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Author SHA1 Message Date
sfan5
5a4818a402 Set blend = "clip" on spawned particles 2025-03-01 15:35:11 +01:00
sfan5
692ac2d062 Generalize TNT item loss probability and apply it to more items 2025-03-01 15:35:11 +01:00
StoyanDimitrov
d38b8e6657
Add Bulgarian translation (#3178) 2025-02-15 14:52:26 +01:00
Lars Müller
672b63f9dc
Fix TNT explosions not removing metadata (#3180)
Co-authored-by: sfan5 <sfan5@live.de>
2025-01-19 23:00:40 +01:00
SmallJoker
1f4291ff09
Beds: allow digging stray top nodes (#3173)
This may occur by rotating the bottom bed node without
calling the 'on_rotate' callback for various reasons.
2025-01-13 12:10:03 +01:00
sfan5
ee1f2b68df
Add safety checks before overriding builtin item entity (#3177) 2025-01-13 12:09:45 +01:00
EGYT5453
6da5e947f0 Fix optimize_textures.sh 2025-01-06 01:42:57 +01:00
Lars Mueller
9bcf2d46d0 Fix book crash with malicious form data 2024-12-21 16:28:45 +01:00
tenplus1
f4f365970a
Tweak beds moving check (#3170)
checking player movement is too sensitive with 0.001 as the value, changing to 0.05 works a lot better especially when 3rd party mods that change player physics are in use.
2024-12-12 16:36:46 +01:00
Wuzzy
312a67b40c
Replace Minetest mentions with Luanti (#3169) 2024-12-04 18:01:28 +01:00
CowboyLv
c7be7c165f
Latvian translation (#3160) 2024-11-16 16:32:35 +01:00
Alexander Chibrikin
92daf3e6f4
Make walls connect to nodes in a new wall_connected group (#3159) 2024-11-15 15:10:14 +01:00
grorp
093cd28a27
Set bloom intensity 2024-10-16 14:12:25 +02:00
grorp
df8159436c Set volumetric lighting strength 2024-10-01 17:29:41 +02:00
1F616EMO~nya
b23c44d980
Get rid of recursive call in default.dig_up (#3133) 2024-09-08 22:09:30 +02:00
sfan5
7967f77f3b
Don't assert default biomes in spawn mod
fixes #3124
2024-09-08 22:07:20 +02:00
1F616EMO~nya
2ce8ff3306
Simplify Butterfly and Firefly code (#3125) 2024-08-31 11:43:07 +02:00
Gundul
4e402ec39f
Fix crash if bones punched by non-player (#3146) 2024-08-18 19:40:14 +02:00
sfan5
d89170c129
Simplify and fix docker test 2024-08-18 19:35:43 +02:00
sfan5
9bd1f24d36
Update README for release model 2024-08-14 13:53:04 +02:00
Niklp
88ecab34d9
Replace deprecated get_metadata() calls (#3142) 2024-07-27 14:42:08 +02:00
1F616EMO~nya
9cb57ae5f2
Log furnace inventory actions (#3141) 2024-07-27 14:41:16 +02:00
1F616EMO~nya
77bbcee0cd
Limit furnace sound volume on catch-up smelting (#3144) 2024-07-26 09:36:05 +02:00
Niklp
da0509c5bd Replace deprecated meta:set_string() call 2024-06-29 16:58:53 +02:00
Lunovox
599dedd927
translate to brazilian portuguese and portuguese of Portugal (#3104) 2024-06-24 12:23:50 +02:00
ssdaniel24
061f4e76dd
Added can_grow function to plant definition (#3131) 2024-06-23 18:03:36 +02:00
Andrii Nemchenko
f03c992864
Fix the possibility to put fire in a protected area (#3129) 2024-06-22 12:54:57 +02:00
1F616EMO~nya
91f6e5faec
Fix crafting for fences etc. starting with colon (#3132) 2024-06-22 12:54:27 +02:00
1F616EMO~nya
82b017af6b
Avoid using the global 'table' as a function argument name
Co-authored-by: José Douglas da Silva Souza <44056294+JoseDouglas26@users.noreply.github.com>
2024-06-16 20:08:42 +02:00
mruncreative
511619253f
Fix upside down nodes in large cactus schematic (#3123)
* Update schematic_tables.txt (large_cactus)
* Replace large_cactus with upside down nodes with fixed one
2024-06-02 19:38:35 +02:00
Lars
3ad8a6a473 Fix possible invalid object reference in TNT mod 2024-05-26 17:01:45 +02:00
sfan5
1ce48351ea Add random_mod_load_order to test config 2024-05-12 17:23:41 +02:00
sfan5
c60d8e4da0 Add API to control respawn logic and behavior 2024-05-12 14:46:12 +02:00
sfan5
d1ba7c3db3 Add API to weather mod
Co-authored-by: Till Affeldt <t.affeldt@tu-braunschweig.de>
2024-05-12 14:39:16 +02:00
sfan5
31133a371e Fix set_node(air) calls
In the fireflies case it can be replaced with remove_node.
In the beds case we fix the logic to do what it should. Coincidentally the end result was correct nonetheless.
2024-04-13 13:32:18 +02:00
1F616EMO~nya
0639681f9b
Log bucket liquid placement (#3108) 2024-04-13 13:07:13 +02:00
tour
a43a6bcdef fix crash from default.chest.register_chest 2024-04-07 13:51:51 +02:00
ROllerozxa
16c663f87e Replace beds_transparent.png with blank.png 2024-03-29 11:35:05 +01:00
sfan5
316c0c7224 Add workflow that runs simple test with the engine present 2024-03-27 22:00:03 +01:00
cx384
ef788d0307
Make bugs only pointable with Bug Net (#3099) 2024-03-10 17:57:22 +01:00
Gregor Parzefall
5a80084800 Set field_enter_after_edit for search fields 2024-02-26 01:31:33 +01:00
Jaidyn Ann
10799db4cf Tweak capitalization in Esperanto translation 2024-01-28 11:42:02 +01:00
David Leal
222afb0cf0
Allow overriding the loop flag on player_api.set_animation (#3097)
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-01-28 11:41:12 +01:00
sfan5
472997b4aa Fix detecting mgv6 temples as 'desert' dungeon type 2024-01-24 08:48:42 +01:00
sfan5
70cf7a26fd
Fix some placer nil checks 2024-01-11 15:50:36 +01:00
Uwuewsky
a3b171e317
Update Russian translation (#3058) 2023-12-30 11:32:05 +01:00
sfan5
e9676fa632
Make cloud parameters deterministic across sessions 2023-12-30 11:30:46 +01:00
David Leal
c0200b0a01
Use a faster and newer LuaCheck (#3081) 2023-12-30 11:29:10 +01:00
Mantar
43185f19e3
Bed bugfix: Remove "reverse" toggle in favor of swap_node/set_node combo (#2976) 2023-12-24 13:41:26 +01:00
José Douglas da Silva Souza
ff755eed9c
Add brazilian portuguese translation for butterflies (#3085) 2023-12-22 23:51:14 +01:00
rubenwardy
b9c089474c Update README.md for 5.8 2023-12-17 16:57:57 +01:00
Lars Mueller
05367552d1 Mapgen: Don't clear biomes, decorations and ores 2023-12-10 22:49:51 +01:00
rubenwardy
33d90c2c45
Add min_minetest_version to game.conf
This is used by ContentDB to install the right version of a package for a given client version
2023-12-04 17:51:38 +00:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
4bb4a2a818 Update Malay translations
1. Added missing translation to the following files:
  beds.ms.tr, creative.ms.tr, default.ms.tr, farming.ms.tr,
  fire.ms.tr, sethome.ms.tr
2. Changes some translation as per following:
  a. beds.ms.tr
    - Leave Bed changed from Bangun (wake up) to Tinggalkan Katil
      (leave bed, in literal sense) just because the button would
      be interpreted by some people as 'wake up on next morning'
      (ie. skipping night) instead of 'wake up interrupting current
      sleep progress' which is the intended meaning.
  b. boats.ms.tr
    - Boat cruise mode changed from Mod bot layar makan angin to
      Mod jelajah bot, the original translation is more like direct
      translation, and this has been changed to more natural one
      to make sure player know that the mode is a cruise control.
    - Reset changed from Set semula to Tetap semula, this is for
      standardizing with existing term used in various places.
  c. default.ms.tr
    - Page \@1 of \@2 changed from the short form to the long form.
    - Mese Crystal Fragment had missing word 'Kristal' re-added.
  d. dye.ms.tr
    - Dark Grey changed from Kelabu Gelap to Kelabu Tua to make it
      standardized with the colour name elsewhere.
    - Dark Green changed from Hijau Gelap to Hijau Tua to make it
      standardized with the colour name elsewhere.
    - Magenta changed from Merah Lembayung to Magenta, because the
      colour Merah Lembayung is now used to refer to purplish red
      and no longer equal to magenta, the loanword is used instead.
  e. game_commands.ms.tr
    - respawn changed from lahir semula (reborn) to jelma semula
      (reappear), this is to make it consistent with the language
      used in multiple other games that had similar respawning
      system, and avoiding the religious context of life that is
      implied by the use of previous translation.
    - spawnpoint changed from titik permulaan (starting point) to
      titik jelma ((re)appear point), see previous point.
  f. tnt.ms.tr
    - Gun Powder changed from Serbuk Senjata Api (firearms powder)
      to Serbuk Letupan (explosion powder) because that is the
      proper translation, the latter is still the term used even
      when talking about actual firearm, the former didn't exist
  g. vessels.ms.tr
    - item changed from barang (thing) to item, this is mainly
      because some of the 'item' that could be stored are not
      some solid 'thing' where the word barang could be used for,
      so using the word item here keep it neutral.
  h. wool.ms.tr
    - Dark Grey changed from Kelabu Gelap to Kelabu Tua to make it
      standardized with the colour name elsewhere.
    - Dark Green changed from Hijau Gelap to Hijau Tua to make it
      standardized with the colour name elsewhere.
    - Magenta changed from Merah Lembayung to Magenta, because the
      colour Merah Lembayung is now used to refer to purplish red
      and no longer equal to magenta, the loanword is used instead.
2023-12-01 03:46:21 +01:00
Muhammad Rifqi Priyo Susanto
829eb92ccf
Update Indonesian translations (#3077) 2023-11-24 18:48:38 +01:00
Andriy
bff7596364
Update Ukrainian translation (#3070) 2023-11-04 16:40:07 +01:00
Niklp
601ec6cd94
Fix not updating vessel shelf infotext 2023-11-03 10:03:39 +01:00
sfan5
b58991d4f3 Fix typo in German translation 2023-10-08 18:11:44 +02:00
Lars Müller
34942339c7
Fix bed night skip race condition (#3067) 2023-09-29 22:31:13 +02:00
Zemtzov7
eba9012d05
Fix coral and kelp duping with mesecons' sticky piston (#3062) 2023-09-16 14:52:07 +02:00
Lorenzo
59da46c80b
Add sapling growth APIs (#3053)
---------
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
2023-09-12 15:43:41 +02:00
tenplus1
03177f1584
Stairs: Add helper function for textures and simplify code (#3060) 2023-09-11 19:14:16 +02:00
David Leal
a132872ad8 Update creative Spanish translation 2023-09-04 18:01:14 +02:00
Lopano
bbc70c95ef Replace nonfree water textures
Reduced image size.

Ran `optipng -strip all FILENAME` on files and reduced file size.

Transparent(er) River water

Made the `default_river_water.png` and it's relatives more transparent.

Added my name to license.txt

Bump year to 2023

Corrected Hue.

Corrected a miss-alignment in hue between running and still non-river water.
2023-09-04 13:34:39 +02:00
Wuzzy
9e77e00c65 Update German translation 2023-08-17 18:54:20 +02:00
Wuzzy
b26a787eb3 Update locale template files 2023-08-17 18:54:20 +02:00
fluxionary
08e057bf1c
Don't remove node above door if it's not a doors:hidden node (#3045) 2023-08-11 13:12:39 +02:00
fluxionary
83c10f59e1
chest_lid_close: don't replace a node if it's not the expected open chest 2023-08-11 13:00:22 +02:00
Wuzzy
960aff2f63
Improve opaque leaves textures (#3013) 2023-07-18 22:28:01 +02:00
OgelGames
110c23560e
Don't check protection of air when placing bones (#2964) 2023-07-06 10:17:35 +02:00
imre84
d86435d86c
Extend inventory action logging to include bones (#3040) 2023-07-05 23:14:02 +02:00
Montandalar
16bf166902
Update bookshelf on inventory move (#3039)
Otherwise the empty book slot icon does not get replaced
2023-06-07 16:20:47 +02:00
Lars Mueller
cd6ea53a52 Update bookshelf infotext on put and take inv actions 2023-06-06 18:07:37 +02:00
Lars Mueller
16b6bdde0a default.set_inventory_action_loggers: Hook (instead of replace) callbacks 2023-06-06 18:07:37 +02:00
Lars Mueller
996fea7cd0 Fix texture modifiers relying on undocumented behavior 2023-05-27 22:11:45 +02:00
fluxionary
9a9df3a42e
Fix logic error in bed rotation 2023-05-20 12:17:43 +02:00
xin
1e237b8d18
Minor improvements to the French translation (#3027) 2023-04-20 17:28:50 +02:00
283 changed files with 4017 additions and 2196 deletions

View file

@ -1,16 +0,0 @@
name: build
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Install Luarocks
run: |
sudo apt-get update -qyy
sudo apt-get install luarocks -qyy
- name: Install Luacheck
run: luarocks install --local luacheck
- name: Run Luacheck
run: $HOME/.luarocks/bin/luacheck mods

13
.github/workflows/luacheck.yml vendored Normal file
View file

@ -0,0 +1,13 @@
name: luacheck
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Luacheck
uses: lunarmodules/luacheck@master
with:
args: mods

11
.github/workflows/test.yml vendored Normal file
View file

@ -0,0 +1,11 @@
name: test
on: [push, pull_request]
jobs:
test:
runs-on: ubuntu-latest
timeout-minutes: 5
steps:
- uses: actions/checkout@v4
- run: ./utils/test/run.sh

View file

@ -1,8 +1,13 @@
unused_args = false
allow_defined_top = true
globals = {
"default"
}
read_globals = {
"DIR_DELIM",
"core",
"minetest",
"dump",
"vector",

View file

@ -1,32 +1,45 @@
# Minetest Game
The default game bundled in the Minetest engine.
[![ContentDB](https://content.luanti.org/packages/Minetest/minetest_game/shields/title/)](https://content.luanti.org/packages/Minetest/minetest_game/)
For further information, check [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
Minetest Game (abbreviated MTG) is a simple and peaceful sandbox game, with no
real goals or built-in enemy mobs.
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game) for more information.
While it provides a basic gameplay experience out of the box, it is best played
with mods.
Minetest Game is in perpetual maintenance-only mode, meaning it will not see new
gameplay features or anything else that breaks compatibility (see
[#2710](https://github.com/minetest/minetest_game/issues/2710)).
## Installation
### ContentDB
* Content > Browse Online Content
* Search for "[Minetest Game](https://content.luanti.org/packages/Minetest/minetest_game/)"
* Click Install
### Manually
- Unzip the archive, rename the folder to `minetest_game` and
place it in .. `minetest/games/`
place it in `.../minetest/games/`
- GNU/Linux: If you use a system-wide installation place it in `~/.minetest/games/`.
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest).
The Luanti engine can be found at [GitHub](https://github.com/minetest/minetest).
For further information or help, see: [Installing Mods](https://wiki.minetest.net/Installing_Mods).
For further information or help, see: [Installing Mods](https://wiki.luanti.org/Installing_Mods).
## Compatibility
The Minetest Game GitHub `master` `HEAD` is generally compatible with the GitHub
`master` `HEAD` of the Minetest engine.
As of January 2024 Minetest Game follows a **rolling release** model with new changes being automatically
published on ContentDB every day.
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
`0.4.10`), Minetest Game is tagged with the version, too.
There are no stable releases or tags, all existing ones are considered legacy.
When stable releases are made, Minetest Game and the Minetest engine is packaged
and made available at [www.minetest.net](https://www.minetest.net/downloads/).
Minetest Game is always compatible to the latest stable release of the engine.
Older releases may be supported too depending on circumstances.
## Licensing

View file

@ -1,3 +1,3 @@
title = Minetest Game
author = Minetest
description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Minetest Engine core developers.
description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Luanti core developers.
min_minetest_version = 5.8

View file

@ -6,12 +6,12 @@ GitHub Repo: https://github.com/minetest/minetest_game
Introduction
------------
The Minetest Game game offers multiple new possibilities in addition to the Minetest engine's built-in API,
The Minetest Game game offers multiple new possibilities in addition to the Luanti engine's built-in API,
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
For information on the Luanti API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
Please note:
* [XYZ] refers to a section the Minetest API
* [XYZ] refers to a section the Luanti API
* [#ABC] refers to a section in this document
* [pos] refers to a position table `{x = -5, y = 0, z = 200}`
@ -324,7 +324,7 @@ Allows creation of new fences with "fencelike" drawtype.
name = "default:fence_wood",
description = "Wooden Fence",
texture = "default_wood.png",
material = "default:wood",
material = "default:wood", -- `nil` if you don't want the recipe
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
@ -341,6 +341,12 @@ walls.register(name, desc, texture, mat, sounds)
^ mat = "default:stone". Used to auto-generate crafting recipe.
^ sounds = sounds: see [#Default sounds]
All walls will be connected to any nodes with one of the following groups:
* `wall`
* `stone`
* `fence`
* `wall_connected`
Farming API
-----------
@ -382,6 +388,8 @@ The farming API allows you to easily register plants and hoes.
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
minlight = 13, -- Minimum light to grow
maxlight = default.LIGHT_MAX -- Maximum light to grow
can_grow = function(pos) -- Сalled every growth tick to check if the plant can grow, returns bool
-- (optional, checks for wet soil by default)
}
@ -591,6 +599,18 @@ Both nodedefs and entitydefs can provide an `on_blast()` callback
* `drops` - a list of drops, e.g. {"wool:red"}
Node drops:
When a node is detonated it is removed according to the following rules.
1. If `on_blast` is defined, that is called.
2. Else if the node has group `flammable` it is replaced with a fire node.
3. Else the dropped items are retrieved and it is replaced with air.
The parameter `_tnt_loss` in any item definition can be set to a number to
effect that "one in X" of these drops will be lost during an explosion.
For example `_tnt_loss = 2` would cause 50% of items to disappear.
The default is to not lose any items, which is equivalent to `_tnt_loss = 0`.
Screwdriver API
---------------
@ -632,6 +652,34 @@ set a players home position and teleport a player to home position.
* `name` Player you wish to teleport to their home position
* return value: false if player cannot be sent home, otherwise true
Spawn API
---------
The spawn mod takes care of deciding the position of new and respawning players
in the world and has an API to modify its behavior.
`spawn.get_default_pos()`
* Gets the default spawn position as decided by a biome-dependent algorithm.
* This is not influenced by settings like "static_spawnpoint" or "engine_spawn".
* return value: a vector or `nil` on failure
`spawn.add_suitable_biome(biome)`:
* Adds a biome to the list of allowed biomes for the above algorithm.
* `biome`: Name of a registered biome
`spawn.register_on_spawn(func)`:
* Registers a callback to be called when a player (re-)spawns. This can be used
to intercept the normal logic to e.g. respawn a player at his bed.
* `func`: `function(player, is_new)` with arguments
- `player`: ObjectRef
- `is_new`: true if the player is joining the server for the first time
- return value: true to skip all other spawn logic, false or nil otherwise
When a player (re-)spawns the following order is executed:
1. All spawn callbacks in order of registration.
2. If no result, teleport player to `spawn.get_default_pos()`.
3. If that fails, spawning is left up to engine.
Sfinv API
---------
@ -1028,6 +1076,27 @@ Trees
* `default.grow_blueberry_bush(pos)`
* Grows a blueberry bush at pos
* `default.on_grow_failed(pos)`
* Reset the node timer to 300 seconds, used as default callback when the growth of a sapling fails
* `default.sapling_growth_defs`
* Table that contains all the definitions for the growable saplings, see `default.register_sapling_growth`
* `default.register_sapling_growth(name, def)`
* Register a new sapling growth configuration. Useful to add custom sapling and trees to the game in a compact way.
default.register_sapling_growth(
"default:sapling", -- Name of the sapling
{
can_grow = default.can_grow, -- Function called to determine whether the sapling can grow, should return a boolean
on_grow_failed = default.on_grow_failed, -- Function called when the growth fails
grow = function(pos) -- Function called when the growth has success. This should replace the sapling with a tree.
}
)
* `default.grow_sapling(pos)`
* Attempt to grow a sapling at the given position. Useful as on_timer callback.
Carts
-----
@ -1142,8 +1211,35 @@ the log.
`default.set_inventory_action_loggers(def, name)`
* sets the callbacks `on_metadata_inventory_move`,
* hooks the callbacks `on_metadata_inventory_move`,
`on_metadata_inventory_put` and `on_metadata_inventory_take`
that log corresponding actions
* after logging the action, the original callback (if any) is called
* `def` See [Node definition]
* `name` Description of the node in the log message
Weather API
-----------
The weather mod will constantly adjust weather effects seen by the player
(that is: cloud parameters, shadow intensity, bloom and volumetric lighting).
These can be influenced using this API.
#### `weather.get = function(player)`
* Returns the current weather effects seen by the player.
It returns a table with two keys:
* `clouds`: A table (or `nil`) with cloud data following the same format as used for `player:set_clouds()`.
* `lighting`: A table (or `nil`) with lighting data following the same format as used for `player:set_lighting()`.
* `player`: ObjectRef of the relevant player
* You can override this function to change the weather effects by simply returning different values.
Setting `clouds` or `lighting` in the result table to `nil` will *prevent* those from changing.
Utilities
---------
`default.dig_up(pos, node, digger, max_height)`
* Find all nodes above `pos` that is the same, then dig them all
* `max_height` Maximum number of nodes to iterate. Default: 100

View file

@ -72,7 +72,8 @@ default:torch 99,default:cobble 99
# Helps rivers create more sound, especially on level sections.
#river_source_sounds = false
# Enable cloud and shadow intensity variation by the 'weather' mod.
# If enabled, the 'weather' mod will control cloud parameters, shadow intensity,
# bloom and volumetric lighting.
# Non-functional in V6 or Singlenode mapgens.
#enable_weather = true

View file

@ -5,7 +5,7 @@ See license.txt for license information.
Authors of source code
----------------------
Originally by BlockMen (MIT)
Various Minetest developers and contributors (MIT)
Various Minetest Game developers and contributors (MIT)
Authors of media (textures)
---------------------------
@ -15,7 +15,7 @@ BlockMen (CC BY-SA 3.0)
TumeniNodes (CC BY-SA 3.0)
beds_bed_under.png
This mod adds a bed to Minetest which allows players to skip the night.
This mod adds a bed which allows players to skip the night.
To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped
immediately. If playing multiplayer you get shown how many other players are in bed too,
if all players are sleeping the night gets skipped. The night skip can be forced if more

View file

@ -1,27 +1,41 @@
-- Removes a node without calling on on_destruct()
-- We use this to mess with bed nodes without causing unwanted recursion.
local function remove_no_destruct(pos)
minetest.swap_node(pos, {name = "air"})
minetest.remove_node(pos) -- Now clear the meta
minetest.check_for_falling(pos)
end
local reverse = true
local function destruct_bed(pos, n)
local node = minetest.get_node(pos)
--- returns the position of the other bed half (or nil on failure)
local function get_other_bed_pos(pos, n)
local node = core.get_node(pos)
local dir = core.facedir_to_dir(node.param2)
if not dir then
return -- There are 255 possible param2 values. Ignore bad ones.
end
local other
if n == 2 then
local dir = minetest.facedir_to_dir(node.param2)
other = vector.subtract(pos, dir)
elseif n == 1 then
local dir = minetest.facedir_to_dir(node.param2)
other = vector.add(pos, dir)
else
return nil
end
if reverse then
reverse = not reverse
minetest.remove_node(other)
minetest.check_for_falling(other)
beds.remove_spawns_at(pos)
beds.remove_spawns_at(other)
else
reverse = not reverse
local onode = core.get_node(other)
if onode.param2 == node.param2 and core.get_item_group(onode.name, "bed") ~= 0 then
return other
end
return nil
end
local function destruct_bed(pos, n)
local other = get_other_bed_pos(pos, n)
if other then
remove_no_destruct(other)
beds.remove_spawns_at(other)
end
beds.remove_spawns_at(pos)
end
function beds.register_bed(name, def)
@ -113,10 +127,14 @@ function beds.register_bed(name, def)
on_rotate = function(pos, node, user, _, new_param2)
local dir = minetest.facedir_to_dir(node.param2)
if not dir then
return false
end
-- old position of the top node
local p = vector.add(pos, dir)
local node2 = minetest.get_node_or_nil(p)
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
not node.param2 == node2.param2 then
if not node2 or minetest.get_item_group(node2.name, "bed") ~= 2 or
node.param2 ~= node2.param2 then
return false
end
if minetest.is_protected(p, user:get_player_name()) then
@ -126,6 +144,7 @@ function beds.register_bed(name, def)
if new_param2 % 32 > 3 then
return false
end
-- new position of the top node
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
local node3 = minetest.get_node_or_nil(newp)
local node_def = node3 and minetest.registered_nodes[node3.name]
@ -137,8 +156,7 @@ function beds.register_bed(name, def)
return false
end
node.param2 = new_param2
-- do not remove_node here - it will trigger destroy_bed()
minetest.set_node(p, {name = "air"})
remove_no_destruct(p)
minetest.set_node(pos, node)
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
return true
@ -155,23 +173,25 @@ function beds.register_bed(name, def)
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
pointable = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2,
not_in_creative_inventory = 1},
sounds = def.sounds or default.node_sound_wood_defaults(),
drop = name .. "_bottom",
drop = "",
node_box = {
type = "fixed",
fixed = def.nodebox.top,
},
selection_box = {
type = "fixed",
-- Small selection box to allow digging stray top nodes
fixed = {-0.3, -0.3, -0.3, 0.3, -0.1, 0.3},
},
on_destruct = function(pos)
destruct_bed(pos, 2)
end,
can_dig = function(pos, player)
local node = minetest.get_node(pos)
local dir = minetest.facedir_to_dir(node.param2)
local p = vector.add(pos, dir)
return beds.can_dig(p)
local other = get_other_bed_pos(pos, 2)
return (not other) or beds.can_dig(other)
end,
})

View file

@ -65,17 +65,17 @@ beds.register_bed("beds:bed", {
"beds_bed_top_bottom.png^[transformR90",
"beds_bed_under.png",
"beds_bed_side_bottom_r.png",
"beds_bed_side_bottom_r.png^[transformfx",
"beds_transparent.png",
"beds_bed_side_bottom_r.png^[transformFX",
"blank.png",
"beds_bed_side_bottom.png"
},
top = {
"beds_bed_top_top.png^[transformR90",
"beds_bed_under.png",
"beds_bed_side_top_r.png",
"beds_bed_side_top_r.png^[transformfx",
"beds_bed_side_top_r.png^[transformFX",
"beds_bed_side_top.png",
"beds_transparent.png",
"blank.png",
}
},
nodebox = {

View file

@ -97,7 +97,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
end
-- Check if player is moving
if vector.length(player:get_velocity()) > 0.001 then
if vector.length(player:get_velocity()) > 0.05 then
minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
return false
end
@ -181,6 +181,26 @@ function beds.skip_night()
minetest.set_timeofday(0.23)
end
local update_scheduled = false
local function schedule_update()
if update_scheduled then
-- there already is an update scheduled; don't schedule more to prevent races
return
end
update_scheduled = true
minetest.after(2, function()
update_scheduled = false
if not is_sp then
update_formspecs(is_night_skip_enabled())
end
if is_night_skip_enabled() then
-- skip the night and let all players stand up
beds.skip_night()
beds.kick_players()
end
end)
end
function beds.on_rightclick(pos, player)
local name = player:get_player_name()
local ppos = player:get_pos()
@ -206,17 +226,8 @@ function beds.on_rightclick(pos, player)
update_formspecs(false)
end
-- skip the night and let all players stand up
if check_in_beds() then
minetest.after(2, function()
if not is_sp then
update_formspecs(is_night_skip_enabled())
end
if is_night_skip_enabled() then
beds.skip_night()
beds.kick_players()
end
end)
schedule_update()
end
end
@ -233,10 +244,9 @@ end
-- Callbacks
-- Only register respawn callback if respawn enabled
if enable_respawn then
-- respawn player at bed if enabled and valid position is found
minetest.register_on_respawnplayer(function(player)
local name = player:get_player_name()
local pos = beds.spawn[name]
-- Respawn player at bed if valid position is found
spawn.register_on_spawn(function(player, is_new)
local pos = beds.spawn[player:get_player_name()]
if pos then
player:set_pos(pos)
return true
@ -249,13 +259,7 @@ minetest.register_on_leaveplayer(function(player)
lay_down(player, nil, nil, false, true)
beds.player[name] = nil
if check_in_beds() then
minetest.after(2, function()
update_formspecs(is_night_skip_enabled())
if is_night_skip_enabled() then
beds.skip_night()
beds.kick_players()
end
end)
schedule_update()
end
end)

View file

@ -3,7 +3,7 @@ License of source code
The MIT License (MIT)
Copyright (C) 2014-2016 BlockMen
Copyright (C) 2014-2016 Various Minetest developers and contributors
Copyright (C) 2014-2016 Various Minetest Game developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software

10
mods/beds/locale/beds.bg.tr Executable file
View file

@ -0,0 +1,10 @@
# textdomain: beds
Fancy Bed=Модерно легло
Simple Bed=Обикновено легло
This bed is already occupied!=Това легло вече е заето!
You have to stop moving before going to bed!=За да легнете трябва да спрете да се движите!
Good morning.=Добро утро!
@1 of @2 players are in bed=@1 от @2 играчи са легнали
Force night skip=Прескачане на нощта
You can only sleep at night.=Може да спите само през нощта.
Leave Bed=Ставане от леглото

View file

@ -1,6 +1,6 @@
# textdomain: beds
Fancy Bed=Luksa Lito
Simple Bed=Simpla Lito
Fancy Bed=Luksa lito
Simple Bed=Simpla lito
This bed is already occupied!=Tiu lito jam estas okupata!
You have to stop moving before going to bed!=Vi ĉesu moviĝi por enlitiĝi!
Good morning.=Bonan matenon.

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@ -0,0 +1,10 @@
# textdomain: beds
Fancy Bed=Skaista gulta
Simple Bed=Gulta
This bed is already occupied!=Šī gulta jau ir aizņemta!
You have to stop moving before going to bed!=Jums jāapstājas lai gulētu!
Good morning.=Labrīt.
@1 of @2 players are in bed=@1 no @2 spēlētājiem guļ gultās
Force night skip=Izlaist nakti
You can only sleep at night.=Jūs variet gulēt tikai naktī.
Leave Bed=Celties no gultas

View file

@ -1,10 +1,10 @@
# textdomain: beds
Fancy Bed=Katil Beragam
Simple Bed=Katil Biasa
This bed is already occupied!=
You have to stop moving before going to bed!=
This bed is already occupied!=Katil ini sudah diduduki!
You have to stop moving before going to bed!=Anda perlu berhenti bergerak sebelum tidur!
Good morning.=Selamat pagi.
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
Force night skip=Paksa langkau malam
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
Leave Bed=Bangun
Leave Bed=Tinggalkan Katil

View file

@ -1,8 +1,8 @@
# textdomain: beds
Fancy Bed=Детализированная Кровать
Simple Bed=Обычная Кровать
Fancy Bed=Красивая кровать
Simple Bed=Простая кровать
This bed is already occupied!=Эта кровать уже занята!
You have to stop moving before going to bed!=Нельзя воспользоваться кроватью на ходу!
You have to stop moving before going to bed!=Вам нужно перестать двигаться чтобы лечь!
Good morning.=Доброе утро.
@1 of @2 players are in bed=@1 из @2 игроков в кровати
Force night skip=Пропустить ночь

View file

@ -1,10 +1,10 @@
# textdomain: beds
Fancy Bed=Деталізована Постіль
Simple Bed=Звичайна Постіль
This bed is already occupied!=Ця постіль вже зайнята!
You have to stop moving before going to bed!=Не можна скористатись постіллю на ходу!
Fancy Bed=Гарне ліжко
Simple Bed=Просте ліжко
This bed is already occupied!=Це ліжко вже зайняте!
You have to stop moving before going to bed!=Зупиніться перед тим як лягти!
Good morning.=Доброго ранку.
@1 of @2 players are in bed=@1 з @2 гравців в ліжку
@1 of @2 players are in bed=@1 з @2 гравців(-я) у ліжку
Force night skip=Пропустити ніч
You can only sleep at night.=Ви можете спати тільки вночі.
You can only sleep at night.=Ви можете спати лише вночі.
Leave Bed=Встати з ліжка

View file

@ -1,3 +1,3 @@
name = beds
description = Minetest Game mod: beds
depends = default, wool
depends = default, wool, spawn

Binary file not shown.

Before

Width:  |  Height:  |  Size: 83 B

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@ -0,0 +1,3 @@
# textdomain: binoculars
Binoculars=Бинокъл
Use with 'Zoom' key=Използвайте с клавиша „Мащабиране“

View file

@ -1,3 +1,3 @@
# textdomain: binoculars
Binoculars=Teropong
Use with 'Zoom' key=Pakai dengan tombol 'Zum'
Use with 'Zoom' key=Gunakan dengan tombol 'Zum'

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@ -0,0 +1,3 @@
# textdomain: binoculars
Binoculars=Binoklis
Use with 'Zoom' key=Lietojiet ar 'Pietuvināt' pogu

View file

@ -1,3 +1,3 @@
# textdomain: binoculars
Binoculars=Бинокль
Use with 'Zoom' key=Используется с привилегией 'Zoom'
Use with 'Zoom' key=Используется клавишей 'Приближение'

View file

@ -1,3 +1,3 @@
# textdomain: binoculars
Binoculars=Бінокль
Use with 'Zoom' key=Використовується з правами 'Zoom'
Use with 'Zoom' key=Використовується клавішею 'Наближення'

View file

@ -5,7 +5,7 @@ See license.txt for license information.
Authors of source code
----------------------
Originally by PilzAdam (MIT)
Various Minetest developers and contributors (MIT)
Various Minetest Game developers and contributors (MIT)
Authors of media (textures and model)
-------------------------------------

View file

@ -3,7 +3,7 @@ License of source code
The MIT License (MIT)
Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2012-2016 Various Minetest developers and contributors
Copyright (C) 2012-2016 Various Minetest Game developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software

4
mods/boats/locale/boats.bg.tr Executable file
View file

@ -0,0 +1,4 @@
# textdomain: boats
Boat cruise mode on=Круизен режим включен
Boat cruise mode off=Круизен режим изключен
Boat=Лотка

View file

@ -0,0 +1,4 @@
# textdomain: boats
Boat cruise mode on=Autopilots ieslēgts
Boat cruise mode off=Autopilots izslēgts
Boat=Laiva

View file

@ -1,4 +1,4 @@
# textdomain: boats
Boat cruise mode on=Mod bot layar makan angin dibolehkan
Boat cruise mode off=Mod bot layar makan angin dilumpuhkan
Boat cruise mode on=Mod jelajah bot dihidupkan
Boat cruise mode off=Mod jelajah bot dimatikan
Boat=Bot

View file

@ -5,7 +5,7 @@ See license.txt for license information.
Authors of source code
----------------------
Originally by PilzAdam (MIT)
Various Minetest developers and contributors (MIT)
Various Minetest Game developers and contributors (MIT)
Authors of media (textures)
---------------------------

View file

@ -1,6 +1,6 @@
-- bones/init.lua
-- Minetest 0.4 mod: bones
-- Minetest Game mod: bones
-- See README.txt for licensing and other information.
-- Load support for MT game translation.
@ -16,6 +16,27 @@ local function is_owner(pos, name)
return false
end
local function drop(pos, itemstack)
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
if obj then
obj:set_velocity({
x = math.random(-10, 10) / 9,
y = 5,
z = math.random(-10, 10) / 9,
})
end
end
local function drop_contents(pos)
local inv = minetest.get_meta(pos):get_inventory()
for i = 1, inv:get_size("main") do
local stk = inv:get_stack("main", i)
drop(pos, stk)
end
minetest.remove_node(pos)
end
local bones_formspec =
"size[8,9]" ..
"list[current_name;main;0,0.3;8,4;]" ..
@ -28,7 +49,7 @@ local bones_formspec =
local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
minetest.register_node("bones:bones", {
local bones_def = {
description = S("Bones"),
tiles = {
"bones_top.png^[transform2",
@ -87,6 +108,11 @@ minetest.register_node("bones:bones", {
return
end
if not player:is_player() then
drop_contents(pos)
return
end
if minetest.get_meta(pos):get_string("infotext") == "" then
return
end
@ -130,7 +156,11 @@ minetest.register_node("bones:bones", {
end,
on_blast = function(pos)
end,
})
}
default.set_inventory_action_loggers(bones_def, "bones")
minetest.register_node("bones:bones", bones_def)
local function may_replace(pos, player)
local node_name = minetest.get_node(pos).name
@ -167,17 +197,6 @@ local function may_replace(pos, player)
return node_definition.buildable_to
end
local drop = function(pos, itemstack)
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
if obj then
obj:set_velocity({
x = math.random(-10, 10) / 9,
y = 5,
z = math.random(-10, 10) / 9,
})
end
end
local player_inventory_lists = { "main", "craft" }
bones.player_inventory_lists = player_inventory_lists
@ -224,7 +243,7 @@ minetest.register_on_dieplayer(function(player)
-- check if it's possible to place bones, if not find space near player
if bones_mode == "bones" and not may_replace(pos, player) then
local air = minetest.find_node_near(pos, 1, {"air"})
if air and not minetest.is_protected(air, player_name) then
if air then
pos = air
else
bones_mode = "drop"

View file

@ -3,7 +3,7 @@ License of source code
The MIT License (MIT)
Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2012-2016 Various Minetest developers and contributors
Copyright (C) 2012-2016 Various Minetest Game developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software

8
mods/bones/locale/bones.bg.tr Executable file
View file

@ -0,0 +1,8 @@
# textdomain: bones
Bones=Кости
@1's old bones=Старите кости на @1
@1 died at @2.=@1 са загинали в @2.
@1 died at @2, and dropped their inventory.=@1 са загинали в @2 и са хвърлили техния инвентар.
@1 died at @2, and bones were placed.=@1 са загинали в @2 и костите са погребани.
@1's fresh bones=Пресните кости на @1
@1's bones=Костите на @1

View file

@ -0,0 +1,8 @@
# textdomain: bones
Bones=Kauli
@1's old bones=@1 vecie kauli
@1 died at @2.=@1 nomira @2.
@1 died at @2, and dropped their inventory.=@1 nomira @2 pazaudēja inventāru.
@1 died at @2, and bones were placed.=@1 nomira @2, un kauli nolikti.
@1's fresh bones=@1 jaunie kauli
@1's bones=@1 kauli

View file

@ -1,8 +1,8 @@
# textdomain: bones
Bones=Кости
@1's old bones=Старые кости @1
@1 died at @2.=@1 умер в @2.
@1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря.
@1 died at @2, and bones were placed.=@1 умер в @2, помещены кости.
@1's fresh bones=новые кости @1
@1's bones=кости @1
@1 died at @2.=Игрок @1 умер в @2.
@1 died at @2, and dropped their inventory.=Игрок @1 умер в @2 и потерял содержимое своего инвентаря.
@1 died at @2, and bones were placed.=Игрок @1 умер в @2, кости размещены.
@1's fresh bones=Новые кости @1
@1's bones=Кости @1

View file

@ -1,8 +1,8 @@
# textdomain: bones
Bones=Кістки
@1's old bones=старі кістки @1
@1 died at @2.=@1 помер в @2.
@1 died at @2, and dropped their inventory.=@1 помер в @2, та загубив вміст свого інвентарю.
@1 died at @2, and bones were placed.=@1 помер в @2, розміщені кістки.
@1's fresh bones=нові кістки @1
@1's bones=кістки @1
@1's old bones=Старі кістки @1
@1 died at @2.=@1 загинув на координатах @2.
@1 died at @2, and dropped their inventory.=@1 загинув на координатах @2 та втратив вміст свого інвентарю.
@1 died at @2, and bones were placed.=@1 загинув на координатах @2, було розміщено кістки.
@1's fresh bones=Свіжі кістки @1
@1's bones=Кістки @1

View file

@ -6,7 +6,7 @@ Authors of source code
----------------------
Kahrl <kahrl@gmx.net> (LGPLv2.1+)
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
Various Minetest developers and contributors (LGPLv2.1+)
Various Minetest Game developers and contributors (LGPLv2.1+)
Authors of media (textures)
---------------------------

View file

@ -1,4 +1,4 @@
-- Minetest 0.4 mod: bucket
-- Minetest Game mod: bucket
-- See README.txt for licensing and other information.
-- Load support for MT game translation.
@ -33,6 +33,11 @@ local function check_protection(pos, name, text)
return false
end
local function log_action(pos, name, action)
minetest.log("action", (name ~= "" and name or "A mod")
.. " " .. action .. " at " .. minetest.pos_to_string(pos) .. " with a bucket")
end
-- Register a new liquid
-- source = name of the source node
-- flowing = name of the flowing node
@ -101,13 +106,13 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
end
end
if check_protection(lpos, user
and user:get_player_name()
or "", "place "..source) then
local pname = user and user:get_player_name() or ""
if check_protection(lpos, pname, "place "..source) then
return
end
minetest.set_node(lpos, {name = source})
log_action(lpos, pname, "placed " .. source)
return ItemStack("bucket:bucket_empty")
end
})
@ -128,16 +133,16 @@ minetest.register_craftitem("bucket:bucket_empty", {
return
end
-- Check if pointing to a liquid source
local node = minetest.get_node(pointed_thing.under)
local pos = pointed_thing.under
local node = minetest.get_node(pos)
local liquiddef = bucket.liquids[node.name]
local item_count = user:get_wielded_item():get_count()
if liquiddef ~= nil
and liquiddef.itemname ~= nil
and node.name == liquiddef.source then
if check_protection(pointed_thing.under,
user:get_player_name(),
"take ".. node.name) then
local pname = user:get_player_name()
if check_protection(pos, pname, "take ".. node.name) then
return
end
@ -152,9 +157,9 @@ minetest.register_craftitem("bucket:bucket_empty", {
if inv:room_for_item("main", {name=liquiddef.itemname}) then
inv:add_item("main", liquiddef.itemname)
else
local pos = user:get_pos()
pos.y = math.floor(pos.y + 0.5)
minetest.add_item(pos, liquiddef.itemname)
local upos = user:get_pos()
upos.y = math.floor(upos.y + 0.5)
minetest.add_item(upos, liquiddef.itemname)
end
-- set to return empty buckets minus 1
@ -166,10 +171,13 @@ minetest.register_craftitem("bucket:bucket_empty", {
local source_neighbor = false
if liquiddef.force_renew then
source_neighbor =
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
minetest.find_node_near(pos, 1, liquiddef.source)
end
if not (source_neighbor and liquiddef.force_renew) then
minetest.add_node(pointed_thing.under, {name = "air"})
if source_neighbor and liquiddef.force_renew then
log_action(pos, pname, "picked up " .. liquiddef.source .. " (force renewed)")
else
minetest.add_node(pos, {name = "air"})
log_action(pos, pname, "picked up " .. liquiddef.source)
end
return ItemStack(giving_back)
@ -177,7 +185,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
-- non-liquid nodes will have their on_punch triggered
local node_def = minetest.registered_nodes[node.name]
if node_def then
node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
node_def.on_punch(pos, node, user, pointed_thing)
end
return user:get_wielded_item()
end

View file

@ -4,7 +4,7 @@ License of source code
GNU Lesser General Public License, version 2.1
Copyright (C) 2011-2016 Kahrl <kahrl@gmx.net>
Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2011-2016 Various Minetest developers and contributors
Copyright (C) 2011-2016 Various Minetest Game developers and contributors
This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation;

View file

@ -0,0 +1,5 @@
# textdomain: bucket
Empty Bucket=Празна кофа
Water Bucket=Кофа с вода
River Water Bucket=Кофа с речна вода
Lava Bucket=Кофа с лава

View file

@ -1,5 +1,5 @@
# textdomain: bucket
Empty Bucket=Malplena Sitelo
Water Bucket=Sitelo da Akvo
River Water Bucket=Sitelo da Rivera Akvo
Lava Bucket=Sitelo da Lafo
Empty Bucket=Malplena sitelo
Water Bucket=Sitelo da akvo
River Water Bucket=Sitelo da rivera akvo
Lava Bucket=Sitelo da lafo

View file

@ -0,0 +1,5 @@
# textdomain: bucket
Empty Bucket=Tukšs spainis
Water Bucket=Spainis ar ūdeni
River Water Bucket=Spainis ar upes ūdeni
Lava Bucket=Spainis ar lavu

View file

@ -1,5 +1,5 @@
# textdomain: bucket
Empty Bucket=Пустое Ведро
Water Bucket=Ведро с Водой
River Water Bucket=Ведро с Речной Водой
Lava Bucket=Ведро с Лавой
Empty Bucket=Пустое ведро
Water Bucket=Ведро с водой
River Water Bucket=Ведро с речной водой
Lava Bucket=Ведро с лавой

View file

@ -1,5 +1,5 @@
# textdomain: bucket
Empty Bucket=Пусте Відро
Water Bucket=Відро З Водою
River Water Bucket=Відро З Річною Водою
Lava Bucket=Відро З Лавою
Empty Bucket=Порожнє відро
Water Bucket=Відро з водою
River Water Bucket=Відро з річковою водою
Lava Bucket=Відро з лавою

View file

@ -3,6 +3,9 @@
-- Load support for MT game translation.
local S = minetest.get_translator("butterflies")
-- Legacy compatibility, when pointabilities don't exist, pointable is set to true.
local pointable_compat = not minetest.features.item_specific_pointabilities
-- register butterflies
local butter_list = {
{"white", S("White Butterfly")},
@ -33,24 +36,15 @@ for i in ipairs (butter_list) do
sunlight_propagates = true,
buildable_to = true,
walkable = false,
pointable = pointable_compat,
groups = {catchable = 1},
selection_box = {
type = "fixed",
fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
},
floodable = true,
on_place = function(itemstack, placer, pointed_thing)
local player_name = placer:get_player_name()
local pos = pointed_thing.above
if not minetest.is_protected(pos, player_name) and
not minetest.is_protected(pointed_thing.under, player_name) and
minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name = "butterflies:butterfly_"..name})
minetest.get_node_timer(pos):start(1)
itemstack:take_item()
end
return itemstack
on_construct = function(pos)
minetest.get_node_timer(pos):start(1)
end,
on_timer = function(pos, elapsed)
if minetest.get_node_light(pos) < 11 then
@ -72,18 +66,8 @@ for i in ipairs (butter_list) do
drop = "",
groups = {not_in_creative_inventory = 1},
floodable = true,
on_place = function(itemstack, placer, pointed_thing)
local player_name = placer:get_player_name()
local pos = pointed_thing.above
if not minetest.is_protected(pos, player_name) and
not minetest.is_protected(pointed_thing.under, player_name) and
minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name})
minetest.get_node_timer(pos):start(1)
itemstack:take_item()
end
return itemstack
on_construct = function(pos)
minetest.get_node_timer(pos):start(1)
end,
on_timer = function(pos, elapsed)
if minetest.get_node_light(pos) >= 11 then

View file

@ -0,0 +1,4 @@
# textdomain: butterflies
White Butterfly=Бяла пеперуда
Red Butterfly=Червена пеперуда
Violet Butterfly=Лилава пеперуда

View file

@ -1,4 +1,4 @@
# textdomain: butterflies
White Butterfly=Blanka Papilio
Red Butterfly=Ruĝa Papilio
Violet Butterfly=Violkolora Papilio
White Butterfly=Blanka papilio
Red Butterfly=Ruĝa papilio
Violet Butterfly=Violkolora papilio

View file

@ -0,0 +1,4 @@
# textdomain: butterflies
White Butterfly=Balts taurenis
Red Butterfly=Sarkans taurenis
Violet Butterfly=Violets taurenis

View file

@ -1,4 +1,4 @@
# textdomain: butterflies
White Butterfly=
Red Butterfly=
Violet Butterfly=
White Butterfly=Borboleta Branca
Red Butterfly=Borboleta Vermelha
Violet Butterfly=Borboleta Violeta

View file

@ -1,4 +1,4 @@
# textdomain: butterflies
White Butterfly=Белая Бабочка
Red Butterfly=Красная Бабочка
Violet Butterfly=Фиолетовая Бабочка
White Butterfly=Белая бабочка
Red Butterfly=Красная бабочка
Violet Butterfly=Фиолетовая бабочка

View file

@ -1,4 +1,4 @@
# textdomain: butterflies
White Butterfly=Білий Метелик
Red Butterfly=Червоний Метелик
Violet Butterfly=Фіолетовий Метелик
White Butterfly=Білий метелик
Red Butterfly=Червоний метелик
Violet Butterfly=Фіолетовий метелик

View file

@ -413,7 +413,8 @@ minetest.register_craftitem("carts:cart", {
minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
{pos = pointed_thing.above}, true)
if not minetest.is_creative_enabled(placer:get_player_name()) then
local player_name = placer and placer:get_player_name() or ""
if not minetest.is_creative_enabled(player_name) then
itemstack:take_item()
end
return itemstack

View file

@ -5,7 +5,7 @@ License of source code
The MIT License (MIT)
Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2014-2016 SmallJoker
Copyright (C) 2012-2016 Various Minetest developers and contributors
Copyright (C) 2012-2016 Various Minetest Game developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

6
mods/carts/locale/carts.bg.tr Executable file
View file

@ -0,0 +1,6 @@
# textdomain: carts
Cart=Вагон
(Sneak+Click to pick up)=(Промъкване+Click, за да вземете)
Rail=Релса
Powered Rail=Контактна релса
Brake Rail=Спирачна релса

View file

@ -2,5 +2,5 @@
Cart=Ĉaro
(Sneak+Click to pick up)=(Ŝteliri+Alklaki por reprini)
Rail=Relo
Powered Rail=Elektra Relo
Brake Rail=Bremsa Relo
Powered Rail=Elektra relo
Brake Rail=Bremsa relo

View file

@ -0,0 +1,6 @@
# textdomain: carts
Cart=Vagons
(Sneak+Click to pick up)=(Lavieties un klikšķiniet, lai paceltu)
Rail=Sliedes
Powered Rail=Elektrizētas sliedes
Brake Rail=Bremžu sliedes

View file

@ -2,5 +2,5 @@
Cart=Вагонетка
(Sneak+Click to pick up)=(Пригнитесь и кликните по вагонетке, чтобы забрать)
Rail=Рельсы
Powered Rail=Запитанные рельсы
Powered Rail=Ускоряющие рельсы
Brake Rail=Тормозящие рельсы

View file

@ -1,6 +1,6 @@
# textdomain: carts
Cart=Вагонетка
(Sneak+Click to pick up)=(Пригніться та клікніть по вагонетці, щоб забрати)
(Sneak+Click to pick up)=(Пригніться та натисніть, щоби підібрати)
Rail=Рейки
Powered Rail=Задіяні Рейки
Brake Rail=Гальмівні Рейки
Powered Rail=Електричні рейки
Brake Rail=Гальмівні рейки

View file

@ -170,6 +170,7 @@ function creative.register_tab(name, title, items)
"tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" ..
"tooltip[creative_next;" .. esc(S("Next page")) .. "]" ..
"listring[current_player;main]" ..
"field_enter_after_edit[creative_filter;true]" ..
"field_close_on_enter[creative_filter;false]" ..
"field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" ..
"listring[detached:creative_" .. player_name .. ";main]" ..

View file

@ -0,0 +1,11 @@
# textdomain: creative
Allow player to use creative inventory=Дава възможност на играча да използва творчески инвентар
No items to show.=Няма предмети.
Search=Търсене
Reset=Нулиране
Previous page=Предишна страница
Next page=Следваща страница
All=Всички
Nodes=Възли
Tools=Инструменти
Items=Предмети

View file

@ -1,5 +1,6 @@
# textdomain: creative
Allow player to use creative inventory=Spieler erlauben, das Kreativinventar zu benutzen
No items to show.=Keine Gegenstände vorhanden.
Search=Suchen
Reset=Zurücksetzen
Previous page=Vorherige Seite

View file

@ -1,5 +1,6 @@
# textdomain: creative
Allow player to use creative inventory=Permesi ke la ludanto uzu la kreeman stokon
No items to show.=
Search=Serĉi
Reset=Rekomencigi
Previous page=Antaŭa paĝo

View file

@ -1,7 +1,8 @@
# textdomain: creative
Allow player to use creative inventory=Permitir al jugador usar el inventario creativo
No items to show.=Sin artículos que mostrar.
Search=Buscar
Reset=Resetear
Reset=Reiniciar
Previous page=Pág. siguiente
Next page=Pág. anterior
All=Todos

View file

@ -1,5 +1,6 @@
# textdomain: creative
Allow player to use creative inventory=Permettre aux joueurs d'utiliser l'inventaire du mode créatif
No items to show.=
Search=Rechercher
Reset=Réinitialiser
Previous page=Page précédente

View file

@ -1,5 +1,6 @@
# textdomain: creative
Allow player to use creative inventory=Bolehkan pemain memakai inventaris kreatif
Allow player to use creative inventory=Bolehkan pemain menggunakan inventaris kreatif
No items to show.=Tiada barang untuk ditampilkan.
Search=Cari
Reset=Atur ulang
Previous page=Halaman sebelumnya

View file

@ -1,5 +1,6 @@
# textdomain: creative
Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo
No items to show.=
Search=Cerca
Reset=Azzera
Previous page=Pagina precedente

View file

@ -1,5 +1,6 @@
# textdomain: creative
Allow player to use creative inventory=プレーヤーにクリエイティブ インベントリーの使用を許可する
No items to show.=
Search=検索
Reset=リセット
Previous page=前のページ

View file

@ -1,5 +1,6 @@
# textdomain: creative
Allow player to use creative inventory=zifre le ka pilno le finti ke dacti liste
No items to show.=
Search=sisku
Reset=kraga'igau
Previous page=lidne

View file

@ -0,0 +1,11 @@
# textdomain: creative
Allow player to use creative inventory=Atļaut spēlētājam izmantot radošo inventāru
No items to show.=Nav priekšmetu ko paradīt.
Search=Meklēt
Reset=Nodzēst
Previous page=Iepriekšējā lappuse
Next page=Nākošā lappuse
All=Viss
Nodes=Bloki
Tools=Rīki
Items=Priekšmeti

View file

@ -1,7 +1,8 @@
# textdomain: creative
Allow player to use creative inventory=Benarkan pemain menggunakan inventori kreatif
No items to show.=Tiada item untuk ditunjukkan.
Search=Cari
Reset=Set semula
Reset=Tetap semula
Previous page=Halaman sebelumnya
Next page=Halaman seterusnya
All=Semua

View file

@ -1,5 +1,6 @@
# textdomain: creative
Allow player to use creative inventory=Zezwól graczom na używanie kreatywnego ekwipunku
No items to show.=
Search=Wyszukaj
Reset=Zresetuj
Previous page=Poprzednia strona

View file

@ -1,5 +1,6 @@
# textdomain: creative
Allow player to use creative inventory=Permitir o jogador usar o inventário criativo
No items to show.=
Search=Pesquisar
Reset=Redefinir
Previous page=Página anterior

View file

@ -1,5 +1,6 @@
# textdomain: creative
Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь
No items to show.=Нет предметов.
Search=Поиск
Reset=Сброс
Previous page=Предыдущая страница

View file

@ -1,5 +1,6 @@
# textdomain: creative
Allow player to use creative inventory=Povolí hráčovi použivať kreatívny inventár
No items to show.=
Search=Hľadaj
Reset=Vrátiť späť
Previous page=Predchádzajúca stránka

View file

@ -1,5 +1,6 @@
# textdomain: creative
Allow player to use creative inventory=Tillåt spelare att använda kreativa saker
No items to show.=
Search=Sök
Reset=Återställ
Previous page=Förra sida

View file

@ -1,5 +1,6 @@
# textdomain: creative
Allow player to use creative inventory=Дозволити гравцеві використати творчий інвентар
Allow player to use creative inventory=Дозволити гравцю використовувати творчий інвентар
No items to show.=Немає результатів.
Search=Пошук
Reset=Скинути
Previous page=Попередня сторінка

View file

@ -1,5 +1,6 @@
# textdomain: creative
Allow player to use creative inventory=允许玩家使用创造模式物品栏
No items to show.=
Search=搜索
Reset=重置
Previous page=上一页

View file

@ -1,5 +1,6 @@
# textdomain: creative
Allow player to use creative inventory=允許玩家使用創造模式物品欄
No items to show.=
Search=搜索
Reset=重置
Previous page=上一頁

View file

@ -1,5 +1,6 @@
# textdomain: creative
Allow player to use creative inventory=
No items to show.=
Search=
Reset=
Previous page=

View file

@ -5,7 +5,7 @@ See license.txt for license information.
Authors of source code
----------------------
Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
Various Minetest developers and contributors (LGPLv2.1+)
Various Minetest Game developers and contributors (LGPLv2.1+)
The torch code was derived by sofar from the 'torches' mod by
BlockMen (LGPLv2.1+)

View file

@ -38,16 +38,23 @@ function default.chest.chest_lid_close(pn)
default.chest.open_chests[pn] = nil
for k, v in pairs(default.chest.open_chests) do
if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
if vector.equals(v.pos, pos) then
-- another player is also looking at the chest
return true
end
end
local node = minetest.get_node(pos)
minetest.after(0.2, minetest.swap_node, pos, { name = swap,
param2 = node.param2 })
minetest.sound_play(sound, {gain = 0.3, pos = pos,
max_hear_distance = 10}, true)
minetest.after(0.2, function()
local current_node = minetest.get_node(pos)
if current_node.name ~= swap .. "_open" then
-- the chest has already been replaced, don't try to replace what's there.
return
end
minetest.swap_node(pos, {name = swap, param2 = node.param2})
minetest.sound_play(sound, {gain = 0.3, pos = pos,
max_hear_distance = 10}, true)
end)
end
default.chest.open_chests = {}
@ -156,12 +163,12 @@ function default.chest.register_chest(prefixed_name, d)
local itemstack = player:get_wielded_item()
local key_meta = itemstack:get_meta()
if itemstack:get_metadata() == "" then
if itemstack:get_meta():get_string("") == "" then
return
end
if key_meta:get_string("secret") == "" then
key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
key_meta:set_string("secret", minetest.parse_json(itemstack:get_meta():get_string("")).secret)
itemstack:set_metadata("")
end
@ -277,7 +284,7 @@ function default.chest.register_chest(prefixed_name, d)
nodenames = {name},
action = function(pos, node)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", nil)
meta:set_string("formspec", "")
local inv = meta:get_inventory()
local list = inv:get_list("default:chest")
if list then
@ -290,9 +297,10 @@ function default.chest.register_chest(prefixed_name, d)
end
-- close opened chests on load
local modname, chestname = prefixed_name:match("^(:?.-):(.*)$")
minetest.register_lbm({
label = "close opened chests on load",
name = "default:close_" .. prefixed_name:gsub(":", "_") .. "_open",
name = modname .. ":close_" .. chestname .. "_open",
nodenames = {prefixed_name .. "_open"},
run_at_every_load = true,
action = function(pos, node)

View file

@ -57,7 +57,7 @@ local function book_on_use(itemstack, user)
local page, page_max, lines, string = 1, 1, {}, ""
-- Backwards compatibility
local old_data = minetest.deserialize(itemstack:get_metadata())
local old_data = minetest.deserialize(itemstack:get_meta():get_string(""))
if old_data then
meta:from_table({ fields = old_data })
end
@ -141,6 +141,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
string = formspec_string(lpp, data.page, lines, string)
contents = formspec_read(player_name, title, string,
text, data.page, data.page_max)
else
return -- malicious data
end
tab_number = tab
local formspec = formspec_size .. formspec_core(tab) .. contents

View file

@ -2,149 +2,149 @@
-- Sounds
--
function default.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or
function default.node_sound_defaults(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or
{name = "", gain = 1.0}
table.dug = table.dug or
tbl.dug = tbl.dug or
{name = "default_dug_node", gain = 0.25}
table.place = table.place or
tbl.place = tbl.place or
{name = "default_place_node_hard", gain = 1.0}
return table
return tbl
end
function default.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
function default.node_sound_stone_defaults(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or
{name = "default_hard_footstep", gain = 0.2}
table.dug = table.dug or
tbl.dug = tbl.dug or
{name = "default_hard_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
default.node_sound_defaults(tbl)
return tbl
end
function default.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
function default.node_sound_dirt_defaults(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or
{name = "default_dirt_footstep", gain = 0.25}
table.dig = table.dig or
tbl.dig = tbl.dig or
{name = "default_dig_crumbly", gain = 0.4}
table.dug = table.dug or
tbl.dug = tbl.dug or
{name = "default_dirt_footstep", gain = 1.0}
table.place = table.place or
tbl.place = tbl.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
default.node_sound_defaults(tbl)
return tbl
end
function default.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
function default.node_sound_sand_defaults(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or
{name = "default_sand_footstep", gain = 0.05}
table.dug = table.dug or
tbl.dug = tbl.dug or
{name = "default_sand_footstep", gain = 0.15}
table.place = table.place or
tbl.place = tbl.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
default.node_sound_defaults(tbl)
return tbl
end
function default.node_sound_gravel_defaults(table)
table = table or {}
table.footstep = table.footstep or
function default.node_sound_gravel_defaults(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or
{name = "default_gravel_footstep", gain = 0.25}
table.dig = table.dig or
tbl.dig = tbl.dig or
{name = "default_gravel_dig", gain = 0.35}
table.dug = table.dug or
tbl.dug = tbl.dug or
{name = "default_gravel_dug", gain = 1.0}
table.place = table.place or
tbl.place = tbl.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
default.node_sound_defaults(tbl)
return tbl
end
function default.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
function default.node_sound_wood_defaults(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or
{name = "default_wood_footstep", gain = 0.15}
table.dig = table.dig or
tbl.dig = tbl.dig or
{name = "default_dig_choppy", gain = 0.4}
table.dug = table.dug or
tbl.dug = tbl.dug or
{name = "default_wood_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
default.node_sound_defaults(tbl)
return tbl
end
function default.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
function default.node_sound_leaves_defaults(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or
{name = "default_grass_footstep", gain = 0.45}
table.dug = table.dug or
tbl.dug = tbl.dug or
{name = "default_grass_footstep", gain = 0.7}
table.place = table.place or
tbl.place = tbl.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
default.node_sound_defaults(tbl)
return tbl
end
function default.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
function default.node_sound_glass_defaults(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or
{name = "default_glass_footstep", gain = 0.3}
table.dig = table.dig or
tbl.dig = tbl.dig or
{name = "default_glass_footstep", gain = 0.5}
table.dug = table.dug or
tbl.dug = tbl.dug or
{name = "default_break_glass", gain = 1.0}
default.node_sound_defaults(table)
return table
default.node_sound_defaults(tbl)
return tbl
end
function default.node_sound_ice_defaults(table)
table = table or {}
table.footstep = table.footstep or
function default.node_sound_ice_defaults(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or
{name = "default_ice_footstep", gain = 0.15}
table.dig = table.dig or
tbl.dig = tbl.dig or
{name = "default_ice_dig", gain = 0.5}
table.dug = table.dug or
tbl.dug = tbl.dug or
{name = "default_ice_dug", gain = 0.5}
default.node_sound_defaults(table)
return table
default.node_sound_defaults(tbl)
return tbl
end
function default.node_sound_metal_defaults(table)
table = table or {}
table.footstep = table.footstep or
function default.node_sound_metal_defaults(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or
{name = "default_metal_footstep", gain = 0.2}
table.dig = table.dig or
tbl.dig = tbl.dig or
{name = "default_dig_metal", gain = 0.5}
table.dug = table.dug or
tbl.dug = tbl.dug or
{name = "default_dug_metal", gain = 0.5}
table.place = table.place or
tbl.place = tbl.place or
{name = "default_place_node_metal", gain = 0.5}
default.node_sound_defaults(table)
return table
default.node_sound_defaults(tbl)
return tbl
end
function default.node_sound_water_defaults(table)
table = table or {}
table.footstep = table.footstep or
function default.node_sound_water_defaults(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or
{name = "default_water_footstep", gain = 0.2}
default.node_sound_defaults(table)
return table
default.node_sound_defaults(tbl)
return tbl
end
function default.node_sound_snow_defaults(table)
table = table or {}
table.footstep = table.footstep or
function default.node_sound_snow_defaults(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or
{name = "default_snow_footstep", gain = 0.2}
table.dig = table.dig or
tbl.dig = tbl.dig or
{name = "default_snow_footstep", gain = 0.3}
table.dug = table.dug or
tbl.dug = tbl.dug or
{name = "default_snow_footstep", gain = 0.3}
table.place = table.place or
tbl.place = tbl.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
default.node_sound_defaults(tbl)
return tbl
end
@ -293,15 +293,32 @@ minetest.register_abm({
-- Dig upwards
--
function default.dig_up(pos, node, digger)
local in_dig_up = false
function default.dig_up(pos, node, digger, max_height)
if in_dig_up then return end -- Do not recurse
if digger == nil then return end
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
local nn = minetest.get_node(np)
if nn.name == node.name then
minetest.node_dig(np, nn, digger)
max_height = max_height or 100
in_dig_up = true
for y = 1, max_height do
local up_pos = vector.offset(pos, 0, y, 0)
local up_node = minetest.get_node(up_pos)
if up_node.name ~= node.name then
break
end
if not minetest.node_dig(up_pos, up_node, digger) then
break
end
end
in_dig_up = false
end
-- errors are hard to handle, instead we rely on resetting this value the next step
minetest.register_globalstep(function()
in_dig_up = false
end)
--
-- Fence registration helper
@ -309,14 +326,6 @@ end
local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
function default.register_fence(name, def)
minetest.register_craft({
output = name .. " 4",
recipe = {
{ def.material, 'group:stick', def.material },
{ def.material, 'group:stick', def.material },
}
})
local fence_texture = "default_fence_overlay.png^" .. def.texture ..
"^default_fence_overlay.png^[makealpha:255,126,126"
-- Allow almost everything to be overridden
@ -364,10 +373,22 @@ function default.register_fence(name, def)
-- Always add to the fence group, even if no group provided
def.groups.fence = 1
local material = def.material
def.texture = nil
def.material = nil
minetest.register_node(name, def)
-- Register crafting recipe, trim away starting colon if any
if not material then return end
name = string.gsub(name, "^:", "")
minetest.register_craft({
output = name .. " 4",
recipe = {
{ material, 'group:stick', material },
{ material, 'group:stick', material },
}
})
end
@ -376,15 +397,6 @@ end
--
function default.register_fence_rail(name, def)
minetest.register_craft({
output = name .. " 16",
recipe = {
{ def.material, def.material },
{ "", ""},
{ def.material, def.material },
}
})
local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture ..
"^default_fence_rail_overlay.png^[makealpha:255,126,126"
-- Allow almost everything to be overridden
@ -433,10 +445,23 @@ function default.register_fence_rail(name, def)
-- Always add to the fence group, even if no group provided
def.groups.fence = 1
local material = def.material
def.texture = nil
def.material = nil
minetest.register_node(name, def)
-- Register crafting recipe, trim away starting colon if any
if not material then return end
name = string.gsub(name, "^:", "")
minetest.register_craft({
output = name .. " 16",
recipe = {
{ material, material },
{ "", ""},
{ material, material },
}
})
end
--
@ -444,15 +469,6 @@ end
--
function default.register_mesepost(name, def)
minetest.register_craft({
output = name .. " 4",
recipe = {
{'', 'default:glass', ''},
{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
{'', def.material, ''},
}
})
local post_texture = def.texture .. "^default_mese_post_light_side.png^[makealpha:0,0,0"
local post_texture_dark = def.texture .. "^default_mese_post_light_side_dark.png^[makealpha:0,0,0"
-- Allow almost everything to be overridden
@ -480,10 +496,23 @@ function default.register_mesepost(name, def)
end
end
local material = def.material
def.texture = nil
def.material = nil
minetest.register_node(name, def)
-- Register crafting recipe, trim away starting colon if any
if not material then return end
name = string.gsub(name, "^:", "")
minetest.register_craft({
output = name .. " 4",
recipe = {
{'', 'default:glass', ''},
{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
{'', material, ''},
}
})
end
--
@ -744,16 +773,23 @@ function default.log_player_action(player, ...)
minetest.log("action", msg)
end
local nop = function() end
function default.set_inventory_action_loggers(def, name)
local on_move = def.on_metadata_inventory_move or nop
def.on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
default.log_player_action(player, "moves stuff in", name, "at", pos)
return on_move(pos, from_list, from_index, to_list, to_index, count, player)
end
local on_put = def.on_metadata_inventory_put or nop
def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
default.log_player_action(player, "moves", stack:get_name(), "to", name, "at", pos)
default.log_player_action(player, "moves", stack:get_name(), stack:get_count(), "to", name, "at", pos)
return on_put(pos, listname, index, stack, player)
end
local on_take = def.on_metadata_inventory_take or nop
def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
default.log_player_action(player, "takes", stack:get_name(), "from", name, "at", pos)
default.log_player_action(player, "takes", stack:get_name(), stack:get_count(), "from", name, "at", pos)
return on_take(pos, listname, index, stack, player)
end
end
@ -784,7 +820,7 @@ function default.can_interact_with_node(player, pos)
local key_meta = item:get_meta()
if key_meta:get_string("secret") == "" then
local key_oldmeta = item:get_metadata()
local key_oldmeta = item:get_meta():get_string("")
if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
return false
end

View file

@ -134,6 +134,7 @@ local function furnace_node_timer(pos, elapsed)
local fuel
local update = true
local items_smelt = 0
while elapsed > 0 and update do
update = false
@ -171,9 +172,7 @@ local function furnace_node_timer(pos, elapsed)
else
dst_full = true
end
-- Play cooling sound
minetest.sound_play("default_cool_lava",
{pos = pos, max_hear_distance = 16, gain = 0.07}, true)
items_smelt = items_smelt + 1
else
-- Item could not be cooked: probably missing fuel
update = true
@ -224,6 +223,11 @@ local function furnace_node_timer(pos, elapsed)
elapsed = elapsed - el
end
if items_smelt > 0 then
-- Play cooling sound
minetest.sound_play("default_cool_lava",
{ pos = pos, max_hear_distance = 16, gain = 0.07 * math.min(items_smelt, 7) }, true)
end
if fuel and fuel_totaltime > fuel.time then
fuel_totaltime = fuel.time
end
@ -329,7 +333,12 @@ end
-- Node definitions
--
minetest.register_node("default:furnace", {
local function apply_logger(def)
default.set_inventory_action_loggers(def, "furnace")
return def
end
minetest.register_node("default:furnace", apply_logger({
description = S("Furnace"),
tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
@ -379,9 +388,9 @@ minetest.register_node("default:furnace", {
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})
}))
minetest.register_node("default:furnace_active", {
minetest.register_node("default:furnace_active", apply_logger({
description = S("Furnace"),
tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
@ -415,7 +424,7 @@ minetest.register_node("default:furnace_active", {
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})
}))
minetest.register_craft({
output = "default:furnace",

View file

@ -1,4 +1,4 @@
-- Minetest 0.4 mod: default
-- Minetest Game mod: default
-- See README.txt for licensing and other information.
-- The API documentation in here was moved into game_api.txt
@ -77,3 +77,19 @@ dofile(default_path.."/crafting.lua")
dofile(default_path.."/mapgen.lua")
dofile(default_path.."/aliases.lua")
dofile(default_path.."/legacy.lua")
-- Smoke test that is run via ./util/test/run.sh
if minetest.settings:get_bool("minetest_game_smoke_test") then
minetest.after(0, function()
minetest.emerge_area(vector.new(0, 0, 0), vector.new(32, 32, 32))
local pos = vector.new(9, 9, 9)
local function check()
if minetest.get_node(pos).name ~= "ignore" then
minetest.request_shutdown()
return
end
minetest.after(0, check)
end
check()
end)
end

View file

@ -2,9 +2,38 @@
local builtin_item = minetest.registered_entities["__builtin:item"]
-- strictly speaking none of this is part of the API, so do some checks
-- and if it looks wrong skip the modifications
if not builtin_item or type(builtin_item.set_item) ~= "function" or type(builtin_item.on_step) ~= "function" then
minetest.log("warning", "Builtin item entity does not look as expected, skipping overrides.")
return
end
local smoke_particles = {
amount = 3,
time = 0.1,
minpos = vector.new(-0.1, -0.1, -0.1),
maxpos = vector.new(0.1, 0.1, 0.1),
minvel = vector.new(0, 2.5, 0),
maxvel = vector.new(0, 2.5, 0),
minacc = vector.new(-0.15, -0.02, -0.15),
maxacc = vector.new(0.15, -0.01, 0.15),
minexptime = 4,
maxexptime = 6,
minsize = 5,
maxsize = 5,
collisiondetection = true,
texture = {
name = "default_item_smoke.png"
}
}
if minetest.features.particle_blend_clip then
smoke_particles.texture.blend = "clip"
end
local item = {
set_item = function(self, itemstring)
builtin_item.set_item(self, itemstring)
set_item = function(self, itemstring, ...)
builtin_item.set_item(self, itemstring, ...)
local stack = ItemStack(itemstring)
local itemdef = minetest.registered_items[stack:get_name()]
@ -22,22 +51,10 @@ local item = {
gain = 1.0,
max_hear_distance = 8,
}, true)
minetest.add_particlespawner({
amount = 3,
time = 0.1,
minpos = {x = p.x - 0.1, y = p.y + 0.1, z = p.z - 0.1 },
maxpos = {x = p.x + 0.1, y = p.y + 0.2, z = p.z + 0.1 },
minvel = {x = 0, y = 2.5, z = 0},
maxvel = {x = 0, y = 2.5, z = 0},
minacc = {x = -0.15, y = -0.02, z = -0.15},
maxacc = {x = 0.15, y = -0.01, z = 0.15},
minexptime = 4,
maxexptime = 6,
minsize = 5,
maxsize = 5,
collisiondetection = true,
texture = "default_item_smoke.png"
})
local ps = table.copy(smoke_particles)
ps.minpos = vector.add(ps.minpos, p)
ps.maxpos = vector.add(ps.maxpos, p)
minetest.add_particlespawner(ps)
end,
on_step = function(self, dtime, ...)

View file

@ -3,7 +3,7 @@ License of source code
GNU Lesser General Public License, version 2.1
Copyright (C) 2011-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2011-2018 Various Minetest developers and contributors
Copyright (C) 2011-2018 Various Minetest Game developers and contributors
This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation;
@ -19,7 +19,7 @@ Licenses of media (textures, models and sounds)
-----------------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2010-2018:
Copyright (C) 2010-2023:
celeron55, Perttu Ahola <celeron55@gmail.com>
Cisoun
@ -52,6 +52,7 @@ Copyright (C) 2010-2018:
random-geek
Extex101
An0n3m0us
Lopano
You are free to:
Share — copy and redistribute the material in any medium or format.

215
mods/default/locale/default.bg.tr Executable file
View file

@ -0,0 +1,215 @@
# textdomain: default
Locked Chest=Заключен сандък
Locked Chest (owned by @1)=Заключен сандък (собственост на @1)
You do not own this chest.=Не притежавате този сандък.
a locked chest=заключен сандък
Chest=Сандък
Write=Четене
Read=Писане
Title:=Заглавие:
Contents:=Съдържание:
Save=Запазване
by @1=от @1
Page @1 of @2=Страница @1 от @2
The book you were writing to mysteriously disappeared.=Книгата, в която пишехте мистериозно изчезна.
"@1" by @2=„@1“ от @2
Blueberries=Боровинки
Book=Книга
Book with Text=Книга с текстове
Bronze Ingot=Бронзово кюлче
Clay Brick=Калена тухла
Clay Lump=Купчина глина
Coal Lump=Купчина въглища
Copper Ingot=Медно кюлче
Copper Lump=Купчина мед
Diamond=Диамант
Flint=Кремък
Gold Ingot=Златно кюлче
Gold Lump=Купчина злато
Iron Lump=Желязно кюлче
Mese Crystal=Кристал месе
Mese Crystal Fragment=Парче от кристал месе
Obsidian Shard=Късче обсидиан
Paper=Хартия
Steel Ingot=Стоманено кюлче
Stick=Пръчка
Tin Ingot=Калаено кюлче
Tin Lump=Купчина калай
Furnace is empty=Фурната е празна
100% (output full)=100% (изходът е пълен)
@1%=@1%
Not cookable=Това не се готви
Empty=Празно
Furnace active=Фурната работи
Furnace inactive=Фурната не работи
(Item: @1; Fuel: @2)=(Предмет: @1; гориво: @2)
Furnace=Фурна
Stone=Камък
Cobblestone=Паваж
Stone Brick=Каменна тухла
Stone Block=Каменно блокче
Mossy Cobblestone=Паваж покрит с мъх
Desert Stone=Пустинен камък
Desert Cobblestone=Пустинен паваж
Desert Stone Brick=Тухла от пустинен камък
Desert Stone Block=Блокче от пустинен камък
Sandstone=Пясъчник
Sandstone Brick=Тухла от пясъчник
Sandstone Block=Блокче от пясъчник
Desert Sandstone=Пустинен пясъчник
Desert Sandstone Brick=Тухла от пустинен пясъчник
Desert Sandstone Block=Блокче от пустинен пясъчник
Silver Sandstone=Сребърен пясъчник
Silver Sandstone Brick=Тухла от сребърен пясъчник
Silver Sandstone Block=Блокче от сребърен пясъчник
Obsidian=Обсидиан
Obsidian Brick=Тухла от обсидиан
Obsidian Block=Блокче от обсидиан
Dirt=Почва
Dirt with Grass=Почва с трева
Dirt with Grass and Footsteps=Почва с трева и стъпки
Dirt with Savanna Grass=Почва с трева от саваната
Dirt with Snow=Почва със сняг
Dirt with Rainforest Litter=Почва с растителна маса от тропическа гора
Dirt with Coniferous Litter=Почва с растителна маса от иглолистна гора
Savanna Dirt=Почва от саваната
Savanna Dirt with Savanna Grass=Почва от саваната с трева от саваната
Permafrost=Вечно замръзнала почва
Permafrost with Stones=Вечно замръзнала почва с камъни
Permafrost with Moss=Вечно замръзнала почва с мъх
Sand=Пясък
Desert Sand=Пустинен пясък
Silver Sand=Сребърен пясък
Gravel=Чакъл
Clay=Глина
Snow=Сняг
Snow Block=Блокче сняг
Ice=Лед
Cave Ice=Блокче лед
Apple Tree=Ябълково дърво
Apple Wood Planks=Дъски от ябълково дърво
Apple Tree Sapling=Фиданка от ябълково дърво
Apple Tree Leaves=Листа на ябълково дърво
Apple=Ябълка
Apple Marker=Маркер на ябълка
Jungle Tree=Боабаб
Jungle Wood Planks=Дъски от боабаб
Jungle Tree Leaves=Листа на боабаб
Jungle Tree Sapling=Фиданка от боабаб
Emergent Jungle Tree Sapling=Покълнала фиданка от боабаб
Pine Tree=Борово дърво
Pine Wood Planks=Дъски от борово дърво
Pine Needles=Борови иглички
Pine Tree Sapling=Фиданка от борово дърво
Acacia Tree=Акациево дърво
Acacia Wood Planks=Дъски от акациево дърво
Acacia Tree Leaves=Листа на акациево дърво
Acacia Tree Sapling=Фиданка от акациево дърво
Aspen Tree=Трепетликово дърво
Aspen Wood Planks=Дъски от трепетликово дърво
Aspen Tree Leaves=Листа на трепетликово дърво
Aspen Tree Sapling=Фиданка от трепетликово дърво
Coal Ore=Въглищна руда
Coal Block=Блокче въглища
Iron Ore=Желязна руда
Steel Block=Стеманено блокче
Copper Ore=Медна руда
Copper Block=Медно блокче
Tin Ore=Калаена руда
Tin Block=Калаено блокче
Bronze Block=Бронзово блокче
Mese Ore=Руда за месе
Mese Block=Блокче от месе
Gold Ore=Златна руда
Gold Block=Златно блокче
Diamond Ore=Диамантена руда
Diamond Block=Диамантено блокче
Cactus=Кактус
Large Cactus Seedling=Семена на голям кактус
Papyrus=Папирус
Dry Shrub=Сух храст
Jungle Grass=Трева от джунглата
Grass=Трева
Savanna Grass=Трева от саваната
Fern=Папрат
Marram Grass=Пясъчна трева
Bush Stem=Ствол на храст
Bush Leaves=Листа на храст
Bush Sapling=Фиданка на храст
Blueberry Bush Leaves with Berries=Листа на боровинков храст с боровинки
Blueberry Bush Leaves=Листа на боровинков храст
Blueberry Bush Sapling=Фиданка на боровинков храст
Acacia Bush Stem=Ствол на акациев храст
Acacia Bush Leaves=Листа на акациев храст
Acacia Bush Sapling=Фиданка на акациев храст
Pine Bush Stem=Ствол на боров храст
Pine Bush Needles=Бодлички на боров храст
Pine Bush Sapling=Фиданка на борох храст
Kelp=Водорасли
Green Coral=Зелен корал
Pink Coral=Розов корал
Cyan Coral=Син корал
Brown Coral=Кафяв корал
Orange Coral=Оранжев корал
Coral Skeleton=Скелет на корал
Water Source=Източник на вода
Flowing Water=Течаща вода
River Water Source=Източник на речна вода
Flowing River Water=Течаща речна вода
Lava Source=Източник на лава
Flowing Lava=Течаща лава
Empty Bookshelf=Празна библиотека
Bookshelf (@1 written, @2 empty books)=Библиотека (@1 написани, @2 празни книги)
Bookshelf=Библиотека
Text too long=Текстът е двърде дълъг
"@1"=„@1“
Wooden Sign=Дървен знак
Steel Sign=Стоманен знак
Wooden Ladder=Дървена стълба
Steel Ladder=Стоманена стълба
Apple Wood Fence=Ограда от ябълково дърво
Acacia Wood Fence=Ограда от акациево дърво
Jungle Wood Fence=Ограда от боабаб
Pine Wood Fence=Ограда от борово дърво
Aspen Wood Fence=Ограда от трепетликово дърво
Apple Wood Fence Rail=Парапет от ябълково дърво
Acacia Wood Fence Rail=Парапет от акациево дърво
Jungle Wood Fence Rail=Парапет от боабаб
Pine Wood Fence Rail=Парапет от борово дърво
Aspen Wood Fence Rail=Парапет от трепетликово дърво
Glass=Стъкло
Obsidian Glass=Обсидианово стъкло
Brick Block=Блокче от тухли
Mese Lamp=Лампа от кристал месе
Apple Wood Mese Post Light=Поставка за лампа с месе от ябълково дърво
Acacia Wood Mese Post Light=Поставка за лампа с месе от акациево дърво
Jungle Wood Mese Post Light=Поставка за лампа с месе от боабаб
Pine Wood Mese Post Light=Поставка за лампа с месе от борово дърво
Aspen Wood Mese Post Light=Поставка за лампа с месе от трепетликово дърво
Cloud=Облак
Wooden Pickaxe=Дървена кирка
Stone Pickaxe=Каменна кирка
Bronze Pickaxe=Бронзова кирка
Steel Pickaxe=Стоманена кирка
Mese Pickaxe=Кирка от кристала месе
Diamond Pickaxe=Диамантена кирка
Wooden Shovel=Дървена лопата
Stone Shovel=Каменна лопата
Bronze Shovel=Бронзова лопата
Steel Shovel=Стоманена лопата
Mese Shovel=Лопата от кристала месе
Diamond Shovel=Диамантена лопата
Wooden Axe=Дървена брадва
Stone Axe=Каменна брадва
Bronze Axe=Бронзова брадва
Steel Axe=Стоманена брадва
Mese Axe=Брадва от кристала месе
Diamond Axe=Диамантена брадва
Wooden Sword=Дървен меч
Stone Sword=Каменен меч
Bronze Sword=Бронзов меч
Steel Sword=Стоманен меч
Mese Sword=Меч от кристала месе
Diamond Sword=Диамантен меч
Torch=Факел
@1 will intersect protection on growth.=@1 ще наруши защитата при израстване.

View file

@ -108,7 +108,7 @@ Acacia Tree Sapling=Akazienbaumsetzling
Aspen Tree=Espenbaum
Aspen Wood Planks=Espenholzplanken
Aspen Tree Leaves=Espenbaumblätter
Aspen Tree Sapling=Esepenbaumsetzling
Aspen Tree Sapling=Espenbaumsetzling
Coal Ore=Kohleerz
Coal Block=Kohleblock
Iron Ore=Eisenerz

View file

@ -1,6 +1,6 @@
# textdomain: default
Locked Chest=Ŝlosita Kesto
Locked Chest (owned by @1)=Ŝlosita Kesto (de @1)
Locked Chest=Ŝlosita kesto
Locked Chest (owned by @1)=Ŝlosita kesto (de @1)
You do not own this chest.=Vi ne posedas ĉi tiun keston.
a locked chest=ŝlosita kesto
Chest=Kesto
@ -15,26 +15,26 @@ The book you were writing to mysteriously disappeared.=La libro, kiun vi skribis
"@1" by @2="@1" per @2
Blueberries=Mirteloj
Book=Libro
Book with Text=Libro kun Teksto
Bronze Ingot=Bronza Ingoto
Clay Brick=Argila Briko
Clay Lump=Argila Bulo
Coal Lump=Karba Bulo
Copper Ingot=Kupra Ingoto
Copper Lump=Kupra Bulo
Book with Text=Libro kun teksto
Bronze Ingot=Bronza ingoto
Clay Brick=Argila briko
Clay Lump=Argila bulo
Coal Lump=Karba bulo
Copper Ingot=Kupra ingoto
Copper Lump=Kupra bulo
Diamond=Diamanto
Flint=Siliko
Gold Ingot=Ora Ingoto
Gold Lump=Ora Bulo
Iron Lump=Fera Bulo
Mese Crystal=Mesea Kristalo
Mese Crystal Fragment=Mesea Kristala Ero
Obsidian Shard=Obsidiana Peceto
Gold Ingot=Ora ingoto
Gold Lump=Ora bulo
Iron Lump=Fera bulo
Mese Crystal=Mesea kristalo
Mese Crystal Fragment=Mesea kristala ero
Obsidian Shard=Obsidiana peceto
Paper=Papero
Steel Ingot=Ŝtala Ingoto
Steel Ingot=Ŝtala ingoto
Stick=Bastono
Tin Ingot=Stana Ingoto
Tin Lump=Stana Bulo
Tin Ingot=Stana ingoto
Tin Lump=Stana bulo
Furnace is empty=Forno estas malplena
100% (output full)=100% (plena eligo)
@1%=@1%
@ -46,175 +46,175 @@ Furnace inactive=Forno ne laboras
Furnace=Forno
Stone=Ŝtono
Cobblestone=Pavimŝtono
Stone Brick=Ŝtona Briko
Stone Block=Ŝtona Bloko
Mossy Cobblestone=Muska Pavimŝtono
Desert Stone=Dezerta Ŝtono
Desert Cobblestone=Dezerta Pavimŝtono
Desert Stone Brick=Dezerta Ŝtona Briko
Desert Stone Block=Dezerta Ŝtona Bloko
Stone Brick=Ŝtona briko
Stone Block=Ŝtona bloko
Mossy Cobblestone=Muska pavimŝtono
Desert Stone=Dezerta ŝtono
Desert Cobblestone=Dezerta pavimŝtono
Desert Stone Brick=Dezerta ŝtona briko
Desert Stone Block=Dezerta ŝtona bloko
Sandstone=Sablaŝtono
Sandstone Brick=Sablaŝtono Briko
Sandstone Block=Sablaŝtono Bloko
Desert Sandstone=Dezerta Sablaŝtono
Desert Sandstone Brick=Dezerta Sablaŝtono Briko
Desert Sandstone Block=Dezerta Sablaŝtono Bloko
Silver Sandstone=Arĝenta Sablaŝtono
Silver Sandstone Brick=Arĝenta Sablaŝtono Briko
Silver Sandstone Block=Arĝenta Sablaŝtono Bloko
Sandstone Brick=Sablaŝtono briko
Sandstone Block=Sablaŝtono bloko
Desert Sandstone=Dezerta sablaŝtono
Desert Sandstone Brick=Dezerta sablaŝtono briko
Desert Sandstone Block=Dezerta sablaŝtono bloko
Silver Sandstone=Arĝenta sablaŝtono
Silver Sandstone Brick=Arĝenta sablaŝtono briko
Silver Sandstone Block=Arĝenta sablaŝtono bloko
Obsidian=Obsidiano
Obsidian Brick=Obsidiana Briko
Obsidian Block=Obsidiana Bloko
Obsidian Brick=Obsidiana briko
Obsidian Block=Obsidiana bloko
Dirt=Tero
Dirt with Grass=Tero kun Herbo
Dirt with Grass and Footsteps=Tero kun Herbo kaj Piedpaŝoj
Dirt with Savanna Grass=Tero kun Savana Herbo
Dirt with Snow=Tero kun Neĝo
Dirt with Rainforest Litter=Tero kun Pluvarbara Folioj
Dirt with Coniferous Litter=Tero kun Koniferaj Folioj
Savanna Dirt=Savana Tero
Savanna Dirt with Savanna Grass=Savana Tero kun Savana Herbo
Dirt with Grass=Tero kun herbo
Dirt with Grass and Footsteps=Tero kun herbo kaj piedpaŝoj
Dirt with Savanna Grass=Tero kun savana herbo
Dirt with Snow=Tero kun neĝo
Dirt with Rainforest Litter=Tero kun pluvarbara folioj
Dirt with Coniferous Litter=Tero kun koniferaj folioj
Savanna Dirt=Savana tero
Savanna Dirt with Savanna Grass=Savana tero kun savana herbo
Permafrost=Ĉiamfrosto
Permafrost with Stones=Ĉiamfrosto kun Ŝtonoj
Permafrost with Moss=Ĉiamfrosto kun Musko
Permafrost with Stones=Ĉiamfrosto kun ŝtonoj
Permafrost with Moss=Ĉiamfrosto kun musko
Sand=Sablo
Desert Sand=Dezerta Sablo
Silver Sand=Arĝenta Sablo
Desert Sand=Dezerta sablo
Silver Sand=Arĝenta sablo
Gravel=Gruzo
Clay=Argilo
Snow=Neĝo
Snow Block=Neĝa Bloko
Snow Block=Neĝa bloko
Ice=Glacio
Cave Ice=Kaverna Glacio
Cave Ice=Kaverna glacio
Apple Tree=Pomarbo
Apple Wood Planks=Pomarbaj Lignaj Tabuloj
Apple Tree Sapling=Pomarba Arbido
Apple Tree Leaves=Pomarbaj Folioj
Apple Wood Planks=Pomarbaj lignaj tabuloj
Apple Tree Sapling=Pomarba arbido
Apple Tree Leaves=Pomarbaj folioj
Apple=Pomo
Apple Marker=Poma Marko
Jungle Tree=Ĝangala Arbo
Jungle Wood Planks=Ĝangalaj Lignaj Tabuloj
Jungle Tree Leaves=Ĝangalaj Arbaj Folioj
Jungle Tree Sapling=Ĝangala Arba Arbido
Emergent Jungle Tree Sapling=Nova Ĝangala Arba Arbido
Apple Marker=Poma marko
Jungle Tree=Ĝangala arbo
Jungle Wood Planks=Ĝangalaj lignaj tabuloj
Jungle Tree Leaves=Ĝangalaj arbaj folioj
Jungle Tree Sapling=Ĝangala arba arbido
Emergent Jungle Tree Sapling=Nova ĝangala arba arbido
Pine Tree=Pino
Pine Wood Planks=Pinaj Lignaj Tabuloj
Pine Wood Planks=Pinaj lignaj tabuloj
Pine Needles=Pinpingloj
Pine Tree Sapling=Pina Arbido
Pine Tree Sapling=Pina arbido
Acacia Tree=Akacio
Acacia Wood Planks=Akaciaj Lignaj Tabuloj
Acacia Tree Leaves=Akaciaj Folioj
Acacia Tree Sapling=Akacia Arbido
Acacia Wood Planks=Akaciaj lignaj tabuloj
Acacia Tree Leaves=Akaciaj folioj
Acacia Tree Sapling=Akacia arbido
Aspen Tree=Tremolo
Aspen Wood Planks=Tremolaj Lignaj Tabuloj
Aspen Tree Leaves=Tremolaj Folioj
Aspen Tree Sapling=Tremola Arbido
Coal Ore=Karba Minaĵo
Coal Block=Karba Bloko
Iron Ore=Fera Minaĵo
Steel Block=Ŝtala Bloko
Copper Ore=Kupra Minaĵo
Copper Block=Kupra Bloko
Tin Ore=Stana Minaĵo
Tin Block=Stana Bloko
Bronze Block=Bronza Bloko
Mese Ore=Mesea Minaĵo
Mese Block=Mesea Bloko
Gold Ore=Ora Minaĵo
Gold Block=Ora Bloko
Diamond Ore=Diamanta Minaĵo
Diamond Block=Diamanta Bloko
Aspen Wood Planks=Tremolaj lignaj tabuloj
Aspen Tree Leaves=Tremolaj folioj
Aspen Tree Sapling=Tremola arbido
Coal Ore=Karba minaĵo
Coal Block=Karba bloko
Iron Ore=Fera minaĵo
Steel Block=Ŝtala bloko
Copper Ore=Kupra minaĵo
Copper Block=Kupra bloko
Tin Ore=Stana minaĵo
Tin Block=Stana bloko
Bronze Block=Bronza bloko
Mese Ore=Mesea minaĵo
Mese Block=Mesea bloko
Gold Ore=Ora minaĵo
Gold Block=Ora bloko
Diamond Ore=Diamanta minaĵo
Diamond Block=Diamanta bloko
Cactus=Kakto
Large Cactus Seedling=Granda Kakta Kreskaĵo
Large Cactus Seedling=Granda kakta kreskaĵo
Papyrus=Papiruso
Dry Shrub=Seka Arbetaĵo
Jungle Grass=Ĝangala Herbo
Dry Shrub=Seka arbetaĵo
Jungle Grass=Ĝangala herbo
Grass=Herbo
Savanna Grass=Savana Herbo
Savanna Grass=Savana herbo
Fern=Filiko
Marram Grass=Amofilo
Bush Stem=Arbateĵa Tubo
Bush Leaves=Arbateĵaj Folioj
Bush Sapling=Arbateĵa Arbido
Blueberry Bush Leaves with Berries=Mirtelaj Arbateĵaj Folioj kaj Beroj
Blueberry Bush Leaves=Mirtelaj Arbateĵaj Folioj
Blueberry Bush Sapling=Mirtela Arbateĵa Arbido
Acacia Bush Stem=Akacia Arbateĵa Tubo
Acacia Bush Leaves=Akaciaj Arbateĵaj Folioj
Acacia Bush Sapling=Akacia Arbateĵa Arbido
Pine Bush Stem=Pina Arbateĵa Tubo
Pine Bush Needles=Pinaj Arbateĵaj Pingloj
Pine Bush Sapling=Pina Arbateĵa Arbido
Bush Stem=Arbateĵa tubo
Bush Leaves=Arbateĵaj folioj
Bush Sapling=Arbateĵa arbido
Blueberry Bush Leaves with Berries=Mirtelaj arbateĵaj folioj kaj beroj
Blueberry Bush Leaves=Mirtelaj arbateĵaj folioj
Blueberry Bush Sapling=Mirtela arbateĵa arbido
Acacia Bush Stem=Akacia arbateĵa tubo
Acacia Bush Leaves=Akaciaj arbateĵaj folioj
Acacia Bush Sapling=Akacia arbateĵa arbido
Pine Bush Stem=Pina arbateĵa tubo
Pine Bush Needles=Pinaj arbateĵaj pingloj
Pine Bush Sapling=Pina arbateĵa arbido
Kelp=Fuko
Green Coral=Verda Koralo
Pink Coral=Rozkolora Koralo
Cyan Coral=Bluverda Koralo
Brown Coral=Bruna Koralo
Orange Coral=Oranĝkolora Koralo
Coral Skeleton=Korala Framo
Water Source=Akva Fonto
Flowing Water=Flua Akvo
River Water Source=Rivera Akva Fonto
Flowing River Water=Flua Rivera Akvo
Lava Source=Lafa Fonto
Flowing Lava=Flua Lafa
Empty Bookshelf=Malplena Librobreto
Green Coral=Verda koralo
Pink Coral=Rozkolora koralo
Cyan Coral=Bluverda koralo
Brown Coral=Bruna koralo
Orange Coral=Oranĝkolora koralo
Coral Skeleton=Korala framo
Water Source=Akva fonto
Flowing Water=Flua akvo
River Water Source=Rivera akva fonto
Flowing River Water=Flua rivera akvo
Lava Source=Lafa fonto
Flowing Lava=Flua lafa
Empty Bookshelf=Malplena librobreto
Bookshelf (@1 written, @2 empty books)=Librobreto (@1 skriba(j), @2 malplena(j) libro(j))
Bookshelf=Librobreto
Text too long=Tro longa teksto
"@1"=
Wooden Sign=Ligna Signo
Steel Sign=Ŝtala Signo
Wooden Ladder=Ligna Ŝtupetaro
Steel Ladder=Ŝtala Ŝtupetaro
Apple Wood Fence=Poma Ligna Barilo
Acacia Wood Fence=Akacia Ligna Barilo
Jungle Wood Fence=Ĝangala Ligna Barilo
Pine Wood Fence=Pina Ligna Barilo
Aspen Wood Fence=Tremola Ligna Barilo
Apple Wood Fence Rail=Poma Ligna Barila Relo
Acacia Wood Fence Rail=Akacia Ligna Barila Relo
Jungle Wood Fence Rail=Ĝangala Ligna Barila Relo
Pine Wood Fence Rail=Pina Ligna Barila Relo
Aspen Wood Fence Rail=Tremola Ligna Barila Relo
Wooden Sign=Ligna signo
Steel Sign=Ŝtala signo
Wooden Ladder=Ligna ŝtupetaro
Steel Ladder=Ŝtala ŝtupetaro
Apple Wood Fence=Poma ligna barilo
Acacia Wood Fence=Akacia ligna barilo
Jungle Wood Fence=Ĝangala ligna barilo
Pine Wood Fence=Pina ligna barilo
Aspen Wood Fence=Tremola ligna barilo
Apple Wood Fence Rail=Poma ligna barila relo
Acacia Wood Fence Rail=Akacia ligna barila relo
Jungle Wood Fence Rail=Ĝangala ligna barila relo
Pine Wood Fence Rail=Pina ligna barila relo
Aspen Wood Fence Rail=Tremola ligna barila relo
Glass=Vitro
Obsidian Glass=Obsidiana Vitro
Brick Block=Brika Bloko
Mese Lamp=Mesea Lampo
Apple Wood Mese Post Light=Poma Ligna Mesea Fosta Lampo
Acacia Wood Mese Post Light=Akacia Ligna Mesea Fosta Lampo
Jungle Wood Mese Post Light=Ĝangala Ligna Mesea Fosta Lampo
Pine Wood Mese Post Light=Pina Ligna Mesea Fosta Lampo
Aspen Wood Mese Post Light=Tremola Ligna Mesea Fosta Lampo
Obsidian Glass=Obsidiana vitro
Brick Block=Brika bloko
Mese Lamp=Mesea lampo
Apple Wood Mese Post Light=Poma ligna mesea fosta lampo
Acacia Wood Mese Post Light=Akacia ligna mesea fosta lampo
Jungle Wood Mese Post Light=Ĝangala ligna mesea fosta lampo
Pine Wood Mese Post Light=Pina ligna mesea fosta lampo
Aspen Wood Mese Post Light=Tremola ligna mesea fosta lampo
Cloud=Nubo
Wooden Pickaxe=Ligna Pioĉo
Stone Pickaxe=Ŝtona Pioĉo
Bronze Pickaxe=Bronza Pioĉo
Steel Pickaxe=Ŝtala Pioĉo
Mese Pickaxe=Mesea Pioĉo
Diamond Pickaxe=Diamanta Pioĉo
Wooden Shovel=Ligna Fosilo
Stone Shovel=Ŝtona Fosilo
Bronze Shovel=Bronza Fosilo
Steel Shovel=Ŝtala Fosilo
Mese Shovel=Mesea Fosilo
Diamond Shovel=Diamanta Fosilo
Wooden Axe=Ligna Hakilo
Stone Axe=Ŝtona Hakilo
Bronze Axe=Bronza Hakilo
Steel Axe=Ŝtala Hakilo
Mese Axe=Mesea Hakilo
Diamond Axe=Diamanta Hakilo
Wooden Sword=Ligna Glavo
Stone Sword=Ŝtona Glavo
Bronze Sword=Bronza Glavo
Steel Sword=Ŝtala Glavo
Mese Sword=Mesea Glavo
Diamond Sword=Diamanta Glavo
Wooden Pickaxe=Ligna pioĉo
Stone Pickaxe=Ŝtona pioĉo
Bronze Pickaxe=Bronza pioĉo
Steel Pickaxe=Ŝtala pioĉo
Mese Pickaxe=Mesea pioĉo
Diamond Pickaxe=Diamanta pioĉo
Wooden Shovel=Ligna fosilo
Stone Shovel=Ŝtona fosilo
Bronze Shovel=Bronza fosilo
Steel Shovel=Ŝtala fosilo
Mese Shovel=Mesea fosilo
Diamond Shovel=Diamanta fosilo
Wooden Axe=Ligna hakilo
Stone Axe=Ŝtona hakilo
Bronze Axe=Bronza hakilo
Steel Axe=Ŝtala hakilo
Mese Axe=Mesea hakilo
Diamond Axe=Diamanta hakilo
Wooden Sword=Ligna glavo
Stone Sword=Ŝtona glavo
Bronze Sword=Bronza glavo
Steel Sword=Ŝtala glavo
Mese Sword=Mesea glavo
Diamond Sword=Diamanta glavo
Torch=Torĉo
@1 will intersect protection on growth.=@1 sekcos protekton dum kresko.
##### not used anymore #####
Mese Post Light=Mesea Fosta Lampo
Mese Post Light=Mesea fosta lampo

View file

@ -111,7 +111,7 @@ Aspen Tree Leaves=Feuilles de tremble
Aspen Tree Sapling=Pousse de tremble
Coal Ore=Minerai de charbon
Coal Block=Bloc de charbon
Iron Ore=Bloc de fer
Iron Ore=Minerai de fer
Steel Block=Bloc d'acier
Copper Ore=Minerai de cuivre
Copper Block=Bloc de cuivre

View file

@ -0,0 +1,215 @@
# textdomain: default
Locked Chest=Aizslēgta lāde
Locked Chest (owned by @1)=Aizslēgta lāde (Saimnieks: @1)
You do not own this chest.=Jums nepieder šī lāde.
a locked chest=aizslēgta lāde
Chest=Lāde
Write=Rakstīt
Read=Lasīt
Title:=Virsraksts:
Contents:=Saturs:
Save=Saglabāt
by @1=autors @1
Page @1 of @2=@1 lappuse no @2
The book you were writing to mysteriously disappeared.=Grāmata, kuru rakstījāt, pēkšņi pazuda.
"@1" by @2="@1" @2
Blueberries=Mellenes
Book=Grāmata
Book with Text=Grāmata ar tekstu
Bronze Ingot=Bronzas stienis
Clay Brick=Māla ķieģelis
Clay Lump=Māla pika
Coal Lump=Ogle
Copper Ingot=Vara stienis
Copper Lump=Vara rūdas gabals
Diamond=Dimants
Flint=Krams
Gold Ingot=Zelta stienis
Gold Lump=Zelta rūdas gabals
Iron Lump=Dzelzs rūdas gabals
Mese Crystal=Mēzes kristāls
Mese Crystal Fragment=Mēzes kristāla fragments
Obsidian Shard=Obsidiāna skaida
Paper=Papīrs
Steel Ingot=Tērauda stienis
Stick=Puļķis
Tin Ingot=Alvas stienis
Tin Lump=Alvas rūdas gabals
Furnace is empty=Krāsns ir tukša
100% (output full)=100% (izeja pilna)
@1%=@1%
Not cookable=Nav gatavojams
Empty=Tukšs
Furnace active=Krāsns kurās
Furnace inactive=Krāsns nekurās
(Item: @1; Fuel: @2)=(Priekšmets: @1; Degviela: @2)
Furnace=Krāsns
Stone=Akmens
Cobblestone=Mūrakmens
Stone Brick=Akmens ķieģeļi
Stone Block=Akmens bloks
Mossy Cobblestone=Apsūnojis mūrakmens
Desert Stone=Tuksneša akmens
Desert Cobblestone=Tuksneša mūrakmens
Desert Stone Brick=Tuksneša akmens ķieģeļi
Desert Stone Block=Tuksneša akmens bloks
Sandstone=Smilšakmens
Sandstone Brick=Smilšakmens ķieģeļi
Sandstone Block=Smilšakmens bloks
Desert Sandstone=Tuksnesa smilšakmens
Desert Sandstone Brick=Tuksneša smilšakmens ķieģeļi
Desert Sandstone Block=Tuksneša smilšakmens bloks
Silver Sandstone=Baltais smilšakmens
Silver Sandstone Brick=Baltā smilšakmens ķieģeļi
Silver Sandstone Block=Baltā smilšakmens bloks
Obsidian=Obsidiāns
Obsidian Brick=Obsidiāna ķieģeļi
Obsidian Block=Obsidiāna bloks
Dirt=Zeme
Dirt with Grass=Zeme ar zāli
Dirt with Grass and Footsteps=Pēdaina zeme ar zāli
Dirt with Savanna Grass=Zeme ar savannas zāli
Dirt with Snow=Zeme ar sniegu
Dirt with Rainforest Litter=Zeme ar lietusmeža zemsedzi
Dirt with Coniferous Litter=Zeme ar skujām
Savanna Dirt=Savannas zeme
Savanna Dirt with Savanna Grass=Savannas zeme ar savannas zāli
Permafrost=Mūžīgais sasalums
Permafrost with Stones=Mūžīgais sasalums ar akmentiņiem
Permafrost with Moss=Mūžīgais sasalums ar sūnām
Sand=Smilts
Desert Sand=Tuksneša smilts
Silver Sand=Baltā smilts
Gravel=Grants
Clay=Māla bloks
Snow=Sniegs
Snow Block=Sniega bloks
Ice=Ledus
Cave Ice=Alu ledus
Apple Tree=Ābele
Apple Wood Planks=Ābolkoka dēļi
Apple Tree Sapling=Ābeles dzinums
Apple Tree Leaves=Ābeles lapas
Apple=Ābols
Apple Marker=Ābola marķieris
Jungle Tree=Džungļu koks
Jungle Wood Planks=Džungļu koka dēļi
Jungle Tree Leaves=Džungļu koka lapas
Jungle Tree Sapling=Džungļu koka dzinums
Emergent Jungle Tree Sapling=Augsta džungļu koka dzinums
Pine Tree=Skujkoks
Pine Wood Planks=Skujkoka dēļi
Pine Needles=Skujas
Pine Tree Sapling=Skujkoka dzinums
Acacia Tree=Akācija
Acacia Wood Planks=Akācijas dēļi
Acacia Tree Leaves=Akācijas lapas
Acacia Tree Sapling=Akācijas dzinums
Aspen Tree=Apse
Aspen Wood Planks=Apses koka dēļi
Aspen Tree Leaves=Apses lapas
Aspen Tree Sapling=Apses dzinums
Coal Ore=Akmeņogļu rūda
Coal Block=Akmeņogļu bloks
Iron Ore=Dzelzs rūda
Steel Block=Tērauda bloks
Copper Ore=Vara rūda
Copper Block=Vara bloks
Tin Ore=Alvas rūda
Tin Block=Alvas bloks
Bronze Block=Bronzas bloks
Mese Ore=Mēzes rūda
Mese Block=Mēzes bloks
Gold Ore=Zelta rūda
Gold Block=Zelta bloks
Diamond Ore=Dimanta rūda
Diamond Block=Dimanta bloks
Cactus=Kaktuss
Large Cactus Seedling=Liela kaktusa dzinums
Papyrus=Papiruss
Dry Shrub=Izžuvis krūmiņš
Jungle Grass=Džungļu zāle
Grass=Zāle
Savanna Grass=Savannas zāle
Fern=Paparde
Marram Grass=Kāpu niedre
Bush Stem=Krūma stumbrājs
Bush Leaves=Krūma lapas
Bush Sapling=Krūma dzinums
Blueberry Bush Leaves with Berries=Melleņu krūms ar ogām
Blueberry Bush Leaves=Melleņu krūms
Blueberry Bush Sapling=Melleņu krūma dzinums
Acacia Bush Stem=Akācijas krūma stumbrājs
Acacia Bush Leaves=Akācijas krūma lapas
Acacia Bush Sapling=Akācijas krūma dzinums
Pine Bush Stem=Skujaina krūma stumbrājs
Pine Bush Needles=Skujaina krūma lapas
Pine Bush Sapling=Skujaina krūma dzinums
Kelp=Brūnaļģes
Green Coral=Zaļš korallis
Pink Coral=Rozā korallis
Cyan Coral=Ciānkrāsas korallis
Brown Coral=Brūns korallis
Orange Coral=Oranžs korallis
Coral Skeleton=Koraļļa skelets
Water Source=Ūdens avots
Flowing Water=Plūstošs ūdens
River Water Source=Upes ūdens avots
Flowing River Water=Tekošs upes ūdens
Lava Source=Lavas avots
Flowing Lava=Plūstoša lava
Empty Bookshelf=Tukss grāmatplaukts
Bookshelf (@1 written, @2 empty books)=Grāmatplauktā (@1 rakstītas, @2 tukšas grāmatas)
Bookshelf=Grāmatplaukts
Text too long=Teksts par garu
"@1"="@1"
Wooden Sign=Koka zīme
Steel Sign=Tērauda zīme
Wooden Ladder=Koka kāpnes
Steel Ladder=Tērauda kāpnes
Apple Wood Fence=Ābolkoka žogs
Acacia Wood Fence=Akācijas žogs
Jungle Wood Fence=Džungļu koka žogs
Pine Wood Fence=Skujkoka žogs
Aspen Wood Fence=Apses koka žogs
Apple Wood Fence Rail=Ābolkoka žoga margas
Acacia Wood Fence Rail=Akācijas žoga margas
Jungle Wood Fence Rail=Džungļu koka žoga margas
Pine Wood Fence Rail=Skujkoka žoga margas
Aspen Wood Fence Rail=Apses žoga margas
Glass=Stikls
Obsidian Glass=Obsidiāna stikls
Brick Block=Ķieģeļu bloks
Mese Lamp=Mēzes lampa
Apple Wood Mese Post Light=Ābolkoka mēzes lampa
Acacia Wood Mese Post Light=Akācijas mēzes lampa
Jungle Wood Mese Post Light=Džungļu koka mēzes lampa
Pine Wood Mese Post Light=Skujkoka mēzes lampa
Aspen Wood Mese Post Light=Apses koka mēzes lampa
Cloud=Mākonis
Wooden Pickaxe=Koka cērte
Stone Pickaxe=Akmens cērte
Bronze Pickaxe=Bronzas cērte
Steel Pickaxe=Tērauda cērte
Mese Pickaxe=Mēzes cērte
Diamond Pickaxe=Dimanta cērte
Wooden Shovel=Koka lāpsta
Stone Shovel=Akmens lāpsta
Bronze Shovel=Bronzas lāpsta
Steel Shovel=Tērauda lāpsta
Mese Shovel=Mēzes lāpsta
Diamond Shovel=Dimanta lāpsta
Wooden Axe=Koka cirvis
Stone Axe=Akmens cirvis
Bronze Axe=Bronzas cirvis
Steel Axe=Tērauda cirvis
Mese Axe=Mēzes cirvis
Diamond Axe=Dimanta cirvis
Wooden Sword=Koka zobens
Stone Sword=Akmens zobens
Bronze Sword=Bronzas zobens
Steel Sword=Tērauda zobens
Mese Sword=Mēzes zobens
Diamond Sword=Dimanta zobens
Torch=Lāpa
@1 will intersect protection on growth.=@1 augot krustos aisargājamo zonu.

View file

@ -4,14 +4,14 @@ Locked Chest (owned by @1)=Peti Berkunci (milik @1)
You do not own this chest.=Ini bukan peti milik anda.
a locked chest=peti berkunci
Chest=Peti
Write=
Read=
Write=Tulis
Read=Baca
Title:=Tajuk:
Contents:=Kandungan:
Save=Simpan
by @1=oleh @1
Page @1 of @2=Ms. @1 / @2
The book you were writing to mysteriously disappeared.=
Page @1 of @2=Halaman @1 daripada @2
The book you were writing to mysteriously disappeared.=Buku yang anda tulis hilang secara misterinya.
"@1" by @2="@1" oleh @2
Blueberries=Beri Biru
Book=Buku
@ -28,7 +28,7 @@ Gold Ingot=Jongkong Emas
Gold Lump=Longgokan Emas
Iron Lump=Longgokan Besi
Mese Crystal=Kristal Mese
Mese Crystal Fragment=Serpihan Mese
Mese Crystal Fragment=Serpihan Kristal Mese
Obsidian Shard=Serpihan Obsidia
Paper=Kertas
Steel Ingot=Jongkong Keluli
@ -68,12 +68,12 @@ Obsidian Block=Bongkah Obsidia
Dirt=Tanah
Dirt with Grass=Tanah Berumput
Dirt with Grass and Footsteps=Tanah Berumput dan Tapak Kaki
Dirt with Savanna Grass=
Dirt with Savanna Grass=Tanah Berumput Savana
Dirt with Snow=Tanah Bersalji
Dirt with Rainforest Litter=Tanah Bersarap Hutan Hujan
Dirt with Coniferous Litter=Tanah Bersarap Hutan Konifer
Savanna Dirt=
Savanna Dirt with Savanna Grass=
Savanna Dirt=Tanah Savana
Savanna Dirt with Savanna Grass=Tanah Savana Berumput Savana
Permafrost=Ibun Abadi
Permafrost with Stones=Ibun Abadi Berbatu
Permafrost with Moss=Ibun Abadi Berlumut
@ -130,7 +130,7 @@ Papyrus=Papirus
Dry Shrub=Pokok Renek Kering
Jungle Grass=Rumput Hutan
Grass=Rumput
Savanna Grass=
Savanna Grass=Rumput Savana
Fern=Paku Pakis
Marram Grass=Rumput Maram
Bush Stem=Batang Belukar
@ -181,11 +181,11 @@ Glass=Kaca
Obsidian Glass=Kaca Obsidia
Brick Block=Bongkah Bata
Mese Lamp=Lampu Mese
Apple Wood Mese Post Light=
Acacia Wood Mese Post Light=
Jungle Wood Mese Post Light=
Pine Wood Mese Post Light=
Aspen Wood Mese Post Light=
Apple Wood Mese Post Light=Lampu Tiang Mese Kayu Epal
Acacia Wood Mese Post Light=Lampu Tiang Mese Kayu Akasia
Jungle Wood Mese Post Light=Lampu Tiang Mese Kayu Hutan
Pine Wood Mese Post Light=Lampu Tiang Mese Kayu Pain
Aspen Wood Mese Post Light=Lampu Tiang Mese Kayu Aspen
Cloud=Awan
Wooden Pickaxe=Beliung Kayu
Stone Pickaxe=Beliung Batu

View file

@ -0,0 +1,215 @@
# textdomain: default
Locked Chest=Baú Trancado
Locked Chest (owned by @1)=Baú Trancado (pertence a @1)
You do not own this chest.=Você não é dono deste baú.
a locked chest=um baú trancado
Chest=Baú
Write=
Read=
Title:=Título:
Contents:=Conteúdo:
Save=Salvar
by @1=por @1
Page @1 of @2=Página @1 de @2
The book you were writing to mysteriously disappeared.=
"@1" by @2="@1" por @2
Blueberries=Mirtilo
Book=Livro
Book with Text=Livro com Texto
Bronze Ingot=Lingote de Bronze
Clay Brick=Tijolo de Argila
Clay Lump=Pedaço de Argila
Coal Lump=Pedaço de Carvão
Copper Ingot=Lingote de Cobre
Copper Lump=Pedaço de Cobre
Diamond=Diamante
Flint=Rocha Sílex
Gold Ingot=Lingote de Ouro
Gold Lump=Pedaço de Ouro
Iron Lump=Pedaço de Ferro
Mese Crystal=Cristal de Mese
Mese Crystal Fragment=Fragmento de Cristal de Mese
Obsidian Shard=Caco de Obsidian
Paper=Papel
Steel Ingot=Lingote de Aço
Stick=Graveto
Tin Ingot=Lingote de Estanho
Tin Lump=Pedaço de Estanho
Furnace is empty=A fornalha está vazia
100% (output full)=100% (saída cheia)
@1%=@1%
Not cookable=Não pode cozinhar
Empty=Vazio
Furnace active=Fornalha ativa
Furnace inactive=Fornalha inativa
(Item: @1; Fuel: @2)=(Item: @1; Combustível: @2)
Furnace=Fornalha
Stone=Pedra
Cobblestone=Pedregulho
Stone Brick=Tijolo de Pedra
Stone Block=Bloco de Pedra
Mossy Cobblestone=Pedregulho Musgoso
Desert Stone=Pedra do Deserto
Desert Cobblestone=Pedregulho do Deserto
Desert Stone Brick=Tijolo de Pedra do Deserto
Desert Stone Block=Bloco de Pedra do Deserto
Sandstone=Arenito
Sandstone Brick=Tijolo de Arenito
Sandstone Block=Bloco de Arenito
Desert Sandstone=Bloco de Arenito do Deserto
Desert Sandstone Brick=Tijolo de Arenito do Deserto
Desert Sandstone Block=Bloco de Arenito do Deserto
Silver Sandstone=Arenito Prateado
Silver Sandstone Brick=Tijolo de Arenito Prateado
Silver Sandstone Block=Bloco de Arenito Prateado
Obsidian=Obsidiana
Obsidian Brick=Tijolo de Obsidiana
Obsidian Block=Bloco de Obsidiana
Dirt=Terra
Dirt with Grass=Terra com Grama
Dirt with Grass and Footsteps=Terra com Grama e Pegadas
Dirt with Savanna Grass=Terra com Grama da Savana
Dirt with Snow=Terra com Neve
Dirt with Rainforest Litter=Terra com Serrapilheira Tropical
Dirt with Coniferous Litter=Terra com Serrapilheira
Savanna Dirt=Terra da Savana
Savanna Dirt with Savanna Grass=Terra da Savana com Grama da Savana
Permafrost=Terra Congelada
Permafrost with Stones=Terra Congelada com Pedras
Permafrost with Moss=Terra Congelada com Musgo
Sand=Areia
Desert Sand=Areia do Deserto
Silver Sand=Areia Prateada
Gravel=Cascalho
Clay=Argila
Snow=Neve
Snow Block=Bloco de Neve
Ice=Gelo
Cave Ice=Caverna de Gelo
Apple Tree=Macieira
Apple Wood Planks=Tábuas de Macieira
Apple Tree Sapling=Muda de Macieira
Apple Tree Leaves=Folhas de Macieira
Apple=Maçã
Apple Marker=Marcador de Maçã
Jungle Tree=Árvore da Selva
Jungle Wood Planks=Tábuas de Árvore da Selva
Jungle Tree Leaves=Folhas de Árvore da Selva
Jungle Tree Sapling=Muda de Árvore da Selva
Emergent Jungle Tree Sapling=Muda Crescida de Árvore da Selva
Pine Tree=Pinheiro
Pine Wood Planks=Tábuas de Pinheiro
Pine Needles=Agulhas de Pinheiro
Pine Tree Sapling=Muda de Pinheiro
Acacia Tree=Acácia
Acacia Wood Planks=Tábuas de Acácia
Acacia Tree Leaves=Folhas de Acácia
Acacia Tree Sapling=Mudas de Acácia
Aspen Tree=Álamo
Aspen Wood Planks=Tábuas de Álamo
Aspen Tree Leaves=Folhas de Álamo
Aspen Tree Sapling=Muda de Álamo
Coal Ore=Minério de Carvão
Coal Block=Bloco de Carvão
Iron Ore=Minério de Ferro
Steel Block=Bloco de Aço
Copper Ore=Minério de Cobre
Copper Block=Bloco de Cobre
Tin Ore=Minério de Estanho
Tin Block=Bloco de Estanho
Bronze Block=Bloco de Bronze
Mese Ore=Minério de Mese
Mese Block=Bloco de Mese
Gold Ore=Minério de Ouro
Gold Block=Bloco de Ouro
Diamond Ore=Minério de Diamante
Diamond Block=Bloco de Diamante
Cactus=Cacto
Large Cactus Seedling=Grande Muda de Cacto
Papyrus=Papiro
Dry Shrub=Arbusto Seco
Jungle Grass=Grama da Selva
Grass=Grama
Savanna Grass=Grama da Savana
Fern=Samambaia
Marram Grass=Grama de Feno
Bush Stem=Caule de Arbusto
Bush Leaves=Folhas de Arbusto
Bush Sapling=Muda de Arbusto
Blueberry Bush Leaves with Berries=Folhas de Arbusto de Mirtilo com Bagas
Blueberry Bush Leaves=Folhas de Arbusto de Mirtilo
Blueberry Bush Sapling=Muda de Arbusto de Mirtilo
Acacia Bush Stem=Caule de Arbusto de Acácia
Acacia Bush Leaves=Folhas de Arbusto de Acácia
Acacia Bush Sapling=Muda de Arbusto de Acácia
Pine Bush Stem=Caule de Arbusto de Pinheiro
Pine Bush Needles=Agulha de Arbusto de Pinheiro
Pine Bush Sapling=Muda de Arbusto de Pinheiro
Kelp=Alga
Green Coral=Coral Verde
Pink Coral=Coral Rosa
Cyan Coral=Coral Ciano
Brown Coral=Coral Marrom
Orange Coral=Coral Laranja
Coral Skeleton=Esqueleto de Coral
Water Source=Fonte de Água
Flowing Water=Água Corrente
River Water Source=Fonte de Água do Rio
Flowing River Water=Água Corrente do Rio
Lava Source=Fonte de Lava
Flowing Lava=Lava Corrente
Empty Bookshelf=Estante de Livros Vazia
Bookshelf (@1 written, @2 empty books)=Estante de Livros (@1 livros escritos, @2 livros em branco)
Bookshelf=Estante de Livros
Text too long=Texto muito longo
"@1"="@1"
Wooden Sign=Placa de Madeira
Steel Sign=Placa de Aço
Wooden Ladder=Escada de Madeira
Steel Ladder=Escada de Aço
Apple Wood Fence=Cerca de Macieira
Acacia Wood Fence=Cerca de Acácia
Jungle Wood Fence=Cerca de Madeira da Selva
Pine Wood Fence=Cerca de Pinheiro
Aspen Wood Fence=Cerca de Álamo
Apple Wood Fence Rail=Trilho de Cerca de Macieira
Acacia Wood Fence Rail=Trilho de Cerca de Acácia
Jungle Wood Fence Rail=Trilho de Cerca de Madeira da Selva
Pine Wood Fence Rail=Trilho de Cerca de Pinheiro
Aspen Wood Fence Rail=Trilho de Cerca de Álamo
Glass=Vidro
Obsidian Glass=Vidro de Obsidiana
Brick Block=Bloco de Tijolos
Mese Lamp=Lâmpada de Mese
Apple Wood Mese Post Light=Poste de Lâmpada de Mese de Macieira
Acacia Wood Mese Post Light=Poste de Lâmpada de Mese de Acácia
Jungle Wood Mese Post Light=Poste de Lâmpada de Mese de Madeira da Selva
Pine Wood Mese Post Light=Poste de Lâmpada de Mese de Pinheiro
Aspen Wood Mese Post Light=Poste de Lâmpada de Mese de Aspen
Cloud=Nuvem
Wooden Pickaxe=Picareta de Madeira
Stone Pickaxe=Picareta de Pedra
Bronze Pickaxe=Picareta de Bronze
Steel Pickaxe=Picareta de Aço
Mese Pickaxe=Picareta de Mese
Diamond Pickaxe=Picareta de Diamante
Wooden Shovel=Pá de Madeira
Stone Shovel=Pá de Pedra
Bronze Shovel=Pá de Bronze
Steel Shovel=Pá de Aço
Mese Shovel=Pá de Mese
Diamond Shovel=Pá de Diamante
Wooden Axe=Machado de Madeira
Stone Axe=Machado de Pedra
Bronze Axe=Machado de Bronze
Steel Axe=Machado de Aço
Mese Axe=Machado de Mese
Diamond Axe=Machado de Diamante
Wooden Sword=Espada de Madeira
Stone Sword=Espada de Pedra
Bronze Sword=Espada de Bronze
Steel Sword=Espada de Aço
Mese Sword=Espada de Mese
Diamond Sword=Espada de Diamante
Torch=Tocha
@1 will intersect protection on growth.=@1 cruzará a proteção no crescimento.

View file

@ -23,7 +23,7 @@ Coal Lump=Pedaço de Carvão
Copper Ingot=Lingote de Cobre
Copper Lump=Pedaço de Cobre
Diamond=Diamante
Flint=Sílex (Flint)
Flint=Rocha Sílex
Gold Ingot=Lingote de Ouro
Gold Lump=Pedaço de Ouro
Iron Lump=Pedaço de Ferro

View file

@ -1,42 +1,42 @@
# textdomain: default
Locked Chest=Заблокированный Сундук
Locked Chest (owned by @1)=Заблокированный Сундук (владелец: @1)
Locked Chest=Запертый сундук
Locked Chest (owned by @1)=Запертый сундук (владелец: @1)
You do not own this chest.=Вы не владелец этого сундука.
a locked chest=заблокированный сундук
a locked chest=запертый сундук
Chest=Сундук
Write=Писать
Write=Написать
Read=Читать
Title:=Заголовок:
Contents:=Содержимое:
Save=Сохранить
by @1=@1
by @1=от @1
Page @1 of @2=Страница @1 из @2
The book you were writing to mysteriously disappeared.=Книга, в которую вы писали, загадочно исчезла.
The book you were writing to mysteriously disappeared.=Книга, которую вы писали, загадочно исчезла.
"@1" by @2="@1" @2
Blueberries=Черника
Book=Книга
Book with Text=Книга с Текстом
Bronze Ingot=Бронзовый Слиток
Clay Brick=Глиняный Кирпич
Clay Lump=Ком Глины
Coal Lump=Кусок Угля
Copper Ingot=Медный Слиток
Copper Lump=Кусок Меди
Book with Text=Книга с текстом
Bronze Ingot=Бронзовый слиток
Clay Brick=Кирпич
Clay Lump=Глина
Coal Lump=Уголь
Copper Ingot=Медный слиток
Copper Lump=Кусок меди
Diamond=Алмаз
Flint=Кремень
Gold Ingot=Золотой Слиток
Gold Lump=Кусок Золота
Iron Lump=Кусок Железа
Mese Crystal=Кристалл Месе
Mese Crystal Fragment=Осколок Кристалла Месе
Obsidian Shard=Обсидиановый Осколок
Gold Ingot=Золотой слиток
Gold Lump=Кусок золота
Iron Lump=Кусок железа
Mese Crystal=Кристалл мезы
Mese Crystal Fragment=Осколок кристалла мезы
Obsidian Shard=Обсидиановый осколок
Paper=Бумага
Steel Ingot=Железный Слиток
Steel Ingot=Стальной слиток
Stick=Палка
Tin Ingot=Оловянный Слиток
Tin Lump=Кусок Олова
Tin Ingot=Оловянный слиток
Tin Lump=Кусок олова
Furnace is empty=Печь пуста
100% (output full)=100% (полное приготовление)
100% (output full)=100% (выход заполнен)
@1%=@1%
Not cookable=Не может быть приготовлено
Empty=Пустое
@ -46,179 +46,170 @@ Furnace inactive=Печь не зажжена
Furnace=Печь
Stone=Камень
Cobblestone=Булыжник
Stone Brick=Каменный Кирпич
Stone Block=Каменный Блок
Mossy Cobblestone=Мшистый Булыжник
Desert Stone=Пустынный Камень
Desert Cobblestone=Пустынный Булыжник
Desert Stone Brick=Пустынный Каменный Кирпич
Desert Stone Block=Пустынный Каменный Блок
Stone Brick=Каменные кирпичи
Stone Block=Каменный блок
Mossy Cobblestone=Замшелый булыжник
Desert Stone=Пустынный камень
Desert Cobblestone=Пустынный булыжник
Desert Stone Brick=Пустынный каменные кирпичи
Desert Stone Block=Пустынный каменный блок
Sandstone=Песчаник
Sandstone Brick=Песчаниковый Кирпич
Sandstone Block=Песчаниковый Блок
Desert Sandstone=Пустынный Песчаник
Desert Sandstone Brick=Пустынный Песчаниковый Кирпич
Desert Sandstone Block=Пустынный Песчаниковый Блок
Silver Sandstone=Серебряный Песчаник
Silver Sandstone Brick=Серебряный Песчаниковый Кирпич
Silver Sandstone Block=Серебряный Песчаниковый Блок
Sandstone Brick=Песчаниковые кирпичи
Sandstone Block=Песчаниковый блок
Desert Sandstone=Пустынный песчаник
Desert Sandstone Brick=Пустынные песчаниковые кирпичи
Desert Sandstone Block=Пустынный песчаниковый блок
Silver Sandstone=Серебристый песчаник
Silver Sandstone Brick=Серебристые песчаниковые кирпичи
Silver Sandstone Block=Серебристый песчаниковый блок
Obsidian=Обсидиан
Obsidian Brick=Обсидиановый Кирпич
Obsidian Block=Обсидиановый Блок
Obsidian Brick=Обсидиановые кирпичи
Obsidian Block=Обсидиановый блок
Dirt=Земля
Dirt with Grass=Земля с Травой
Dirt with Grass and Footsteps=Земля с Травой и Следами
Dirt with Savanna Grass=Земля с Саванной Травой
Dirt with Snow=Земля Со Снегом
Dirt with Rainforest Litter=Земля с Тропической Подстилкой
Dirt with Coniferous Litter=Земля с Сосновой Подстилкой
Savanna Dirt=Саванная Земля
Savanna Dirt with Savanna Grass=Саванная Земля с Травой
Permafrost=Замороженная Почва
Permafrost with Stones=Замороженная Почва с Камнями
Permafrost with Moss=Замороженная Почва с Мхом
Dirt with Grass=Дёрн
Dirt with Grass and Footsteps=Дёрн со следами
Dirt with Savanna Grass=Саванный дёрн
Dirt with Snow=Земля со снегом
Dirt with Rainforest Litter=Земля с тропической подстилкой
Dirt with Coniferous Litter=Земля с сосновой подстилкой
Savanna Dirt=Саванная земля
Savanna Dirt with Savanna Grass=Саванная земля с саванной травой
Permafrost=Мёрзлая почва
Permafrost with Stones=Мёрзлая почва с камнями
Permafrost with Moss=Мёрзлая почва с мхом
Sand=Песок
Desert Sand=Пустынный Песок
Silver Sand=Серебряный Песок
Desert Sand=Пустынный песок
Silver Sand=Серебристый песок
Gravel=Гравий
Clay=Глиняный Блок
Snow=Снег
Snow Block=Снежный Блок
Clay=Глиняный блок
Snow=Снежок
Snow Block=Снежный блок
Ice=Лёд
Cave Ice=Пещерный Лёд
Apple Tree=Ствол Яблони
Apple Wood Planks=Яблоневые Доски
Apple Tree Sapling=Саженец Яблони
Apple Tree Leaves=Яблоневая Листва
Cave Ice=Пещерный лёд
Apple Tree=Яблоневая древесина
Apple Wood Planks=Яблоневые доски
Apple Tree Sapling=Саженец яблони
Apple Tree Leaves=Яблоневая листва
Apple=Яблоко
Apple Marker=Яблочная Метка
Jungle Tree=Ствол Тропического Дерева
Jungle Wood Planks=Доски из Тропического Дерева
Jungle Tree Leaves=Листва Тропического Дерева
Jungle Tree Sapling=Саженец Тропического Дерева
Emergent Jungle Tree Sapling=Выросший Саженец Тропического Дерева
Pine Tree=Сосновый Ствол
Pine Wood Planks=Сосновые Доски
Pine Needles=Сосновая Хвоя
Pine Tree Sapling=Саженец Сосны
Acacia Tree=Ствол Акации
Acacia Wood Planks=Доски Акации
Acacia Tree Leaves=Листва Акации
Acacia Tree Sapling=Саженец Акации
Aspen Tree=Ствол Осины
Aspen Wood Planks=Осиновые Доски
Aspen Tree Leaves=Осиновая Листва
Aspen Tree Sapling=Саженец Осины
Coal Ore=Уголь
Coal Block=Угольный Блок
Iron Ore=Железная Руда
Steel Block=Стальной Блок
Copper Ore=Медная Руда
Copper Block=Медный Блок
Tin Ore=Оловянная Руда
Tin Block=Оловянный Блок
Bronze Block=Бронзовый Блок
Mese Ore=Месевая Руда
Mese Block=Месевый Блок
Gold Ore=Золотая Руда
Gold Block=Золотой Блок
Diamond Ore=Алмаз
Diamond Block=Алмазный Блок
Apple Marker=Яблочная метка
Jungle Tree=Древесина тропического дерева
Jungle Wood Planks=Доски из тропического дерева
Jungle Tree Leaves=Листва тропического дерева
Jungle Tree Sapling=Саженец тропического дерева
Emergent Jungle Tree Sapling=Выросший саженец тропического дерева
Pine Tree=Сосновая древесина
Pine Wood Planks=Сосновые доски
Pine Needles=Сосновая хвоя
Pine Tree Sapling=Саженец сосны
Acacia Tree=Акациевая древесина
Acacia Wood Planks=Акациевые доски
Acacia Tree Leaves=Акациевая листва
Acacia Tree Sapling=Саженец акации
Aspen Tree=Осиновая древесина
Aspen Wood Planks=Осиновые доски
Aspen Tree Leaves=Осиновая листва
Aspen Tree Sapling=Саженец осины
Coal Ore=Угольная руда
Coal Block=Угольный блок
Iron Ore=Железная руда
Steel Block=Стальной блок
Copper Ore=Медная руда
Copper Block=Медный блок
Tin Ore=Оловянная руда
Tin Block=Оловянный блок
Bronze Block=Бронзовый блок
Mese Ore=Мезовая руда
Mese Block=Мезовый блок
Gold Ore=Золотая руда
Gold Block=Золотой блок
Diamond Ore=Алмазная руда
Diamond Block=Алмазный блок
Cactus=Кактус
Large Cactus Seedling=Саженец Кактуса
Large Cactus Seedling=Саженец кактуса
Papyrus=Папирус
Dry Shrub=Сухой Куст
Jungle Grass=Тропическая Трава
Dry Shrub=Сухой куст
Jungle Grass=Тропическая трава
Grass=Трава
Savanna Grass=Саванная Трава
Savanna Grass=Саванная трава
Fern=Папоротник
Marram Grass=Песколюб
Bush Stem=Стебли Куста
Bush Leaves=Листья Куста
Bush Sapling=Саженец Куста
Blueberry Bush Leaves with Berries=Куст Черники с Ягодами
Blueberry Bush Leaves=Куст Черники
Blueberry Bush Sapling=Саженец Куста Черники
Acacia Bush Stem=Стебли Куста Акации
Acacia Bush Leaves=Листья Куста Акации
Acacia Bush Sapling=Саженец Куста Акации
Pine Bush Stem=Стебли Хвойного Куста
Pine Bush Needles=Хвоя Куста
Pine Bush Sapling=Саженец Хвойного Куста
Bush Stem=Стебель куста
Bush Leaves=Листья куста
Bush Sapling=Саженец куста
Blueberry Bush Leaves with Berries=Черничный куст с ягодами
Blueberry Bush Leaves=Листья черничного куста
Blueberry Bush Sapling=Саженец черничного куста
Acacia Bush Stem=Стебель куста акации
Acacia Bush Leaves=Листья куста акации
Acacia Bush Sapling=Саженец куста акации
Pine Bush Stem=Стебли хвойного куста
Pine Bush Needles=Хвоя куста
Pine Bush Sapling=Саженец хвойного куста
Kelp=Ламинария
Green Coral=Зеленый Коралл
Pink Coral=Розовый Коралл
Cyan Coral=Голубой Коралл
Brown Coral=Коричневый Коралл
Orange Coral=Оранжевый Коралл
Coral Skeleton=Коралловый Остов
Water Source=Водный Источник
Flowing Water=Текущая Вода
River Water Source=Речной Водный Источник
Flowing River Water=Текущая Речная Вода
Lava Source=Лавовый Источник
Flowing Lava=Текущая Лава
Empty Bookshelf=Пустая Книжная Полка
Bookshelf (@1 written, @2 empty books)=Книжная Полка (@1 написано, @2 чистые книги)
Bookshelf=Книжная Полка
Green Coral=Зелёный коралл
Pink Coral=Розовый коралл
Cyan Coral=Бирюзовый коралл
Brown Coral=Коричневый коралл
Orange Coral=Оранжевый коралл
Coral Skeleton=Коралловый остов
Water Source=Источник воды
Flowing Water=Текущая вода
River Water Source=Источник речной воды
Flowing River Water=Текущая речная вода
Lava Source=Источник лавы
Flowing Lava=Текущая лава
Empty Bookshelf=Пустая книжная полка
Bookshelf (@1 written, @2 empty books)=Книжная полка (@1 написано, @2 чистые книги)
Bookshelf=Книжная полка
Text too long=Текст слишком длинный
"@1"="@1"
Wooden Sign=Деревянная Табличка
Steel Sign=Стальная Табличка
Wooden Ladder=Деревянная Лестница
Steel Ladder=Стальная Лестница
Apple Wood Fence=Яблоневый Деревянный Забор
Acacia Wood Fence=Деревянный Забор Из Акации
Jungle Wood Fence=Деревянный Забор Из Тропического Дерева
Pine Wood Fence=Сосновый Деревянный Забор
Aspen Wood Fence=Осиновый Деревянный Забор
Apple Wood Fence Rail=Яблоневый Деревянный Реечный Забор
Acacia Wood Fence Rail=Деревянный Реечный Забор Из Акации
Jungle Wood Fence Rail=Деревянный Реечный Забор Из Тропического Дерева
Pine Wood Fence Rail=Сосновый Деревянный Реечный Забор
Aspen Wood Fence Rail=Осиновый Деревянный Реечный Забор
Wooden Sign=Деревянная табличка
Steel Sign=Стальная табличка
Wooden Ladder=Деревянная лестница
Steel Ladder=Стальная лестница
Apple Wood Fence=Яблоневый забор
Acacia Wood Fence=Акациевый забор
Jungle Wood Fence=Забор из тропического дерева
Pine Wood Fence=Сосновый забор
Aspen Wood Fence=Осиновый забор
Apple Wood Fence Rail=Яблоневый реечный забор
Acacia Wood Fence Rail=Акациевый реечный забор
Jungle Wood Fence Rail=Реечный забор из тропического дерева
Pine Wood Fence Rail=Сосновый реечный забор
Aspen Wood Fence Rail=Осиновый реечный забор
Glass=Стекло
Obsidian Glass=Обсидиановое Стекло
Brick Block=Кирпичный Блок
Mese Lamp=Месе Лампа
Apple Wood Mese Post Light=Столбовой Месе светильник из Яблони
Acacia Wood Mese Post Light=Столбовой Месе светильник из Акации
Jungle Wood Mese Post Light=Столбовой Месе светильник из Тропического дерева
Pine Wood Mese Post Light=Столбовой Месе светильник из Сосны
Aspen Wood Mese Post Light=Столбовой Месе светильник из Осины
Obsidian Glass=Обсидиановое стекло
Brick Block=Кирпичи
Mese Lamp=Мезовая лампа
Apple Wood Mese Post Light=Яблоневый уличный фонарь
Acacia Wood Mese Post Light=Акациевый уличный фонарь
Jungle Wood Mese Post Light=Уличный фонарь из тропического дерева
Pine Wood Mese Post Light=Сосновый уличный фонарь
Aspen Wood Mese Post Light=Осиновый уличный фонарь
Cloud=Облако
Wooden Pickaxe=Деревянная Кирка
Stone Pickaxe=Каменная Кирка
Bronze Pickaxe=Бронзовая Кирка
Steel Pickaxe=Стальная Кирка
Mese Pickaxe=Месе Кирка
Diamond Pickaxe=Алмазная Кирка
Wooden Shovel=Деревянная Лопата
Stone Shovel=Каменная Лопата
Bronze Shovel=Бронзовая Лопата
Steel Shovel=Стальная Лопата
Mese Shovel=Месе Лопата
Diamond Shovel=Алмазная Лопата
Wooden Axe=Деревянный Топор
Stone Axe=Каменный Топор
Bronze Axe=Бронзовый Топор
Steel Axe=Стальной Топор
Mese Axe=Месе Топор
Diamond Axe=Алмазный Топор
Wooden Sword=Деревянный Меч
Stone Sword=Каменный Меч
Bronze Sword=Бронзовый Меч
Steel Sword=Стальной Меч
Mese Sword=Месе Меч
Diamond Sword=Алмазный Меч
Wooden Pickaxe=Деревянная кирка
Stone Pickaxe=Каменная кирка
Bronze Pickaxe=Бронзовая кирка
Steel Pickaxe=Стальная кирка
Mese Pickaxe=Мезовая кирка
Diamond Pickaxe=Алмазная кирка
Wooden Shovel=Деревянная лопата
Stone Shovel=Каменная лопата
Bronze Shovel=Бронзовая лопата
Steel Shovel=Стальная лопата
Mese Shovel=Мезовая лопата
Diamond Shovel=Алмазная лопата
Wooden Axe=Деревянный топор
Stone Axe=Каменный топор
Bronze Axe=Бронзовый топор
Steel Axe=Стальной топор
Mese Axe=Мезовый топор
Diamond Axe=Алмазный топор
Wooden Sword=Деревянный меч
Stone Sword=Каменный меч
Bronze Sword=Бронзовый меч
Steel Sword=Стальной меч
Mese Sword=Мезовый меч
Diamond Sword=Алмазный меч
Torch=Факел
@1 will intersect protection on growth.=@1 пересечёт защиту по росту.
##### not used anymore #####
Dirt with Dry Grass=Земля с Сухой Травой
Dry Dirt=Сухая Земля
Dry Dirt with Dry Grass=Сухая Земля с Сухой Травой
Dry Grass=Сухая Трава
Mese Post Light=Столб с Месе Фонарем
@1 will intersect protection on growth.=@1 пересечет защищённую зону при вырастании.

View file

@ -1,44 +1,44 @@
# textdomain: default
Locked Chest=Заблокована Скриня
Locked Chest (owned by @1)=Заблокована Скриня (власник: @1)
You do not own this chest.=Ви не власник цієї скрині.
a locked chest=заблокована скриня
Locked Chest=Замкнена скриня
Locked Chest (owned by @1)=Замкнена скриня (власник — @1)
You do not own this chest.=Ви не власник цієї скрині.
a locked chest=замкнена скриня
Chest=Скриня
Write=Писати
Read=Читати
Title:=Заголовок:
Contents:=Вміст:
Save=Зберегти
by @1=@1
by @1=Автор: @1
Page @1 of @2=Сторінка @1 з @2
The book you were writing to mysteriously disappeared.=
"@1" by @2="@1" @2
The book you were writing to mysteriously disappeared.=Книга, в яку ви писали, загадковим чином зникла.
"@1" by @2=@2 — "@1"
Blueberries=Чорниці
Book=Книга
Book with Text=Книга З Текстом
Bronze Ingot=Бронзовий Злиток
Clay Brick=Глиняна Цегла
Clay Lump=Шматок Глини
Coal Lump=Шматок Вугілля
Copper Ingot=Мідний Злиток
Copper Lump=Шматок Меді
Diamond=Алмаз
Book with Text=Книга з текстом
Bronze Ingot=Бронзовий злиток
Clay Brick=Глиняна цегла
Clay Lump=Шматок глини
Coal Lump=Шматок вугілля
Copper Ingot=Мідний злиток
Copper Lump=Шматок міді
Diamond=Діамант
Flint=Кремінь
Gold Ingot=Золотий Злиток
Gold Lump=Шматок Золота
Iron Lump=Шматок Заліза
Gold Ingot=Золотий злиток
Gold Lump=Шматок золота
Iron Lump=Шматок заліза
Mese Crystal=Кристал Месе
Mese Crystal Fragment=Уламок Кристалу Месе
Obsidian Shard=Обсидіановий Уламок
Mese Crystal Fragment=Уламок кристалу Месе
Obsidian Shard=Обсидіановий уламок
Paper=Папір
Steel Ingot=Залізний Злиток
Stick=Палка
Tin Ingot=Шматок Олова
Tin Lump=Уламок Олова
Furnace is empty=Пічка Порожня
100% (output full)=100% (повне приготування)
Steel Ingot=Сталевий злиток
Stick=Палиця
Tin Ingot=Олов'яний злиток
Tin Lump=Шматок олова
Furnace is empty=Піч порожня
100% (output full)=100% (піч переповнена)
@1%=@1%
Not cookable=Не може бути приготовлено
Not cookable=Не може бути приготовано
Empty=Порожньо
Furnace active=Піч запалена
Furnace inactive=Піч не запалена
@ -46,170 +46,170 @@ Furnace inactive=Піч не запалена
Furnace=Піч
Stone=Камінь
Cobblestone=Кругляк
Stone Brick=Кам'яна Цегла
Stone Block=Кам'яний Блок
Mossy Cobblestone=Моховий Кругляк
Desert Stone=Пустельний Камінь
Desert Cobblestone=Пустельний Камінь
Desert Stone Brick=Пустельна Кам'яна Цегла
Desert Stone Block=Пустельний Кам'яний Блок
Sandstone=Піщаник
Sandstone Brick=Цегла З Піщанику
Sandstone Block=Блок З Піщанику
Desert Sandstone=Пустельний Піщаник
Desert Sandstone Brick=Пустельна Цегла З Піщанику
Desert Sandstone Block=Пустельний Блок З Піщанику
Silver Sandstone=Срібний Піщаник
Silver Sandstone Brick=Цегла Із Срібного Піщанику
Silver Sandstone Block=Блок Із Срібного Піщанику
Stone Brick=Кам'яна цегла
Stone Block=Блок каменю
Mossy Cobblestone=Моховитий кругляк
Desert Stone=Пустельний камінь
Desert Cobblestone=Пустельний кругляк
Desert Stone Brick=Цегла з пустельного каменю
Desert Stone Block=Блок пустельного каменю
Sandstone=Пісковик
Sandstone Brick=Пісковикова цегла
Sandstone Block=Блок пісковику
Desert Sandstone=Пустельний пісковик
Desert Sandstone Brick=Цегла з пустельного пісковику
Desert Sandstone Block=Блок пустельного пісковику
Silver Sandstone=Срібний пісковик
Silver Sandstone Brick=Цегла зі срібного пісковику
Silver Sandstone Block=Блок срібного пісковику
Obsidian=Обсидіан
Obsidian Brick=Обсидіанова Цегла
Obsidian Block=Обсидіановий Блок
Obsidian Brick=Обсидіанова цегла
Obsidian Block=Блок обсидіану
Dirt=Земля
Dirt with Grass=Земля З Травою
Dirt with Grass and Footsteps=Земля З Травою Та Слідами
Dirt with Savanna Grass=Земля Із Саванною Травою
Dirt with Snow=Земля Зі Снігом
Dirt with Rainforest Litter=Земля Із Тропічною Підстилкою
Dirt with Coniferous Litter=Земля Із Сосновою Підстилкою
Savanna Dirt=Саваннова Земля
Savanna Dirt with Savanna Grass=Саваннова Земля Із Травою
Permafrost=Заморожений Ґрунт
Permafrost with Stones=Заморожений Ґрунт Із Камінням
Permafrost with Moss=Заморожений Ґрунт Із Мохом
Dirt with Grass=Земля з травою
Dirt with Grass and Footsteps=Земля з травою та слідами
Dirt with Savanna Grass=Земля із саванною травою
Dirt with Snow=Земля зі снігом
Dirt with Rainforest Litter=Земля з тропічно-лісовою підстилкою
Dirt with Coniferous Litter=Земля з хвойно-лісовою підстилкою
Savanna Dirt=Саванна земля
Savanna Dirt with Savanna Grass=Саванна земля із саванною травою
Permafrost=Вічна мерзлота
Permafrost with Stones=Вічна мерзлота з камінням
Permafrost with Moss=Вічна мерзлота з мохом
Sand=Пісок
Desert Sand=Пустельний Пісок
Silver Sand=Срібний Пісок
Desert Sand=Пустельний пісок
Silver Sand=Срібний пісок
Gravel=Гравій
Clay=Глиняний Блок
Clay=Глина
Snow=Сніг
Snow Block=Сніговий Блок
Ice=Лід
Cave Ice=Печерний Лід
Apple Tree=Стовбур Яблуні
Apple Wood Planks=Яблуневі Дошки
Apple Tree Sapling=Саджанець Яблуні
Apple Tree Leaves=Яблуневе Листя
Snow Block=Блок снігу
Ice=Крига
Cave Ice=Печерова крига
Apple Tree=Стовбур яблуні
Apple Wood Planks=Яблуневі дошки
Apple Tree Sapling=Саджанець яблуні
Apple Tree Leaves=Яблуневе листя
Apple=Яблуко
Apple Marker=Яблучна Мітка
Jungle Tree=Стовбур Тропічного Дерева
Jungle Wood Planks=Дошки З Тропічного Дерева
Jungle Tree Leaves=Листя Тропічного Дерева
Jungle Tree Sapling=Саджанець Тропічного Дерева
Emergent Jungle Tree Sapling=Саджанець Тропічного Дерева, Що Виріс
Pine Tree=Сосновий Стовбур
Pine Wood Planks=Соснові Дошки
Pine Needles=Соснова Хвоя
Pine Tree Sapling=Саджанець Сосни
Acacia Tree=Стовбур Акації
Acacia Wood Planks=Дошки Акації
Acacia Tree Leaves=Листя Акації
Acacia Tree Sapling=Саджанець Акації
Aspen Tree=Стовбур Осики
Aspen Wood Planks=Осикові Дошки
Aspen Tree Leaves=Осикове Листя
Aspen Tree Sapling=Саджанець Осики
Coal Ore=Поклади Вугілля
Coal Block=Вугільний Блок
Iron Ore=Залізна Руда
Steel Block=Сталевий Блок
Copper Ore=Мідна Руда
Copper Block=Мідний Блок
Tin Ore=Олов'яна Руда
Tin Block=Олов'яний Блок
Bronze Block=Бронзовий Блок
Mese Ore=Месева Руда
Mese Block=Месевий Блок
Gold Ore=Золота Руда
Gold Block=Золотий Блок
Diamond Ore=Поклади Алмазу
Diamond Block=Алмазний Блок
Apple Marker=Мітка яблука
Jungle Tree=Стовбур тропічного дерева
Jungle Wood Planks=Дошки з тропічного дерева
Jungle Tree Leaves=Листя тропічного дерева
Jungle Tree Sapling=Саджанець тропічного дерева
Emergent Jungle Tree Sapling=Молодий саджанець тропічного дерева
Pine Tree=Сосновий стовбур
Pine Wood Planks=Соснові дошки
Pine Needles=Соснова хвоя
Pine Tree Sapling=Саджанець сосни
Acacia Tree=Акацієвий стовбур
Acacia Wood Planks=Акацієві дошки
Acacia Tree Leaves=Акацієве листя
Acacia Tree Sapling=Саджанець акації
Aspen Tree=Осиковий стовбур
Aspen Wood Planks=Осикові дошки
Aspen Tree Leaves=Осикове листя
Aspen Tree Sapling=Саджанець осики
Coal Ore=Поклади вугілля
Coal Block=Блок вугілля
Iron Ore=Поклади заліза
Steel Block=Блок сталі
Copper Ore=Поклади міді
Copper Block=Блок міді
Tin Ore=Поклади олова
Tin Block=Блок олова
Bronze Block=Блок бронзи
Mese Ore=Поклади Месе
Mese Block=Блок Месе
Gold Ore=Поклади золота
Gold Block=Блок золота
Diamond Ore=Поклади діамантів
Diamond Block=Блок діамантів
Cactus=Кактус
Large Cactus Seedling=Саджанець Кактуса
Large Cactus Seedling=Великий саджанець кактуса
Papyrus=Папірус
Dry Shrub=Сухий Кущ
Jungle Grass=Тропічна Трава
Dry Shrub=Сухий кущ
Jungle Grass=Тропічна трава
Grass=Трава
Savanna Grass=Саваннова Трава
Savanna Grass=Саванна трава
Fern=Папороть
Marram Grass=Пісколюб
Bush Stem=Стебла Куща
Bush Leaves=Листя Куща
Bush Sapling=Саджанець Куща
Blueberry Bush Leaves with Berries=Кущ Чорниці З Ягодами
Blueberry Bush Leaves=Кущ Чорниці
Blueberry Bush Sapling=Саджанець Куща Чорниці
Acacia Bush Stem=Стебла Куща Акації
Acacia Bush Leaves=Листя Куща Акації
Acacia Bush Sapling=Саджанець Куща Акації
Pine Bush Stem=Стебла Хвойного Куща
Pine Bush Needles=Хвоя Куща
Pine Bush Sapling=Саджанець Хвойного Куща
Marram Grass=Пляжна трава
Bush Stem=Стебла куща
Bush Leaves=Листя куща
Bush Sapling=Саджанець куща
Blueberry Bush Leaves with Berries=Кущ чорниці з ягодами
Blueberry Bush Leaves=Кущ чорниці
Blueberry Bush Sapling=Саджанець куща чорниці
Acacia Bush Stem=Стебла акацієвого куща
Acacia Bush Leaves=Листя акацієвого куща
Acacia Bush Sapling=Саджанець акацієвого куща
Pine Bush Stem=Стебла соснового куща
Pine Bush Needles=Хвоя соснового куща
Pine Bush Sapling=Саджанець соснового куща
Kelp=Ламінарія
Green Coral=Зелений Корал
Pink Coral=Рожевий Корал
Cyan Coral=Блакитний Корал
Brown Coral=Коричневий Корал
Orange Coral=Помаранчевий Корал
Coral Skeleton=Кораловий Остов
Water Source=Водне Джерело
Flowing Water=Проточна Вода
River Water Source=Річкове Водне Джерело
Flowing River Water=Проточна Річна Вода
Lava Source=Лавове Джерело
Flowing Lava=Проточна Лава
Empty Bookshelf=Порожня Книжкова Полиця
Bookshelf (@1 written, @2 empty books)=Книжкова Полиця (@1 книг з записами, @2 чисті книги)
Bookshelf=Книжкова Полиця
Text too long=Текст надто довгий
Green Coral=Зелений корал
Pink Coral=Рожевий корал
Cyan Coral=Блакитний корал
Brown Coral=Коричневий корал
Orange Coral=Помаранчевий корал
Coral Skeleton=Скелет корала
Water Source=Водне джерело
Flowing Water=Проточна вода
River Water Source=Річкове водне джерело
Flowing River Water=Проточна річкова вода
Lava Source=Лавове джерело
Flowing Lava=Проточна лава
Empty Bookshelf=Порожня книжкова полиця
Bookshelf (@1 written, @2 empty books)=Книжкова полиця (книги: @1 з текстом, @2 без тексту)
Bookshelf=Книжкова полиця
Text too long=Текст занадто довгий
"@1"="@1"
Wooden Sign=Дерев'яна Табличка
Steel Sign=Сталева Табличка
Wooden Ladder=Дерев'яна Драбина
Steel Ladder=Сталеві Сходи
Apple Wood Fence=Яблуневий Дерев'яний Паркан
Acacia Wood Fence=Дерев'яний Паркан З Акації
Jungle Wood Fence=Дерев'яний Паркан З Тропічного Дерева
Pine Wood Fence=Сосновий Дерев'яний Паркан
Aspen Wood Fence=Осиковий Дерев'яний Паркан
Apple Wood Fence Rail=Яблуневий Дерев'яний Рейковий Паркан
Acacia Wood Fence Rail=Дерев'яний Рейковий Паркан З Акації
Jungle Wood Fence Rail=Дерев'яний Рейковий Паркан З Тропічного Дерева
Pine Wood Fence Rail=Сосновий Дерев'яний Рейковий Паркан
Aspen Wood Fence Rail=Осиковий Дерев'яний Рейковий Паркан
Wooden Sign=Дерев'яна табличка
Steel Sign=Сталева табличка
Wooden Ladder=Дерев'яна драбина
Steel Ladder=Сталева драбина
Apple Wood Fence=Яблуневий паркан
Acacia Wood Fence=Акацієвий паркан
Jungle Wood Fence=Паркан із тропічного дерева
Pine Wood Fence=Сосновий паркан
Aspen Wood Fence=Осиковий паркан
Apple Wood Fence Rail=Яблуневий рейковий паркан
Acacia Wood Fence Rail=Акацієвий рейковий паркан
Jungle Wood Fence Rail=Рейковий паркан з тропічного дерева
Pine Wood Fence Rail=Сосновий рейковий паркан
Aspen Wood Fence Rail=Осиковий рейковий паркан
Glass=Скло
Obsidian Glass=Обсидіанове Скло
Brick Block=Цегляний Блок
Mese Lamp=Месе Лампа
Apple Wood Mese Post Light=Стовповий Месе Світильник З Яблуні
Acacia Wood Mese Post Light=Стовповий Месе Світильник З Акації
Jungle Wood Mese Post Light=Стовповий Месе Світильник Із Тропічного Дерева
Pine Wood Mese Post Light=Стовповий Месе Світильник Із Сосни
Aspen Wood Mese Post Light=Стовповий Месе Світильник З Осики
Obsidian Glass=Обсидіанове скло
Brick Block=Цегляний блок
Mese Lamp=Месеампа
Apple Wood Mese Post Light=Яблуневий стовповий Месе-світильник
Acacia Wood Mese Post Light=Акацієвий стовповий Месе-світильник
Jungle Wood Mese Post Light=Стовповий Месе-світильник із тропічного дерева
Pine Wood Mese Post Light=Сосновий стовповий Месе-світильник
Aspen Wood Mese Post Light=Осиковий стовповий Месе-світильник
Cloud=Хмара
Wooden Pickaxe=Дерев'яна Кірка
Stone Pickaxe=Кам'яна Кірка
Bronze Pickaxe=Бронзова Кірка
Steel Pickaxe=Сталева Кірка
Mese Pickaxe=Месе Кірка
Diamond Pickaxe=Алмазна Кірка
Wooden Shovel=Дерев'янна Лопата
Stone Shovel=Кам'яна Лопата
Bronze Shovel=Бронзова Лопата
Steel Shovel=Сталева Лопата
Mese Shovel=Месе Лопата
Diamond Shovel=Алмазна Лопата
Wooden Axe=Дерев'яна Сокира
Stone Axe=Кам'яна Сокира
Bronze Axe=Бронзова Сокира
Steel Axe=Сталева Сокира
Mese Axe=Месе Сокира
Diamond Axe=Алмазна Сокира
Wooden Sword=Дерев'яний Меч
Stone Sword=Кам'яний Меч
Bronze Sword=Бронзовий Меч
Steel Sword=Сталевий Меч
Mese Sword=Месе Меч
Diamond Sword=Алмазний Меч
Torch=Факел
@1 will intersect protection on growth.=@1 перетне захист за зростанням.
Wooden Pickaxe=Дерев'яне кайло
Stone Pickaxe=Кам'яне кайло
Bronze Pickaxe=Бронзове кайло
Steel Pickaxe=Сталеве кайло
Mese Pickaxe=Месе-кайло
Diamond Pickaxe=Діамантове кайло
Wooden Shovel=Дерев'яна лопата
Stone Shovel=Кам'яна лопата
Bronze Shovel=Бронзова лопата
Steel Shovel=Сталева лопата
Mese Shovel=Месеопата
Diamond Shovel=Діамантова лопата
Wooden Axe=Дерев'яна сокира
Stone Axe=Кам'яна сокира
Bronze Axe=Бронзова сокира
Steel Axe=Сталева сокира
Mese Axe=Месе-сокира
Diamond Axe=Діамантова сокира
Wooden Sword=Дерев'яний меч
Stone Sword=Кам'яний меч
Bronze Sword=Бронзовий меч
Steel Sword=Сталевий меч
Mese Sword=Месееч
Diamond Sword=Діамантовий меч
Torch=Смолоскип
@1 will intersect protection on growth.=@1 перетне захист коли виросте.

View file

@ -2476,9 +2476,6 @@ end
-- Detect mapgen to select functions
--
minetest.clear_registered_biomes()
minetest.clear_registered_ores()
minetest.clear_registered_decorations()
local mg_name = minetest.get_mapgen_setting("mg_name")

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