minetest/builtin
sfan5 7d3f0628c4 Use visual = "node" for builtin falling node entity
This greatly simplifies the code at the expense of some
falling nodes not showing up on older clients.
2025-02-22 16:19:04 +01:00
..
async Fix itemdef defaults not being applied in async env 2023-08-14 18:16:36 +02:00
client In-game settings menu using separate Lua environment (#15614) 2025-01-19 13:07:04 -05:00
common Prevent accidental wallmounted_to_dir poisoning (#15810) 2025-02-18 21:51:33 +01:00
emerge Add minetest.bulk_swap_node (#15043) 2024-09-24 22:25:34 +02:00
fstk Code style fixes. 2025-01-21 16:29:12 +01:00
game Use visual = "node" for builtin falling node entity 2025-02-22 16:19:04 +01:00
locale Dehardcode the death formspec (#15155) 2024-09-24 22:37:44 +02:00
mainmenu Tweak main menu server list behavior (#15736) 2025-02-15 12:17:56 +01:00
pause_menu In-game settings menu using separate Lua environment (#15614) 2025-01-19 13:07:04 -05:00
profiler Luanti rename: builtin (#15324) 2024-10-28 19:40:18 +01:00
init.lua In-game settings menu using separate Lua environment (#15614) 2025-01-19 13:07:04 -05:00
settingtypes.txt Move clickable_chat_weblinks to Advanced > Miscellaneous (#15799) 2025-02-19 18:45:31 +01:00