRST_SRP: {
// send srp verifier to server
std::string verifier;
std::string salt;
generate_srp_verifier_and_salt(playername, m_password,
&verifier, &salt);
NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
Send(&resp_pkt);
break;
}
case AUTH_MECHANISM_SRP:
case AUTH_MECHANISM_LEGACY_PASSWORD: {
u8 based_on = 1;
if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
m_password = translate_password(playername, m_password);
based_on = 0;
}
std::string playername_u = lowercase(playername);
m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
playername.c_str(), playername_u.c_str(),
(const unsigned char *) m_password.c_str(),
m_password.length(), NULL, NULL);
char *bytes_A = 0;
size_t len_A = 0;
SRP_Result res = srp_user_start_authentication(
(struct SRPUser *) m_auth_data, NULL, NULL, 0,
(unsigned char **) &bytes_A, &len_A);
FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
resp_pkt << std::string(bytes_A, len_A) << based_on;
Send(&resp_pkt);
break;
}
case AUTH_MECHANISM_NONE:
break; // not handled in this method
}
}
void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
{
NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
pkt << (u8) blocks.size();
for (const v3s16 &block : blocks) {
pkt << block;
}
Send(&pkt);
}
void Client::sendGotBlocks(const std::vector<v3s16> &blocks)
{
NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size());
pkt << (u8) blocks.size();
for (const v3s16 &block : blocks)
pkt << block;
Send(&pkt);
}
void Client::sendRemovedSounds(const std::vector<s32> &soundList)
{
size_t server_ids = soundList.size();
assert(server_ids <= 0xFFFF);
NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
pkt << (u16) (server_ids & 0xFFFF);
for (s32 sound_id : soundList)
pkt << sound_id;
Send(&pkt);
}
void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
const StringMap &fields)
{
size_t fields_size = fields.size();
FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
pkt << p << formname << (u16) (fields_size & 0xFFFF);
StringMap::const_iterator it;
for (it = fields.begin(); it != fields.end(); ++it) {
const std::string &name = it->first;
const std::string &value = it->second;
pkt << name;
pkt.putLongString(value);
}
Send(&pkt);
}
void Client::sendInventoryFields(const std::string &formname,
const StringMap &fields)
{
size_t fields_size = fields.size();
FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
pkt << formname << (u16) (fields_size & 0xFFFF);
StringMap::const_iterator it;
for (it = fields.begin(); it != fields.end(); ++it) {
const std::string &name = it->first;
const std::string &value = it->second;
pkt << name;
pkt.putLongString(value);
}
Send(&pkt);
}
void Client::sendInventoryAction(InventoryAction *a)
{
std::ostringstream os(std::ios_base::binary);
a->serialize(os);
// Make data buffer
std::string s = os.str();
NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
pkt.putRawString(s.c_str(),s.size());
Send(&pkt);
}
bool Client::canSendChatMessage() const
{
u32 now = time(NULL);
float time_passed = now - m_last_chat_message_sent;
float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
(CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
if (virt_chat_message_allowance < 1.0f)
return false;
return true;
}
void Client::sendChatMessage(const std::wstring &message)
{
const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
if (canSendChatMessage()) {
u32 now = time(NULL);
float time_passed = now - m_last_chat_message_sent;
m_last_chat_message_sent = now;
m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
m_chat_message_allowance -= 1.0f;
NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
pkt << message;
Send(&pkt);
} else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size < 0) {
m_out_chat_queue.push(message);
} else {
infostream << "Could not queue chat message because maximum out chat queue size ("
<< max_queue_size << ") is reached." << std::endl;
}
}
void Client::clearOutChatQueue()
{
m_out_chat_queue = std::queue<std::wstring>();
}
void Client::sendChangePassword(const std::string &oldpassword,
const std::string &newpassword)
{
LocalPlayer *player = m_env.getLocalPlayer();
if (player == NULL)
return;
// get into sudo mode and then send new password to server
m_password = oldpassword;
m_new_password = newpassword;
startAuth(choseAuthMech(m_sudo_auth_methods));
}
void Client::sendDamage(u16 damage)
{
NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16));
pkt << damage;
Send(&pkt);
}
void Client::sendRespawn()
{
NetworkPacket pkt(TOSERVER_RESPAWN, 0);
Send(&pkt);
}
void Client::sendReady()
{
NetworkPacket pkt(TOSERVER_CLIENT_READY,
1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash) + 2);
pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
<< (u8) 0 << (u16) strlen(g_version_hash);
pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
pkt << (u16)FORMSPEC_API_VERSION;
Send(&pkt);
}
void Client::sendPlayerPos()
{
LocalPlayer *player = m_env.getLocalPlayer();
if (!player)
return;
// Save bandwidth by only updating position when
// player is not dead and something changed
if (m_activeobjects_received && player->isDead())
return;
ClientMap &map = m_env.getClientMap();
u8 camera_fov = std::fmin(255.0f, map.getCameraFov() * 80.0f);
u8 wanted_range = std::fmin(255.0f,
std::ceil(map.getWantedRange() * (1.0f / MAP_BLOCKSIZE)));
u32 keyPressed = player->control.getKeysPressed();
bool camera_inverted = m_camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT;
if (
player->last_position == player->getPosition() &&
player->last_speed == player->getSpeed() &&
player->last_pitch == player->getPitch() &&
player->last_yaw == player->getYaw() &&
player->last_keyPressed == keyPressed &&
player->last_camera_fov == camera_fov &&
player->last_camera_inverted == camera_inverted &&
player->last_wanted_range == wanted_range)
return;
player->last_position = player->getPosition();
player->last_speed = player->getSpeed();
player->last_pitch = player->getPitch();
player->last_yaw = player->getYaw();
player->last_keyPressed = keyPressed;
player->last_camera_fov = camera_fov;
player->last_camera_inverted = camera_inverted;
player->last_wanted_range = wanted_range;
NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1 + 1);
writePlayerPos(player, &map, &pkt, camera_inverted);
Send(&pkt);
}
void Client::sendHaveMedia(const std::vector<u32> &tokens)
{
NetworkPacket pkt(TOSERVER_HAVE_MEDIA, 1 + tokens.size() * 4);
sanity_check(tokens.size() < 256);
pkt << static_cast<u8>(tokens.size());
for (u32 token : tokens)
pkt << token;
Send(&pkt);
}
void Client::sendUpdateClientInfo(const ClientDynamicInfo& info)
{
NetworkPacket pkt(TOSERVER_UPDATE_CLIENT_INFO, 4*2 + 4 + 4 + 4*2);
pkt << (u32)info.render_target_size.X << (u32)info.render_target_size.Y;
pkt << info.real_gui_scaling;
pkt << info.real_hud_scaling;
pkt << (f32)info.max_fs_size.X << (f32)info.max_fs_size.Y;
pkt << info.touch_controls;
Send(&pkt);
}
void Client::removeNode(v3s16 p)
{
std::map<v3s16, MapBlock*> modified_blocks;
try {
m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
}
catch(InvalidPositionException &e) {
}
for (const auto &modified_block : modified_blocks) {
addUpdateMeshTaskWithEdge(modified_block.first, false, true);
}
}
/**
* Helper function for Client Side Modding
* CSM restrictions are applied there, this should not be used for core engine
* @param p
* @param is_valid_position
* @return
*/
MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position)
{
if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
*is_valid_position = false;
return {};
}
}
return m_env.getMap().getNode(p, is_valid_position);
}
int Client::CSMClampRadius(v3s16 pos, int radius)
{
if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
return radius;
// This is approximate and will cause some allowed nodes to be excluded
v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
u32 distance = ppos.getDistanceFrom(pos);
if (distance >= m_csm_restriction_noderange)
return 0;
return std::min<int>(radius, m_csm_restriction_noderange - distance);
}
v3s16 Client::CSMClampPos(v3s16 pos)
{
if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
return pos;
v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
const int range = m_csm_restriction_noderange;
return v3s16(
core::clamp<int>(pos.X, (int)ppos.X - range, (int)ppos.X + range),
core::clamp<int>(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range),
core::clamp<int>(pos.Z, (int)ppos.Z - range, (int)ppos.Z + range)
);
}
void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
{
//TimeTaker timer1("Client::addNode()");
std::map<v3s16, MapBlock*> modified_blocks;
try {
//TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
}
catch(InvalidPositionException &e) {
}
for (const auto &modified_block : modified_blocks) {
addUpdateMeshTaskWithEdge(modified_block.first, false, true);
}
}
void Client::setPlayerControl(PlayerControl &control)
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player);
player->control = control;
}
void Client::setPlayerItem(u16 item)
{
m_env.getLocalPlayer()->setWieldIndex(item);
m_update_wielded_item = true;
NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
pkt << item;
Send(&pkt);
}
// Returns true once after the inventory of the local player
// has been updated from the server.
bool Client::updateWieldedItem()
{
if (!m_update_wielded_item)
return false;
m_update_wielded_item = false;
LocalPlayer *player = m_env.getLocalPlayer();
assert(player);
if (auto *list = player->inventory.getList("main"))
list->setModified(false);
if (auto *list = player->inventory.getList("hand"))
list->setModified(false);
return true;
}
scene::ISceneManager* Client::getSceneManager()
{
return m_rendering_engine->get_scene_manager();
}
Inventory* Client::getInventory(const InventoryLocation &loc)
{
switch(loc.type){
case InventoryLocation::UNDEFINED:
{}
break;
case InventoryLocation::CURRENT_PLAYER:
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player);
return &player->inventory;
}
break;
case InventoryLocation::PLAYER:
{
// Check if we are working with local player inventory
LocalPlayer *player = m_env.getLocalPlayer();
if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
return NULL;
return &player->inventory;
}
break;
case InventoryLocation::NODEMETA:
{
NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
if(!meta)
return NULL;
return meta->getInventory();
}
break;
case InventoryLocation::DETACHED:
{
if (m_detached_inventories.count(loc.name) == 0)
return NULL;
return m_detached_inventories[loc.name];
}
break;
default:
FATAL_ERROR("Invalid inventory location type.");
break;
}
return NULL;
}
void Client::inventoryAction(InventoryAction *a)
{
/*
Send it to the server
*/
sendInventoryAction(a);
/*
Predict some local inventory changes
*/
a->clientApply(this, this);
// Remove it
delete a;
}
float Client::getAnimationTime()
{
return m_animation_time;
}
int Client::getCrackLevel()
{
return m_crack_level;
}
v3s16 Client::getCrackPos()
{
return m_crack_pos;
}
void Client::setCrack(int level, v3s16 pos)
{
int old_crack_level = m_crack_level;
v3s16 old_crack_pos = m_crack_pos;
m_crack_level = level;
m_crack_pos = pos;
if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
{
// remove old crack
addUpdateMeshTaskForNode(old_crack_pos, false, true);
}
if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
{
// add new crack
addUpdateMeshTaskForNode(pos, false, true);
}
}
u16 Client::getHP()
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player);
return player->hp;
}
bool Client::getChatMessage(std::wstring &res)
{
if (m_chat_queue.empty())
return false;
ChatMessage *chatMessage = m_chat_queue.front();
m_chat_queue.pop();
res = L"";
switch (chatMessage->type) {
case CHATMESSAGE_TYPE_RAW:
case CHATMESSAGE_TYPE_ANNOUNCE:
case CHATMESSAGE_TYPE_SYSTEM:
res = chatMessage->message;
break;
case CHATMESSAGE_TYPE_NORMAL: {
if (!chatMessage->sender.empty())
res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
else
res = chatMessage->message;
break;
}
default:
break;
}
delete chatMessage;
return true;
}
void Client::typeChatMessage(const std::wstring &message)
{
// Discard empty line
if (message.empty())
return;
auto message_utf8 = wide_to_utf8(message);
infostream << "Typed chat message: \"" << message_utf8 << "\"" << std::endl;
// If message was consumed by script API, don't send it to server
if (m_mods_loaded && m_script->on_sending_message(message_utf8))
return;
// Send to others
sendChatMessage(message);
}
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
{
// Check if the block exists to begin with. In the case when a non-existing
// neighbor is automatically added, it may not. In that case we don't want
// to tell the mesh update thread about it.
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
if (b == NULL)
return;
m_mesh_update_manager->updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
}
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
{
m_mesh_update_manager->updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, true);
}
void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
{
{
v3s16 p = nodepos;
infostream<<"Client::addUpdateMeshTaskForNode(): "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;
}
v3s16 blockpos = getNodeBlockPos(nodepos);
v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
m_mesh_update_manager->updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, false);
// Leading edge
if (nodepos.X == blockpos_relative.X)
addUpdateMeshTask(blockpos + v3s16(-1, 0, 0), false, urgent);
if (nodepos.Y == blockpos_relative.Y)
addUpdateMeshTask(blockpos + v3s16(0, -1, 0), false, urgent);
if (nodepos.Z == blockpos_relative.Z)
addUpdateMeshTask(blockpos + v3s16(0, 0, -1), false, urgent);
}
void Client::updateCameraOffset(v3s16 camera_offset)
{
m_mesh_update_manager->m_camera_offset = camera_offset;
}
ClientEvent *Client::getClientEvent()
{
FATAL_ERROR_IF(m_client_event_queue.empty(),
"Cannot getClientEvent, queue is empty.");
ClientEvent *event = m_client_event_queue.front();
m_client_event_queue.pop();
return event;
}
const Address Client::getServerAddress()
{
return m_con ? m_con->GetPeerAddress(PEER_ID_SERVER) : Address();
}
float Client::mediaReceiveProgress()
{
if (m_media_downloader)
return m_media_downloader->getProgress();
return 1.0; // downloader only exists when not yet done
}
struct TextureUpdateArgs {
gui::IGUIEnvironment *guienv;
u64 last_time_ms;
u16 last_percent;
std::wstring text_base;
ITextureSource *tsrc;
};
void Client::showUpdateProgressTexture(void *args, u32 progress, u32 max_progress)
{
TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
u16 cur_percent = std::ceil(progress / max_progress * 100.f);
// update the loading menu -- if necessary
bool do_draw = false;
u64 time_ms = targs->last_time_ms;
if (cur_percent != targs->last_percent) {
targs->last_percent = cur_percent;
time_ms = porting::getTimeMs();
// only draw when the user will notice something:
do_draw = (time_ms - targs->last_time_ms > 100);
}
if (do_draw) {
targs->last_time_ms = time_ms;
std::wostringstream strm;
strm << targs->text_base << L" " << targs->last_percent << L"%...";
m_rendering_engine->draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
72 + (u16) ((18. / 100.) * (double) targs->last_percent));
}
}
void Client::afterContentReceived()
{
infostream<<"Client::afterContentReceived() started"<<std::endl;
assert(m_itemdef_received); // pre-condition
assert(m_nodedef_received); // pre-condition
assert(mediaReceived()); // pre-condition
// Clear cached pre-scaled 2D GUI images, as this cache
// might have images with the same name but different
// content from previous sessions.
guiScalingCacheClear();
// Rebuild inherited images and recreate textures
infostream<<"- Rebuilding images and textures"<<std::endl;
m_rendering_engine->draw_load_screen(wstrgettext("Loading textures..."),
guienv, m_tsrc, 0, 70);
m_tsrc->rebuildImagesAndTextures();
// Rebuild shaders
infostream<<"- Rebuilding shaders"<<std::endl;
m_rendering_engine->draw_load_screen(wstrgettext("Rebuilding shaders..."),
guienv, m_tsrc, 0, 71);
m_shsrc->rebuildShaders();
// Update node aliases
infostream<<"- Updating node aliases"<<std::endl;
m_rendering_engine->draw_load_screen(wstrgettext("Initializing nodes..."),
guienv, m_tsrc, 0, 72);
m_nodedef->updateAliases(m_itemdef);
for (const auto &path : getTextureDirs()) {
TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
}
m_nodedef->setNodeRegistrationStatus(true);
m_nodedef->runNodeResolveCallbacks();
// Update node textures and assign shaders to each tile
infostream<<"- Updating node textures"<<std::endl;
TextureUpdateArgs tu_args;
tu_args.guienv = guienv;
tu_args.last_time_ms = porting::getTimeMs();
tu_args.last_percent = 0;
tu_args.text_base = wstrgettext("Initializing nodes");
tu_args.tsrc = m_tsrc;
m_nodedef->updateTextures(this, &tu_args);
// Start mesh update thread after setting up content definitions
infostream<<"- Starting mesh update thread"<<std::endl;
m_mesh_update_manager->start();
m_state = LC_Ready;
sendReady();
if (m_mods_loaded)
m_script->on_client_ready(m_env.getLocalPlayer());
m_rendering_engine->draw_load_screen(wstrgettext("Done!"), guienv, m_tsrc, 0, 100);
infostream<<"Client::afterContentReceived() done"<<std::endl;
}
float Client::getRTT()
{
assert(m_con);
return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
}
float Client::getCurRate()
{
assert(m_con);
return (m_con->getLocalStat(con::CUR_INC_RATE) +
m_con->getLocalStat(con::CUR_DL_RATE));
}
void Client::makeScreenshot()
{
irr::video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
irr::video::IImage* const raw_image = driver->createScreenShot();
if (!raw_image)
return;
const struct tm tm = mt_localtime();
char timetstamp_c[64];
strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", &tm);
std::string screenshot_dir;
if (fs::IsPathAbsolute(g_settings->get("screenshot_path")))
screenshot_dir = g_settings->get("screenshot_path");
else
screenshot_dir = porting::path_user + DIR_DELIM + g_settings->get("screenshot_path");
std::string filename_base = screenshot_dir
+ DIR_DELIM
+ std::string("screenshot_")
+ std::string(timetstamp_c);
std::string filename_ext = "." + g_settings->get("screenshot_format");
std::string filename;
// Create the directory if it doesn't already exist.
// Otherwise, saving the screenshot would fail.
fs::CreateDir(screenshot_dir);
u32 quality = (u32)g_settings->getS32("screenshot_quality");
quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
// Try to find a unique filename
unsigned serial = 0;
while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
std::ifstream tmp(filename.c_str());
if (!tmp.good())
break; // File did not apparently exist, we'll go with it
serial++;
}
if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
infostream << "Could not find suitable filename for screenshot" << std::endl;
} else {
irr::video::IImage* const image =
driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
if (image) {
raw_image->copyTo(image);
std::ostringstream sstr;
if (driver->writeImageToFile(image, filename.c_str(), quality)) {
sstr << "Saved screenshot to '" << filename << "'";
} else {
sstr << "Failed to save screenshot '" << filename << "'";
}
pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
utf8_to_wide(sstr.str())));
infostream << sstr.str() << std::endl;
image->drop();
}
}
raw_image->drop();
}
void Client::pushToEventQueue(ClientEvent *event)
{
m_client_event_queue.push(event);
}
// IGameDef interface
// Under envlock
IItemDefManager* Client::getItemDefManager()
{
return m_itemdef;
}
const NodeDefManager* Client::getNodeDefManager()
{
return m_nodedef;
}
ICraftDefManager* Client::getCraftDefManager()
{
return NULL;
//return m_craftdef;
}
ITextureSource* Client::getTextureSource()
{
return m_tsrc;
}
IWritableShaderSource* Client::getShaderSource()
{
return m_shsrc;
}
u16 Client::allocateUnknownNodeId(const std::string &name)
{
errorstream << "Client::allocateUnknownNodeId(): "
<< "Client cannot allocate node IDs" << std::endl;
FATAL_ERROR("Client allocated unknown node");
return CONTENT_IGNORE;
}
ISoundManager* Client::getSoundManager()
{
return m_sound;
}
MtEventManager* Client::getEventManager()
{
return m_event;
}
ParticleManager* Client::getParticleManager()
{
return m_particle_manager.get();
}
scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
{
StringMap::const_iterator it = m_mesh_data.find(filename);
if (it == m_mesh_data.end()) {
errorstream << "Client::getMesh(): Mesh not found: \"" << filename
<< "\"" << std::endl;
return NULL;
}
const std::string &data = it->second;
// Create the mesh, remove it from cache and return it
// This allows unique vertex colors and other properties for each instance
io::IReadFile *rfile = m_rendering_engine->get_filesystem()->createMemoryReadFile(
data.c_str(), data.size(), filename.c_str());
FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
scene::IAnimatedMesh *mesh = m_rendering_engine->get_scene_manager()->getMesh(rfile);
rfile->drop();
if (!mesh)
return nullptr;
mesh->grab();
if (!cache)
m_rendering_engine->removeMesh(mesh);
return mesh;
}
const std::string* Client::getModFile(std::string filename)
{
// strip dir delimiter from beginning of path
auto pos = filename.find_first_of(':');
if (pos == std::string::npos)
return nullptr;
pos++;
auto pos2 = filename.find_first_not_of('/', pos);
if (pos2 > pos)
filename.erase(pos, pos2 - pos);
StringMap::const_iterator it = m_mod_vfs.find(filename);
if (it == m_mod_vfs.end())
return nullptr;
return &it->second;
}
/*
* Mod channels
*/
bool Client::joinModChannel(const std::string &channel)
{
if (m_modchannel_mgr->channelRegistered(channel))
return false;
NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
pkt << channel;
Send(&pkt);
m_modchannel_mgr->joinChannel(channel, 0);
return true;
}
bool Client::leaveModChannel(const std::string &channel)
{
if (!m_modchannel_mgr->channelRegistered(channel))
return false;
NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
pkt << channel;
Send(&pkt);
m_modchannel_mgr->leaveChannel(channel, 0);
return true;
}
bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
{
if (!m_modchannel_mgr->canWriteOnChannel(channel))
return false;
if (message.size() > STRING_MAX_LEN) {
warningstream << "ModChannel message too long, dropping before sending "
<< " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
<< channel << ")" << std::endl;
return false;
}
// @TODO: do some client rate limiting
NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
pkt << channel << message;
Send(&pkt);
return true;
}
ModChannel* Client::getModChannel(const std::string &channel)
{
return m_modchannel_mgr->getModChannel(channel);
}
const std::string &Client::getFormspecPrepend() const
{
return m_env.getLocalPlayer()->formspec_prepend;
}
void Client::removeActiveObjectSounds(u16 id)
{
for (auto it : m_sounds_to_objects) {
if (it.second == id)
m_sound->stopSound(it.first);
}
}