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361 changed files with 5424 additions and 2710 deletions
16
.github/workflows/build.yml
vendored
16
.github/workflows/build.yml
vendored
|
@ -1,16 +0,0 @@
|
|||
name: build
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
luacheck:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Install Luarocks
|
||||
run: |
|
||||
sudo apt-get update -qyy
|
||||
sudo apt-get install luarocks -qyy
|
||||
- name: Install Luacheck
|
||||
run: luarocks install --local luacheck
|
||||
- name: Run Luacheck
|
||||
run: $HOME/.luarocks/bin/luacheck mods
|
13
.github/workflows/luacheck.yml
vendored
Normal file
13
.github/workflows/luacheck.yml
vendored
Normal file
|
@ -0,0 +1,13 @@
|
|||
name: luacheck
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
luacheck:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
- name: Luacheck
|
||||
uses: lunarmodules/luacheck@master
|
||||
with:
|
||||
args: mods
|
11
.github/workflows/test.yml
vendored
Normal file
11
.github/workflows/test.yml
vendored
Normal file
|
@ -0,0 +1,11 @@
|
|||
name: test
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
test:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 5
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- run: ./utils/test/run.sh
|
|
@ -1,8 +1,13 @@
|
|||
unused_args = false
|
||||
allow_defined_top = true
|
||||
|
||||
globals = {
|
||||
"default"
|
||||
}
|
||||
|
||||
read_globals = {
|
||||
"DIR_DELIM",
|
||||
"core",
|
||||
"minetest",
|
||||
"dump",
|
||||
"vector",
|
||||
|
|
37
README.md
37
README.md
|
@ -1,32 +1,45 @@
|
|||
# Minetest Game
|
||||
|
||||
The default game bundled in the Minetest engine.
|
||||
[](https://content.luanti.org/packages/Minetest/minetest_game/)
|
||||
|
||||
For further information, check [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
||||
Minetest Game (abbreviated MTG) is a simple and peaceful sandbox game, with no
|
||||
real goals or built-in enemy mobs.
|
||||
|
||||
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game) for more information.
|
||||
While it provides a basic gameplay experience out of the box, it is best played
|
||||
with mods.
|
||||
|
||||
Minetest Game is in perpetual maintenance-only mode, meaning it will not see new
|
||||
gameplay features or anything else that breaks compatibility (see
|
||||
[#2710](https://github.com/minetest/minetest_game/issues/2710)).
|
||||
|
||||
## Installation
|
||||
|
||||
### ContentDB
|
||||
|
||||
* Content > Browse Online Content
|
||||
* Search for "[Minetest Game](https://content.luanti.org/packages/Minetest/minetest_game/)"
|
||||
* Click Install
|
||||
|
||||
### Manually
|
||||
|
||||
- Unzip the archive, rename the folder to `minetest_game` and
|
||||
place it in .. `minetest/games/`
|
||||
place it in `.../minetest/games/`
|
||||
|
||||
- GNU/Linux: If you use a system-wide installation place it in `~/.minetest/games/`.
|
||||
|
||||
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest).
|
||||
The Luanti engine can be found at [GitHub](https://github.com/minetest/minetest).
|
||||
|
||||
For further information or help, see: [Installing Mods](https://wiki.minetest.net/Installing_Mods).
|
||||
For further information or help, see: [Installing Mods](https://wiki.luanti.org/Installing_Mods).
|
||||
|
||||
## Compatibility
|
||||
|
||||
The Minetest Game GitHub `master` `HEAD` is generally compatible with the GitHub
|
||||
`master` `HEAD` of the Minetest engine.
|
||||
As of January 2024 Minetest Game follows a **rolling release** model with new changes being automatically
|
||||
published on ContentDB every day.
|
||||
|
||||
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
|
||||
`0.4.10`), Minetest Game is tagged with the version, too.
|
||||
There are no stable releases or tags, all existing ones are considered legacy.
|
||||
|
||||
When stable releases are made, Minetest Game and the Minetest engine is packaged
|
||||
and made available at [www.minetest.net](https://www.minetest.net/downloads/).
|
||||
Minetest Game is always compatible to the latest stable release of the engine.
|
||||
Older releases may be supported too depending on circumstances.
|
||||
|
||||
## Licensing
|
||||
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = Minetest Game
|
||||
author = Minetest
|
||||
description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Minetest Engine core developers.
|
||||
title = Minetest Game
|
||||
description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Luanti core developers.
|
||||
min_minetest_version = 5.8
|
||||
|
|
143
game_api.txt
143
game_api.txt
|
@ -6,12 +6,12 @@ GitHub Repo: https://github.com/minetest/minetest_game
|
|||
Introduction
|
||||
------------
|
||||
|
||||
The Minetest Game game offers multiple new possibilities in addition to the Minetest engine's built-in API,
|
||||
The Minetest Game game offers multiple new possibilities in addition to the Luanti engine's built-in API,
|
||||
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
|
||||
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
|
||||
For information on the Luanti API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
|
||||
Please note:
|
||||
|
||||
* [XYZ] refers to a section the Minetest API
|
||||
* [XYZ] refers to a section the Luanti API
|
||||
* [#ABC] refers to a section in this document
|
||||
* [pos] refers to a position table `{x = -5, y = 0, z = 200}`
|
||||
|
||||
|
@ -49,6 +49,8 @@ Beds API
|
|||
* `beds.read_spawns() ` Returns a table containing players respawn positions
|
||||
* `beds.kick_players()` Forces all players to leave bed
|
||||
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
|
||||
* `beds.day_interval` Is a table with keys "start" and "finish". Allows you
|
||||
to set the period of the day (timeofday format). Default: `{ start = 0.2, finish = 0.805 }`.
|
||||
|
||||
### Bed definition
|
||||
|
||||
|
@ -322,7 +324,7 @@ Allows creation of new fences with "fencelike" drawtype.
|
|||
name = "default:fence_wood",
|
||||
description = "Wooden Fence",
|
||||
texture = "default_wood.png",
|
||||
material = "default:wood",
|
||||
material = "default:wood", -- `nil` if you don't want the recipe
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
|
@ -339,6 +341,12 @@ walls.register(name, desc, texture, mat, sounds)
|
|||
^ mat = "default:stone". Used to auto-generate crafting recipe.
|
||||
^ sounds = sounds: see [#Default sounds]
|
||||
|
||||
All walls will be connected to any nodes with one of the following groups:
|
||||
* `wall`
|
||||
* `stone`
|
||||
* `fence`
|
||||
* `wall_connected`
|
||||
|
||||
|
||||
Farming API
|
||||
-----------
|
||||
|
@ -380,6 +388,8 @@ The farming API allows you to easily register plants and hoes.
|
|||
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
|
||||
minlight = 13, -- Minimum light to grow
|
||||
maxlight = default.LIGHT_MAX -- Maximum light to grow
|
||||
can_grow = function(pos) -- Сalled every growth tick to check if the plant can grow, returns bool
|
||||
-- (optional, checks for wet soil by default)
|
||||
}
|
||||
|
||||
|
||||
|
@ -440,11 +450,16 @@ Player API
|
|||
|
||||
The player API can register player models and update the player's appearance.
|
||||
|
||||
* `player_api.globalstep(dtime, ...)`
|
||||
* The function called by the globalstep that controls player animations.
|
||||
You can override this to replace the globalstep with your own implementation.
|
||||
* Receives all args that minetest.register_globalstep() passes
|
||||
|
||||
* `player_api.register_model(name, def)`
|
||||
* Register a new model to be used by players
|
||||
* `name`: model filename such as "character.x", "foo.b3d", etc.
|
||||
* `def`: see [#Model definition]
|
||||
* Saved to player_api.registered_models
|
||||
* Saved to player_api.registered_models
|
||||
|
||||
* `player_api.registered_models[name]`
|
||||
* Get a model's definition
|
||||
|
@ -584,6 +599,18 @@ Both nodedefs and entitydefs can provide an `on_blast()` callback
|
|||
* `drops` - a list of drops, e.g. {"wool:red"}
|
||||
|
||||
|
||||
Node drops:
|
||||
|
||||
When a node is detonated it is removed according to the following rules.
|
||||
1. If `on_blast` is defined, that is called.
|
||||
2. Else if the node has group `flammable` it is replaced with a fire node.
|
||||
3. Else the dropped items are retrieved and it is replaced with air.
|
||||
|
||||
The parameter `_tnt_loss` in any item definition can be set to a number to
|
||||
effect that "one in X" of these drops will be lost during an explosion.
|
||||
For example `_tnt_loss = 2` would cause 50% of items to disappear.
|
||||
The default is to not lose any items, which is equivalent to `_tnt_loss = 0`.
|
||||
|
||||
Screwdriver API
|
||||
---------------
|
||||
|
||||
|
@ -625,6 +652,34 @@ set a players home position and teleport a player to home position.
|
|||
* `name` Player you wish to teleport to their home position
|
||||
* return value: false if player cannot be sent home, otherwise true
|
||||
|
||||
Spawn API
|
||||
---------
|
||||
|
||||
The spawn mod takes care of deciding the position of new and respawning players
|
||||
in the world and has an API to modify its behavior.
|
||||
|
||||
`spawn.get_default_pos()`
|
||||
* Gets the default spawn position as decided by a biome-dependent algorithm.
|
||||
* This is not influenced by settings like "static_spawnpoint" or "engine_spawn".
|
||||
* return value: a vector or `nil` on failure
|
||||
|
||||
`spawn.add_suitable_biome(biome)`:
|
||||
* Adds a biome to the list of allowed biomes for the above algorithm.
|
||||
* `biome`: Name of a registered biome
|
||||
|
||||
`spawn.register_on_spawn(func)`:
|
||||
* Registers a callback to be called when a player (re-)spawns. This can be used
|
||||
to intercept the normal logic to e.g. respawn a player at his bed.
|
||||
* `func`: `function(player, is_new)` with arguments
|
||||
- `player`: ObjectRef
|
||||
- `is_new`: true if the player is joining the server for the first time
|
||||
- return value: true to skip all other spawn logic, false or nil otherwise
|
||||
|
||||
When a player (re-)spawns the following order is executed:
|
||||
1. All spawn callbacks in order of registration.
|
||||
2. If no result, teleport player to `spawn.get_default_pos()`.
|
||||
3. If that fails, spawning is left up to engine.
|
||||
|
||||
|
||||
Sfinv API
|
||||
---------
|
||||
|
@ -1021,6 +1076,27 @@ Trees
|
|||
* `default.grow_blueberry_bush(pos)`
|
||||
* Grows a blueberry bush at pos
|
||||
|
||||
* `default.on_grow_failed(pos)`
|
||||
* Reset the node timer to 300 seconds, used as default callback when the growth of a sapling fails
|
||||
|
||||
* `default.sapling_growth_defs`
|
||||
* Table that contains all the definitions for the growable saplings, see `default.register_sapling_growth`
|
||||
|
||||
* `default.register_sapling_growth(name, def)`
|
||||
* Register a new sapling growth configuration. Useful to add custom sapling and trees to the game in a compact way.
|
||||
default.register_sapling_growth(
|
||||
"default:sapling", -- Name of the sapling
|
||||
{
|
||||
can_grow = default.can_grow, -- Function called to determine whether the sapling can grow, should return a boolean
|
||||
on_grow_failed = default.on_grow_failed, -- Function called when the growth fails
|
||||
grow = function(pos) -- Function called when the growth has success. This should replace the sapling with a tree.
|
||||
}
|
||||
)
|
||||
|
||||
* `default.grow_sapling(pos)`
|
||||
* Attempt to grow a sapling at the given position. Useful as on_timer callback.
|
||||
|
||||
|
||||
|
||||
Carts
|
||||
-----
|
||||
|
@ -1110,3 +1186,60 @@ This function registers a shapeless recipe that takes `ingredient`
|
|||
and `result` as input and outputs `result`.
|
||||
|
||||
The metadata of the input `result` is copied to the output `result`.
|
||||
|
||||
|
||||
Log API
|
||||
-------
|
||||
|
||||
Logs action of the player with a node at a certain position.
|
||||
By default only actions of real players are logged.
|
||||
Actions of non-players (usually machines) are logged only when
|
||||
setting `log_non_player_actions` is enabled.
|
||||
A player is considered non-player if `player:is_player()` returns
|
||||
`false` or `player.is_fake_player` is truthy. The use of
|
||||
`is_fake_player` is an unofficial standard between mods.
|
||||
These non-players are marked by the content of `is_fake_player`
|
||||
(if it is a string) or a "*" in brackets after the player name in
|
||||
the log.
|
||||
|
||||
`default.log_player_action(player, ...)`
|
||||
|
||||
* `player` The player who performed the action
|
||||
* `message_parts` Any mumber of message parts describing the action
|
||||
in 3rd person singular present tense. It can also
|
||||
contain a `pos` which is logged as "(X,Y,Z)"
|
||||
|
||||
`default.set_inventory_action_loggers(def, name)`
|
||||
|
||||
* hooks the callbacks `on_metadata_inventory_move`,
|
||||
`on_metadata_inventory_put` and `on_metadata_inventory_take`
|
||||
that log corresponding actions
|
||||
* after logging the action, the original callback (if any) is called
|
||||
* `def` See [Node definition]
|
||||
* `name` Description of the node in the log message
|
||||
|
||||
|
||||
Weather API
|
||||
-----------
|
||||
|
||||
The weather mod will constantly adjust weather effects seen by the player
|
||||
(that is: cloud parameters, shadow intensity, bloom and volumetric lighting).
|
||||
These can be influenced using this API.
|
||||
|
||||
#### `weather.get = function(player)`
|
||||
|
||||
* Returns the current weather effects seen by the player.
|
||||
It returns a table with two keys:
|
||||
* `clouds`: A table (or `nil`) with cloud data following the same format as used for `player:set_clouds()`.
|
||||
* `lighting`: A table (or `nil`) with lighting data following the same format as used for `player:set_lighting()`.
|
||||
* `player`: ObjectRef of the relevant player
|
||||
* You can override this function to change the weather effects by simply returning different values.
|
||||
Setting `clouds` or `lighting` in the result table to `nil` will *prevent* those from changing.
|
||||
|
||||
Utilities
|
||||
---------
|
||||
|
||||
`default.dig_up(pos, node, digger, max_height)`
|
||||
|
||||
* Find all nodes above `pos` that is the same, then dig them all
|
||||
* `max_height` Maximum number of nodes to iterate. Default: 100
|
||||
|
|
|
@ -72,6 +72,10 @@ default:torch 99,default:cobble 99
|
|||
# Helps rivers create more sound, especially on level sections.
|
||||
#river_source_sounds = false
|
||||
|
||||
# Enable cloud variation by the 'weather' mod.
|
||||
# If enabled, the 'weather' mod will control cloud parameters, shadow intensity,
|
||||
# bloom and volumetric lighting.
|
||||
# Non-functional in V6 or Singlenode mapgens.
|
||||
#enable_weather = true
|
||||
|
||||
# If enabled, non-player actions are logged
|
||||
#log_non_player_actions = false
|
||||
|
|
|
@ -5,7 +5,7 @@ See license.txt for license information.
|
|||
Authors of source code
|
||||
----------------------
|
||||
Originally by BlockMen (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
Various Minetest Game developers and contributors (MIT)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
|
@ -15,7 +15,7 @@ BlockMen (CC BY-SA 3.0)
|
|||
TumeniNodes (CC BY-SA 3.0)
|
||||
beds_bed_under.png
|
||||
|
||||
This mod adds a bed to Minetest which allows players to skip the night.
|
||||
This mod adds a bed which allows players to skip the night.
|
||||
To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped
|
||||
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
||||
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
||||
|
|
|
@ -1,27 +1,41 @@
|
|||
-- Removes a node without calling on on_destruct()
|
||||
-- We use this to mess with bed nodes without causing unwanted recursion.
|
||||
local function remove_no_destruct(pos)
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
minetest.remove_node(pos) -- Now clear the meta
|
||||
minetest.check_for_falling(pos)
|
||||
end
|
||||
|
||||
local reverse = true
|
||||
|
||||
local function destruct_bed(pos, n)
|
||||
local node = minetest.get_node(pos)
|
||||
--- returns the position of the other bed half (or nil on failure)
|
||||
local function get_other_bed_pos(pos, n)
|
||||
local node = core.get_node(pos)
|
||||
local dir = core.facedir_to_dir(node.param2)
|
||||
if not dir then
|
||||
return -- There are 255 possible param2 values. Ignore bad ones.
|
||||
end
|
||||
local other
|
||||
|
||||
if n == 2 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
other = vector.subtract(pos, dir)
|
||||
elseif n == 1 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
other = vector.add(pos, dir)
|
||||
else
|
||||
return nil
|
||||
end
|
||||
|
||||
if reverse then
|
||||
reverse = not reverse
|
||||
minetest.remove_node(other)
|
||||
minetest.check_for_falling(other)
|
||||
beds.remove_spawns_at(pos)
|
||||
beds.remove_spawns_at(other)
|
||||
else
|
||||
reverse = not reverse
|
||||
local onode = core.get_node(other)
|
||||
if onode.param2 == node.param2 and core.get_item_group(onode.name, "bed") ~= 0 then
|
||||
return other
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
local function destruct_bed(pos, n)
|
||||
local other = get_other_bed_pos(pos, n)
|
||||
if other then
|
||||
remove_no_destruct(other)
|
||||
beds.remove_spawns_at(other)
|
||||
end
|
||||
beds.remove_spawns_at(pos)
|
||||
end
|
||||
|
||||
function beds.register_bed(name, def)
|
||||
|
@ -113,10 +127,14 @@ function beds.register_bed(name, def)
|
|||
|
||||
on_rotate = function(pos, node, user, _, new_param2)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
if not dir then
|
||||
return false
|
||||
end
|
||||
-- old position of the top node
|
||||
local p = vector.add(pos, dir)
|
||||
local node2 = minetest.get_node_or_nil(p)
|
||||
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
|
||||
not node.param2 == node2.param2 then
|
||||
if not node2 or minetest.get_item_group(node2.name, "bed") ~= 2 or
|
||||
node.param2 ~= node2.param2 then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(p, user:get_player_name()) then
|
||||
|
@ -126,6 +144,7 @@ function beds.register_bed(name, def)
|
|||
if new_param2 % 32 > 3 then
|
||||
return false
|
||||
end
|
||||
-- new position of the top node
|
||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||
local node3 = minetest.get_node_or_nil(newp)
|
||||
local node_def = node3 and minetest.registered_nodes[node3.name]
|
||||
|
@ -137,8 +156,7 @@ function beds.register_bed(name, def)
|
|||
return false
|
||||
end
|
||||
node.param2 = new_param2
|
||||
-- do not remove_node here - it will trigger destroy_bed()
|
||||
minetest.set_node(p, {name = "air"})
|
||||
remove_no_destruct(p)
|
||||
minetest.set_node(pos, node)
|
||||
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
||||
return true
|
||||
|
@ -155,23 +173,25 @@ function beds.register_bed(name, def)
|
|||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
pointable = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2,
|
||||
not_in_creative_inventory = 1},
|
||||
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||
drop = name .. "_bottom",
|
||||
drop = "",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.top,
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
-- Small selection box to allow digging stray top nodes
|
||||
fixed = {-0.3, -0.3, -0.3, 0.3, -0.1, 0.3},
|
||||
},
|
||||
on_destruct = function(pos)
|
||||
destruct_bed(pos, 2)
|
||||
end,
|
||||
can_dig = function(pos, player)
|
||||
local node = minetest.get_node(pos)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
return beds.can_dig(p)
|
||||
local other = get_other_bed_pos(pos, 2)
|
||||
return (not other) or beds.can_dig(other)
|
||||
end,
|
||||
})
|
||||
|
||||
|
|
|
@ -65,17 +65,17 @@ beds.register_bed("beds:bed", {
|
|||
"beds_bed_top_bottom.png^[transformR90",
|
||||
"beds_bed_under.png",
|
||||
"beds_bed_side_bottom_r.png",
|
||||
"beds_bed_side_bottom_r.png^[transformfx",
|
||||
"beds_transparent.png",
|
||||
"beds_bed_side_bottom_r.png^[transformFX",
|
||||
"blank.png",
|
||||
"beds_bed_side_bottom.png"
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top_top.png^[transformR90",
|
||||
"beds_bed_under.png",
|
||||
"beds_bed_side_top_r.png",
|
||||
"beds_bed_side_top_r.png^[transformfx",
|
||||
"beds_bed_side_top_r.png^[transformFX",
|
||||
"beds_bed_side_top.png",
|
||||
"beds_transparent.png",
|
||||
"blank.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
|
|
|
@ -97,7 +97,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||
end
|
||||
|
||||
-- Check if player is moving
|
||||
if vector.length(player:get_velocity()) > 0.001 then
|
||||
if vector.length(player:get_velocity()) > 0.05 then
|
||||
minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
|
||||
return false
|
||||
end
|
||||
|
@ -181,12 +181,32 @@ function beds.skip_night()
|
|||
minetest.set_timeofday(0.23)
|
||||
end
|
||||
|
||||
local update_scheduled = false
|
||||
local function schedule_update()
|
||||
if update_scheduled then
|
||||
-- there already is an update scheduled; don't schedule more to prevent races
|
||||
return
|
||||
end
|
||||
update_scheduled = true
|
||||
minetest.after(2, function()
|
||||
update_scheduled = false
|
||||
if not is_sp then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
end
|
||||
if is_night_skip_enabled() then
|
||||
-- skip the night and let all players stand up
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function beds.on_rightclick(pos, player)
|
||||
local name = player:get_player_name()
|
||||
local ppos = player:get_pos()
|
||||
local tod = minetest.get_timeofday()
|
||||
|
||||
if tod > 0.2 and tod < 0.805 then
|
||||
if tod > beds.day_interval.start and tod < beds.day_interval.finish then
|
||||
if beds.player[name] then
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
|
@ -206,17 +226,8 @@ function beds.on_rightclick(pos, player)
|
|||
update_formspecs(false)
|
||||
end
|
||||
|
||||
-- skip the night and let all players stand up
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
if not is_sp then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
end
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
schedule_update()
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -233,10 +244,9 @@ end
|
|||
-- Callbacks
|
||||
-- Only register respawn callback if respawn enabled
|
||||
if enable_respawn then
|
||||
-- respawn player at bed if enabled and valid position is found
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local pos = beds.spawn[name]
|
||||
-- Respawn player at bed if valid position is found
|
||||
spawn.register_on_spawn(function(player, is_new)
|
||||
local pos = beds.spawn[player:get_player_name()]
|
||||
if pos then
|
||||
player:set_pos(pos)
|
||||
return true
|
||||
|
@ -249,13 +259,7 @@ minetest.register_on_leaveplayer(function(player)
|
|||
lay_down(player, nil, nil, false, true)
|
||||
beds.player[name] = nil
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
schedule_update()
|
||||
end
|
||||
end)
|
||||
|
||||
|
|
|
@ -16,6 +16,11 @@ beds.formspec = "size[8,11;true]" ..
|
|||
"bgcolor[#080808BB;true]" ..
|
||||
"button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]"
|
||||
|
||||
beds.day_interval = {
|
||||
start = 0.2,
|
||||
finish = 0.805,
|
||||
}
|
||||
|
||||
local modpath = minetest.get_modpath("beds")
|
||||
|
||||
-- Load files
|
||||
|
|
|
@ -3,7 +3,7 @@ License of source code
|
|||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2014-2016 Various Minetest developers and contributors
|
||||
Copyright (C) 2014-2016 Various Minetest Game developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
|
|
10
mods/beds/locale/beds.bg.tr
Executable file
10
mods/beds/locale/beds.bg.tr
Executable file
|
@ -0,0 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Модерно легло
|
||||
Simple Bed=Обикновено легло
|
||||
This bed is already occupied!=Това легло вече е заето!
|
||||
You have to stop moving before going to bed!=За да легнете трябва да спрете да се движите!
|
||||
Good morning.=Добро утро!
|
||||
@1 of @2 players are in bed=@1 от @2 играчи са легнали
|
||||
Force night skip=Прескачане на нощта
|
||||
You can only sleep at night.=Може да спите само през нощта.
|
||||
Leave Bed=Ставане от леглото
|
|
@ -1,10 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Luksa Lito
|
||||
Simple Bed=Simpla Lito
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Fancy Bed=Luksa lito
|
||||
Simple Bed=Simpla lito
|
||||
This bed is already occupied!=Tiu lito jam estas okupata!
|
||||
You have to stop moving before going to bed!=Vi ĉesu moviĝi por enlitiĝi!
|
||||
Good morning.=Bonan matenon.
|
||||
@1 of @2 players are in bed=@1 el @2 ludantoj estas en lito.
|
||||
Force night skip=Devigu nokta salton
|
||||
You can only sleep at night.=Vi povas nur dormi en la nokto.
|
||||
Leave Bed=Ellitiĝu
|
||||
@1 of @2 players are in bed=@1 el @2 ludantoj estas en lito
|
||||
Force night skip=Devigi noktan salton
|
||||
You can only sleep at night.=Vi povas dormi nur nokte.
|
||||
Leave Bed=Ellitiĝi
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Ranjang Mewah
|
||||
Simple Bed=Ranjang Sederhana
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
This bed is already occupied!=Ranjang telah terisi!
|
||||
You have to stop moving before going to bed!=Anda harus diam untuk tidur!
|
||||
Good morning.=Selamat pagi.
|
||||
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
|
||||
Force night skip=Paksa lewati malam
|
||||
You can only sleep at night.=Anda hanya dapat tidur pada waktu malam.
|
||||
You can only sleep at night.=Anda hanya bisa tidur pada waktu malam.
|
||||
Leave Bed=Tinggalkan Ranjang
|
||||
|
|
10
mods/beds/locale/beds.lv.tr
Normal file
10
mods/beds/locale/beds.lv.tr
Normal file
|
@ -0,0 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Skaista gulta
|
||||
Simple Bed=Gulta
|
||||
This bed is already occupied!=Šī gulta jau ir aizņemta!
|
||||
You have to stop moving before going to bed!=Jums jāapstājas lai gulētu!
|
||||
Good morning.=Labrīt.
|
||||
@1 of @2 players are in bed=@1 no @2 spēlētājiem guļ gultās
|
||||
Force night skip=Izlaist nakti
|
||||
You can only sleep at night.=Jūs variet gulēt tikai naktī.
|
||||
Leave Bed=Celties no gultas
|
|
@ -1,10 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Katil Beragam
|
||||
Simple Bed=Katil Biasa
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
This bed is already occupied!=Katil ini sudah diduduki!
|
||||
You have to stop moving before going to bed!=Anda perlu berhenti bergerak sebelum tidur!
|
||||
Good morning.=Selamat pagi.
|
||||
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
||||
Force night skip=Paksa langkau malam
|
||||
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
||||
Leave Bed=Bangun
|
||||
Leave Bed=Tinggalkan Katil
|
||||
|
|
10
mods/beds/locale/beds.pl.tr
Normal file
10
mods/beds/locale/beds.pl.tr
Normal file
|
@ -0,0 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Fantazyjne łóżko
|
||||
Simple Bed=Proste łóżko
|
||||
This bed is already occupied!=To łóżko jest już zajęte!
|
||||
You have to stop moving before going to bed!=Musisz się zatrzymać aby wejść do łóżka
|
||||
Good morning.=Dzień dobry.
|
||||
@1 of @2 players are in bed=@1 z @2 graczy śpią
|
||||
Force night skip=Wymuś pominięcie nocy
|
||||
You can only sleep at night.=Możesz spać tylko w nocy.
|
||||
Leave Bed=Opuść łóżko
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Детализированная Кровать
|
||||
Simple Bed=Обычная Кровать
|
||||
Fancy Bed=Красивая кровать
|
||||
Simple Bed=Простая кровать
|
||||
This bed is already occupied!=Эта кровать уже занята!
|
||||
You have to stop moving before going to bed!=Нельзя воспользоваться кроватью на ходу!
|
||||
You have to stop moving before going to bed!=Вам нужно перестать двигаться чтобы лечь!
|
||||
Good morning.=Доброе утро.
|
||||
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
||||
Force night skip=Пропустить ночь
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Деталізована Постіль
|
||||
Simple Bed=Звичайна Постіль
|
||||
This bed is already occupied!=Ця постіль вже зайнята!
|
||||
You have to stop moving before going to bed!=Не можна скористатись постіллю на ходу!
|
||||
Fancy Bed=Гарне ліжко
|
||||
Simple Bed=Просте ліжко
|
||||
This bed is already occupied!=Це ліжко вже зайняте!
|
||||
You have to stop moving before going to bed!=Зупиніться перед тим як лягти!
|
||||
Good morning.=Доброго ранку.
|
||||
@1 of @2 players are in bed=@1 з @2 гравців в ліжку
|
||||
@1 of @2 players are in bed=@1 з @2 гравців(-я) у ліжку
|
||||
Force night skip=Пропустити ніч
|
||||
You can only sleep at night.=Ви можете спати тільки вночі.
|
||||
You can only sleep at night.=Ви можете спати лише вночі.
|
||||
Leave Bed=Встати з ліжка
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=花式床
|
||||
Simple Bed=簡易床
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
This bed is already occupied!=這個床已經被占據了!
|
||||
You have to stop moving before going to bed!=你必須在上床前停止移動!
|
||||
Good morning.=早安!
|
||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||
Force night skip=強制跳過夜晚
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = beds
|
||||
description = Minetest Game mod: beds
|
||||
depends = default, wool
|
||||
depends = default, wool, spawn
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 83 B |
3
mods/binoculars/locale/binoculars.bg.tr
Executable file
3
mods/binoculars/locale/binoculars.bg.tr
Executable file
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Бинокъл
|
||||
Use with 'Zoom' key=Използвайте с клавиша „Мащабиране“
|
|
@ -1,3 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Binokolo
|
||||
Use with 'Zoom' key=Uzu per 'Zomo' klavo
|
||||
Binoculars=Binoklo
|
||||
Use with 'Zoom' key=Uzi per 'Zomo' klavo
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Teropong
|
||||
Use with 'Zoom' key=Pakai dengan tombol 'Zoom'
|
||||
Use with 'Zoom' key=Gunakan dengan tombol 'Zum'
|
||||
|
|
3
mods/binoculars/locale/binoculars.lv.tr
Normal file
3
mods/binoculars/locale/binoculars.lv.tr
Normal file
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Binoklis
|
||||
Use with 'Zoom' key=Lietojiet ar 'Pietuvināt' pogu
|
3
mods/binoculars/locale/binoculars.pl.tr
Normal file
3
mods/binoculars/locale/binoculars.pl.tr
Normal file
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Lornetka
|
||||
Use with 'Zoom' key=Aby użyć naciśnij 'Zoom'
|
|
@ -1,3 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Бинокль
|
||||
Use with 'Zoom' key=Используется с привилегией 'Zoom'
|
||||
Use with 'Zoom' key=Используется клавишей 'Приближение'
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Бінокль
|
||||
Use with 'Zoom' key=Використовується з правами 'Zoom'
|
||||
Use with 'Zoom' key=Використовується клавішею 'Наближення'
|
||||
|
|
|
@ -5,7 +5,7 @@ See license.txt for license information.
|
|||
Authors of source code
|
||||
----------------------
|
||||
Originally by PilzAdam (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
Various Minetest Game developers and contributors (MIT)
|
||||
|
||||
Authors of media (textures and model)
|
||||
-------------------------------------
|
||||
|
|
|
@ -3,7 +3,7 @@ License of source code
|
|||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 PilzAdam
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
Copyright (C) 2012-2016 Various Minetest Game developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
|
|
4
mods/boats/locale/boats.bg.tr
Executable file
4
mods/boats/locale/boats.bg.tr
Executable file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Круизен режим включен
|
||||
Boat cruise mode off=Круизен режим изключен
|
||||
Boat=Лотка
|
4
mods/boats/locale/boats.lv.tr
Normal file
4
mods/boats/locale/boats.lv.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Autopilots ieslēgts
|
||||
Boat cruise mode off=Autopilots izslēgts
|
||||
Boat=Laiva
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Mod bot layar makan angin dibolehkan
|
||||
Boat cruise mode off=Mod bot layar makan angin dilumpuhkan
|
||||
Boat cruise mode on=Mod jelajah bot dihidupkan
|
||||
Boat cruise mode off=Mod jelajah bot dimatikan
|
||||
Boat=Bot
|
||||
|
|
4
mods/boats/locale/boats.pl.tr
Normal file
4
mods/boats/locale/boats.pl.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Tryb rejsu łodką włączony
|
||||
Boat cruise mode off=Tryb rejsu łodką wyłączony
|
||||
Boat=Łódka
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Режим путешествия на лодке включен
|
||||
Boat cruise mode off=Режим путешествия на лодке выключен
|
||||
Boat cruise mode on=Автоход лодки включен
|
||||
Boat cruise mode off=Автоход лодки выключен
|
||||
Boat=Лодка
|
||||
|
|
|
@ -5,7 +5,7 @@ See license.txt for license information.
|
|||
Authors of source code
|
||||
----------------------
|
||||
Originally by PilzAdam (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
Various Minetest Game developers and contributors (MIT)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
-- bones/init.lua
|
||||
|
||||
-- Minetest 0.4 mod: bones
|
||||
-- Minetest Game mod: bones
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- Load support for MT game translation.
|
||||
|
@ -16,6 +16,27 @@ local function is_owner(pos, name)
|
|||
return false
|
||||
end
|
||||
|
||||
local function drop(pos, itemstack)
|
||||
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
|
||||
if obj then
|
||||
obj:set_velocity({
|
||||
x = math.random(-10, 10) / 9,
|
||||
y = 5,
|
||||
z = math.random(-10, 10) / 9,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
local function drop_contents(pos)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
|
||||
for i = 1, inv:get_size("main") do
|
||||
local stk = inv:get_stack("main", i)
|
||||
drop(pos, stk)
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
|
||||
local bones_formspec =
|
||||
"size[8,9]" ..
|
||||
"list[current_name;main;0,0.3;8,4;]" ..
|
||||
|
@ -28,7 +49,7 @@ local bones_formspec =
|
|||
local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
|
||||
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
|
||||
|
||||
minetest.register_node("bones:bones", {
|
||||
local bones_def = {
|
||||
description = S("Bones"),
|
||||
tiles = {
|
||||
"bones_top.png^[transform2",
|
||||
|
@ -87,6 +108,11 @@ minetest.register_node("bones:bones", {
|
|||
return
|
||||
end
|
||||
|
||||
if not player:is_player() then
|
||||
drop_contents(pos)
|
||||
return
|
||||
end
|
||||
|
||||
if minetest.get_meta(pos):get_string("infotext") == "" then
|
||||
return
|
||||
end
|
||||
|
@ -130,7 +156,11 @@ minetest.register_node("bones:bones", {
|
|||
end,
|
||||
on_blast = function(pos)
|
||||
end,
|
||||
})
|
||||
}
|
||||
|
||||
default.set_inventory_action_loggers(bones_def, "bones")
|
||||
|
||||
minetest.register_node("bones:bones", bones_def)
|
||||
|
||||
local function may_replace(pos, player)
|
||||
local node_name = minetest.get_node(pos).name
|
||||
|
@ -167,17 +197,6 @@ local function may_replace(pos, player)
|
|||
return node_definition.buildable_to
|
||||
end
|
||||
|
||||
local drop = function(pos, itemstack)
|
||||
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
|
||||
if obj then
|
||||
obj:set_velocity({
|
||||
x = math.random(-10, 10) / 9,
|
||||
y = 5,
|
||||
z = math.random(-10, 10) / 9,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
local player_inventory_lists = { "main", "craft" }
|
||||
bones.player_inventory_lists = player_inventory_lists
|
||||
|
||||
|
@ -224,7 +243,7 @@ minetest.register_on_dieplayer(function(player)
|
|||
-- check if it's possible to place bones, if not find space near player
|
||||
if bones_mode == "bones" and not may_replace(pos, player) then
|
||||
local air = minetest.find_node_near(pos, 1, {"air"})
|
||||
if air and not minetest.is_protected(air, player_name) then
|
||||
if air then
|
||||
pos = air
|
||||
else
|
||||
bones_mode = "drop"
|
||||
|
|
|
@ -3,7 +3,7 @@ License of source code
|
|||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 PilzAdam
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
Copyright (C) 2012-2016 Various Minetest Game developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
|
|
8
mods/bones/locale/bones.bg.tr
Executable file
8
mods/bones/locale/bones.bg.tr
Executable file
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Кости
|
||||
@1's old bones=Старите кости на @1
|
||||
@1 died at @2.=@1 са загинали в @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 са загинали в @2 и са хвърлили техния инвентар.
|
||||
@1 died at @2, and bones were placed.=@1 са загинали в @2 и костите са погребани.
|
||||
@1's fresh bones=Пресните кости на @1
|
||||
@1's bones=Костите на @1
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Ostoj
|
||||
@1's old bones=La malnova ostoj de @1
|
||||
@1's old bones=La malfreŝaj ostoj de @1
|
||||
@1 died at @2.=@1 mortis ĉe @2
|
||||
@1 died at @2, and dropped their inventory.=@1 mortis ĉe @2, kaj ri delasis riaj objektoj.
|
||||
@1 died at @2, and bones were placed.=@1 mortis ĉe @2, kaj ostoj metis.
|
||||
@1's fresh bones=La nova ostoj de @1
|
||||
@1 died at @2, and dropped their inventory.=@1 mortis ĉe @2, kaj delasis sian stokon.
|
||||
@1 died at @2, and bones were placed.=@1 mortis ĉe @2, kaj ostoj estas demetitaj.
|
||||
@1's fresh bones=La freŝaj ostoj de @1
|
||||
@1's bones=La ostoj de @1
|
||||
|
|
8
mods/bones/locale/bones.lv.tr
Normal file
8
mods/bones/locale/bones.lv.tr
Normal file
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Kauli
|
||||
@1's old bones=@1 vecie kauli
|
||||
@1 died at @2.=@1 nomira @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 nomira @2 pazaudēja inventāru.
|
||||
@1 died at @2, and bones were placed.=@1 nomira @2, un kauli nolikti.
|
||||
@1's fresh bones=@1 jaunie kauli
|
||||
@1's bones=@1 kauli
|
8
mods/bones/locale/bones.pl.tr
Normal file
8
mods/bones/locale/bones.pl.tr
Normal file
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Kości
|
||||
@1's old bones=Stare kości @1
|
||||
@1 died at @2.=@1 umarł w @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 umarł w @2, i upuścił swój ekwipunek.
|
||||
@1 died at @2, and bones were placed.=@1 umarł w @2, kości zostały położone.
|
||||
@1's fresh bones=Świeże kości @1
|
||||
@1's bones=Kości @1
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Кости
|
||||
@1's old bones=Старые кости @1
|
||||
@1 died at @2.=@1 умер в @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря.
|
||||
@1 died at @2, and bones were placed.=@1 умер в @2, помещены кости.
|
||||
@1's fresh bones=новые кости @1
|
||||
@1's bones=кости @1
|
||||
@1 died at @2.=Игрок @1 умер в @2.
|
||||
@1 died at @2, and dropped their inventory.=Игрок @1 умер в @2 и потерял содержимое своего инвентаря.
|
||||
@1 died at @2, and bones were placed.=Игрок @1 умер в @2, кости размещены.
|
||||
@1's fresh bones=Новые кости @1
|
||||
@1's bones=Кости @1
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Ben
|
||||
@1's old bones=@1s Gamla ben
|
||||
@1 died at @2.=@1 dog på @a.
|
||||
@1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker.
|
||||
@1 died at @2.=@1 dog på @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 dog på @2, och tappade deras saker.
|
||||
@1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade.
|
||||
@1's fresh bones=@1s färska ben
|
||||
@1's bones=@1s ben
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Кістки
|
||||
@1's old bones=старі кістки @1
|
||||
@1 died at @2.=@1 помер в @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 помер в @2, та загубив вміст свого інвентарю.
|
||||
@1 died at @2, and bones were placed.=@1 помер в @2, розміщені кістки.
|
||||
@1's fresh bones=нові кістки @1
|
||||
@1's bones=кістки @1
|
||||
@1's old bones=Старі кістки @1
|
||||
@1 died at @2.=@1 загинув на координатах @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 загинув на координатах @2 та втратив вміст свого інвентарю.
|
||||
@1 died at @2, and bones were placed.=@1 загинув на координатах @2, було розміщено кістки.
|
||||
@1's fresh bones=Свіжі кістки @1
|
||||
@1's bones=Кістки @1
|
||||
|
|
|
@ -6,7 +6,7 @@ Authors of source code
|
|||
----------------------
|
||||
Kahrl <kahrl@gmx.net> (LGPLv2.1+)
|
||||
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
|
||||
Various Minetest developers and contributors (LGPLv2.1+)
|
||||
Various Minetest Game developers and contributors (LGPLv2.1+)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
-- Minetest 0.4 mod: bucket
|
||||
-- Minetest Game mod: bucket
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- Load support for MT game translation.
|
||||
|
@ -33,6 +33,11 @@ local function check_protection(pos, name, text)
|
|||
return false
|
||||
end
|
||||
|
||||
local function log_action(pos, name, action)
|
||||
minetest.log("action", (name ~= "" and name or "A mod")
|
||||
.. " " .. action .. " at " .. minetest.pos_to_string(pos) .. " with a bucket")
|
||||
end
|
||||
|
||||
-- Register a new liquid
|
||||
-- source = name of the source node
|
||||
-- flowing = name of the flowing node
|
||||
|
@ -101,13 +106,13 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
|
|||
end
|
||||
end
|
||||
|
||||
if check_protection(lpos, user
|
||||
and user:get_player_name()
|
||||
or "", "place "..source) then
|
||||
local pname = user and user:get_player_name() or ""
|
||||
if check_protection(lpos, pname, "place "..source) then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.set_node(lpos, {name = source})
|
||||
log_action(lpos, pname, "placed " .. source)
|
||||
return ItemStack("bucket:bucket_empty")
|
||||
end
|
||||
})
|
||||
|
@ -128,16 +133,16 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
|||
return
|
||||
end
|
||||
-- Check if pointing to a liquid source
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local pos = pointed_thing.under
|
||||
local node = minetest.get_node(pos)
|
||||
local liquiddef = bucket.liquids[node.name]
|
||||
local item_count = user:get_wielded_item():get_count()
|
||||
|
||||
if liquiddef ~= nil
|
||||
and liquiddef.itemname ~= nil
|
||||
and node.name == liquiddef.source then
|
||||
if check_protection(pointed_thing.under,
|
||||
user:get_player_name(),
|
||||
"take ".. node.name) then
|
||||
local pname = user:get_player_name()
|
||||
if check_protection(pos, pname, "take ".. node.name) then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -152,9 +157,9 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
|||
if inv:room_for_item("main", {name=liquiddef.itemname}) then
|
||||
inv:add_item("main", liquiddef.itemname)
|
||||
else
|
||||
local pos = user:get_pos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
minetest.add_item(pos, liquiddef.itemname)
|
||||
local upos = user:get_pos()
|
||||
upos.y = math.floor(upos.y + 0.5)
|
||||
minetest.add_item(upos, liquiddef.itemname)
|
||||
end
|
||||
|
||||
-- set to return empty buckets minus 1
|
||||
|
@ -166,10 +171,13 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
|||
local source_neighbor = false
|
||||
if liquiddef.force_renew then
|
||||
source_neighbor =
|
||||
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
|
||||
minetest.find_node_near(pos, 1, liquiddef.source)
|
||||
end
|
||||
if not (source_neighbor and liquiddef.force_renew) then
|
||||
minetest.add_node(pointed_thing.under, {name = "air"})
|
||||
if source_neighbor and liquiddef.force_renew then
|
||||
log_action(pos, pname, "picked up " .. liquiddef.source .. " (force renewed)")
|
||||
else
|
||||
minetest.add_node(pos, {name = "air"})
|
||||
log_action(pos, pname, "picked up " .. liquiddef.source)
|
||||
end
|
||||
|
||||
return ItemStack(giving_back)
|
||||
|
@ -177,7 +185,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
|||
-- non-liquid nodes will have their on_punch triggered
|
||||
local node_def = minetest.registered_nodes[node.name]
|
||||
if node_def then
|
||||
node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
|
||||
node_def.on_punch(pos, node, user, pointed_thing)
|
||||
end
|
||||
return user:get_wielded_item()
|
||||
end
|
||||
|
|
|
@ -4,7 +4,7 @@ License of source code
|
|||
GNU Lesser General Public License, version 2.1
|
||||
Copyright (C) 2011-2016 Kahrl <kahrl@gmx.net>
|
||||
Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2011-2016 Various Minetest developers and contributors
|
||||
Copyright (C) 2011-2016 Various Minetest Game developers and contributors
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under the terms
|
||||
of the GNU Lesser General Public License as published by the Free Software Foundation;
|
||||
|
|
5
mods/bucket/locale/bucket.bg.tr
Executable file
5
mods/bucket/locale/bucket.bg.tr
Executable file
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Празна кофа
|
||||
Water Bucket=Кофа с вода
|
||||
River Water Bucket=Кофа с речна вода
|
||||
Lava Bucket=Кофа с лава
|
|
@ -1,5 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Malplena Sitelo
|
||||
Water Bucket=Sitelo da Akvo
|
||||
River Water Bucket=Sitelo da Rivera Akvo
|
||||
Lava Bucket=Sitelo da Lafo
|
||||
Empty Bucket=Malplena sitelo
|
||||
Water Bucket=Sitelo da akvo
|
||||
River Water Bucket=Sitelo da rivera akvo
|
||||
Lava Bucket=Sitelo da lafo
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=空のバケツ
|
||||
Water Bucket=水入りバケツ
|
||||
River Water Bucket=川の水入りバケツ
|
||||
River Water Bucket=河川水入りバケツ
|
||||
Lava Bucket=溶岩入りバケツ
|
||||
|
|
5
mods/bucket/locale/bucket.lv.tr
Normal file
5
mods/bucket/locale/bucket.lv.tr
Normal file
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Tukšs spainis
|
||||
Water Bucket=Spainis ar ūdeni
|
||||
River Water Bucket=Spainis ar upes ūdeni
|
||||
Lava Bucket=Spainis ar lavu
|
5
mods/bucket/locale/bucket.pl.tr
Normal file
5
mods/bucket/locale/bucket.pl.tr
Normal file
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Puste wiadro
|
||||
Water Bucket=Wiadro z wodą
|
||||
River Water Bucket=Wiadro z rzeczną wodą
|
||||
Lava Bucket=Wiadro z lawą
|
|
@ -1,5 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Пустое Ведро
|
||||
Water Bucket=Ведро с Водой
|
||||
River Water Bucket=Ведро с Речной Водой
|
||||
Lava Bucket=Ведро с Лавой
|
||||
Empty Bucket=Пустое ведро
|
||||
Water Bucket=Ведро с водой
|
||||
River Water Bucket=Ведро с речной водой
|
||||
Lava Bucket=Ведро с лавой
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Пусте Відро
|
||||
Water Bucket=Відро З Водою
|
||||
River Water Bucket=Відро З Річною Водою
|
||||
Lava Bucket=Відро З Лавою
|
||||
Empty Bucket=Порожнє відро
|
||||
Water Bucket=Відро з водою
|
||||
River Water Bucket=Відро з річковою водою
|
||||
Lava Bucket=Відро з лавою
|
||||
|
|
|
@ -3,6 +3,9 @@
|
|||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("butterflies")
|
||||
|
||||
-- Legacy compatibility, when pointabilities don't exist, pointable is set to true.
|
||||
local pointable_compat = not minetest.features.item_specific_pointabilities
|
||||
|
||||
-- register butterflies
|
||||
local butter_list = {
|
||||
{"white", S("White Butterfly")},
|
||||
|
@ -33,24 +36,15 @@ for i in ipairs (butter_list) do
|
|||
sunlight_propagates = true,
|
||||
buildable_to = true,
|
||||
walkable = false,
|
||||
pointable = pointable_compat,
|
||||
groups = {catchable = 1},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
|
||||
},
|
||||
floodable = true,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local player_name = placer:get_player_name()
|
||||
local pos = pointed_thing.above
|
||||
|
||||
if not minetest.is_protected(pos, player_name) and
|
||||
not minetest.is_protected(pointed_thing.under, player_name) and
|
||||
minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name = "butterflies:butterfly_"..name})
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
end,
|
||||
on_timer = function(pos, elapsed)
|
||||
if minetest.get_node_light(pos) < 11 then
|
||||
|
@ -72,18 +66,8 @@ for i in ipairs (butter_list) do
|
|||
drop = "",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
floodable = true,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local player_name = placer:get_player_name()
|
||||
local pos = pointed_thing.above
|
||||
|
||||
if not minetest.is_protected(pos, player_name) and
|
||||
not minetest.is_protected(pointed_thing.under, player_name) and
|
||||
minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name})
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
end,
|
||||
on_timer = function(pos, elapsed)
|
||||
if minetest.get_node_light(pos) >= 11 then
|
||||
|
|
4
mods/butterflies/locale/butterflies.bg.tr
Executable file
4
mods/butterflies/locale/butterflies.bg.tr
Executable file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Бяла пеперуда
|
||||
Red Butterfly=Червена пеперуда
|
||||
Violet Butterfly=Лилава пеперуда
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Blanka Papilio
|
||||
Red Butterfly=Ruĝa Papilio
|
||||
Violet Butterfly=Viola Papilio
|
||||
White Butterfly=Blanka papilio
|
||||
Red Butterfly=Ruĝa papilio
|
||||
Violet Butterfly=Violkolora papilio
|
||||
|
|
4
mods/butterflies/locale/butterflies.lv.tr
Normal file
4
mods/butterflies/locale/butterflies.lv.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Balts taurenis
|
||||
Red Butterfly=Sarkans taurenis
|
||||
Violet Butterfly=Violets taurenis
|
4
mods/butterflies/locale/butterflies.pl.tr
Normal file
4
mods/butterflies/locale/butterflies.pl.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Biały motyl
|
||||
Red Butterfly=Czerwony motyl
|
||||
Violet Butterfly=Fioletowy motyl
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=
|
||||
Red Butterfly=
|
||||
Violet Butterfly=
|
||||
White Butterfly=Borboleta Branca
|
||||
Red Butterfly=Borboleta Vermelha
|
||||
Violet Butterfly=Borboleta Violeta
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Белая Бабочка
|
||||
Red Butterfly=Красная Бабочка
|
||||
Violet Butterfly=Фиолетовая Бабочка
|
||||
White Butterfly=Белая бабочка
|
||||
Red Butterfly=Красная бабочка
|
||||
Violet Butterfly=Фиолетовая бабочка
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Білий Метелик
|
||||
Red Butterfly=Червоний Метелик
|
||||
Violet Butterfly=Фіолетовий Метелик
|
||||
White Butterfly=Білий метелик
|
||||
Red Butterfly=Червоний метелик
|
||||
Violet Butterfly=Фіолетовий метелик
|
||||
|
|
|
@ -46,9 +46,7 @@ function cart_entity:on_activate(staticdata, dtime_s)
|
|||
return
|
||||
end
|
||||
self.railtype = data.railtype
|
||||
if data.old_dir then
|
||||
self.old_dir = data.old_dir
|
||||
end
|
||||
self.old_dir = data.old_dir or self.old_dir
|
||||
end
|
||||
|
||||
function cart_entity:get_staticdata()
|
||||
|
@ -192,11 +190,11 @@ local function rail_on_step(self, dtime)
|
|||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local cart_dir = carts:velocity_to_dir(vel)
|
||||
local same_dir = vector.equals(cart_dir, self.old_dir)
|
||||
local dir = carts:velocity_to_dir(vel)
|
||||
local dir_changed = not vector.equals(dir, self.old_dir)
|
||||
local update = {}
|
||||
|
||||
if self.old_pos and not self.punched and same_dir then
|
||||
if self.old_pos and not self.punched and not dir_changed then
|
||||
local flo_pos = vector.round(pos)
|
||||
local flo_old = vector.round(self.old_pos)
|
||||
if vector.equals(flo_pos, flo_old) then
|
||||
|
@ -216,7 +214,7 @@ local function rail_on_step(self, dtime)
|
|||
end
|
||||
|
||||
local stop_wiggle = false
|
||||
if self.old_pos and same_dir then
|
||||
if self.old_pos and not dir_changed then
|
||||
-- Detection for "skipping" nodes (perhaps use average dtime?)
|
||||
-- It's sophisticated enough to take the acceleration in account
|
||||
local acc = self.object:get_acceleration()
|
||||
|
@ -231,7 +229,7 @@ local function rail_on_step(self, dtime)
|
|||
-- No rail found: set to the expected position
|
||||
pos = new_pos
|
||||
update.pos = true
|
||||
cart_dir = new_dir
|
||||
dir = new_dir
|
||||
end
|
||||
elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
|
||||
-- Stop wiggle
|
||||
|
@ -241,21 +239,27 @@ local function rail_on_step(self, dtime)
|
|||
local railparams
|
||||
|
||||
-- dir: New moving direction of the cart
|
||||
-- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
|
||||
local dir, switch_keys = carts:get_rail_direction(
|
||||
pos, cart_dir, ctrl, self.old_switch, self.railtype
|
||||
-- switch_keys: Currently pressed L(1) or R(2) key,
|
||||
-- used to ignore the key on the next rail node
|
||||
local switch_keys
|
||||
dir, switch_keys = carts:get_rail_direction(
|
||||
pos, dir, ctrl, self.old_switch, self.railtype
|
||||
)
|
||||
local dir_changed = not vector.equals(dir, self.old_dir)
|
||||
dir_changed = not vector.equals(dir, self.old_dir)
|
||||
|
||||
local new_acc = {x=0, y=0, z=0}
|
||||
local acc = 0
|
||||
if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
|
||||
dir = vector.new(self.old_dir)
|
||||
vel = {x = 0, y = 0, z = 0}
|
||||
local pos_r = vector.round(pos)
|
||||
if not carts:is_rail(pos_r, self.railtype)
|
||||
and self.old_pos then
|
||||
pos = self.old_pos
|
||||
elseif not stop_wiggle then
|
||||
-- End of rail: Smooth out.
|
||||
pos = pos_r
|
||||
dir_changed = false
|
||||
dir.y = 0
|
||||
else
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
end
|
||||
|
@ -282,7 +286,7 @@ local function rail_on_step(self, dtime)
|
|||
end
|
||||
|
||||
-- Slow down or speed up..
|
||||
local acc = dir.y * -4.0
|
||||
acc = dir.y * -4.0
|
||||
|
||||
-- Get rail for corrected position
|
||||
railparams = get_railparams(pos)
|
||||
|
@ -300,25 +304,22 @@ local function rail_on_step(self, dtime)
|
|||
acc = acc - 0.4
|
||||
end
|
||||
end
|
||||
|
||||
new_acc = vector.multiply(dir, acc)
|
||||
end
|
||||
|
||||
-- Limits
|
||||
local max_vel = carts.speed_max
|
||||
for _, v in pairs({"x","y","z"}) do
|
||||
if math.abs(vel[v]) > max_vel then
|
||||
vel[v] = carts:get_sign(vel[v]) * max_vel
|
||||
new_acc[v] = 0
|
||||
update.vel = true
|
||||
end
|
||||
-- Limit cart speed
|
||||
local vel_len = vector.length(vel)
|
||||
if vel_len > carts.speed_max then
|
||||
vel = vector.multiply(vel, carts.speed_max / vel_len)
|
||||
update.vel = true
|
||||
end
|
||||
if vel_len >= carts.speed_max and acc > 0 then
|
||||
acc = 0
|
||||
end
|
||||
|
||||
self.object:set_acceleration(new_acc)
|
||||
self.object:set_acceleration(vector.multiply(dir, acc))
|
||||
|
||||
self.old_pos = vector.round(pos)
|
||||
if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
|
||||
self.old_dir = vector.new(dir)
|
||||
end
|
||||
self.old_dir = vector.new(dir)
|
||||
self.old_switch = switch_keys
|
||||
|
||||
if self.punched then
|
||||
|
@ -344,11 +345,11 @@ local function rail_on_step(self, dtime)
|
|||
end
|
||||
|
||||
local yaw = 0
|
||||
if self.old_dir.x < 0 then
|
||||
if dir.x < 0 then
|
||||
yaw = 0.5
|
||||
elseif self.old_dir.x > 0 then
|
||||
elseif dir.x > 0 then
|
||||
yaw = 1.5
|
||||
elseif self.old_dir.z < 0 then
|
||||
elseif dir.z < 0 then
|
||||
yaw = 1
|
||||
end
|
||||
self.object:set_yaw(yaw * math.pi)
|
||||
|
@ -412,7 +413,8 @@ minetest.register_craftitem("carts:cart", {
|
|||
minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
|
||||
{pos = pointed_thing.above}, true)
|
||||
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
local player_name = placer and placer:get_player_name() or ""
|
||||
if not minetest.is_creative_enabled(player_name) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
|
|
|
@ -5,7 +5,7 @@ License of source code
|
|||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 PilzAdam
|
||||
Copyright (C) 2014-2016 SmallJoker
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
Copyright (C) 2012-2016 Various Minetest Game developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the "Software"),
|
||||
|
|
6
mods/carts/locale/carts.bg.tr
Executable file
6
mods/carts/locale/carts.bg.tr
Executable file
|
@ -0,0 +1,6 @@
|
|||
# textdomain: carts
|
||||
Cart=Вагон
|
||||
(Sneak+Click to pick up)=(Промъкване+Click, за да вземете)
|
||||
Rail=Релса
|
||||
Powered Rail=Контактна релса
|
||||
Brake Rail=Спирачна релса
|
|
@ -1,6 +1,6 @@
|
|||
# textdomain: carts
|
||||
Cart=Ĉaro
|
||||
(Sneak+Click to pick up)=(Ŝteliru+Alklaku por reprini)
|
||||
(Sneak+Click to pick up)=(Ŝteliri+Alklaki por reprini)
|
||||
Rail=Relo
|
||||
Powered Rail=Elektra Relo
|
||||
Brake Rail=Bremsa Relo
|
||||
Powered Rail=Elektra relo
|
||||
Brake Rail=Bremsa relo
|
||||
|
|
6
mods/carts/locale/carts.lv.tr
Normal file
6
mods/carts/locale/carts.lv.tr
Normal file
|
@ -0,0 +1,6 @@
|
|||
# textdomain: carts
|
||||
Cart=Vagons
|
||||
(Sneak+Click to pick up)=(Lavieties un klikšķiniet, lai paceltu)
|
||||
Rail=Sliedes
|
||||
Powered Rail=Elektrizētas sliedes
|
||||
Brake Rail=Bremžu sliedes
|
6
mods/carts/locale/carts.pl.tr
Normal file
6
mods/carts/locale/carts.pl.tr
Normal file
|
@ -0,0 +1,6 @@
|
|||
# textdomain: carts
|
||||
Cart=Wagonik
|
||||
(Sneak+Click to pick up)=(Skradanie+Naciśnij aby zebrać)
|
||||
Rail=Tory
|
||||
Powered Rail=Napędzane tory
|
||||
Brake Rail=Hamujące tory
|
|
@ -2,5 +2,5 @@
|
|||
Cart=Вагонетка
|
||||
(Sneak+Click to pick up)=(Пригнитесь и кликните по вагонетке, чтобы забрать)
|
||||
Rail=Рельсы
|
||||
Powered Rail=Запитанные рельсы
|
||||
Powered Rail=Ускоряющие рельсы
|
||||
Brake Rail=Тормозящие рельсы
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
# textdomain: carts
|
||||
Cart=Вагонетка
|
||||
(Sneak+Click to pick up)=(Пригніться та клікніть по вагонетці, щоб забрати)
|
||||
(Sneak+Click to pick up)=(Пригніться та натисніть, щоби підібрати)
|
||||
Rail=Рейки
|
||||
Powered Rail=Задіяні Рейки
|
||||
Brake Rail=Гальмівні Рейки
|
||||
Powered Rail=Електричні рейки
|
||||
Brake Rail=Гальмівні рейки
|
||||
|
|
|
@ -46,34 +46,36 @@ end
|
|||
dofile(minetest.get_modpath("creative") .. "/inventory.lua")
|
||||
|
||||
if minetest.is_creative_enabled("") then
|
||||
-- Dig time is modified according to difference (leveldiff) between tool
|
||||
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
|
||||
-- leveldiff and 1.
|
||||
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
|
||||
-- increased such that nodes of differing levels have an insignificant
|
||||
-- effect on digtime.
|
||||
local digtime = 42
|
||||
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
|
||||
minetest.register_on_mods_loaded(function()
|
||||
-- Dig time is modified according to difference (leveldiff) between tool
|
||||
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
|
||||
-- leveldiff and 1.
|
||||
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
|
||||
-- increased such that nodes of differing levels have an insignificant
|
||||
-- effect on digtime.
|
||||
local digtime = 42
|
||||
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
|
||||
|
||||
-- Override the hand tool
|
||||
minetest.override_item("", {
|
||||
range = 10,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
max_drop_level = 3,
|
||||
groupcaps = {
|
||||
crumbly = caps,
|
||||
cracky = caps,
|
||||
snappy = caps,
|
||||
choppy = caps,
|
||||
oddly_breakable_by_hand = caps,
|
||||
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
|
||||
dig_immediate =
|
||||
{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
|
||||
},
|
||||
damage_groups = {fleshy = 10},
|
||||
}
|
||||
})
|
||||
-- Override the hand tool
|
||||
minetest.override_item("", {
|
||||
range = 10,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
max_drop_level = 3,
|
||||
groupcaps = {
|
||||
crumbly = caps,
|
||||
cracky = caps,
|
||||
snappy = caps,
|
||||
choppy = caps,
|
||||
oddly_breakable_by_hand = caps,
|
||||
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
|
||||
dig_immediate =
|
||||
{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
|
||||
},
|
||||
damage_groups = {fleshy = 10},
|
||||
}
|
||||
})
|
||||
end)
|
||||
end
|
||||
|
||||
-- Unlimited node placement
|
||||
|
|
|
@ -150,9 +150,10 @@ function creative.register_tab(name, title, items)
|
|||
creative.update_creative_inventory(player_name, items)
|
||||
local inv = player_inventory[player_name]
|
||||
local pagenum = math.floor(inv.start_i / (4*8) + 1)
|
||||
local pagemax = math.ceil(inv.size / (4*8))
|
||||
local pagemax = math.max(math.ceil(inv.size / (4*8)), 1)
|
||||
local esc = minetest.formspec_escape
|
||||
return sfinv.make_formspec(player, context,
|
||||
(inv.size == 0 and ("label[3,2;"..esc(S("No items to show.")).."]") or "") ..
|
||||
"label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
|
||||
[[
|
||||
image[4.08,4.2;0.8,0.8;creative_trash_icon.png]
|
||||
|
@ -160,7 +161,7 @@ function creative.register_tab(name, title, items)
|
|||
list[detached:trash;main;4.02,4.1;1,1;]
|
||||
listring[]
|
||||
image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;]
|
||||
image_button[7.2,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
|
||||
image_button[7.25,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
|
||||
image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;]
|
||||
image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;]
|
||||
]] ..
|
||||
|
@ -169,6 +170,7 @@ function creative.register_tab(name, title, items)
|
|||
"tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" ..
|
||||
"tooltip[creative_next;" .. esc(S("Next page")) .. "]" ..
|
||||
"listring[current_player;main]" ..
|
||||
"field_enter_after_edit[creative_filter;true]" ..
|
||||
"field_close_on_enter[creative_filter;false]" ..
|
||||
"field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" ..
|
||||
"listring[detached:creative_" .. player_name .. ";main]" ..
|
||||
|
@ -191,10 +193,13 @@ function creative.register_tab(name, title, items)
|
|||
inv.start_i = 0
|
||||
inv.filter = ""
|
||||
sfinv.set_player_inventory_formspec(player, context)
|
||||
elseif fields.creative_search or
|
||||
fields.key_enter_field == "creative_filter" then
|
||||
elseif (fields.creative_search or
|
||||
fields.key_enter_field == "creative_filter")
|
||||
and fields.creative_filter then
|
||||
inv.start_i = 0
|
||||
inv.filter = fields.creative_filter:lower()
|
||||
inv.filter = fields.creative_filter:sub(1, 128) -- truncate to a sane length
|
||||
:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
|
||||
:lower() -- search is case insensitive
|
||||
sfinv.set_player_inventory_formspec(player, context)
|
||||
elseif not fields.quit then
|
||||
local start_i = inv.start_i or 0
|
||||
|
|
11
mods/creative/locale/creative.bg.tr
Executable file
11
mods/creative/locale/creative.bg.tr
Executable file
|
@ -0,0 +1,11 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Дава възможност на играча да използва творчески инвентар
|
||||
No items to show.=Няма предмети.
|
||||
Search=Търсене
|
||||
Reset=Нулиране
|
||||
Previous page=Предишна страница
|
||||
Next page=Следваща страница
|
||||
All=Всички
|
||||
Nodes=Възли
|
||||
Tools=Инструменти
|
||||
Items=Предмети
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Spieler erlauben, das Kreativinventar zu benutzen
|
||||
No items to show.=Keine Gegenstände vorhanden.
|
||||
Search=Suchen
|
||||
Reset=Zurücksetzen
|
||||
Previous page=Vorherige Seite
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permesu la ludanto uzi la krea stoko
|
||||
Search=Serĉu
|
||||
Reset=Rekomencigu
|
||||
Previous page=Pasinta paĝo
|
||||
Next page=Sekvinta paĝo
|
||||
Allow player to use creative inventory=Permesi ke la ludanto uzu la kreeman stokon
|
||||
No items to show.=
|
||||
Search=Serĉi
|
||||
Reset=Rekomencigi
|
||||
Previous page=Antaŭa paĝo
|
||||
Next page=Sekva paĝo
|
||||
All=Ĉio
|
||||
Nodes=Nodoj
|
||||
Tools=Iloj
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permitir al jugador usar el inventario creativo
|
||||
No items to show.=Sin artículos que mostrar.
|
||||
Search=Buscar
|
||||
Reset=Resetear
|
||||
Reset=Reiniciar
|
||||
Previous page=Pág. siguiente
|
||||
Next page=Pág. anterior
|
||||
All=Todos
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permettre aux joueurs d'utiliser l'inventaire du mode créatif
|
||||
No items to show.=
|
||||
Search=Rechercher
|
||||
Reset=Réinitialiser
|
||||
Previous page=Page précédente
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Bolehkan pemain memakai inventaris kreatif
|
||||
Allow player to use creative inventory=Bolehkan pemain menggunakan inventaris kreatif
|
||||
No items to show.=Tiada barang untuk ditampilkan.
|
||||
Search=Cari
|
||||
Reset=Atur ulang
|
||||
Previous page=Halaman sebelumnya
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo
|
||||
No items to show.=
|
||||
Search=Cerca
|
||||
Reset=Azzera
|
||||
Previous page=Pagina precedente
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=プレーヤーにクリエイティブ インベントリーの使用を許可する
|
||||
No items to show.=
|
||||
Search=検索
|
||||
Reset=リセット
|
||||
Previous page=前のページ
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=zifre le ka pilno le finti ke dacti liste
|
||||
No items to show.=
|
||||
Search=sisku
|
||||
Reset=kraga'igau
|
||||
Previous page=lidne
|
||||
|
|
11
mods/creative/locale/creative.lv.tr
Normal file
11
mods/creative/locale/creative.lv.tr
Normal file
|
@ -0,0 +1,11 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Atļaut spēlētājam izmantot radošo inventāru
|
||||
No items to show.=Nav priekšmetu ko paradīt.
|
||||
Search=Meklēt
|
||||
Reset=Nodzēst
|
||||
Previous page=Iepriekšējā lappuse
|
||||
Next page=Nākošā lappuse
|
||||
All=Viss
|
||||
Nodes=Bloki
|
||||
Tools=Rīki
|
||||
Items=Priekšmeti
|
|
@ -1,7 +1,8 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Benarkan pemain menggunakan inventori kreatif
|
||||
No items to show.=Tiada item untuk ditunjukkan.
|
||||
Search=Cari
|
||||
Reset=Set semula
|
||||
Reset=Tetap semula
|
||||
Previous page=Halaman sebelumnya
|
||||
Next page=Halaman seterusnya
|
||||
All=Semua
|
||||
|
|
11
mods/creative/locale/creative.pl.tr
Normal file
11
mods/creative/locale/creative.pl.tr
Normal file
|
@ -0,0 +1,11 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Zezwól graczom na używanie kreatywnego ekwipunku
|
||||
No items to show.=
|
||||
Search=Wyszukaj
|
||||
Reset=Zresetuj
|
||||
Previous page=Poprzednia strona
|
||||
Next page=Następna strona
|
||||
All=Wszystko
|
||||
Nodes=Bloki
|
||||
Tools=Narzędzia
|
||||
Items=Przedmioty
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permitir o jogador usar o inventário criativo
|
||||
No items to show.=
|
||||
Search=Pesquisar
|
||||
Reset=Redefinir
|
||||
Previous page=Página anterior
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь
|
||||
No items to show.=Нет предметов.
|
||||
Search=Поиск
|
||||
Reset=Сброс
|
||||
Previous page=Предыдущая страница
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Povolí hráčovi použivať kreatívny inventár
|
||||
No items to show.=
|
||||
Search=Hľadaj
|
||||
Reset=Vrátiť späť
|
||||
Previous page=Predchádzajúca stránka
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Tillåt spelare att använda kreativa saker
|
||||
No items to show.=
|
||||
Search=Sök
|
||||
Reset=Återställ
|
||||
Previous page=Förra sida
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Дозволити гравцеві використати творчий інвентар
|
||||
Allow player to use creative inventory=Дозволити гравцю використовувати творчий інвентар
|
||||
No items to show.=Немає результатів.
|
||||
Search=Пошук
|
||||
Reset=Скинути
|
||||
Previous page=Попередня сторінка
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=允许玩家使用创造模式物品栏
|
||||
No items to show.=
|
||||
Search=搜索
|
||||
Reset=重置
|
||||
Previous page=上一页
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=允許玩家使用創造模式物品欄
|
||||
No items to show.=
|
||||
Search=搜索
|
||||
Reset=重置
|
||||
Previous page=上一頁
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=
|
||||
No items to show.=
|
||||
Search=
|
||||
Reset=
|
||||
Previous page=
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = creative
|
||||
description = Minetest Game mod: creative
|
||||
depends = default, sfinv
|
||||
depends = sfinv
|
||||
|
|
|
@ -5,7 +5,7 @@ See license.txt for license information.
|
|||
Authors of source code
|
||||
----------------------
|
||||
Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
|
||||
Various Minetest developers and contributors (LGPLv2.1+)
|
||||
Various Minetest Game developers and contributors (LGPLv2.1+)
|
||||
|
||||
The torch code was derived by sofar from the 'torches' mod by
|
||||
BlockMen (LGPLv2.1+)
|
||||
|
|
|
@ -38,34 +38,44 @@ function default.chest.chest_lid_close(pn)
|
|||
|
||||
default.chest.open_chests[pn] = nil
|
||||
for k, v in pairs(default.chest.open_chests) do
|
||||
if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
|
||||
if vector.equals(v.pos, pos) then
|
||||
-- another player is also looking at the chest
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
minetest.after(0.2, minetest.swap_node, pos, { name = swap,
|
||||
param2 = node.param2 })
|
||||
minetest.sound_play(sound, {gain = 0.3, pos = pos,
|
||||
max_hear_distance = 10}, true)
|
||||
minetest.after(0.2, function()
|
||||
local current_node = minetest.get_node(pos)
|
||||
if current_node.name ~= swap .. "_open" then
|
||||
-- the chest has already been replaced, don't try to replace what's there.
|
||||
return
|
||||
end
|
||||
minetest.swap_node(pos, {name = swap, param2 = node.param2})
|
||||
minetest.sound_play(sound, {gain = 0.3, pos = pos,
|
||||
max_hear_distance = 10}, true)
|
||||
end)
|
||||
end
|
||||
|
||||
default.chest.open_chests = {}
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "default:chest" then
|
||||
return
|
||||
end
|
||||
if not player or not fields.quit then
|
||||
return
|
||||
end
|
||||
local pn = player:get_player_name()
|
||||
|
||||
if not default.chest.open_chests[pn] then
|
||||
if formname ~= "default:chest" then
|
||||
if default.chest.open_chests[pn] then
|
||||
default.chest.chest_lid_close(pn)
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
if not (fields.quit and default.chest.open_chests[pn]) then
|
||||
return
|
||||
end
|
||||
|
||||
default.chest.chest_lid_close(pn)
|
||||
|
||||
return true
|
||||
end)
|
||||
|
||||
|
@ -129,6 +139,12 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
return itemstack
|
||||
end
|
||||
|
||||
local cn = clicker:get_player_name()
|
||||
|
||||
if default.chest.open_chests[cn] then
|
||||
default.chest.chest_lid_close(cn)
|
||||
end
|
||||
|
||||
minetest.sound_play(def.sound_open, {gain = 0.3,
|
||||
pos = pos, max_hear_distance = 10}, true)
|
||||
if not default.chest.chest_lid_obstructed(pos) then
|
||||
|
@ -136,10 +152,9 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
{ name = name .. "_open",
|
||||
param2 = node.param2 })
|
||||
end
|
||||
minetest.after(0.2, minetest.show_formspec,
|
||||
clicker:get_player_name(),
|
||||
minetest.after(0.2, minetest.show_formspec, cn,
|
||||
"default:chest", default.chest.get_chest_formspec(pos))
|
||||
default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
|
||||
default.chest.open_chests[cn] = { pos = pos,
|
||||
sound = def.sound_close, swap = name }
|
||||
end
|
||||
def.on_blast = function() end
|
||||
|
@ -148,12 +163,12 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
local itemstack = player:get_wielded_item()
|
||||
local key_meta = itemstack:get_meta()
|
||||
|
||||
if itemstack:get_metadata() == "" then
|
||||
if itemstack:get_meta():get_string("") == "" then
|
||||
return
|
||||
end
|
||||
|
||||
if key_meta:get_string("secret") == "" then
|
||||
key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
|
||||
key_meta:set_string("secret", minetest.parse_json(itemstack:get_meta():get_string("")).secret)
|
||||
itemstack:set_metadata("")
|
||||
end
|
||||
|
||||
|
@ -200,6 +215,12 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
return inv:is_empty("main")
|
||||
end
|
||||
def.on_rightclick = function(pos, node, clicker)
|
||||
local cn = clicker:get_player_name()
|
||||
|
||||
if default.chest.open_chests[cn] then
|
||||
default.chest.chest_lid_close(cn)
|
||||
end
|
||||
|
||||
minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
|
||||
max_hear_distance = 10}, true)
|
||||
if not default.chest.chest_lid_obstructed(pos) then
|
||||
|
@ -208,9 +229,9 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
param2 = node.param2 })
|
||||
end
|
||||
minetest.after(0.2, minetest.show_formspec,
|
||||
clicker:get_player_name(),
|
||||
cn,
|
||||
"default:chest", default.chest.get_chest_formspec(pos))
|
||||
default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
|
||||
default.chest.open_chests[cn] = { pos = pos,
|
||||
sound = def.sound_close, swap = name }
|
||||
end
|
||||
def.on_blast = function(pos)
|
||||
|
@ -222,21 +243,7 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
end
|
||||
end
|
||||
|
||||
def.on_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" moves stuff in chest at " .. minetest.pos_to_string(pos))
|
||||
end
|
||||
def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" moves " .. stack:get_name() ..
|
||||
" to chest at " .. minetest.pos_to_string(pos))
|
||||
end
|
||||
def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" takes " .. stack:get_name() ..
|
||||
" from chest at " .. minetest.pos_to_string(pos))
|
||||
end
|
||||
default.set_inventory_action_loggers(def, "chest")
|
||||
|
||||
local def_opened = table.copy(def)
|
||||
local def_closed = table.copy(def)
|
||||
|
@ -277,7 +284,7 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
nodenames = {name},
|
||||
action = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", nil)
|
||||
meta:set_string("formspec", "")
|
||||
local inv = meta:get_inventory()
|
||||
local list = inv:get_list("default:chest")
|
||||
if list then
|
||||
|
@ -288,6 +295,19 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
end
|
||||
})
|
||||
end
|
||||
|
||||
-- close opened chests on load
|
||||
local modname, chestname = prefixed_name:match("^(:?.-):(.*)$")
|
||||
minetest.register_lbm({
|
||||
label = "close opened chests on load",
|
||||
name = modname .. ":close_" .. chestname .. "_open",
|
||||
nodenames = {prefixed_name .. "_open"},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
node.name = prefixed_name
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
default.chest.register_chest("default:chest", {
|
||||
|
|
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Add table
Reference in a new issue