Compare commits
77 commits
Author | SHA1 | Date | |
---|---|---|---|
|
5a4818a402 | ||
|
692ac2d062 | ||
|
d38b8e6657 | ||
|
672b63f9dc | ||
|
1f4291ff09 | ||
|
ee1f2b68df | ||
|
6da5e947f0 | ||
|
9bcf2d46d0 | ||
|
f4f365970a | ||
|
312a67b40c | ||
|
c7be7c165f | ||
|
92daf3e6f4 | ||
|
093cd28a27 | ||
|
df8159436c | ||
|
b23c44d980 | ||
|
7967f77f3b | ||
|
2ce8ff3306 | ||
|
4e402ec39f | ||
|
d89170c129 | ||
|
9bd1f24d36 | ||
|
88ecab34d9 | ||
|
9cb57ae5f2 | ||
|
77bbcee0cd | ||
|
da0509c5bd | ||
|
599dedd927 | ||
|
061f4e76dd | ||
|
f03c992864 | ||
|
91f6e5faec | ||
|
82b017af6b | ||
|
511619253f | ||
|
3ad8a6a473 | ||
|
1ce48351ea | ||
|
c60d8e4da0 | ||
|
d1ba7c3db3 | ||
|
31133a371e | ||
|
0639681f9b | ||
|
a43a6bcdef | ||
|
16c663f87e | ||
|
316c0c7224 | ||
|
ef788d0307 | ||
|
5a80084800 | ||
|
10799db4cf | ||
|
222afb0cf0 | ||
|
472997b4aa | ||
|
70cf7a26fd | ||
|
a3b171e317 | ||
|
e9676fa632 | ||
|
c0200b0a01 | ||
|
43185f19e3 | ||
|
ff755eed9c | ||
|
b9c089474c | ||
|
05367552d1 | ||
|
33d90c2c45 | ||
|
4bb4a2a818 | ||
|
829eb92ccf | ||
|
bff7596364 | ||
|
601ec6cd94 | ||
|
b58991d4f3 | ||
|
34942339c7 | ||
|
eba9012d05 | ||
|
59da46c80b | ||
|
03177f1584 | ||
|
a132872ad8 | ||
|
bbc70c95ef | ||
|
9e77e00c65 | ||
|
b26a787eb3 | ||
|
08e057bf1c | ||
|
83c10f59e1 | ||
|
960aff2f63 | ||
|
110c23560e | ||
|
d86435d86c | ||
|
16bf166902 | ||
|
cd6ea53a52 | ||
|
16b6bdde0a | ||
|
996fea7cd0 | ||
|
9a9df3a42e | ||
|
1e237b8d18 |
283 changed files with 4017 additions and 2196 deletions
16
.github/workflows/build.yml
vendored
16
.github/workflows/build.yml
vendored
|
@ -1,16 +0,0 @@
|
|||
name: build
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
luacheck:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Install Luarocks
|
||||
run: |
|
||||
sudo apt-get update -qyy
|
||||
sudo apt-get install luarocks -qyy
|
||||
- name: Install Luacheck
|
||||
run: luarocks install --local luacheck
|
||||
- name: Run Luacheck
|
||||
run: $HOME/.luarocks/bin/luacheck mods
|
13
.github/workflows/luacheck.yml
vendored
Normal file
13
.github/workflows/luacheck.yml
vendored
Normal file
|
@ -0,0 +1,13 @@
|
|||
name: luacheck
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
luacheck:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
- name: Luacheck
|
||||
uses: lunarmodules/luacheck@master
|
||||
with:
|
||||
args: mods
|
11
.github/workflows/test.yml
vendored
Normal file
11
.github/workflows/test.yml
vendored
Normal file
|
@ -0,0 +1,11 @@
|
|||
name: test
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
test:
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 5
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- run: ./utils/test/run.sh
|
|
@ -1,8 +1,13 @@
|
|||
unused_args = false
|
||||
allow_defined_top = true
|
||||
|
||||
globals = {
|
||||
"default"
|
||||
}
|
||||
|
||||
read_globals = {
|
||||
"DIR_DELIM",
|
||||
"core",
|
||||
"minetest",
|
||||
"dump",
|
||||
"vector",
|
||||
|
|
37
README.md
37
README.md
|
@ -1,32 +1,45 @@
|
|||
# Minetest Game
|
||||
|
||||
The default game bundled in the Minetest engine.
|
||||
[](https://content.luanti.org/packages/Minetest/minetest_game/)
|
||||
|
||||
For further information, check [this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
|
||||
Minetest Game (abbreviated MTG) is a simple and peaceful sandbox game, with no
|
||||
real goals or built-in enemy mobs.
|
||||
|
||||
Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game) for more information.
|
||||
While it provides a basic gameplay experience out of the box, it is best played
|
||||
with mods.
|
||||
|
||||
Minetest Game is in perpetual maintenance-only mode, meaning it will not see new
|
||||
gameplay features or anything else that breaks compatibility (see
|
||||
[#2710](https://github.com/minetest/minetest_game/issues/2710)).
|
||||
|
||||
## Installation
|
||||
|
||||
### ContentDB
|
||||
|
||||
* Content > Browse Online Content
|
||||
* Search for "[Minetest Game](https://content.luanti.org/packages/Minetest/minetest_game/)"
|
||||
* Click Install
|
||||
|
||||
### Manually
|
||||
|
||||
- Unzip the archive, rename the folder to `minetest_game` and
|
||||
place it in .. `minetest/games/`
|
||||
place it in `.../minetest/games/`
|
||||
|
||||
- GNU/Linux: If you use a system-wide installation place it in `~/.minetest/games/`.
|
||||
|
||||
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest).
|
||||
The Luanti engine can be found at [GitHub](https://github.com/minetest/minetest).
|
||||
|
||||
For further information or help, see: [Installing Mods](https://wiki.minetest.net/Installing_Mods).
|
||||
For further information or help, see: [Installing Mods](https://wiki.luanti.org/Installing_Mods).
|
||||
|
||||
## Compatibility
|
||||
|
||||
The Minetest Game GitHub `master` `HEAD` is generally compatible with the GitHub
|
||||
`master` `HEAD` of the Minetest engine.
|
||||
As of January 2024 Minetest Game follows a **rolling release** model with new changes being automatically
|
||||
published on ContentDB every day.
|
||||
|
||||
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
|
||||
`0.4.10`), Minetest Game is tagged with the version, too.
|
||||
There are no stable releases or tags, all existing ones are considered legacy.
|
||||
|
||||
When stable releases are made, Minetest Game and the Minetest engine is packaged
|
||||
and made available at [www.minetest.net](https://www.minetest.net/downloads/).
|
||||
Minetest Game is always compatible to the latest stable release of the engine.
|
||||
Older releases may be supported too depending on circumstances.
|
||||
|
||||
## Licensing
|
||||
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
title = Minetest Game
|
||||
author = Minetest
|
||||
description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Minetest Engine core developers.
|
||||
description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Luanti core developers.
|
||||
min_minetest_version = 5.8
|
||||
|
|
106
game_api.txt
106
game_api.txt
|
@ -6,12 +6,12 @@ GitHub Repo: https://github.com/minetest/minetest_game
|
|||
Introduction
|
||||
------------
|
||||
|
||||
The Minetest Game game offers multiple new possibilities in addition to the Minetest engine's built-in API,
|
||||
The Minetest Game game offers multiple new possibilities in addition to the Luanti engine's built-in API,
|
||||
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
|
||||
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
|
||||
For information on the Luanti API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
|
||||
Please note:
|
||||
|
||||
* [XYZ] refers to a section the Minetest API
|
||||
* [XYZ] refers to a section the Luanti API
|
||||
* [#ABC] refers to a section in this document
|
||||
* [pos] refers to a position table `{x = -5, y = 0, z = 200}`
|
||||
|
||||
|
@ -324,7 +324,7 @@ Allows creation of new fences with "fencelike" drawtype.
|
|||
name = "default:fence_wood",
|
||||
description = "Wooden Fence",
|
||||
texture = "default_wood.png",
|
||||
material = "default:wood",
|
||||
material = "default:wood", -- `nil` if you don't want the recipe
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
|
@ -341,6 +341,12 @@ walls.register(name, desc, texture, mat, sounds)
|
|||
^ mat = "default:stone". Used to auto-generate crafting recipe.
|
||||
^ sounds = sounds: see [#Default sounds]
|
||||
|
||||
All walls will be connected to any nodes with one of the following groups:
|
||||
* `wall`
|
||||
* `stone`
|
||||
* `fence`
|
||||
* `wall_connected`
|
||||
|
||||
|
||||
Farming API
|
||||
-----------
|
||||
|
@ -382,6 +388,8 @@ The farming API allows you to easily register plants and hoes.
|
|||
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
|
||||
minlight = 13, -- Minimum light to grow
|
||||
maxlight = default.LIGHT_MAX -- Maximum light to grow
|
||||
can_grow = function(pos) -- Сalled every growth tick to check if the plant can grow, returns bool
|
||||
-- (optional, checks for wet soil by default)
|
||||
}
|
||||
|
||||
|
||||
|
@ -591,6 +599,18 @@ Both nodedefs and entitydefs can provide an `on_blast()` callback
|
|||
* `drops` - a list of drops, e.g. {"wool:red"}
|
||||
|
||||
|
||||
Node drops:
|
||||
|
||||
When a node is detonated it is removed according to the following rules.
|
||||
1. If `on_blast` is defined, that is called.
|
||||
2. Else if the node has group `flammable` it is replaced with a fire node.
|
||||
3. Else the dropped items are retrieved and it is replaced with air.
|
||||
|
||||
The parameter `_tnt_loss` in any item definition can be set to a number to
|
||||
effect that "one in X" of these drops will be lost during an explosion.
|
||||
For example `_tnt_loss = 2` would cause 50% of items to disappear.
|
||||
The default is to not lose any items, which is equivalent to `_tnt_loss = 0`.
|
||||
|
||||
Screwdriver API
|
||||
---------------
|
||||
|
||||
|
@ -632,6 +652,34 @@ set a players home position and teleport a player to home position.
|
|||
* `name` Player you wish to teleport to their home position
|
||||
* return value: false if player cannot be sent home, otherwise true
|
||||
|
||||
Spawn API
|
||||
---------
|
||||
|
||||
The spawn mod takes care of deciding the position of new and respawning players
|
||||
in the world and has an API to modify its behavior.
|
||||
|
||||
`spawn.get_default_pos()`
|
||||
* Gets the default spawn position as decided by a biome-dependent algorithm.
|
||||
* This is not influenced by settings like "static_spawnpoint" or "engine_spawn".
|
||||
* return value: a vector or `nil` on failure
|
||||
|
||||
`spawn.add_suitable_biome(biome)`:
|
||||
* Adds a biome to the list of allowed biomes for the above algorithm.
|
||||
* `biome`: Name of a registered biome
|
||||
|
||||
`spawn.register_on_spawn(func)`:
|
||||
* Registers a callback to be called when a player (re-)spawns. This can be used
|
||||
to intercept the normal logic to e.g. respawn a player at his bed.
|
||||
* `func`: `function(player, is_new)` with arguments
|
||||
- `player`: ObjectRef
|
||||
- `is_new`: true if the player is joining the server for the first time
|
||||
- return value: true to skip all other spawn logic, false or nil otherwise
|
||||
|
||||
When a player (re-)spawns the following order is executed:
|
||||
1. All spawn callbacks in order of registration.
|
||||
2. If no result, teleport player to `spawn.get_default_pos()`.
|
||||
3. If that fails, spawning is left up to engine.
|
||||
|
||||
|
||||
Sfinv API
|
||||
---------
|
||||
|
@ -1028,6 +1076,27 @@ Trees
|
|||
* `default.grow_blueberry_bush(pos)`
|
||||
* Grows a blueberry bush at pos
|
||||
|
||||
* `default.on_grow_failed(pos)`
|
||||
* Reset the node timer to 300 seconds, used as default callback when the growth of a sapling fails
|
||||
|
||||
* `default.sapling_growth_defs`
|
||||
* Table that contains all the definitions for the growable saplings, see `default.register_sapling_growth`
|
||||
|
||||
* `default.register_sapling_growth(name, def)`
|
||||
* Register a new sapling growth configuration. Useful to add custom sapling and trees to the game in a compact way.
|
||||
default.register_sapling_growth(
|
||||
"default:sapling", -- Name of the sapling
|
||||
{
|
||||
can_grow = default.can_grow, -- Function called to determine whether the sapling can grow, should return a boolean
|
||||
on_grow_failed = default.on_grow_failed, -- Function called when the growth fails
|
||||
grow = function(pos) -- Function called when the growth has success. This should replace the sapling with a tree.
|
||||
}
|
||||
)
|
||||
|
||||
* `default.grow_sapling(pos)`
|
||||
* Attempt to grow a sapling at the given position. Useful as on_timer callback.
|
||||
|
||||
|
||||
|
||||
Carts
|
||||
-----
|
||||
|
@ -1142,8 +1211,35 @@ the log.
|
|||
|
||||
`default.set_inventory_action_loggers(def, name)`
|
||||
|
||||
* sets the callbacks `on_metadata_inventory_move`,
|
||||
* hooks the callbacks `on_metadata_inventory_move`,
|
||||
`on_metadata_inventory_put` and `on_metadata_inventory_take`
|
||||
that log corresponding actions
|
||||
* after logging the action, the original callback (if any) is called
|
||||
* `def` See [Node definition]
|
||||
* `name` Description of the node in the log message
|
||||
|
||||
|
||||
Weather API
|
||||
-----------
|
||||
|
||||
The weather mod will constantly adjust weather effects seen by the player
|
||||
(that is: cloud parameters, shadow intensity, bloom and volumetric lighting).
|
||||
These can be influenced using this API.
|
||||
|
||||
#### `weather.get = function(player)`
|
||||
|
||||
* Returns the current weather effects seen by the player.
|
||||
It returns a table with two keys:
|
||||
* `clouds`: A table (or `nil`) with cloud data following the same format as used for `player:set_clouds()`.
|
||||
* `lighting`: A table (or `nil`) with lighting data following the same format as used for `player:set_lighting()`.
|
||||
* `player`: ObjectRef of the relevant player
|
||||
* You can override this function to change the weather effects by simply returning different values.
|
||||
Setting `clouds` or `lighting` in the result table to `nil` will *prevent* those from changing.
|
||||
|
||||
Utilities
|
||||
---------
|
||||
|
||||
`default.dig_up(pos, node, digger, max_height)`
|
||||
|
||||
* Find all nodes above `pos` that is the same, then dig them all
|
||||
* `max_height` Maximum number of nodes to iterate. Default: 100
|
||||
|
|
|
@ -72,7 +72,8 @@ default:torch 99,default:cobble 99
|
|||
# Helps rivers create more sound, especially on level sections.
|
||||
#river_source_sounds = false
|
||||
|
||||
# Enable cloud and shadow intensity variation by the 'weather' mod.
|
||||
# If enabled, the 'weather' mod will control cloud parameters, shadow intensity,
|
||||
# bloom and volumetric lighting.
|
||||
# Non-functional in V6 or Singlenode mapgens.
|
||||
#enable_weather = true
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ See license.txt for license information.
|
|||
Authors of source code
|
||||
----------------------
|
||||
Originally by BlockMen (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
Various Minetest Game developers and contributors (MIT)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
|
@ -15,7 +15,7 @@ BlockMen (CC BY-SA 3.0)
|
|||
TumeniNodes (CC BY-SA 3.0)
|
||||
beds_bed_under.png
|
||||
|
||||
This mod adds a bed to Minetest which allows players to skip the night.
|
||||
This mod adds a bed which allows players to skip the night.
|
||||
To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped
|
||||
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
||||
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
||||
|
|
|
@ -1,27 +1,41 @@
|
|||
-- Removes a node without calling on on_destruct()
|
||||
-- We use this to mess with bed nodes without causing unwanted recursion.
|
||||
local function remove_no_destruct(pos)
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
minetest.remove_node(pos) -- Now clear the meta
|
||||
minetest.check_for_falling(pos)
|
||||
end
|
||||
|
||||
local reverse = true
|
||||
|
||||
local function destruct_bed(pos, n)
|
||||
local node = minetest.get_node(pos)
|
||||
--- returns the position of the other bed half (or nil on failure)
|
||||
local function get_other_bed_pos(pos, n)
|
||||
local node = core.get_node(pos)
|
||||
local dir = core.facedir_to_dir(node.param2)
|
||||
if not dir then
|
||||
return -- There are 255 possible param2 values. Ignore bad ones.
|
||||
end
|
||||
local other
|
||||
|
||||
if n == 2 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
other = vector.subtract(pos, dir)
|
||||
elseif n == 1 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
other = vector.add(pos, dir)
|
||||
else
|
||||
return nil
|
||||
end
|
||||
|
||||
if reverse then
|
||||
reverse = not reverse
|
||||
minetest.remove_node(other)
|
||||
minetest.check_for_falling(other)
|
||||
beds.remove_spawns_at(pos)
|
||||
beds.remove_spawns_at(other)
|
||||
else
|
||||
reverse = not reverse
|
||||
local onode = core.get_node(other)
|
||||
if onode.param2 == node.param2 and core.get_item_group(onode.name, "bed") ~= 0 then
|
||||
return other
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
local function destruct_bed(pos, n)
|
||||
local other = get_other_bed_pos(pos, n)
|
||||
if other then
|
||||
remove_no_destruct(other)
|
||||
beds.remove_spawns_at(other)
|
||||
end
|
||||
beds.remove_spawns_at(pos)
|
||||
end
|
||||
|
||||
function beds.register_bed(name, def)
|
||||
|
@ -113,10 +127,14 @@ function beds.register_bed(name, def)
|
|||
|
||||
on_rotate = function(pos, node, user, _, new_param2)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
if not dir then
|
||||
return false
|
||||
end
|
||||
-- old position of the top node
|
||||
local p = vector.add(pos, dir)
|
||||
local node2 = minetest.get_node_or_nil(p)
|
||||
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
|
||||
not node.param2 == node2.param2 then
|
||||
if not node2 or minetest.get_item_group(node2.name, "bed") ~= 2 or
|
||||
node.param2 ~= node2.param2 then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(p, user:get_player_name()) then
|
||||
|
@ -126,6 +144,7 @@ function beds.register_bed(name, def)
|
|||
if new_param2 % 32 > 3 then
|
||||
return false
|
||||
end
|
||||
-- new position of the top node
|
||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||
local node3 = minetest.get_node_or_nil(newp)
|
||||
local node_def = node3 and minetest.registered_nodes[node3.name]
|
||||
|
@ -137,8 +156,7 @@ function beds.register_bed(name, def)
|
|||
return false
|
||||
end
|
||||
node.param2 = new_param2
|
||||
-- do not remove_node here - it will trigger destroy_bed()
|
||||
minetest.set_node(p, {name = "air"})
|
||||
remove_no_destruct(p)
|
||||
minetest.set_node(pos, node)
|
||||
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
||||
return true
|
||||
|
@ -155,23 +173,25 @@ function beds.register_bed(name, def)
|
|||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
pointable = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2,
|
||||
not_in_creative_inventory = 1},
|
||||
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||
drop = name .. "_bottom",
|
||||
drop = "",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.top,
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
-- Small selection box to allow digging stray top nodes
|
||||
fixed = {-0.3, -0.3, -0.3, 0.3, -0.1, 0.3},
|
||||
},
|
||||
on_destruct = function(pos)
|
||||
destruct_bed(pos, 2)
|
||||
end,
|
||||
can_dig = function(pos, player)
|
||||
local node = minetest.get_node(pos)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
return beds.can_dig(p)
|
||||
local other = get_other_bed_pos(pos, 2)
|
||||
return (not other) or beds.can_dig(other)
|
||||
end,
|
||||
})
|
||||
|
||||
|
|
|
@ -65,17 +65,17 @@ beds.register_bed("beds:bed", {
|
|||
"beds_bed_top_bottom.png^[transformR90",
|
||||
"beds_bed_under.png",
|
||||
"beds_bed_side_bottom_r.png",
|
||||
"beds_bed_side_bottom_r.png^[transformfx",
|
||||
"beds_transparent.png",
|
||||
"beds_bed_side_bottom_r.png^[transformFX",
|
||||
"blank.png",
|
||||
"beds_bed_side_bottom.png"
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top_top.png^[transformR90",
|
||||
"beds_bed_under.png",
|
||||
"beds_bed_side_top_r.png",
|
||||
"beds_bed_side_top_r.png^[transformfx",
|
||||
"beds_bed_side_top_r.png^[transformFX",
|
||||
"beds_bed_side_top.png",
|
||||
"beds_transparent.png",
|
||||
"blank.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
|
|
|
@ -97,7 +97,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||
end
|
||||
|
||||
-- Check if player is moving
|
||||
if vector.length(player:get_velocity()) > 0.001 then
|
||||
if vector.length(player:get_velocity()) > 0.05 then
|
||||
minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
|
||||
return false
|
||||
end
|
||||
|
@ -181,6 +181,26 @@ function beds.skip_night()
|
|||
minetest.set_timeofday(0.23)
|
||||
end
|
||||
|
||||
local update_scheduled = false
|
||||
local function schedule_update()
|
||||
if update_scheduled then
|
||||
-- there already is an update scheduled; don't schedule more to prevent races
|
||||
return
|
||||
end
|
||||
update_scheduled = true
|
||||
minetest.after(2, function()
|
||||
update_scheduled = false
|
||||
if not is_sp then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
end
|
||||
if is_night_skip_enabled() then
|
||||
-- skip the night and let all players stand up
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function beds.on_rightclick(pos, player)
|
||||
local name = player:get_player_name()
|
||||
local ppos = player:get_pos()
|
||||
|
@ -206,17 +226,8 @@ function beds.on_rightclick(pos, player)
|
|||
update_formspecs(false)
|
||||
end
|
||||
|
||||
-- skip the night and let all players stand up
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
if not is_sp then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
end
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
schedule_update()
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -233,10 +244,9 @@ end
|
|||
-- Callbacks
|
||||
-- Only register respawn callback if respawn enabled
|
||||
if enable_respawn then
|
||||
-- respawn player at bed if enabled and valid position is found
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local pos = beds.spawn[name]
|
||||
-- Respawn player at bed if valid position is found
|
||||
spawn.register_on_spawn(function(player, is_new)
|
||||
local pos = beds.spawn[player:get_player_name()]
|
||||
if pos then
|
||||
player:set_pos(pos)
|
||||
return true
|
||||
|
@ -249,13 +259,7 @@ minetest.register_on_leaveplayer(function(player)
|
|||
lay_down(player, nil, nil, false, true)
|
||||
beds.player[name] = nil
|
||||
if check_in_beds() then
|
||||
minetest.after(2, function()
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
end
|
||||
end)
|
||||
schedule_update()
|
||||
end
|
||||
end)
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ License of source code
|
|||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2014-2016 Various Minetest developers and contributors
|
||||
Copyright (C) 2014-2016 Various Minetest Game developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
|
|
10
mods/beds/locale/beds.bg.tr
Executable file
10
mods/beds/locale/beds.bg.tr
Executable file
|
@ -0,0 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Модерно легло
|
||||
Simple Bed=Обикновено легло
|
||||
This bed is already occupied!=Това легло вече е заето!
|
||||
You have to stop moving before going to bed!=За да легнете трябва да спрете да се движите!
|
||||
Good morning.=Добро утро!
|
||||
@1 of @2 players are in bed=@1 от @2 играчи са легнали
|
||||
Force night skip=Прескачане на нощта
|
||||
You can only sleep at night.=Може да спите само през нощта.
|
||||
Leave Bed=Ставане от леглото
|
|
@ -1,6 +1,6 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Luksa Lito
|
||||
Simple Bed=Simpla Lito
|
||||
Fancy Bed=Luksa lito
|
||||
Simple Bed=Simpla lito
|
||||
This bed is already occupied!=Tiu lito jam estas okupata!
|
||||
You have to stop moving before going to bed!=Vi ĉesu moviĝi por enlitiĝi!
|
||||
Good morning.=Bonan matenon.
|
||||
|
|
10
mods/beds/locale/beds.lv.tr
Normal file
10
mods/beds/locale/beds.lv.tr
Normal file
|
@ -0,0 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Skaista gulta
|
||||
Simple Bed=Gulta
|
||||
This bed is already occupied!=Šī gulta jau ir aizņemta!
|
||||
You have to stop moving before going to bed!=Jums jāapstājas lai gulētu!
|
||||
Good morning.=Labrīt.
|
||||
@1 of @2 players are in bed=@1 no @2 spēlētājiem guļ gultās
|
||||
Force night skip=Izlaist nakti
|
||||
You can only sleep at night.=Jūs variet gulēt tikai naktī.
|
||||
Leave Bed=Celties no gultas
|
|
@ -1,10 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Katil Beragam
|
||||
Simple Bed=Katil Biasa
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
This bed is already occupied!=Katil ini sudah diduduki!
|
||||
You have to stop moving before going to bed!=Anda perlu berhenti bergerak sebelum tidur!
|
||||
Good morning.=Selamat pagi.
|
||||
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
||||
Force night skip=Paksa langkau malam
|
||||
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
||||
Leave Bed=Bangun
|
||||
Leave Bed=Tinggalkan Katil
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Детализированная Кровать
|
||||
Simple Bed=Обычная Кровать
|
||||
Fancy Bed=Красивая кровать
|
||||
Simple Bed=Простая кровать
|
||||
This bed is already occupied!=Эта кровать уже занята!
|
||||
You have to stop moving before going to bed!=Нельзя воспользоваться кроватью на ходу!
|
||||
You have to stop moving before going to bed!=Вам нужно перестать двигаться чтобы лечь!
|
||||
Good morning.=Доброе утро.
|
||||
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
||||
Force night skip=Пропустить ночь
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Деталізована Постіль
|
||||
Simple Bed=Звичайна Постіль
|
||||
This bed is already occupied!=Ця постіль вже зайнята!
|
||||
You have to stop moving before going to bed!=Не можна скористатись постіллю на ходу!
|
||||
Fancy Bed=Гарне ліжко
|
||||
Simple Bed=Просте ліжко
|
||||
This bed is already occupied!=Це ліжко вже зайняте!
|
||||
You have to stop moving before going to bed!=Зупиніться перед тим як лягти!
|
||||
Good morning.=Доброго ранку.
|
||||
@1 of @2 players are in bed=@1 з @2 гравців в ліжку
|
||||
@1 of @2 players are in bed=@1 з @2 гравців(-я) у ліжку
|
||||
Force night skip=Пропустити ніч
|
||||
You can only sleep at night.=Ви можете спати тільки вночі.
|
||||
You can only sleep at night.=Ви можете спати лише вночі.
|
||||
Leave Bed=Встати з ліжка
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
name = beds
|
||||
description = Minetest Game mod: beds
|
||||
depends = default, wool
|
||||
depends = default, wool, spawn
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 83 B |
3
mods/binoculars/locale/binoculars.bg.tr
Executable file
3
mods/binoculars/locale/binoculars.bg.tr
Executable file
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Бинокъл
|
||||
Use with 'Zoom' key=Използвайте с клавиша „Мащабиране“
|
|
@ -1,3 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Teropong
|
||||
Use with 'Zoom' key=Pakai dengan tombol 'Zum'
|
||||
Use with 'Zoom' key=Gunakan dengan tombol 'Zum'
|
||||
|
|
3
mods/binoculars/locale/binoculars.lv.tr
Normal file
3
mods/binoculars/locale/binoculars.lv.tr
Normal file
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Binoklis
|
||||
Use with 'Zoom' key=Lietojiet ar 'Pietuvināt' pogu
|
|
@ -1,3 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Бинокль
|
||||
Use with 'Zoom' key=Используется с привилегией 'Zoom'
|
||||
Use with 'Zoom' key=Используется клавишей 'Приближение'
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Бінокль
|
||||
Use with 'Zoom' key=Використовується з правами 'Zoom'
|
||||
Use with 'Zoom' key=Використовується клавішею 'Наближення'
|
||||
|
|
|
@ -5,7 +5,7 @@ See license.txt for license information.
|
|||
Authors of source code
|
||||
----------------------
|
||||
Originally by PilzAdam (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
Various Minetest Game developers and contributors (MIT)
|
||||
|
||||
Authors of media (textures and model)
|
||||
-------------------------------------
|
||||
|
|
|
@ -3,7 +3,7 @@ License of source code
|
|||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 PilzAdam
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
Copyright (C) 2012-2016 Various Minetest Game developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
|
|
4
mods/boats/locale/boats.bg.tr
Executable file
4
mods/boats/locale/boats.bg.tr
Executable file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Круизен режим включен
|
||||
Boat cruise mode off=Круизен режим изключен
|
||||
Boat=Лотка
|
4
mods/boats/locale/boats.lv.tr
Normal file
4
mods/boats/locale/boats.lv.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Autopilots ieslēgts
|
||||
Boat cruise mode off=Autopilots izslēgts
|
||||
Boat=Laiva
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Mod bot layar makan angin dibolehkan
|
||||
Boat cruise mode off=Mod bot layar makan angin dilumpuhkan
|
||||
Boat cruise mode on=Mod jelajah bot dihidupkan
|
||||
Boat cruise mode off=Mod jelajah bot dimatikan
|
||||
Boat=Bot
|
||||
|
|
|
@ -5,7 +5,7 @@ See license.txt for license information.
|
|||
Authors of source code
|
||||
----------------------
|
||||
Originally by PilzAdam (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
Various Minetest Game developers and contributors (MIT)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
-- bones/init.lua
|
||||
|
||||
-- Minetest 0.4 mod: bones
|
||||
-- Minetest Game mod: bones
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- Load support for MT game translation.
|
||||
|
@ -16,6 +16,27 @@ local function is_owner(pos, name)
|
|||
return false
|
||||
end
|
||||
|
||||
local function drop(pos, itemstack)
|
||||
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
|
||||
if obj then
|
||||
obj:set_velocity({
|
||||
x = math.random(-10, 10) / 9,
|
||||
y = 5,
|
||||
z = math.random(-10, 10) / 9,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
local function drop_contents(pos)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
|
||||
for i = 1, inv:get_size("main") do
|
||||
local stk = inv:get_stack("main", i)
|
||||
drop(pos, stk)
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
|
||||
local bones_formspec =
|
||||
"size[8,9]" ..
|
||||
"list[current_name;main;0,0.3;8,4;]" ..
|
||||
|
@ -28,7 +49,7 @@ local bones_formspec =
|
|||
local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200
|
||||
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
|
||||
|
||||
minetest.register_node("bones:bones", {
|
||||
local bones_def = {
|
||||
description = S("Bones"),
|
||||
tiles = {
|
||||
"bones_top.png^[transform2",
|
||||
|
@ -87,6 +108,11 @@ minetest.register_node("bones:bones", {
|
|||
return
|
||||
end
|
||||
|
||||
if not player:is_player() then
|
||||
drop_contents(pos)
|
||||
return
|
||||
end
|
||||
|
||||
if minetest.get_meta(pos):get_string("infotext") == "" then
|
||||
return
|
||||
end
|
||||
|
@ -130,7 +156,11 @@ minetest.register_node("bones:bones", {
|
|||
end,
|
||||
on_blast = function(pos)
|
||||
end,
|
||||
})
|
||||
}
|
||||
|
||||
default.set_inventory_action_loggers(bones_def, "bones")
|
||||
|
||||
minetest.register_node("bones:bones", bones_def)
|
||||
|
||||
local function may_replace(pos, player)
|
||||
local node_name = minetest.get_node(pos).name
|
||||
|
@ -167,17 +197,6 @@ local function may_replace(pos, player)
|
|||
return node_definition.buildable_to
|
||||
end
|
||||
|
||||
local drop = function(pos, itemstack)
|
||||
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
|
||||
if obj then
|
||||
obj:set_velocity({
|
||||
x = math.random(-10, 10) / 9,
|
||||
y = 5,
|
||||
z = math.random(-10, 10) / 9,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
local player_inventory_lists = { "main", "craft" }
|
||||
bones.player_inventory_lists = player_inventory_lists
|
||||
|
||||
|
@ -224,7 +243,7 @@ minetest.register_on_dieplayer(function(player)
|
|||
-- check if it's possible to place bones, if not find space near player
|
||||
if bones_mode == "bones" and not may_replace(pos, player) then
|
||||
local air = minetest.find_node_near(pos, 1, {"air"})
|
||||
if air and not minetest.is_protected(air, player_name) then
|
||||
if air then
|
||||
pos = air
|
||||
else
|
||||
bones_mode = "drop"
|
||||
|
|
|
@ -3,7 +3,7 @@ License of source code
|
|||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 PilzAdam
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
Copyright (C) 2012-2016 Various Minetest Game developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
|
|
8
mods/bones/locale/bones.bg.tr
Executable file
8
mods/bones/locale/bones.bg.tr
Executable file
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Кости
|
||||
@1's old bones=Старите кости на @1
|
||||
@1 died at @2.=@1 са загинали в @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 са загинали в @2 и са хвърлили техния инвентар.
|
||||
@1 died at @2, and bones were placed.=@1 са загинали в @2 и костите са погребани.
|
||||
@1's fresh bones=Пресните кости на @1
|
||||
@1's bones=Костите на @1
|
8
mods/bones/locale/bones.lv.tr
Normal file
8
mods/bones/locale/bones.lv.tr
Normal file
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Kauli
|
||||
@1's old bones=@1 vecie kauli
|
||||
@1 died at @2.=@1 nomira @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 nomira @2 pazaudēja inventāru.
|
||||
@1 died at @2, and bones were placed.=@1 nomira @2, un kauli nolikti.
|
||||
@1's fresh bones=@1 jaunie kauli
|
||||
@1's bones=@1 kauli
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Кости
|
||||
@1's old bones=Старые кости @1
|
||||
@1 died at @2.=@1 умер в @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря.
|
||||
@1 died at @2, and bones were placed.=@1 умер в @2, помещены кости.
|
||||
@1's fresh bones=новые кости @1
|
||||
@1's bones=кости @1
|
||||
@1 died at @2.=Игрок @1 умер в @2.
|
||||
@1 died at @2, and dropped their inventory.=Игрок @1 умер в @2 и потерял содержимое своего инвентаря.
|
||||
@1 died at @2, and bones were placed.=Игрок @1 умер в @2, кости размещены.
|
||||
@1's fresh bones=Новые кости @1
|
||||
@1's bones=Кости @1
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Кістки
|
||||
@1's old bones=старі кістки @1
|
||||
@1 died at @2.=@1 помер в @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 помер в @2, та загубив вміст свого інвентарю.
|
||||
@1 died at @2, and bones were placed.=@1 помер в @2, розміщені кістки.
|
||||
@1's fresh bones=нові кістки @1
|
||||
@1's bones=кістки @1
|
||||
@1's old bones=Старі кістки @1
|
||||
@1 died at @2.=@1 загинув на координатах @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 загинув на координатах @2 та втратив вміст свого інвентарю.
|
||||
@1 died at @2, and bones were placed.=@1 загинув на координатах @2, було розміщено кістки.
|
||||
@1's fresh bones=Свіжі кістки @1
|
||||
@1's bones=Кістки @1
|
||||
|
|
|
@ -6,7 +6,7 @@ Authors of source code
|
|||
----------------------
|
||||
Kahrl <kahrl@gmx.net> (LGPLv2.1+)
|
||||
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
|
||||
Various Minetest developers and contributors (LGPLv2.1+)
|
||||
Various Minetest Game developers and contributors (LGPLv2.1+)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
-- Minetest 0.4 mod: bucket
|
||||
-- Minetest Game mod: bucket
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- Load support for MT game translation.
|
||||
|
@ -33,6 +33,11 @@ local function check_protection(pos, name, text)
|
|||
return false
|
||||
end
|
||||
|
||||
local function log_action(pos, name, action)
|
||||
minetest.log("action", (name ~= "" and name or "A mod")
|
||||
.. " " .. action .. " at " .. minetest.pos_to_string(pos) .. " with a bucket")
|
||||
end
|
||||
|
||||
-- Register a new liquid
|
||||
-- source = name of the source node
|
||||
-- flowing = name of the flowing node
|
||||
|
@ -101,13 +106,13 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
|
|||
end
|
||||
end
|
||||
|
||||
if check_protection(lpos, user
|
||||
and user:get_player_name()
|
||||
or "", "place "..source) then
|
||||
local pname = user and user:get_player_name() or ""
|
||||
if check_protection(lpos, pname, "place "..source) then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.set_node(lpos, {name = source})
|
||||
log_action(lpos, pname, "placed " .. source)
|
||||
return ItemStack("bucket:bucket_empty")
|
||||
end
|
||||
})
|
||||
|
@ -128,16 +133,16 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
|||
return
|
||||
end
|
||||
-- Check if pointing to a liquid source
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local pos = pointed_thing.under
|
||||
local node = minetest.get_node(pos)
|
||||
local liquiddef = bucket.liquids[node.name]
|
||||
local item_count = user:get_wielded_item():get_count()
|
||||
|
||||
if liquiddef ~= nil
|
||||
and liquiddef.itemname ~= nil
|
||||
and node.name == liquiddef.source then
|
||||
if check_protection(pointed_thing.under,
|
||||
user:get_player_name(),
|
||||
"take ".. node.name) then
|
||||
local pname = user:get_player_name()
|
||||
if check_protection(pos, pname, "take ".. node.name) then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -152,9 +157,9 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
|||
if inv:room_for_item("main", {name=liquiddef.itemname}) then
|
||||
inv:add_item("main", liquiddef.itemname)
|
||||
else
|
||||
local pos = user:get_pos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
minetest.add_item(pos, liquiddef.itemname)
|
||||
local upos = user:get_pos()
|
||||
upos.y = math.floor(upos.y + 0.5)
|
||||
minetest.add_item(upos, liquiddef.itemname)
|
||||
end
|
||||
|
||||
-- set to return empty buckets minus 1
|
||||
|
@ -166,10 +171,13 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
|||
local source_neighbor = false
|
||||
if liquiddef.force_renew then
|
||||
source_neighbor =
|
||||
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
|
||||
minetest.find_node_near(pos, 1, liquiddef.source)
|
||||
end
|
||||
if not (source_neighbor and liquiddef.force_renew) then
|
||||
minetest.add_node(pointed_thing.under, {name = "air"})
|
||||
if source_neighbor and liquiddef.force_renew then
|
||||
log_action(pos, pname, "picked up " .. liquiddef.source .. " (force renewed)")
|
||||
else
|
||||
minetest.add_node(pos, {name = "air"})
|
||||
log_action(pos, pname, "picked up " .. liquiddef.source)
|
||||
end
|
||||
|
||||
return ItemStack(giving_back)
|
||||
|
@ -177,7 +185,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
|
|||
-- non-liquid nodes will have their on_punch triggered
|
||||
local node_def = minetest.registered_nodes[node.name]
|
||||
if node_def then
|
||||
node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
|
||||
node_def.on_punch(pos, node, user, pointed_thing)
|
||||
end
|
||||
return user:get_wielded_item()
|
||||
end
|
||||
|
|
|
@ -4,7 +4,7 @@ License of source code
|
|||
GNU Lesser General Public License, version 2.1
|
||||
Copyright (C) 2011-2016 Kahrl <kahrl@gmx.net>
|
||||
Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2011-2016 Various Minetest developers and contributors
|
||||
Copyright (C) 2011-2016 Various Minetest Game developers and contributors
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under the terms
|
||||
of the GNU Lesser General Public License as published by the Free Software Foundation;
|
||||
|
|
5
mods/bucket/locale/bucket.bg.tr
Executable file
5
mods/bucket/locale/bucket.bg.tr
Executable file
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Празна кофа
|
||||
Water Bucket=Кофа с вода
|
||||
River Water Bucket=Кофа с речна вода
|
||||
Lava Bucket=Кофа с лава
|
|
@ -1,5 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Malplena Sitelo
|
||||
Water Bucket=Sitelo da Akvo
|
||||
River Water Bucket=Sitelo da Rivera Akvo
|
||||
Lava Bucket=Sitelo da Lafo
|
||||
Empty Bucket=Malplena sitelo
|
||||
Water Bucket=Sitelo da akvo
|
||||
River Water Bucket=Sitelo da rivera akvo
|
||||
Lava Bucket=Sitelo da lafo
|
||||
|
|
5
mods/bucket/locale/bucket.lv.tr
Normal file
5
mods/bucket/locale/bucket.lv.tr
Normal file
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Tukšs spainis
|
||||
Water Bucket=Spainis ar ūdeni
|
||||
River Water Bucket=Spainis ar upes ūdeni
|
||||
Lava Bucket=Spainis ar lavu
|
|
@ -1,5 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Пустое Ведро
|
||||
Water Bucket=Ведро с Водой
|
||||
River Water Bucket=Ведро с Речной Водой
|
||||
Lava Bucket=Ведро с Лавой
|
||||
Empty Bucket=Пустое ведро
|
||||
Water Bucket=Ведро с водой
|
||||
River Water Bucket=Ведро с речной водой
|
||||
Lava Bucket=Ведро с лавой
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Пусте Відро
|
||||
Water Bucket=Відро З Водою
|
||||
River Water Bucket=Відро З Річною Водою
|
||||
Lava Bucket=Відро З Лавою
|
||||
Empty Bucket=Порожнє відро
|
||||
Water Bucket=Відро з водою
|
||||
River Water Bucket=Відро з річковою водою
|
||||
Lava Bucket=Відро з лавою
|
||||
|
|
|
@ -3,6 +3,9 @@
|
|||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("butterflies")
|
||||
|
||||
-- Legacy compatibility, when pointabilities don't exist, pointable is set to true.
|
||||
local pointable_compat = not minetest.features.item_specific_pointabilities
|
||||
|
||||
-- register butterflies
|
||||
local butter_list = {
|
||||
{"white", S("White Butterfly")},
|
||||
|
@ -33,24 +36,15 @@ for i in ipairs (butter_list) do
|
|||
sunlight_propagates = true,
|
||||
buildable_to = true,
|
||||
walkable = false,
|
||||
pointable = pointable_compat,
|
||||
groups = {catchable = 1},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
|
||||
},
|
||||
floodable = true,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local player_name = placer:get_player_name()
|
||||
local pos = pointed_thing.above
|
||||
|
||||
if not minetest.is_protected(pos, player_name) and
|
||||
not minetest.is_protected(pointed_thing.under, player_name) and
|
||||
minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name = "butterflies:butterfly_"..name})
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
end,
|
||||
on_timer = function(pos, elapsed)
|
||||
if minetest.get_node_light(pos) < 11 then
|
||||
|
@ -72,18 +66,8 @@ for i in ipairs (butter_list) do
|
|||
drop = "",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
floodable = true,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local player_name = placer:get_player_name()
|
||||
local pos = pointed_thing.above
|
||||
|
||||
if not minetest.is_protected(pos, player_name) and
|
||||
not minetest.is_protected(pointed_thing.under, player_name) and
|
||||
minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name})
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
end,
|
||||
on_timer = function(pos, elapsed)
|
||||
if minetest.get_node_light(pos) >= 11 then
|
||||
|
|
4
mods/butterflies/locale/butterflies.bg.tr
Executable file
4
mods/butterflies/locale/butterflies.bg.tr
Executable file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Бяла пеперуда
|
||||
Red Butterfly=Червена пеперуда
|
||||
Violet Butterfly=Лилава пеперуда
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Blanka Papilio
|
||||
Red Butterfly=Ruĝa Papilio
|
||||
Violet Butterfly=Violkolora Papilio
|
||||
White Butterfly=Blanka papilio
|
||||
Red Butterfly=Ruĝa papilio
|
||||
Violet Butterfly=Violkolora papilio
|
||||
|
|
4
mods/butterflies/locale/butterflies.lv.tr
Normal file
4
mods/butterflies/locale/butterflies.lv.tr
Normal file
|
@ -0,0 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Balts taurenis
|
||||
Red Butterfly=Sarkans taurenis
|
||||
Violet Butterfly=Violets taurenis
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=
|
||||
Red Butterfly=
|
||||
Violet Butterfly=
|
||||
White Butterfly=Borboleta Branca
|
||||
Red Butterfly=Borboleta Vermelha
|
||||
Violet Butterfly=Borboleta Violeta
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Белая Бабочка
|
||||
Red Butterfly=Красная Бабочка
|
||||
Violet Butterfly=Фиолетовая Бабочка
|
||||
White Butterfly=Белая бабочка
|
||||
Red Butterfly=Красная бабочка
|
||||
Violet Butterfly=Фиолетовая бабочка
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Білий Метелик
|
||||
Red Butterfly=Червоний Метелик
|
||||
Violet Butterfly=Фіолетовий Метелик
|
||||
White Butterfly=Білий метелик
|
||||
Red Butterfly=Червоний метелик
|
||||
Violet Butterfly=Фіолетовий метелик
|
||||
|
|
|
@ -413,7 +413,8 @@ minetest.register_craftitem("carts:cart", {
|
|||
minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
|
||||
{pos = pointed_thing.above}, true)
|
||||
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
local player_name = placer and placer:get_player_name() or ""
|
||||
if not minetest.is_creative_enabled(player_name) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
|
|
|
@ -5,7 +5,7 @@ License of source code
|
|||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 PilzAdam
|
||||
Copyright (C) 2014-2016 SmallJoker
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
Copyright (C) 2012-2016 Various Minetest Game developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the "Software"),
|
||||
|
|
6
mods/carts/locale/carts.bg.tr
Executable file
6
mods/carts/locale/carts.bg.tr
Executable file
|
@ -0,0 +1,6 @@
|
|||
# textdomain: carts
|
||||
Cart=Вагон
|
||||
(Sneak+Click to pick up)=(Промъкване+Click, за да вземете)
|
||||
Rail=Релса
|
||||
Powered Rail=Контактна релса
|
||||
Brake Rail=Спирачна релса
|
|
@ -2,5 +2,5 @@
|
|||
Cart=Ĉaro
|
||||
(Sneak+Click to pick up)=(Ŝteliri+Alklaki por reprini)
|
||||
Rail=Relo
|
||||
Powered Rail=Elektra Relo
|
||||
Brake Rail=Bremsa Relo
|
||||
Powered Rail=Elektra relo
|
||||
Brake Rail=Bremsa relo
|
||||
|
|
6
mods/carts/locale/carts.lv.tr
Normal file
6
mods/carts/locale/carts.lv.tr
Normal file
|
@ -0,0 +1,6 @@
|
|||
# textdomain: carts
|
||||
Cart=Vagons
|
||||
(Sneak+Click to pick up)=(Lavieties un klikšķiniet, lai paceltu)
|
||||
Rail=Sliedes
|
||||
Powered Rail=Elektrizētas sliedes
|
||||
Brake Rail=Bremžu sliedes
|
|
@ -2,5 +2,5 @@
|
|||
Cart=Вагонетка
|
||||
(Sneak+Click to pick up)=(Пригнитесь и кликните по вагонетке, чтобы забрать)
|
||||
Rail=Рельсы
|
||||
Powered Rail=Запитанные рельсы
|
||||
Powered Rail=Ускоряющие рельсы
|
||||
Brake Rail=Тормозящие рельсы
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
# textdomain: carts
|
||||
Cart=Вагонетка
|
||||
(Sneak+Click to pick up)=(Пригніться та клікніть по вагонетці, щоб забрати)
|
||||
(Sneak+Click to pick up)=(Пригніться та натисніть, щоби підібрати)
|
||||
Rail=Рейки
|
||||
Powered Rail=Задіяні Рейки
|
||||
Brake Rail=Гальмівні Рейки
|
||||
Powered Rail=Електричні рейки
|
||||
Brake Rail=Гальмівні рейки
|
||||
|
|
|
@ -170,6 +170,7 @@ function creative.register_tab(name, title, items)
|
|||
"tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" ..
|
||||
"tooltip[creative_next;" .. esc(S("Next page")) .. "]" ..
|
||||
"listring[current_player;main]" ..
|
||||
"field_enter_after_edit[creative_filter;true]" ..
|
||||
"field_close_on_enter[creative_filter;false]" ..
|
||||
"field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" ..
|
||||
"listring[detached:creative_" .. player_name .. ";main]" ..
|
||||
|
|
11
mods/creative/locale/creative.bg.tr
Executable file
11
mods/creative/locale/creative.bg.tr
Executable file
|
@ -0,0 +1,11 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Дава възможност на играча да използва творчески инвентар
|
||||
No items to show.=Няма предмети.
|
||||
Search=Търсене
|
||||
Reset=Нулиране
|
||||
Previous page=Предишна страница
|
||||
Next page=Следваща страница
|
||||
All=Всички
|
||||
Nodes=Възли
|
||||
Tools=Инструменти
|
||||
Items=Предмети
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Spieler erlauben, das Kreativinventar zu benutzen
|
||||
No items to show.=Keine Gegenstände vorhanden.
|
||||
Search=Suchen
|
||||
Reset=Zurücksetzen
|
||||
Previous page=Vorherige Seite
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permesi ke la ludanto uzu la kreeman stokon
|
||||
No items to show.=
|
||||
Search=Serĉi
|
||||
Reset=Rekomencigi
|
||||
Previous page=Antaŭa paĝo
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permitir al jugador usar el inventario creativo
|
||||
No items to show.=Sin artículos que mostrar.
|
||||
Search=Buscar
|
||||
Reset=Resetear
|
||||
Reset=Reiniciar
|
||||
Previous page=Pág. siguiente
|
||||
Next page=Pág. anterior
|
||||
All=Todos
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permettre aux joueurs d'utiliser l'inventaire du mode créatif
|
||||
No items to show.=
|
||||
Search=Rechercher
|
||||
Reset=Réinitialiser
|
||||
Previous page=Page précédente
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Bolehkan pemain memakai inventaris kreatif
|
||||
Allow player to use creative inventory=Bolehkan pemain menggunakan inventaris kreatif
|
||||
No items to show.=Tiada barang untuk ditampilkan.
|
||||
Search=Cari
|
||||
Reset=Atur ulang
|
||||
Previous page=Halaman sebelumnya
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo
|
||||
No items to show.=
|
||||
Search=Cerca
|
||||
Reset=Azzera
|
||||
Previous page=Pagina precedente
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=プレーヤーにクリエイティブ インベントリーの使用を許可する
|
||||
No items to show.=
|
||||
Search=検索
|
||||
Reset=リセット
|
||||
Previous page=前のページ
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=zifre le ka pilno le finti ke dacti liste
|
||||
No items to show.=
|
||||
Search=sisku
|
||||
Reset=kraga'igau
|
||||
Previous page=lidne
|
||||
|
|
11
mods/creative/locale/creative.lv.tr
Normal file
11
mods/creative/locale/creative.lv.tr
Normal file
|
@ -0,0 +1,11 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Atļaut spēlētājam izmantot radošo inventāru
|
||||
No items to show.=Nav priekšmetu ko paradīt.
|
||||
Search=Meklēt
|
||||
Reset=Nodzēst
|
||||
Previous page=Iepriekšējā lappuse
|
||||
Next page=Nākošā lappuse
|
||||
All=Viss
|
||||
Nodes=Bloki
|
||||
Tools=Rīki
|
||||
Items=Priekšmeti
|
|
@ -1,7 +1,8 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Benarkan pemain menggunakan inventori kreatif
|
||||
No items to show.=Tiada item untuk ditunjukkan.
|
||||
Search=Cari
|
||||
Reset=Set semula
|
||||
Reset=Tetap semula
|
||||
Previous page=Halaman sebelumnya
|
||||
Next page=Halaman seterusnya
|
||||
All=Semua
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Zezwól graczom na używanie kreatywnego ekwipunku
|
||||
No items to show.=
|
||||
Search=Wyszukaj
|
||||
Reset=Zresetuj
|
||||
Previous page=Poprzednia strona
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Permitir o jogador usar o inventário criativo
|
||||
No items to show.=
|
||||
Search=Pesquisar
|
||||
Reset=Redefinir
|
||||
Previous page=Página anterior
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь
|
||||
No items to show.=Нет предметов.
|
||||
Search=Поиск
|
||||
Reset=Сброс
|
||||
Previous page=Предыдущая страница
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Povolí hráčovi použivať kreatívny inventár
|
||||
No items to show.=
|
||||
Search=Hľadaj
|
||||
Reset=Vrátiť späť
|
||||
Previous page=Predchádzajúca stránka
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Tillåt spelare att använda kreativa saker
|
||||
No items to show.=
|
||||
Search=Sök
|
||||
Reset=Återställ
|
||||
Previous page=Förra sida
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=Дозволити гравцеві використати творчий інвентар
|
||||
Allow player to use creative inventory=Дозволити гравцю використовувати творчий інвентар
|
||||
No items to show.=Немає результатів.
|
||||
Search=Пошук
|
||||
Reset=Скинути
|
||||
Previous page=Попередня сторінка
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=允许玩家使用创造模式物品栏
|
||||
No items to show.=
|
||||
Search=搜索
|
||||
Reset=重置
|
||||
Previous page=上一页
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=允許玩家使用創造模式物品欄
|
||||
No items to show.=
|
||||
Search=搜索
|
||||
Reset=重置
|
||||
Previous page=上一頁
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
# textdomain: creative
|
||||
Allow player to use creative inventory=
|
||||
No items to show.=
|
||||
Search=
|
||||
Reset=
|
||||
Previous page=
|
||||
|
|
|
@ -5,7 +5,7 @@ See license.txt for license information.
|
|||
Authors of source code
|
||||
----------------------
|
||||
Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
|
||||
Various Minetest developers and contributors (LGPLv2.1+)
|
||||
Various Minetest Game developers and contributors (LGPLv2.1+)
|
||||
|
||||
The torch code was derived by sofar from the 'torches' mod by
|
||||
BlockMen (LGPLv2.1+)
|
||||
|
|
|
@ -38,16 +38,23 @@ function default.chest.chest_lid_close(pn)
|
|||
|
||||
default.chest.open_chests[pn] = nil
|
||||
for k, v in pairs(default.chest.open_chests) do
|
||||
if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
|
||||
if vector.equals(v.pos, pos) then
|
||||
-- another player is also looking at the chest
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
minetest.after(0.2, minetest.swap_node, pos, { name = swap,
|
||||
param2 = node.param2 })
|
||||
minetest.sound_play(sound, {gain = 0.3, pos = pos,
|
||||
max_hear_distance = 10}, true)
|
||||
minetest.after(0.2, function()
|
||||
local current_node = minetest.get_node(pos)
|
||||
if current_node.name ~= swap .. "_open" then
|
||||
-- the chest has already been replaced, don't try to replace what's there.
|
||||
return
|
||||
end
|
||||
minetest.swap_node(pos, {name = swap, param2 = node.param2})
|
||||
minetest.sound_play(sound, {gain = 0.3, pos = pos,
|
||||
max_hear_distance = 10}, true)
|
||||
end)
|
||||
end
|
||||
|
||||
default.chest.open_chests = {}
|
||||
|
@ -156,12 +163,12 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
local itemstack = player:get_wielded_item()
|
||||
local key_meta = itemstack:get_meta()
|
||||
|
||||
if itemstack:get_metadata() == "" then
|
||||
if itemstack:get_meta():get_string("") == "" then
|
||||
return
|
||||
end
|
||||
|
||||
if key_meta:get_string("secret") == "" then
|
||||
key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
|
||||
key_meta:set_string("secret", minetest.parse_json(itemstack:get_meta():get_string("")).secret)
|
||||
itemstack:set_metadata("")
|
||||
end
|
||||
|
||||
|
@ -277,7 +284,7 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
nodenames = {name},
|
||||
action = function(pos, node)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", nil)
|
||||
meta:set_string("formspec", "")
|
||||
local inv = meta:get_inventory()
|
||||
local list = inv:get_list("default:chest")
|
||||
if list then
|
||||
|
@ -290,9 +297,10 @@ function default.chest.register_chest(prefixed_name, d)
|
|||
end
|
||||
|
||||
-- close opened chests on load
|
||||
local modname, chestname = prefixed_name:match("^(:?.-):(.*)$")
|
||||
minetest.register_lbm({
|
||||
label = "close opened chests on load",
|
||||
name = "default:close_" .. prefixed_name:gsub(":", "_") .. "_open",
|
||||
name = modname .. ":close_" .. chestname .. "_open",
|
||||
nodenames = {prefixed_name .. "_open"},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
|
|
|
@ -57,7 +57,7 @@ local function book_on_use(itemstack, user)
|
|||
local page, page_max, lines, string = 1, 1, {}, ""
|
||||
|
||||
-- Backwards compatibility
|
||||
local old_data = minetest.deserialize(itemstack:get_metadata())
|
||||
local old_data = minetest.deserialize(itemstack:get_meta():get_string(""))
|
||||
if old_data then
|
||||
meta:from_table({ fields = old_data })
|
||||
end
|
||||
|
@ -141,6 +141,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
string = formspec_string(lpp, data.page, lines, string)
|
||||
contents = formspec_read(player_name, title, string,
|
||||
text, data.page, data.page_max)
|
||||
else
|
||||
return -- malicious data
|
||||
end
|
||||
tab_number = tab
|
||||
local formspec = formspec_size .. formspec_core(tab) .. contents
|
||||
|
|
|
@ -2,149 +2,149 @@
|
|||
-- Sounds
|
||||
--
|
||||
|
||||
function default.node_sound_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
function default.node_sound_defaults(tbl)
|
||||
tbl = tbl or {}
|
||||
tbl.footstep = tbl.footstep or
|
||||
{name = "", gain = 1.0}
|
||||
table.dug = table.dug or
|
||||
tbl.dug = tbl.dug or
|
||||
{name = "default_dug_node", gain = 0.25}
|
||||
table.place = table.place or
|
||||
tbl.place = tbl.place or
|
||||
{name = "default_place_node_hard", gain = 1.0}
|
||||
return table
|
||||
return tbl
|
||||
end
|
||||
|
||||
function default.node_sound_stone_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
function default.node_sound_stone_defaults(tbl)
|
||||
tbl = tbl or {}
|
||||
tbl.footstep = tbl.footstep or
|
||||
{name = "default_hard_footstep", gain = 0.2}
|
||||
table.dug = table.dug or
|
||||
tbl.dug = tbl.dug or
|
||||
{name = "default_hard_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
default.node_sound_defaults(tbl)
|
||||
return tbl
|
||||
end
|
||||
|
||||
function default.node_sound_dirt_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
function default.node_sound_dirt_defaults(tbl)
|
||||
tbl = tbl or {}
|
||||
tbl.footstep = tbl.footstep or
|
||||
{name = "default_dirt_footstep", gain = 0.25}
|
||||
table.dig = table.dig or
|
||||
tbl.dig = tbl.dig or
|
||||
{name = "default_dig_crumbly", gain = 0.4}
|
||||
table.dug = table.dug or
|
||||
tbl.dug = tbl.dug or
|
||||
{name = "default_dirt_footstep", gain = 1.0}
|
||||
table.place = table.place or
|
||||
tbl.place = tbl.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
default.node_sound_defaults(tbl)
|
||||
return tbl
|
||||
end
|
||||
|
||||
function default.node_sound_sand_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
function default.node_sound_sand_defaults(tbl)
|
||||
tbl = tbl or {}
|
||||
tbl.footstep = tbl.footstep or
|
||||
{name = "default_sand_footstep", gain = 0.05}
|
||||
table.dug = table.dug or
|
||||
tbl.dug = tbl.dug or
|
||||
{name = "default_sand_footstep", gain = 0.15}
|
||||
table.place = table.place or
|
||||
tbl.place = tbl.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
default.node_sound_defaults(tbl)
|
||||
return tbl
|
||||
end
|
||||
|
||||
function default.node_sound_gravel_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
function default.node_sound_gravel_defaults(tbl)
|
||||
tbl = tbl or {}
|
||||
tbl.footstep = tbl.footstep or
|
||||
{name = "default_gravel_footstep", gain = 0.25}
|
||||
table.dig = table.dig or
|
||||
tbl.dig = tbl.dig or
|
||||
{name = "default_gravel_dig", gain = 0.35}
|
||||
table.dug = table.dug or
|
||||
tbl.dug = tbl.dug or
|
||||
{name = "default_gravel_dug", gain = 1.0}
|
||||
table.place = table.place or
|
||||
tbl.place = tbl.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
default.node_sound_defaults(tbl)
|
||||
return tbl
|
||||
end
|
||||
|
||||
function default.node_sound_wood_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
function default.node_sound_wood_defaults(tbl)
|
||||
tbl = tbl or {}
|
||||
tbl.footstep = tbl.footstep or
|
||||
{name = "default_wood_footstep", gain = 0.15}
|
||||
table.dig = table.dig or
|
||||
tbl.dig = tbl.dig or
|
||||
{name = "default_dig_choppy", gain = 0.4}
|
||||
table.dug = table.dug or
|
||||
tbl.dug = tbl.dug or
|
||||
{name = "default_wood_footstep", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
default.node_sound_defaults(tbl)
|
||||
return tbl
|
||||
end
|
||||
|
||||
function default.node_sound_leaves_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
function default.node_sound_leaves_defaults(tbl)
|
||||
tbl = tbl or {}
|
||||
tbl.footstep = tbl.footstep or
|
||||
{name = "default_grass_footstep", gain = 0.45}
|
||||
table.dug = table.dug or
|
||||
tbl.dug = tbl.dug or
|
||||
{name = "default_grass_footstep", gain = 0.7}
|
||||
table.place = table.place or
|
||||
tbl.place = tbl.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
default.node_sound_defaults(tbl)
|
||||
return tbl
|
||||
end
|
||||
|
||||
function default.node_sound_glass_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
function default.node_sound_glass_defaults(tbl)
|
||||
tbl = tbl or {}
|
||||
tbl.footstep = tbl.footstep or
|
||||
{name = "default_glass_footstep", gain = 0.3}
|
||||
table.dig = table.dig or
|
||||
tbl.dig = tbl.dig or
|
||||
{name = "default_glass_footstep", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
tbl.dug = tbl.dug or
|
||||
{name = "default_break_glass", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
default.node_sound_defaults(tbl)
|
||||
return tbl
|
||||
end
|
||||
|
||||
function default.node_sound_ice_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
function default.node_sound_ice_defaults(tbl)
|
||||
tbl = tbl or {}
|
||||
tbl.footstep = tbl.footstep or
|
||||
{name = "default_ice_footstep", gain = 0.15}
|
||||
table.dig = table.dig or
|
||||
tbl.dig = tbl.dig or
|
||||
{name = "default_ice_dig", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
tbl.dug = tbl.dug or
|
||||
{name = "default_ice_dug", gain = 0.5}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
default.node_sound_defaults(tbl)
|
||||
return tbl
|
||||
end
|
||||
|
||||
function default.node_sound_metal_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
function default.node_sound_metal_defaults(tbl)
|
||||
tbl = tbl or {}
|
||||
tbl.footstep = tbl.footstep or
|
||||
{name = "default_metal_footstep", gain = 0.2}
|
||||
table.dig = table.dig or
|
||||
tbl.dig = tbl.dig or
|
||||
{name = "default_dig_metal", gain = 0.5}
|
||||
table.dug = table.dug or
|
||||
tbl.dug = tbl.dug or
|
||||
{name = "default_dug_metal", gain = 0.5}
|
||||
table.place = table.place or
|
||||
tbl.place = tbl.place or
|
||||
{name = "default_place_node_metal", gain = 0.5}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
default.node_sound_defaults(tbl)
|
||||
return tbl
|
||||
end
|
||||
|
||||
function default.node_sound_water_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
function default.node_sound_water_defaults(tbl)
|
||||
tbl = tbl or {}
|
||||
tbl.footstep = tbl.footstep or
|
||||
{name = "default_water_footstep", gain = 0.2}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
default.node_sound_defaults(tbl)
|
||||
return tbl
|
||||
end
|
||||
|
||||
function default.node_sound_snow_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
function default.node_sound_snow_defaults(tbl)
|
||||
tbl = tbl or {}
|
||||
tbl.footstep = tbl.footstep or
|
||||
{name = "default_snow_footstep", gain = 0.2}
|
||||
table.dig = table.dig or
|
||||
tbl.dig = tbl.dig or
|
||||
{name = "default_snow_footstep", gain = 0.3}
|
||||
table.dug = table.dug or
|
||||
tbl.dug = tbl.dug or
|
||||
{name = "default_snow_footstep", gain = 0.3}
|
||||
table.place = table.place or
|
||||
tbl.place = tbl.place or
|
||||
{name = "default_place_node", gain = 1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
default.node_sound_defaults(tbl)
|
||||
return tbl
|
||||
end
|
||||
|
||||
|
||||
|
@ -293,15 +293,32 @@ minetest.register_abm({
|
|||
-- Dig upwards
|
||||
--
|
||||
|
||||
function default.dig_up(pos, node, digger)
|
||||
local in_dig_up = false
|
||||
|
||||
function default.dig_up(pos, node, digger, max_height)
|
||||
if in_dig_up then return end -- Do not recurse
|
||||
if digger == nil then return end
|
||||
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
local nn = minetest.get_node(np)
|
||||
if nn.name == node.name then
|
||||
minetest.node_dig(np, nn, digger)
|
||||
max_height = max_height or 100
|
||||
|
||||
in_dig_up = true
|
||||
for y = 1, max_height do
|
||||
local up_pos = vector.offset(pos, 0, y, 0)
|
||||
local up_node = minetest.get_node(up_pos)
|
||||
if up_node.name ~= node.name then
|
||||
break
|
||||
end
|
||||
if not minetest.node_dig(up_pos, up_node, digger) then
|
||||
break
|
||||
end
|
||||
end
|
||||
in_dig_up = false
|
||||
end
|
||||
|
||||
-- errors are hard to handle, instead we rely on resetting this value the next step
|
||||
minetest.register_globalstep(function()
|
||||
in_dig_up = false
|
||||
end)
|
||||
|
||||
|
||||
--
|
||||
-- Fence registration helper
|
||||
|
@ -309,14 +326,6 @@ end
|
|||
local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
|
||||
|
||||
function default.register_fence(name, def)
|
||||
minetest.register_craft({
|
||||
output = name .. " 4",
|
||||
recipe = {
|
||||
{ def.material, 'group:stick', def.material },
|
||||
{ def.material, 'group:stick', def.material },
|
||||
}
|
||||
})
|
||||
|
||||
local fence_texture = "default_fence_overlay.png^" .. def.texture ..
|
||||
"^default_fence_overlay.png^[makealpha:255,126,126"
|
||||
-- Allow almost everything to be overridden
|
||||
|
@ -364,10 +373,22 @@ function default.register_fence(name, def)
|
|||
-- Always add to the fence group, even if no group provided
|
||||
def.groups.fence = 1
|
||||
|
||||
local material = def.material
|
||||
def.texture = nil
|
||||
def.material = nil
|
||||
|
||||
minetest.register_node(name, def)
|
||||
|
||||
-- Register crafting recipe, trim away starting colon if any
|
||||
if not material then return end
|
||||
name = string.gsub(name, "^:", "")
|
||||
minetest.register_craft({
|
||||
output = name .. " 4",
|
||||
recipe = {
|
||||
{ material, 'group:stick', material },
|
||||
{ material, 'group:stick', material },
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
|
@ -376,15 +397,6 @@ end
|
|||
--
|
||||
|
||||
function default.register_fence_rail(name, def)
|
||||
minetest.register_craft({
|
||||
output = name .. " 16",
|
||||
recipe = {
|
||||
{ def.material, def.material },
|
||||
{ "", ""},
|
||||
{ def.material, def.material },
|
||||
}
|
||||
})
|
||||
|
||||
local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture ..
|
||||
"^default_fence_rail_overlay.png^[makealpha:255,126,126"
|
||||
-- Allow almost everything to be overridden
|
||||
|
@ -433,10 +445,23 @@ function default.register_fence_rail(name, def)
|
|||
-- Always add to the fence group, even if no group provided
|
||||
def.groups.fence = 1
|
||||
|
||||
local material = def.material
|
||||
def.texture = nil
|
||||
def.material = nil
|
||||
|
||||
minetest.register_node(name, def)
|
||||
|
||||
-- Register crafting recipe, trim away starting colon if any
|
||||
if not material then return end
|
||||
name = string.gsub(name, "^:", "")
|
||||
minetest.register_craft({
|
||||
output = name .. " 16",
|
||||
recipe = {
|
||||
{ material, material },
|
||||
{ "", ""},
|
||||
{ material, material },
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
--
|
||||
|
@ -444,15 +469,6 @@ end
|
|||
--
|
||||
|
||||
function default.register_mesepost(name, def)
|
||||
minetest.register_craft({
|
||||
output = name .. " 4",
|
||||
recipe = {
|
||||
{'', 'default:glass', ''},
|
||||
{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
|
||||
{'', def.material, ''},
|
||||
}
|
||||
})
|
||||
|
||||
local post_texture = def.texture .. "^default_mese_post_light_side.png^[makealpha:0,0,0"
|
||||
local post_texture_dark = def.texture .. "^default_mese_post_light_side_dark.png^[makealpha:0,0,0"
|
||||
-- Allow almost everything to be overridden
|
||||
|
@ -480,10 +496,23 @@ function default.register_mesepost(name, def)
|
|||
end
|
||||
end
|
||||
|
||||
local material = def.material
|
||||
def.texture = nil
|
||||
def.material = nil
|
||||
|
||||
minetest.register_node(name, def)
|
||||
|
||||
-- Register crafting recipe, trim away starting colon if any
|
||||
if not material then return end
|
||||
name = string.gsub(name, "^:", "")
|
||||
minetest.register_craft({
|
||||
output = name .. " 4",
|
||||
recipe = {
|
||||
{'', 'default:glass', ''},
|
||||
{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
|
||||
{'', material, ''},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
--
|
||||
|
@ -744,16 +773,23 @@ function default.log_player_action(player, ...)
|
|||
minetest.log("action", msg)
|
||||
end
|
||||
|
||||
local nop = function() end
|
||||
function default.set_inventory_action_loggers(def, name)
|
||||
local on_move = def.on_metadata_inventory_move or nop
|
||||
def.on_metadata_inventory_move = function(pos, from_list, from_index,
|
||||
to_list, to_index, count, player)
|
||||
default.log_player_action(player, "moves stuff in", name, "at", pos)
|
||||
return on_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
end
|
||||
local on_put = def.on_metadata_inventory_put or nop
|
||||
def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
default.log_player_action(player, "moves", stack:get_name(), "to", name, "at", pos)
|
||||
default.log_player_action(player, "moves", stack:get_name(), stack:get_count(), "to", name, "at", pos)
|
||||
return on_put(pos, listname, index, stack, player)
|
||||
end
|
||||
local on_take = def.on_metadata_inventory_take or nop
|
||||
def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
default.log_player_action(player, "takes", stack:get_name(), "from", name, "at", pos)
|
||||
default.log_player_action(player, "takes", stack:get_name(), stack:get_count(), "from", name, "at", pos)
|
||||
return on_take(pos, listname, index, stack, player)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -784,7 +820,7 @@ function default.can_interact_with_node(player, pos)
|
|||
local key_meta = item:get_meta()
|
||||
|
||||
if key_meta:get_string("secret") == "" then
|
||||
local key_oldmeta = item:get_metadata()
|
||||
local key_oldmeta = item:get_meta():get_string("")
|
||||
if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
|
||||
return false
|
||||
end
|
||||
|
|
|
@ -134,6 +134,7 @@ local function furnace_node_timer(pos, elapsed)
|
|||
local fuel
|
||||
|
||||
local update = true
|
||||
local items_smelt = 0
|
||||
while elapsed > 0 and update do
|
||||
update = false
|
||||
|
||||
|
@ -171,9 +172,7 @@ local function furnace_node_timer(pos, elapsed)
|
|||
else
|
||||
dst_full = true
|
||||
end
|
||||
-- Play cooling sound
|
||||
minetest.sound_play("default_cool_lava",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.07}, true)
|
||||
items_smelt = items_smelt + 1
|
||||
else
|
||||
-- Item could not be cooked: probably missing fuel
|
||||
update = true
|
||||
|
@ -224,6 +223,11 @@ local function furnace_node_timer(pos, elapsed)
|
|||
elapsed = elapsed - el
|
||||
end
|
||||
|
||||
if items_smelt > 0 then
|
||||
-- Play cooling sound
|
||||
minetest.sound_play("default_cool_lava",
|
||||
{ pos = pos, max_hear_distance = 16, gain = 0.07 * math.min(items_smelt, 7) }, true)
|
||||
end
|
||||
if fuel and fuel_totaltime > fuel.time then
|
||||
fuel_totaltime = fuel.time
|
||||
end
|
||||
|
@ -329,7 +333,12 @@ end
|
|||
-- Node definitions
|
||||
--
|
||||
|
||||
minetest.register_node("default:furnace", {
|
||||
local function apply_logger(def)
|
||||
default.set_inventory_action_loggers(def, "furnace")
|
||||
return def
|
||||
end
|
||||
|
||||
minetest.register_node("default:furnace", apply_logger({
|
||||
description = S("Furnace"),
|
||||
tiles = {
|
||||
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||
|
@ -379,9 +388,9 @@ minetest.register_node("default:furnace", {
|
|||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
})
|
||||
}))
|
||||
|
||||
minetest.register_node("default:furnace_active", {
|
||||
minetest.register_node("default:furnace_active", apply_logger({
|
||||
description = S("Furnace"),
|
||||
tiles = {
|
||||
"default_furnace_top.png", "default_furnace_bottom.png",
|
||||
|
@ -415,7 +424,7 @@ minetest.register_node("default:furnace_active", {
|
|||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
})
|
||||
}))
|
||||
|
||||
minetest.register_craft({
|
||||
output = "default:furnace",
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
-- Minetest 0.4 mod: default
|
||||
-- Minetest Game mod: default
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- The API documentation in here was moved into game_api.txt
|
||||
|
@ -77,3 +77,19 @@ dofile(default_path.."/crafting.lua")
|
|||
dofile(default_path.."/mapgen.lua")
|
||||
dofile(default_path.."/aliases.lua")
|
||||
dofile(default_path.."/legacy.lua")
|
||||
|
||||
-- Smoke test that is run via ./util/test/run.sh
|
||||
if minetest.settings:get_bool("minetest_game_smoke_test") then
|
||||
minetest.after(0, function()
|
||||
minetest.emerge_area(vector.new(0, 0, 0), vector.new(32, 32, 32))
|
||||
local pos = vector.new(9, 9, 9)
|
||||
local function check()
|
||||
if minetest.get_node(pos).name ~= "ignore" then
|
||||
minetest.request_shutdown()
|
||||
return
|
||||
end
|
||||
minetest.after(0, check)
|
||||
end
|
||||
check()
|
||||
end)
|
||||
end
|
||||
|
|
|
@ -2,9 +2,38 @@
|
|||
|
||||
local builtin_item = minetest.registered_entities["__builtin:item"]
|
||||
|
||||
-- strictly speaking none of this is part of the API, so do some checks
|
||||
-- and if it looks wrong skip the modifications
|
||||
if not builtin_item or type(builtin_item.set_item) ~= "function" or type(builtin_item.on_step) ~= "function" then
|
||||
minetest.log("warning", "Builtin item entity does not look as expected, skipping overrides.")
|
||||
return
|
||||
end
|
||||
|
||||
local smoke_particles = {
|
||||
amount = 3,
|
||||
time = 0.1,
|
||||
minpos = vector.new(-0.1, -0.1, -0.1),
|
||||
maxpos = vector.new(0.1, 0.1, 0.1),
|
||||
minvel = vector.new(0, 2.5, 0),
|
||||
maxvel = vector.new(0, 2.5, 0),
|
||||
minacc = vector.new(-0.15, -0.02, -0.15),
|
||||
maxacc = vector.new(0.15, -0.01, 0.15),
|
||||
minexptime = 4,
|
||||
maxexptime = 6,
|
||||
minsize = 5,
|
||||
maxsize = 5,
|
||||
collisiondetection = true,
|
||||
texture = {
|
||||
name = "default_item_smoke.png"
|
||||
}
|
||||
}
|
||||
if minetest.features.particle_blend_clip then
|
||||
smoke_particles.texture.blend = "clip"
|
||||
end
|
||||
|
||||
local item = {
|
||||
set_item = function(self, itemstring)
|
||||
builtin_item.set_item(self, itemstring)
|
||||
set_item = function(self, itemstring, ...)
|
||||
builtin_item.set_item(self, itemstring, ...)
|
||||
|
||||
local stack = ItemStack(itemstring)
|
||||
local itemdef = minetest.registered_items[stack:get_name()]
|
||||
|
@ -22,22 +51,10 @@ local item = {
|
|||
gain = 1.0,
|
||||
max_hear_distance = 8,
|
||||
}, true)
|
||||
minetest.add_particlespawner({
|
||||
amount = 3,
|
||||
time = 0.1,
|
||||
minpos = {x = p.x - 0.1, y = p.y + 0.1, z = p.z - 0.1 },
|
||||
maxpos = {x = p.x + 0.1, y = p.y + 0.2, z = p.z + 0.1 },
|
||||
minvel = {x = 0, y = 2.5, z = 0},
|
||||
maxvel = {x = 0, y = 2.5, z = 0},
|
||||
minacc = {x = -0.15, y = -0.02, z = -0.15},
|
||||
maxacc = {x = 0.15, y = -0.01, z = 0.15},
|
||||
minexptime = 4,
|
||||
maxexptime = 6,
|
||||
minsize = 5,
|
||||
maxsize = 5,
|
||||
collisiondetection = true,
|
||||
texture = "default_item_smoke.png"
|
||||
})
|
||||
local ps = table.copy(smoke_particles)
|
||||
ps.minpos = vector.add(ps.minpos, p)
|
||||
ps.maxpos = vector.add(ps.maxpos, p)
|
||||
minetest.add_particlespawner(ps)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime, ...)
|
||||
|
|
|
@ -3,7 +3,7 @@ License of source code
|
|||
|
||||
GNU Lesser General Public License, version 2.1
|
||||
Copyright (C) 2011-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2011-2018 Various Minetest developers and contributors
|
||||
Copyright (C) 2011-2018 Various Minetest Game developers and contributors
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under the terms
|
||||
of the GNU Lesser General Public License as published by the Free Software Foundation;
|
||||
|
@ -19,7 +19,7 @@ Licenses of media (textures, models and sounds)
|
|||
-----------------------------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2010-2018:
|
||||
Copyright (C) 2010-2023:
|
||||
|
||||
celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Cisoun
|
||||
|
@ -52,6 +52,7 @@ Copyright (C) 2010-2018:
|
|||
random-geek
|
||||
Extex101
|
||||
An0n3m0us
|
||||
Lopano
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
|
|
215
mods/default/locale/default.bg.tr
Executable file
215
mods/default/locale/default.bg.tr
Executable file
|
@ -0,0 +1,215 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Заключен сандък
|
||||
Locked Chest (owned by @1)=Заключен сандък (собственост на @1)
|
||||
You do not own this chest.=Не притежавате този сандък.
|
||||
a locked chest=заключен сандък
|
||||
Chest=Сандък
|
||||
Write=Четене
|
||||
Read=Писане
|
||||
Title:=Заглавие:
|
||||
Contents:=Съдържание:
|
||||
Save=Запазване
|
||||
by @1=от @1
|
||||
Page @1 of @2=Страница @1 от @2
|
||||
The book you were writing to mysteriously disappeared.=Книгата, в която пишехте мистериозно изчезна.
|
||||
"@1" by @2=„@1“ от @2
|
||||
Blueberries=Боровинки
|
||||
Book=Книга
|
||||
Book with Text=Книга с текстове
|
||||
Bronze Ingot=Бронзово кюлче
|
||||
Clay Brick=Калена тухла
|
||||
Clay Lump=Купчина глина
|
||||
Coal Lump=Купчина въглища
|
||||
Copper Ingot=Медно кюлче
|
||||
Copper Lump=Купчина мед
|
||||
Diamond=Диамант
|
||||
Flint=Кремък
|
||||
Gold Ingot=Златно кюлче
|
||||
Gold Lump=Купчина злато
|
||||
Iron Lump=Желязно кюлче
|
||||
Mese Crystal=Кристал месе
|
||||
Mese Crystal Fragment=Парче от кристал месе
|
||||
Obsidian Shard=Късче обсидиан
|
||||
Paper=Хартия
|
||||
Steel Ingot=Стоманено кюлче
|
||||
Stick=Пръчка
|
||||
Tin Ingot=Калаено кюлче
|
||||
Tin Lump=Купчина калай
|
||||
Furnace is empty=Фурната е празна
|
||||
100% (output full)=100% (изходът е пълен)
|
||||
@1%=@1%
|
||||
Not cookable=Това не се готви
|
||||
Empty=Празно
|
||||
Furnace active=Фурната работи
|
||||
Furnace inactive=Фурната не работи
|
||||
(Item: @1; Fuel: @2)=(Предмет: @1; гориво: @2)
|
||||
Furnace=Фурна
|
||||
Stone=Камък
|
||||
Cobblestone=Паваж
|
||||
Stone Brick=Каменна тухла
|
||||
Stone Block=Каменно блокче
|
||||
Mossy Cobblestone=Паваж покрит с мъх
|
||||
Desert Stone=Пустинен камък
|
||||
Desert Cobblestone=Пустинен паваж
|
||||
Desert Stone Brick=Тухла от пустинен камък
|
||||
Desert Stone Block=Блокче от пустинен камък
|
||||
Sandstone=Пясъчник
|
||||
Sandstone Brick=Тухла от пясъчник
|
||||
Sandstone Block=Блокче от пясъчник
|
||||
Desert Sandstone=Пустинен пясъчник
|
||||
Desert Sandstone Brick=Тухла от пустинен пясъчник
|
||||
Desert Sandstone Block=Блокче от пустинен пясъчник
|
||||
Silver Sandstone=Сребърен пясъчник
|
||||
Silver Sandstone Brick=Тухла от сребърен пясъчник
|
||||
Silver Sandstone Block=Блокче от сребърен пясъчник
|
||||
Obsidian=Обсидиан
|
||||
Obsidian Brick=Тухла от обсидиан
|
||||
Obsidian Block=Блокче от обсидиан
|
||||
Dirt=Почва
|
||||
Dirt with Grass=Почва с трева
|
||||
Dirt with Grass and Footsteps=Почва с трева и стъпки
|
||||
Dirt with Savanna Grass=Почва с трева от саваната
|
||||
Dirt with Snow=Почва със сняг
|
||||
Dirt with Rainforest Litter=Почва с растителна маса от тропическа гора
|
||||
Dirt with Coniferous Litter=Почва с растителна маса от иглолистна гора
|
||||
Savanna Dirt=Почва от саваната
|
||||
Savanna Dirt with Savanna Grass=Почва от саваната с трева от саваната
|
||||
Permafrost=Вечно замръзнала почва
|
||||
Permafrost with Stones=Вечно замръзнала почва с камъни
|
||||
Permafrost with Moss=Вечно замръзнала почва с мъх
|
||||
Sand=Пясък
|
||||
Desert Sand=Пустинен пясък
|
||||
Silver Sand=Сребърен пясък
|
||||
Gravel=Чакъл
|
||||
Clay=Глина
|
||||
Snow=Сняг
|
||||
Snow Block=Блокче сняг
|
||||
Ice=Лед
|
||||
Cave Ice=Блокче лед
|
||||
Apple Tree=Ябълково дърво
|
||||
Apple Wood Planks=Дъски от ябълково дърво
|
||||
Apple Tree Sapling=Фиданка от ябълково дърво
|
||||
Apple Tree Leaves=Листа на ябълково дърво
|
||||
Apple=Ябълка
|
||||
Apple Marker=Маркер на ябълка
|
||||
Jungle Tree=Боабаб
|
||||
Jungle Wood Planks=Дъски от боабаб
|
||||
Jungle Tree Leaves=Листа на боабаб
|
||||
Jungle Tree Sapling=Фиданка от боабаб
|
||||
Emergent Jungle Tree Sapling=Покълнала фиданка от боабаб
|
||||
Pine Tree=Борово дърво
|
||||
Pine Wood Planks=Дъски от борово дърво
|
||||
Pine Needles=Борови иглички
|
||||
Pine Tree Sapling=Фиданка от борово дърво
|
||||
Acacia Tree=Акациево дърво
|
||||
Acacia Wood Planks=Дъски от акациево дърво
|
||||
Acacia Tree Leaves=Листа на акациево дърво
|
||||
Acacia Tree Sapling=Фиданка от акациево дърво
|
||||
Aspen Tree=Трепетликово дърво
|
||||
Aspen Wood Planks=Дъски от трепетликово дърво
|
||||
Aspen Tree Leaves=Листа на трепетликово дърво
|
||||
Aspen Tree Sapling=Фиданка от трепетликово дърво
|
||||
Coal Ore=Въглищна руда
|
||||
Coal Block=Блокче въглища
|
||||
Iron Ore=Желязна руда
|
||||
Steel Block=Стеманено блокче
|
||||
Copper Ore=Медна руда
|
||||
Copper Block=Медно блокче
|
||||
Tin Ore=Калаена руда
|
||||
Tin Block=Калаено блокче
|
||||
Bronze Block=Бронзово блокче
|
||||
Mese Ore=Руда за месе
|
||||
Mese Block=Блокче от месе
|
||||
Gold Ore=Златна руда
|
||||
Gold Block=Златно блокче
|
||||
Diamond Ore=Диамантена руда
|
||||
Diamond Block=Диамантено блокче
|
||||
Cactus=Кактус
|
||||
Large Cactus Seedling=Семена на голям кактус
|
||||
Papyrus=Папирус
|
||||
Dry Shrub=Сух храст
|
||||
Jungle Grass=Трева от джунглата
|
||||
Grass=Трева
|
||||
Savanna Grass=Трева от саваната
|
||||
Fern=Папрат
|
||||
Marram Grass=Пясъчна трева
|
||||
Bush Stem=Ствол на храст
|
||||
Bush Leaves=Листа на храст
|
||||
Bush Sapling=Фиданка на храст
|
||||
Blueberry Bush Leaves with Berries=Листа на боровинков храст с боровинки
|
||||
Blueberry Bush Leaves=Листа на боровинков храст
|
||||
Blueberry Bush Sapling=Фиданка на боровинков храст
|
||||
Acacia Bush Stem=Ствол на акациев храст
|
||||
Acacia Bush Leaves=Листа на акациев храст
|
||||
Acacia Bush Sapling=Фиданка на акациев храст
|
||||
Pine Bush Stem=Ствол на боров храст
|
||||
Pine Bush Needles=Бодлички на боров храст
|
||||
Pine Bush Sapling=Фиданка на борох храст
|
||||
Kelp=Водорасли
|
||||
Green Coral=Зелен корал
|
||||
Pink Coral=Розов корал
|
||||
Cyan Coral=Син корал
|
||||
Brown Coral=Кафяв корал
|
||||
Orange Coral=Оранжев корал
|
||||
Coral Skeleton=Скелет на корал
|
||||
Water Source=Източник на вода
|
||||
Flowing Water=Течаща вода
|
||||
River Water Source=Източник на речна вода
|
||||
Flowing River Water=Течаща речна вода
|
||||
Lava Source=Източник на лава
|
||||
Flowing Lava=Течаща лава
|
||||
Empty Bookshelf=Празна библиотека
|
||||
Bookshelf (@1 written, @2 empty books)=Библиотека (@1 написани, @2 празни книги)
|
||||
Bookshelf=Библиотека
|
||||
Text too long=Текстът е двърде дълъг
|
||||
"@1"=„@1“
|
||||
Wooden Sign=Дървен знак
|
||||
Steel Sign=Стоманен знак
|
||||
Wooden Ladder=Дървена стълба
|
||||
Steel Ladder=Стоманена стълба
|
||||
Apple Wood Fence=Ограда от ябълково дърво
|
||||
Acacia Wood Fence=Ограда от акациево дърво
|
||||
Jungle Wood Fence=Ограда от боабаб
|
||||
Pine Wood Fence=Ограда от борово дърво
|
||||
Aspen Wood Fence=Ограда от трепетликово дърво
|
||||
Apple Wood Fence Rail=Парапет от ябълково дърво
|
||||
Acacia Wood Fence Rail=Парапет от акациево дърво
|
||||
Jungle Wood Fence Rail=Парапет от боабаб
|
||||
Pine Wood Fence Rail=Парапет от борово дърво
|
||||
Aspen Wood Fence Rail=Парапет от трепетликово дърво
|
||||
Glass=Стъкло
|
||||
Obsidian Glass=Обсидианово стъкло
|
||||
Brick Block=Блокче от тухли
|
||||
Mese Lamp=Лампа от кристал месе
|
||||
Apple Wood Mese Post Light=Поставка за лампа с месе от ябълково дърво
|
||||
Acacia Wood Mese Post Light=Поставка за лампа с месе от акациево дърво
|
||||
Jungle Wood Mese Post Light=Поставка за лампа с месе от боабаб
|
||||
Pine Wood Mese Post Light=Поставка за лампа с месе от борово дърво
|
||||
Aspen Wood Mese Post Light=Поставка за лампа с месе от трепетликово дърво
|
||||
Cloud=Облак
|
||||
Wooden Pickaxe=Дървена кирка
|
||||
Stone Pickaxe=Каменна кирка
|
||||
Bronze Pickaxe=Бронзова кирка
|
||||
Steel Pickaxe=Стоманена кирка
|
||||
Mese Pickaxe=Кирка от кристала месе
|
||||
Diamond Pickaxe=Диамантена кирка
|
||||
Wooden Shovel=Дървена лопата
|
||||
Stone Shovel=Каменна лопата
|
||||
Bronze Shovel=Бронзова лопата
|
||||
Steel Shovel=Стоманена лопата
|
||||
Mese Shovel=Лопата от кристала месе
|
||||
Diamond Shovel=Диамантена лопата
|
||||
Wooden Axe=Дървена брадва
|
||||
Stone Axe=Каменна брадва
|
||||
Bronze Axe=Бронзова брадва
|
||||
Steel Axe=Стоманена брадва
|
||||
Mese Axe=Брадва от кристала месе
|
||||
Diamond Axe=Диамантена брадва
|
||||
Wooden Sword=Дървен меч
|
||||
Stone Sword=Каменен меч
|
||||
Bronze Sword=Бронзов меч
|
||||
Steel Sword=Стоманен меч
|
||||
Mese Sword=Меч от кристала месе
|
||||
Diamond Sword=Диамантен меч
|
||||
Torch=Факел
|
||||
@1 will intersect protection on growth.=@1 ще наруши защитата при израстване.
|
|
@ -108,7 +108,7 @@ Acacia Tree Sapling=Akazienbaumsetzling
|
|||
Aspen Tree=Espenbaum
|
||||
Aspen Wood Planks=Espenholzplanken
|
||||
Aspen Tree Leaves=Espenbaumblätter
|
||||
Aspen Tree Sapling=Esepenbaumsetzling
|
||||
Aspen Tree Sapling=Espenbaumsetzling
|
||||
Coal Ore=Kohleerz
|
||||
Coal Block=Kohleblock
|
||||
Iron Ore=Eisenerz
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Ŝlosita Kesto
|
||||
Locked Chest (owned by @1)=Ŝlosita Kesto (de @1)
|
||||
Locked Chest=Ŝlosita kesto
|
||||
Locked Chest (owned by @1)=Ŝlosita kesto (de @1)
|
||||
You do not own this chest.=Vi ne posedas ĉi tiun keston.
|
||||
a locked chest=ŝlosita kesto
|
||||
Chest=Kesto
|
||||
|
@ -15,26 +15,26 @@ The book you were writing to mysteriously disappeared.=La libro, kiun vi skribis
|
|||
"@1" by @2="@1" per @2
|
||||
Blueberries=Mirteloj
|
||||
Book=Libro
|
||||
Book with Text=Libro kun Teksto
|
||||
Bronze Ingot=Bronza Ingoto
|
||||
Clay Brick=Argila Briko
|
||||
Clay Lump=Argila Bulo
|
||||
Coal Lump=Karba Bulo
|
||||
Copper Ingot=Kupra Ingoto
|
||||
Copper Lump=Kupra Bulo
|
||||
Book with Text=Libro kun teksto
|
||||
Bronze Ingot=Bronza ingoto
|
||||
Clay Brick=Argila briko
|
||||
Clay Lump=Argila bulo
|
||||
Coal Lump=Karba bulo
|
||||
Copper Ingot=Kupra ingoto
|
||||
Copper Lump=Kupra bulo
|
||||
Diamond=Diamanto
|
||||
Flint=Siliko
|
||||
Gold Ingot=Ora Ingoto
|
||||
Gold Lump=Ora Bulo
|
||||
Iron Lump=Fera Bulo
|
||||
Mese Crystal=Mesea Kristalo
|
||||
Mese Crystal Fragment=Mesea Kristala Ero
|
||||
Obsidian Shard=Obsidiana Peceto
|
||||
Gold Ingot=Ora ingoto
|
||||
Gold Lump=Ora bulo
|
||||
Iron Lump=Fera bulo
|
||||
Mese Crystal=Mesea kristalo
|
||||
Mese Crystal Fragment=Mesea kristala ero
|
||||
Obsidian Shard=Obsidiana peceto
|
||||
Paper=Papero
|
||||
Steel Ingot=Ŝtala Ingoto
|
||||
Steel Ingot=Ŝtala ingoto
|
||||
Stick=Bastono
|
||||
Tin Ingot=Stana Ingoto
|
||||
Tin Lump=Stana Bulo
|
||||
Tin Ingot=Stana ingoto
|
||||
Tin Lump=Stana bulo
|
||||
Furnace is empty=Forno estas malplena
|
||||
100% (output full)=100% (plena eligo)
|
||||
@1%=@1%
|
||||
|
@ -46,175 +46,175 @@ Furnace inactive=Forno ne laboras
|
|||
Furnace=Forno
|
||||
Stone=Ŝtono
|
||||
Cobblestone=Pavimŝtono
|
||||
Stone Brick=Ŝtona Briko
|
||||
Stone Block=Ŝtona Bloko
|
||||
Mossy Cobblestone=Muska Pavimŝtono
|
||||
Desert Stone=Dezerta Ŝtono
|
||||
Desert Cobblestone=Dezerta Pavimŝtono
|
||||
Desert Stone Brick=Dezerta Ŝtona Briko
|
||||
Desert Stone Block=Dezerta Ŝtona Bloko
|
||||
Stone Brick=Ŝtona briko
|
||||
Stone Block=Ŝtona bloko
|
||||
Mossy Cobblestone=Muska pavimŝtono
|
||||
Desert Stone=Dezerta ŝtono
|
||||
Desert Cobblestone=Dezerta pavimŝtono
|
||||
Desert Stone Brick=Dezerta ŝtona briko
|
||||
Desert Stone Block=Dezerta ŝtona bloko
|
||||
Sandstone=Sablaŝtono
|
||||
Sandstone Brick=Sablaŝtono Briko
|
||||
Sandstone Block=Sablaŝtono Bloko
|
||||
Desert Sandstone=Dezerta Sablaŝtono
|
||||
Desert Sandstone Brick=Dezerta Sablaŝtono Briko
|
||||
Desert Sandstone Block=Dezerta Sablaŝtono Bloko
|
||||
Silver Sandstone=Arĝenta Sablaŝtono
|
||||
Silver Sandstone Brick=Arĝenta Sablaŝtono Briko
|
||||
Silver Sandstone Block=Arĝenta Sablaŝtono Bloko
|
||||
Sandstone Brick=Sablaŝtono briko
|
||||
Sandstone Block=Sablaŝtono bloko
|
||||
Desert Sandstone=Dezerta sablaŝtono
|
||||
Desert Sandstone Brick=Dezerta sablaŝtono briko
|
||||
Desert Sandstone Block=Dezerta sablaŝtono bloko
|
||||
Silver Sandstone=Arĝenta sablaŝtono
|
||||
Silver Sandstone Brick=Arĝenta sablaŝtono briko
|
||||
Silver Sandstone Block=Arĝenta sablaŝtono bloko
|
||||
Obsidian=Obsidiano
|
||||
Obsidian Brick=Obsidiana Briko
|
||||
Obsidian Block=Obsidiana Bloko
|
||||
Obsidian Brick=Obsidiana briko
|
||||
Obsidian Block=Obsidiana bloko
|
||||
Dirt=Tero
|
||||
Dirt with Grass=Tero kun Herbo
|
||||
Dirt with Grass and Footsteps=Tero kun Herbo kaj Piedpaŝoj
|
||||
Dirt with Savanna Grass=Tero kun Savana Herbo
|
||||
Dirt with Snow=Tero kun Neĝo
|
||||
Dirt with Rainforest Litter=Tero kun Pluvarbara Folioj
|
||||
Dirt with Coniferous Litter=Tero kun Koniferaj Folioj
|
||||
Savanna Dirt=Savana Tero
|
||||
Savanna Dirt with Savanna Grass=Savana Tero kun Savana Herbo
|
||||
Dirt with Grass=Tero kun herbo
|
||||
Dirt with Grass and Footsteps=Tero kun herbo kaj piedpaŝoj
|
||||
Dirt with Savanna Grass=Tero kun savana herbo
|
||||
Dirt with Snow=Tero kun neĝo
|
||||
Dirt with Rainforest Litter=Tero kun pluvarbara folioj
|
||||
Dirt with Coniferous Litter=Tero kun koniferaj folioj
|
||||
Savanna Dirt=Savana tero
|
||||
Savanna Dirt with Savanna Grass=Savana tero kun savana herbo
|
||||
Permafrost=Ĉiamfrosto
|
||||
Permafrost with Stones=Ĉiamfrosto kun Ŝtonoj
|
||||
Permafrost with Moss=Ĉiamfrosto kun Musko
|
||||
Permafrost with Stones=Ĉiamfrosto kun ŝtonoj
|
||||
Permafrost with Moss=Ĉiamfrosto kun musko
|
||||
Sand=Sablo
|
||||
Desert Sand=Dezerta Sablo
|
||||
Silver Sand=Arĝenta Sablo
|
||||
Desert Sand=Dezerta sablo
|
||||
Silver Sand=Arĝenta sablo
|
||||
Gravel=Gruzo
|
||||
Clay=Argilo
|
||||
Snow=Neĝo
|
||||
Snow Block=Neĝa Bloko
|
||||
Snow Block=Neĝa bloko
|
||||
Ice=Glacio
|
||||
Cave Ice=Kaverna Glacio
|
||||
Cave Ice=Kaverna glacio
|
||||
Apple Tree=Pomarbo
|
||||
Apple Wood Planks=Pomarbaj Lignaj Tabuloj
|
||||
Apple Tree Sapling=Pomarba Arbido
|
||||
Apple Tree Leaves=Pomarbaj Folioj
|
||||
Apple Wood Planks=Pomarbaj lignaj tabuloj
|
||||
Apple Tree Sapling=Pomarba arbido
|
||||
Apple Tree Leaves=Pomarbaj folioj
|
||||
Apple=Pomo
|
||||
Apple Marker=Poma Marko
|
||||
Jungle Tree=Ĝangala Arbo
|
||||
Jungle Wood Planks=Ĝangalaj Lignaj Tabuloj
|
||||
Jungle Tree Leaves=Ĝangalaj Arbaj Folioj
|
||||
Jungle Tree Sapling=Ĝangala Arba Arbido
|
||||
Emergent Jungle Tree Sapling=Nova Ĝangala Arba Arbido
|
||||
Apple Marker=Poma marko
|
||||
Jungle Tree=Ĝangala arbo
|
||||
Jungle Wood Planks=Ĝangalaj lignaj tabuloj
|
||||
Jungle Tree Leaves=Ĝangalaj arbaj folioj
|
||||
Jungle Tree Sapling=Ĝangala arba arbido
|
||||
Emergent Jungle Tree Sapling=Nova ĝangala arba arbido
|
||||
Pine Tree=Pino
|
||||
Pine Wood Planks=Pinaj Lignaj Tabuloj
|
||||
Pine Wood Planks=Pinaj lignaj tabuloj
|
||||
Pine Needles=Pinpingloj
|
||||
Pine Tree Sapling=Pina Arbido
|
||||
Pine Tree Sapling=Pina arbido
|
||||
Acacia Tree=Akacio
|
||||
Acacia Wood Planks=Akaciaj Lignaj Tabuloj
|
||||
Acacia Tree Leaves=Akaciaj Folioj
|
||||
Acacia Tree Sapling=Akacia Arbido
|
||||
Acacia Wood Planks=Akaciaj lignaj tabuloj
|
||||
Acacia Tree Leaves=Akaciaj folioj
|
||||
Acacia Tree Sapling=Akacia arbido
|
||||
Aspen Tree=Tremolo
|
||||
Aspen Wood Planks=Tremolaj Lignaj Tabuloj
|
||||
Aspen Tree Leaves=Tremolaj Folioj
|
||||
Aspen Tree Sapling=Tremola Arbido
|
||||
Coal Ore=Karba Minaĵo
|
||||
Coal Block=Karba Bloko
|
||||
Iron Ore=Fera Minaĵo
|
||||
Steel Block=Ŝtala Bloko
|
||||
Copper Ore=Kupra Minaĵo
|
||||
Copper Block=Kupra Bloko
|
||||
Tin Ore=Stana Minaĵo
|
||||
Tin Block=Stana Bloko
|
||||
Bronze Block=Bronza Bloko
|
||||
Mese Ore=Mesea Minaĵo
|
||||
Mese Block=Mesea Bloko
|
||||
Gold Ore=Ora Minaĵo
|
||||
Gold Block=Ora Bloko
|
||||
Diamond Ore=Diamanta Minaĵo
|
||||
Diamond Block=Diamanta Bloko
|
||||
Aspen Wood Planks=Tremolaj lignaj tabuloj
|
||||
Aspen Tree Leaves=Tremolaj folioj
|
||||
Aspen Tree Sapling=Tremola arbido
|
||||
Coal Ore=Karba minaĵo
|
||||
Coal Block=Karba bloko
|
||||
Iron Ore=Fera minaĵo
|
||||
Steel Block=Ŝtala bloko
|
||||
Copper Ore=Kupra minaĵo
|
||||
Copper Block=Kupra bloko
|
||||
Tin Ore=Stana minaĵo
|
||||
Tin Block=Stana bloko
|
||||
Bronze Block=Bronza bloko
|
||||
Mese Ore=Mesea minaĵo
|
||||
Mese Block=Mesea bloko
|
||||
Gold Ore=Ora minaĵo
|
||||
Gold Block=Ora bloko
|
||||
Diamond Ore=Diamanta minaĵo
|
||||
Diamond Block=Diamanta bloko
|
||||
Cactus=Kakto
|
||||
Large Cactus Seedling=Granda Kakta Kreskaĵo
|
||||
Large Cactus Seedling=Granda kakta kreskaĵo
|
||||
Papyrus=Papiruso
|
||||
Dry Shrub=Seka Arbetaĵo
|
||||
Jungle Grass=Ĝangala Herbo
|
||||
Dry Shrub=Seka arbetaĵo
|
||||
Jungle Grass=Ĝangala herbo
|
||||
Grass=Herbo
|
||||
Savanna Grass=Savana Herbo
|
||||
Savanna Grass=Savana herbo
|
||||
Fern=Filiko
|
||||
Marram Grass=Amofilo
|
||||
Bush Stem=Arbateĵa Tubo
|
||||
Bush Leaves=Arbateĵaj Folioj
|
||||
Bush Sapling=Arbateĵa Arbido
|
||||
Blueberry Bush Leaves with Berries=Mirtelaj Arbateĵaj Folioj kaj Beroj
|
||||
Blueberry Bush Leaves=Mirtelaj Arbateĵaj Folioj
|
||||
Blueberry Bush Sapling=Mirtela Arbateĵa Arbido
|
||||
Acacia Bush Stem=Akacia Arbateĵa Tubo
|
||||
Acacia Bush Leaves=Akaciaj Arbateĵaj Folioj
|
||||
Acacia Bush Sapling=Akacia Arbateĵa Arbido
|
||||
Pine Bush Stem=Pina Arbateĵa Tubo
|
||||
Pine Bush Needles=Pinaj Arbateĵaj Pingloj
|
||||
Pine Bush Sapling=Pina Arbateĵa Arbido
|
||||
Bush Stem=Arbateĵa tubo
|
||||
Bush Leaves=Arbateĵaj folioj
|
||||
Bush Sapling=Arbateĵa arbido
|
||||
Blueberry Bush Leaves with Berries=Mirtelaj arbateĵaj folioj kaj beroj
|
||||
Blueberry Bush Leaves=Mirtelaj arbateĵaj folioj
|
||||
Blueberry Bush Sapling=Mirtela arbateĵa arbido
|
||||
Acacia Bush Stem=Akacia arbateĵa tubo
|
||||
Acacia Bush Leaves=Akaciaj arbateĵaj folioj
|
||||
Acacia Bush Sapling=Akacia arbateĵa arbido
|
||||
Pine Bush Stem=Pina arbateĵa tubo
|
||||
Pine Bush Needles=Pinaj arbateĵaj pingloj
|
||||
Pine Bush Sapling=Pina arbateĵa arbido
|
||||
Kelp=Fuko
|
||||
Green Coral=Verda Koralo
|
||||
Pink Coral=Rozkolora Koralo
|
||||
Cyan Coral=Bluverda Koralo
|
||||
Brown Coral=Bruna Koralo
|
||||
Orange Coral=Oranĝkolora Koralo
|
||||
Coral Skeleton=Korala Framo
|
||||
Water Source=Akva Fonto
|
||||
Flowing Water=Flua Akvo
|
||||
River Water Source=Rivera Akva Fonto
|
||||
Flowing River Water=Flua Rivera Akvo
|
||||
Lava Source=Lafa Fonto
|
||||
Flowing Lava=Flua Lafa
|
||||
Empty Bookshelf=Malplena Librobreto
|
||||
Green Coral=Verda koralo
|
||||
Pink Coral=Rozkolora koralo
|
||||
Cyan Coral=Bluverda koralo
|
||||
Brown Coral=Bruna koralo
|
||||
Orange Coral=Oranĝkolora koralo
|
||||
Coral Skeleton=Korala framo
|
||||
Water Source=Akva fonto
|
||||
Flowing Water=Flua akvo
|
||||
River Water Source=Rivera akva fonto
|
||||
Flowing River Water=Flua rivera akvo
|
||||
Lava Source=Lafa fonto
|
||||
Flowing Lava=Flua lafa
|
||||
Empty Bookshelf=Malplena librobreto
|
||||
Bookshelf (@1 written, @2 empty books)=Librobreto (@1 skriba(j), @2 malplena(j) libro(j))
|
||||
Bookshelf=Librobreto
|
||||
Text too long=Tro longa teksto
|
||||
"@1"=
|
||||
Wooden Sign=Ligna Signo
|
||||
Steel Sign=Ŝtala Signo
|
||||
Wooden Ladder=Ligna Ŝtupetaro
|
||||
Steel Ladder=Ŝtala Ŝtupetaro
|
||||
Apple Wood Fence=Poma Ligna Barilo
|
||||
Acacia Wood Fence=Akacia Ligna Barilo
|
||||
Jungle Wood Fence=Ĝangala Ligna Barilo
|
||||
Pine Wood Fence=Pina Ligna Barilo
|
||||
Aspen Wood Fence=Tremola Ligna Barilo
|
||||
Apple Wood Fence Rail=Poma Ligna Barila Relo
|
||||
Acacia Wood Fence Rail=Akacia Ligna Barila Relo
|
||||
Jungle Wood Fence Rail=Ĝangala Ligna Barila Relo
|
||||
Pine Wood Fence Rail=Pina Ligna Barila Relo
|
||||
Aspen Wood Fence Rail=Tremola Ligna Barila Relo
|
||||
Wooden Sign=Ligna signo
|
||||
Steel Sign=Ŝtala signo
|
||||
Wooden Ladder=Ligna ŝtupetaro
|
||||
Steel Ladder=Ŝtala ŝtupetaro
|
||||
Apple Wood Fence=Poma ligna barilo
|
||||
Acacia Wood Fence=Akacia ligna barilo
|
||||
Jungle Wood Fence=Ĝangala ligna barilo
|
||||
Pine Wood Fence=Pina ligna barilo
|
||||
Aspen Wood Fence=Tremola ligna barilo
|
||||
Apple Wood Fence Rail=Poma ligna barila relo
|
||||
Acacia Wood Fence Rail=Akacia ligna barila relo
|
||||
Jungle Wood Fence Rail=Ĝangala ligna barila relo
|
||||
Pine Wood Fence Rail=Pina ligna barila relo
|
||||
Aspen Wood Fence Rail=Tremola ligna barila relo
|
||||
Glass=Vitro
|
||||
Obsidian Glass=Obsidiana Vitro
|
||||
Brick Block=Brika Bloko
|
||||
Mese Lamp=Mesea Lampo
|
||||
Apple Wood Mese Post Light=Poma Ligna Mesea Fosta Lampo
|
||||
Acacia Wood Mese Post Light=Akacia Ligna Mesea Fosta Lampo
|
||||
Jungle Wood Mese Post Light=Ĝangala Ligna Mesea Fosta Lampo
|
||||
Pine Wood Mese Post Light=Pina Ligna Mesea Fosta Lampo
|
||||
Aspen Wood Mese Post Light=Tremola Ligna Mesea Fosta Lampo
|
||||
Obsidian Glass=Obsidiana vitro
|
||||
Brick Block=Brika bloko
|
||||
Mese Lamp=Mesea lampo
|
||||
Apple Wood Mese Post Light=Poma ligna mesea fosta lampo
|
||||
Acacia Wood Mese Post Light=Akacia ligna mesea fosta lampo
|
||||
Jungle Wood Mese Post Light=Ĝangala ligna mesea fosta lampo
|
||||
Pine Wood Mese Post Light=Pina ligna mesea fosta lampo
|
||||
Aspen Wood Mese Post Light=Tremola ligna mesea fosta lampo
|
||||
Cloud=Nubo
|
||||
Wooden Pickaxe=Ligna Pioĉo
|
||||
Stone Pickaxe=Ŝtona Pioĉo
|
||||
Bronze Pickaxe=Bronza Pioĉo
|
||||
Steel Pickaxe=Ŝtala Pioĉo
|
||||
Mese Pickaxe=Mesea Pioĉo
|
||||
Diamond Pickaxe=Diamanta Pioĉo
|
||||
Wooden Shovel=Ligna Fosilo
|
||||
Stone Shovel=Ŝtona Fosilo
|
||||
Bronze Shovel=Bronza Fosilo
|
||||
Steel Shovel=Ŝtala Fosilo
|
||||
Mese Shovel=Mesea Fosilo
|
||||
Diamond Shovel=Diamanta Fosilo
|
||||
Wooden Axe=Ligna Hakilo
|
||||
Stone Axe=Ŝtona Hakilo
|
||||
Bronze Axe=Bronza Hakilo
|
||||
Steel Axe=Ŝtala Hakilo
|
||||
Mese Axe=Mesea Hakilo
|
||||
Diamond Axe=Diamanta Hakilo
|
||||
Wooden Sword=Ligna Glavo
|
||||
Stone Sword=Ŝtona Glavo
|
||||
Bronze Sword=Bronza Glavo
|
||||
Steel Sword=Ŝtala Glavo
|
||||
Mese Sword=Mesea Glavo
|
||||
Diamond Sword=Diamanta Glavo
|
||||
Wooden Pickaxe=Ligna pioĉo
|
||||
Stone Pickaxe=Ŝtona pioĉo
|
||||
Bronze Pickaxe=Bronza pioĉo
|
||||
Steel Pickaxe=Ŝtala pioĉo
|
||||
Mese Pickaxe=Mesea pioĉo
|
||||
Diamond Pickaxe=Diamanta pioĉo
|
||||
Wooden Shovel=Ligna fosilo
|
||||
Stone Shovel=Ŝtona fosilo
|
||||
Bronze Shovel=Bronza fosilo
|
||||
Steel Shovel=Ŝtala fosilo
|
||||
Mese Shovel=Mesea fosilo
|
||||
Diamond Shovel=Diamanta fosilo
|
||||
Wooden Axe=Ligna hakilo
|
||||
Stone Axe=Ŝtona hakilo
|
||||
Bronze Axe=Bronza hakilo
|
||||
Steel Axe=Ŝtala hakilo
|
||||
Mese Axe=Mesea hakilo
|
||||
Diamond Axe=Diamanta hakilo
|
||||
Wooden Sword=Ligna glavo
|
||||
Stone Sword=Ŝtona glavo
|
||||
Bronze Sword=Bronza glavo
|
||||
Steel Sword=Ŝtala glavo
|
||||
Mese Sword=Mesea glavo
|
||||
Diamond Sword=Diamanta glavo
|
||||
Torch=Torĉo
|
||||
@1 will intersect protection on growth.=@1 sekcos protekton dum kresko.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Mese Post Light=Mesea Fosta Lampo
|
||||
Mese Post Light=Mesea fosta lampo
|
||||
|
|
|
@ -111,7 +111,7 @@ Aspen Tree Leaves=Feuilles de tremble
|
|||
Aspen Tree Sapling=Pousse de tremble
|
||||
Coal Ore=Minerai de charbon
|
||||
Coal Block=Bloc de charbon
|
||||
Iron Ore=Bloc de fer
|
||||
Iron Ore=Minerai de fer
|
||||
Steel Block=Bloc d'acier
|
||||
Copper Ore=Minerai de cuivre
|
||||
Copper Block=Bloc de cuivre
|
||||
|
|
215
mods/default/locale/default.lv.tr
Normal file
215
mods/default/locale/default.lv.tr
Normal file
|
@ -0,0 +1,215 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Aizslēgta lāde
|
||||
Locked Chest (owned by @1)=Aizslēgta lāde (Saimnieks: @1)
|
||||
You do not own this chest.=Jums nepieder šī lāde.
|
||||
a locked chest=aizslēgta lāde
|
||||
Chest=Lāde
|
||||
Write=Rakstīt
|
||||
Read=Lasīt
|
||||
Title:=Virsraksts:
|
||||
Contents:=Saturs:
|
||||
Save=Saglabāt
|
||||
by @1=autors @1
|
||||
Page @1 of @2=@1 lappuse no @2
|
||||
The book you were writing to mysteriously disappeared.=Grāmata, kuru rakstījāt, pēkšņi pazuda.
|
||||
"@1" by @2="@1" @2
|
||||
Blueberries=Mellenes
|
||||
Book=Grāmata
|
||||
Book with Text=Grāmata ar tekstu
|
||||
Bronze Ingot=Bronzas stienis
|
||||
Clay Brick=Māla ķieģelis
|
||||
Clay Lump=Māla pika
|
||||
Coal Lump=Ogle
|
||||
Copper Ingot=Vara stienis
|
||||
Copper Lump=Vara rūdas gabals
|
||||
Diamond=Dimants
|
||||
Flint=Krams
|
||||
Gold Ingot=Zelta stienis
|
||||
Gold Lump=Zelta rūdas gabals
|
||||
Iron Lump=Dzelzs rūdas gabals
|
||||
Mese Crystal=Mēzes kristāls
|
||||
Mese Crystal Fragment=Mēzes kristāla fragments
|
||||
Obsidian Shard=Obsidiāna skaida
|
||||
Paper=Papīrs
|
||||
Steel Ingot=Tērauda stienis
|
||||
Stick=Puļķis
|
||||
Tin Ingot=Alvas stienis
|
||||
Tin Lump=Alvas rūdas gabals
|
||||
Furnace is empty=Krāsns ir tukša
|
||||
100% (output full)=100% (izeja pilna)
|
||||
@1%=@1%
|
||||
Not cookable=Nav gatavojams
|
||||
Empty=Tukšs
|
||||
Furnace active=Krāsns kurās
|
||||
Furnace inactive=Krāsns nekurās
|
||||
(Item: @1; Fuel: @2)=(Priekšmets: @1; Degviela: @2)
|
||||
Furnace=Krāsns
|
||||
Stone=Akmens
|
||||
Cobblestone=Mūrakmens
|
||||
Stone Brick=Akmens ķieģeļi
|
||||
Stone Block=Akmens bloks
|
||||
Mossy Cobblestone=Apsūnojis mūrakmens
|
||||
Desert Stone=Tuksneša akmens
|
||||
Desert Cobblestone=Tuksneša mūrakmens
|
||||
Desert Stone Brick=Tuksneša akmens ķieģeļi
|
||||
Desert Stone Block=Tuksneša akmens bloks
|
||||
Sandstone=Smilšakmens
|
||||
Sandstone Brick=Smilšakmens ķieģeļi
|
||||
Sandstone Block=Smilšakmens bloks
|
||||
Desert Sandstone=Tuksnesa smilšakmens
|
||||
Desert Sandstone Brick=Tuksneša smilšakmens ķieģeļi
|
||||
Desert Sandstone Block=Tuksneša smilšakmens bloks
|
||||
Silver Sandstone=Baltais smilšakmens
|
||||
Silver Sandstone Brick=Baltā smilšakmens ķieģeļi
|
||||
Silver Sandstone Block=Baltā smilšakmens bloks
|
||||
Obsidian=Obsidiāns
|
||||
Obsidian Brick=Obsidiāna ķieģeļi
|
||||
Obsidian Block=Obsidiāna bloks
|
||||
Dirt=Zeme
|
||||
Dirt with Grass=Zeme ar zāli
|
||||
Dirt with Grass and Footsteps=Pēdaina zeme ar zāli
|
||||
Dirt with Savanna Grass=Zeme ar savannas zāli
|
||||
Dirt with Snow=Zeme ar sniegu
|
||||
Dirt with Rainforest Litter=Zeme ar lietusmeža zemsedzi
|
||||
Dirt with Coniferous Litter=Zeme ar skujām
|
||||
Savanna Dirt=Savannas zeme
|
||||
Savanna Dirt with Savanna Grass=Savannas zeme ar savannas zāli
|
||||
Permafrost=Mūžīgais sasalums
|
||||
Permafrost with Stones=Mūžīgais sasalums ar akmentiņiem
|
||||
Permafrost with Moss=Mūžīgais sasalums ar sūnām
|
||||
Sand=Smilts
|
||||
Desert Sand=Tuksneša smilts
|
||||
Silver Sand=Baltā smilts
|
||||
Gravel=Grants
|
||||
Clay=Māla bloks
|
||||
Snow=Sniegs
|
||||
Snow Block=Sniega bloks
|
||||
Ice=Ledus
|
||||
Cave Ice=Alu ledus
|
||||
Apple Tree=Ābele
|
||||
Apple Wood Planks=Ābolkoka dēļi
|
||||
Apple Tree Sapling=Ābeles dzinums
|
||||
Apple Tree Leaves=Ābeles lapas
|
||||
Apple=Ābols
|
||||
Apple Marker=Ābola marķieris
|
||||
Jungle Tree=Džungļu koks
|
||||
Jungle Wood Planks=Džungļu koka dēļi
|
||||
Jungle Tree Leaves=Džungļu koka lapas
|
||||
Jungle Tree Sapling=Džungļu koka dzinums
|
||||
Emergent Jungle Tree Sapling=Augsta džungļu koka dzinums
|
||||
Pine Tree=Skujkoks
|
||||
Pine Wood Planks=Skujkoka dēļi
|
||||
Pine Needles=Skujas
|
||||
Pine Tree Sapling=Skujkoka dzinums
|
||||
Acacia Tree=Akācija
|
||||
Acacia Wood Planks=Akācijas dēļi
|
||||
Acacia Tree Leaves=Akācijas lapas
|
||||
Acacia Tree Sapling=Akācijas dzinums
|
||||
Aspen Tree=Apse
|
||||
Aspen Wood Planks=Apses koka dēļi
|
||||
Aspen Tree Leaves=Apses lapas
|
||||
Aspen Tree Sapling=Apses dzinums
|
||||
Coal Ore=Akmeņogļu rūda
|
||||
Coal Block=Akmeņogļu bloks
|
||||
Iron Ore=Dzelzs rūda
|
||||
Steel Block=Tērauda bloks
|
||||
Copper Ore=Vara rūda
|
||||
Copper Block=Vara bloks
|
||||
Tin Ore=Alvas rūda
|
||||
Tin Block=Alvas bloks
|
||||
Bronze Block=Bronzas bloks
|
||||
Mese Ore=Mēzes rūda
|
||||
Mese Block=Mēzes bloks
|
||||
Gold Ore=Zelta rūda
|
||||
Gold Block=Zelta bloks
|
||||
Diamond Ore=Dimanta rūda
|
||||
Diamond Block=Dimanta bloks
|
||||
Cactus=Kaktuss
|
||||
Large Cactus Seedling=Liela kaktusa dzinums
|
||||
Papyrus=Papiruss
|
||||
Dry Shrub=Izžuvis krūmiņš
|
||||
Jungle Grass=Džungļu zāle
|
||||
Grass=Zāle
|
||||
Savanna Grass=Savannas zāle
|
||||
Fern=Paparde
|
||||
Marram Grass=Kāpu niedre
|
||||
Bush Stem=Krūma stumbrājs
|
||||
Bush Leaves=Krūma lapas
|
||||
Bush Sapling=Krūma dzinums
|
||||
Blueberry Bush Leaves with Berries=Melleņu krūms ar ogām
|
||||
Blueberry Bush Leaves=Melleņu krūms
|
||||
Blueberry Bush Sapling=Melleņu krūma dzinums
|
||||
Acacia Bush Stem=Akācijas krūma stumbrājs
|
||||
Acacia Bush Leaves=Akācijas krūma lapas
|
||||
Acacia Bush Sapling=Akācijas krūma dzinums
|
||||
Pine Bush Stem=Skujaina krūma stumbrājs
|
||||
Pine Bush Needles=Skujaina krūma lapas
|
||||
Pine Bush Sapling=Skujaina krūma dzinums
|
||||
Kelp=Brūnaļģes
|
||||
Green Coral=Zaļš korallis
|
||||
Pink Coral=Rozā korallis
|
||||
Cyan Coral=Ciānkrāsas korallis
|
||||
Brown Coral=Brūns korallis
|
||||
Orange Coral=Oranžs korallis
|
||||
Coral Skeleton=Koraļļa skelets
|
||||
Water Source=Ūdens avots
|
||||
Flowing Water=Plūstošs ūdens
|
||||
River Water Source=Upes ūdens avots
|
||||
Flowing River Water=Tekošs upes ūdens
|
||||
Lava Source=Lavas avots
|
||||
Flowing Lava=Plūstoša lava
|
||||
Empty Bookshelf=Tukss grāmatplaukts
|
||||
Bookshelf (@1 written, @2 empty books)=Grāmatplauktā (@1 rakstītas, @2 tukšas grāmatas)
|
||||
Bookshelf=Grāmatplaukts
|
||||
Text too long=Teksts par garu
|
||||
"@1"="@1"
|
||||
Wooden Sign=Koka zīme
|
||||
Steel Sign=Tērauda zīme
|
||||
Wooden Ladder=Koka kāpnes
|
||||
Steel Ladder=Tērauda kāpnes
|
||||
Apple Wood Fence=Ābolkoka žogs
|
||||
Acacia Wood Fence=Akācijas žogs
|
||||
Jungle Wood Fence=Džungļu koka žogs
|
||||
Pine Wood Fence=Skujkoka žogs
|
||||
Aspen Wood Fence=Apses koka žogs
|
||||
Apple Wood Fence Rail=Ābolkoka žoga margas
|
||||
Acacia Wood Fence Rail=Akācijas žoga margas
|
||||
Jungle Wood Fence Rail=Džungļu koka žoga margas
|
||||
Pine Wood Fence Rail=Skujkoka žoga margas
|
||||
Aspen Wood Fence Rail=Apses žoga margas
|
||||
Glass=Stikls
|
||||
Obsidian Glass=Obsidiāna stikls
|
||||
Brick Block=Ķieģeļu bloks
|
||||
Mese Lamp=Mēzes lampa
|
||||
Apple Wood Mese Post Light=Ābolkoka mēzes lampa
|
||||
Acacia Wood Mese Post Light=Akācijas mēzes lampa
|
||||
Jungle Wood Mese Post Light=Džungļu koka mēzes lampa
|
||||
Pine Wood Mese Post Light=Skujkoka mēzes lampa
|
||||
Aspen Wood Mese Post Light=Apses koka mēzes lampa
|
||||
Cloud=Mākonis
|
||||
Wooden Pickaxe=Koka cērte
|
||||
Stone Pickaxe=Akmens cērte
|
||||
Bronze Pickaxe=Bronzas cērte
|
||||
Steel Pickaxe=Tērauda cērte
|
||||
Mese Pickaxe=Mēzes cērte
|
||||
Diamond Pickaxe=Dimanta cērte
|
||||
Wooden Shovel=Koka lāpsta
|
||||
Stone Shovel=Akmens lāpsta
|
||||
Bronze Shovel=Bronzas lāpsta
|
||||
Steel Shovel=Tērauda lāpsta
|
||||
Mese Shovel=Mēzes lāpsta
|
||||
Diamond Shovel=Dimanta lāpsta
|
||||
Wooden Axe=Koka cirvis
|
||||
Stone Axe=Akmens cirvis
|
||||
Bronze Axe=Bronzas cirvis
|
||||
Steel Axe=Tērauda cirvis
|
||||
Mese Axe=Mēzes cirvis
|
||||
Diamond Axe=Dimanta cirvis
|
||||
Wooden Sword=Koka zobens
|
||||
Stone Sword=Akmens zobens
|
||||
Bronze Sword=Bronzas zobens
|
||||
Steel Sword=Tērauda zobens
|
||||
Mese Sword=Mēzes zobens
|
||||
Diamond Sword=Dimanta zobens
|
||||
Torch=Lāpa
|
||||
@1 will intersect protection on growth.=@1 augot krustos aisargājamo zonu.
|
|
@ -4,14 +4,14 @@ Locked Chest (owned by @1)=Peti Berkunci (milik @1)
|
|||
You do not own this chest.=Ini bukan peti milik anda.
|
||||
a locked chest=peti berkunci
|
||||
Chest=Peti
|
||||
Write=
|
||||
Read=
|
||||
Write=Tulis
|
||||
Read=Baca
|
||||
Title:=Tajuk:
|
||||
Contents:=Kandungan:
|
||||
Save=Simpan
|
||||
by @1=oleh @1
|
||||
Page @1 of @2=Ms. @1 / @2
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
Page @1 of @2=Halaman @1 daripada @2
|
||||
The book you were writing to mysteriously disappeared.=Buku yang anda tulis hilang secara misterinya.
|
||||
"@1" by @2="@1" oleh @2
|
||||
Blueberries=Beri Biru
|
||||
Book=Buku
|
||||
|
@ -28,7 +28,7 @@ Gold Ingot=Jongkong Emas
|
|||
Gold Lump=Longgokan Emas
|
||||
Iron Lump=Longgokan Besi
|
||||
Mese Crystal=Kristal Mese
|
||||
Mese Crystal Fragment=Serpihan Mese
|
||||
Mese Crystal Fragment=Serpihan Kristal Mese
|
||||
Obsidian Shard=Serpihan Obsidia
|
||||
Paper=Kertas
|
||||
Steel Ingot=Jongkong Keluli
|
||||
|
@ -68,12 +68,12 @@ Obsidian Block=Bongkah Obsidia
|
|||
Dirt=Tanah
|
||||
Dirt with Grass=Tanah Berumput
|
||||
Dirt with Grass and Footsteps=Tanah Berumput dan Tapak Kaki
|
||||
Dirt with Savanna Grass=
|
||||
Dirt with Savanna Grass=Tanah Berumput Savana
|
||||
Dirt with Snow=Tanah Bersalji
|
||||
Dirt with Rainforest Litter=Tanah Bersarap Hutan Hujan
|
||||
Dirt with Coniferous Litter=Tanah Bersarap Hutan Konifer
|
||||
Savanna Dirt=
|
||||
Savanna Dirt with Savanna Grass=
|
||||
Savanna Dirt=Tanah Savana
|
||||
Savanna Dirt with Savanna Grass=Tanah Savana Berumput Savana
|
||||
Permafrost=Ibun Abadi
|
||||
Permafrost with Stones=Ibun Abadi Berbatu
|
||||
Permafrost with Moss=Ibun Abadi Berlumut
|
||||
|
@ -130,7 +130,7 @@ Papyrus=Papirus
|
|||
Dry Shrub=Pokok Renek Kering
|
||||
Jungle Grass=Rumput Hutan
|
||||
Grass=Rumput
|
||||
Savanna Grass=
|
||||
Savanna Grass=Rumput Savana
|
||||
Fern=Paku Pakis
|
||||
Marram Grass=Rumput Maram
|
||||
Bush Stem=Batang Belukar
|
||||
|
@ -181,11 +181,11 @@ Glass=Kaca
|
|||
Obsidian Glass=Kaca Obsidia
|
||||
Brick Block=Bongkah Bata
|
||||
Mese Lamp=Lampu Mese
|
||||
Apple Wood Mese Post Light=
|
||||
Acacia Wood Mese Post Light=
|
||||
Jungle Wood Mese Post Light=
|
||||
Pine Wood Mese Post Light=
|
||||
Aspen Wood Mese Post Light=
|
||||
Apple Wood Mese Post Light=Lampu Tiang Mese Kayu Epal
|
||||
Acacia Wood Mese Post Light=Lampu Tiang Mese Kayu Akasia
|
||||
Jungle Wood Mese Post Light=Lampu Tiang Mese Kayu Hutan
|
||||
Pine Wood Mese Post Light=Lampu Tiang Mese Kayu Pain
|
||||
Aspen Wood Mese Post Light=Lampu Tiang Mese Kayu Aspen
|
||||
Cloud=Awan
|
||||
Wooden Pickaxe=Beliung Kayu
|
||||
Stone Pickaxe=Beliung Batu
|
||||
|
|
215
mods/default/locale/default.pt.tr
Normal file
215
mods/default/locale/default.pt.tr
Normal file
|
@ -0,0 +1,215 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Baú Trancado
|
||||
Locked Chest (owned by @1)=Baú Trancado (pertence a @1)
|
||||
You do not own this chest.=Você não é dono deste baú.
|
||||
a locked chest=um baú trancado
|
||||
Chest=Baú
|
||||
Write=
|
||||
Read=
|
||||
Title:=Título:
|
||||
Contents:=Conteúdo:
|
||||
Save=Salvar
|
||||
by @1=por @1
|
||||
Page @1 of @2=Página @1 de @2
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2="@1" por @2
|
||||
Blueberries=Mirtilo
|
||||
Book=Livro
|
||||
Book with Text=Livro com Texto
|
||||
Bronze Ingot=Lingote de Bronze
|
||||
Clay Brick=Tijolo de Argila
|
||||
Clay Lump=Pedaço de Argila
|
||||
Coal Lump=Pedaço de Carvão
|
||||
Copper Ingot=Lingote de Cobre
|
||||
Copper Lump=Pedaço de Cobre
|
||||
Diamond=Diamante
|
||||
Flint=Rocha Sílex
|
||||
Gold Ingot=Lingote de Ouro
|
||||
Gold Lump=Pedaço de Ouro
|
||||
Iron Lump=Pedaço de Ferro
|
||||
Mese Crystal=Cristal de Mese
|
||||
Mese Crystal Fragment=Fragmento de Cristal de Mese
|
||||
Obsidian Shard=Caco de Obsidian
|
||||
Paper=Papel
|
||||
Steel Ingot=Lingote de Aço
|
||||
Stick=Graveto
|
||||
Tin Ingot=Lingote de Estanho
|
||||
Tin Lump=Pedaço de Estanho
|
||||
Furnace is empty=A fornalha está vazia
|
||||
100% (output full)=100% (saída cheia)
|
||||
@1%=@1%
|
||||
Not cookable=Não pode cozinhar
|
||||
Empty=Vazio
|
||||
Furnace active=Fornalha ativa
|
||||
Furnace inactive=Fornalha inativa
|
||||
(Item: @1; Fuel: @2)=(Item: @1; Combustível: @2)
|
||||
Furnace=Fornalha
|
||||
Stone=Pedra
|
||||
Cobblestone=Pedregulho
|
||||
Stone Brick=Tijolo de Pedra
|
||||
Stone Block=Bloco de Pedra
|
||||
Mossy Cobblestone=Pedregulho Musgoso
|
||||
Desert Stone=Pedra do Deserto
|
||||
Desert Cobblestone=Pedregulho do Deserto
|
||||
Desert Stone Brick=Tijolo de Pedra do Deserto
|
||||
Desert Stone Block=Bloco de Pedra do Deserto
|
||||
Sandstone=Arenito
|
||||
Sandstone Brick=Tijolo de Arenito
|
||||
Sandstone Block=Bloco de Arenito
|
||||
Desert Sandstone=Bloco de Arenito do Deserto
|
||||
Desert Sandstone Brick=Tijolo de Arenito do Deserto
|
||||
Desert Sandstone Block=Bloco de Arenito do Deserto
|
||||
Silver Sandstone=Arenito Prateado
|
||||
Silver Sandstone Brick=Tijolo de Arenito Prateado
|
||||
Silver Sandstone Block=Bloco de Arenito Prateado
|
||||
Obsidian=Obsidiana
|
||||
Obsidian Brick=Tijolo de Obsidiana
|
||||
Obsidian Block=Bloco de Obsidiana
|
||||
Dirt=Terra
|
||||
Dirt with Grass=Terra com Grama
|
||||
Dirt with Grass and Footsteps=Terra com Grama e Pegadas
|
||||
Dirt with Savanna Grass=Terra com Grama da Savana
|
||||
Dirt with Snow=Terra com Neve
|
||||
Dirt with Rainforest Litter=Terra com Serrapilheira Tropical
|
||||
Dirt with Coniferous Litter=Terra com Serrapilheira
|
||||
Savanna Dirt=Terra da Savana
|
||||
Savanna Dirt with Savanna Grass=Terra da Savana com Grama da Savana
|
||||
Permafrost=Terra Congelada
|
||||
Permafrost with Stones=Terra Congelada com Pedras
|
||||
Permafrost with Moss=Terra Congelada com Musgo
|
||||
Sand=Areia
|
||||
Desert Sand=Areia do Deserto
|
||||
Silver Sand=Areia Prateada
|
||||
Gravel=Cascalho
|
||||
Clay=Argila
|
||||
Snow=Neve
|
||||
Snow Block=Bloco de Neve
|
||||
Ice=Gelo
|
||||
Cave Ice=Caverna de Gelo
|
||||
Apple Tree=Macieira
|
||||
Apple Wood Planks=Tábuas de Macieira
|
||||
Apple Tree Sapling=Muda de Macieira
|
||||
Apple Tree Leaves=Folhas de Macieira
|
||||
Apple=Maçã
|
||||
Apple Marker=Marcador de Maçã
|
||||
Jungle Tree=Árvore da Selva
|
||||
Jungle Wood Planks=Tábuas de Árvore da Selva
|
||||
Jungle Tree Leaves=Folhas de Árvore da Selva
|
||||
Jungle Tree Sapling=Muda de Árvore da Selva
|
||||
Emergent Jungle Tree Sapling=Muda Crescida de Árvore da Selva
|
||||
Pine Tree=Pinheiro
|
||||
Pine Wood Planks=Tábuas de Pinheiro
|
||||
Pine Needles=Agulhas de Pinheiro
|
||||
Pine Tree Sapling=Muda de Pinheiro
|
||||
Acacia Tree=Acácia
|
||||
Acacia Wood Planks=Tábuas de Acácia
|
||||
Acacia Tree Leaves=Folhas de Acácia
|
||||
Acacia Tree Sapling=Mudas de Acácia
|
||||
Aspen Tree=Álamo
|
||||
Aspen Wood Planks=Tábuas de Álamo
|
||||
Aspen Tree Leaves=Folhas de Álamo
|
||||
Aspen Tree Sapling=Muda de Álamo
|
||||
Coal Ore=Minério de Carvão
|
||||
Coal Block=Bloco de Carvão
|
||||
Iron Ore=Minério de Ferro
|
||||
Steel Block=Bloco de Aço
|
||||
Copper Ore=Minério de Cobre
|
||||
Copper Block=Bloco de Cobre
|
||||
Tin Ore=Minério de Estanho
|
||||
Tin Block=Bloco de Estanho
|
||||
Bronze Block=Bloco de Bronze
|
||||
Mese Ore=Minério de Mese
|
||||
Mese Block=Bloco de Mese
|
||||
Gold Ore=Minério de Ouro
|
||||
Gold Block=Bloco de Ouro
|
||||
Diamond Ore=Minério de Diamante
|
||||
Diamond Block=Bloco de Diamante
|
||||
Cactus=Cacto
|
||||
Large Cactus Seedling=Grande Muda de Cacto
|
||||
Papyrus=Papiro
|
||||
Dry Shrub=Arbusto Seco
|
||||
Jungle Grass=Grama da Selva
|
||||
Grass=Grama
|
||||
Savanna Grass=Grama da Savana
|
||||
Fern=Samambaia
|
||||
Marram Grass=Grama de Feno
|
||||
Bush Stem=Caule de Arbusto
|
||||
Bush Leaves=Folhas de Arbusto
|
||||
Bush Sapling=Muda de Arbusto
|
||||
Blueberry Bush Leaves with Berries=Folhas de Arbusto de Mirtilo com Bagas
|
||||
Blueberry Bush Leaves=Folhas de Arbusto de Mirtilo
|
||||
Blueberry Bush Sapling=Muda de Arbusto de Mirtilo
|
||||
Acacia Bush Stem=Caule de Arbusto de Acácia
|
||||
Acacia Bush Leaves=Folhas de Arbusto de Acácia
|
||||
Acacia Bush Sapling=Muda de Arbusto de Acácia
|
||||
Pine Bush Stem=Caule de Arbusto de Pinheiro
|
||||
Pine Bush Needles=Agulha de Arbusto de Pinheiro
|
||||
Pine Bush Sapling=Muda de Arbusto de Pinheiro
|
||||
Kelp=Alga
|
||||
Green Coral=Coral Verde
|
||||
Pink Coral=Coral Rosa
|
||||
Cyan Coral=Coral Ciano
|
||||
Brown Coral=Coral Marrom
|
||||
Orange Coral=Coral Laranja
|
||||
Coral Skeleton=Esqueleto de Coral
|
||||
Water Source=Fonte de Água
|
||||
Flowing Water=Água Corrente
|
||||
River Water Source=Fonte de Água do Rio
|
||||
Flowing River Water=Água Corrente do Rio
|
||||
Lava Source=Fonte de Lava
|
||||
Flowing Lava=Lava Corrente
|
||||
Empty Bookshelf=Estante de Livros Vazia
|
||||
Bookshelf (@1 written, @2 empty books)=Estante de Livros (@1 livros escritos, @2 livros em branco)
|
||||
Bookshelf=Estante de Livros
|
||||
Text too long=Texto muito longo
|
||||
"@1"="@1"
|
||||
Wooden Sign=Placa de Madeira
|
||||
Steel Sign=Placa de Aço
|
||||
Wooden Ladder=Escada de Madeira
|
||||
Steel Ladder=Escada de Aço
|
||||
Apple Wood Fence=Cerca de Macieira
|
||||
Acacia Wood Fence=Cerca de Acácia
|
||||
Jungle Wood Fence=Cerca de Madeira da Selva
|
||||
Pine Wood Fence=Cerca de Pinheiro
|
||||
Aspen Wood Fence=Cerca de Álamo
|
||||
Apple Wood Fence Rail=Trilho de Cerca de Macieira
|
||||
Acacia Wood Fence Rail=Trilho de Cerca de Acácia
|
||||
Jungle Wood Fence Rail=Trilho de Cerca de Madeira da Selva
|
||||
Pine Wood Fence Rail=Trilho de Cerca de Pinheiro
|
||||
Aspen Wood Fence Rail=Trilho de Cerca de Álamo
|
||||
Glass=Vidro
|
||||
Obsidian Glass=Vidro de Obsidiana
|
||||
Brick Block=Bloco de Tijolos
|
||||
Mese Lamp=Lâmpada de Mese
|
||||
Apple Wood Mese Post Light=Poste de Lâmpada de Mese de Macieira
|
||||
Acacia Wood Mese Post Light=Poste de Lâmpada de Mese de Acácia
|
||||
Jungle Wood Mese Post Light=Poste de Lâmpada de Mese de Madeira da Selva
|
||||
Pine Wood Mese Post Light=Poste de Lâmpada de Mese de Pinheiro
|
||||
Aspen Wood Mese Post Light=Poste de Lâmpada de Mese de Aspen
|
||||
Cloud=Nuvem
|
||||
Wooden Pickaxe=Picareta de Madeira
|
||||
Stone Pickaxe=Picareta de Pedra
|
||||
Bronze Pickaxe=Picareta de Bronze
|
||||
Steel Pickaxe=Picareta de Aço
|
||||
Mese Pickaxe=Picareta de Mese
|
||||
Diamond Pickaxe=Picareta de Diamante
|
||||
Wooden Shovel=Pá de Madeira
|
||||
Stone Shovel=Pá de Pedra
|
||||
Bronze Shovel=Pá de Bronze
|
||||
Steel Shovel=Pá de Aço
|
||||
Mese Shovel=Pá de Mese
|
||||
Diamond Shovel=Pá de Diamante
|
||||
Wooden Axe=Machado de Madeira
|
||||
Stone Axe=Machado de Pedra
|
||||
Bronze Axe=Machado de Bronze
|
||||
Steel Axe=Machado de Aço
|
||||
Mese Axe=Machado de Mese
|
||||
Diamond Axe=Machado de Diamante
|
||||
Wooden Sword=Espada de Madeira
|
||||
Stone Sword=Espada de Pedra
|
||||
Bronze Sword=Espada de Bronze
|
||||
Steel Sword=Espada de Aço
|
||||
Mese Sword=Espada de Mese
|
||||
Diamond Sword=Espada de Diamante
|
||||
Torch=Tocha
|
||||
@1 will intersect protection on growth.=@1 cruzará a proteção no crescimento.
|
|
@ -23,7 +23,7 @@ Coal Lump=Pedaço de Carvão
|
|||
Copper Ingot=Lingote de Cobre
|
||||
Copper Lump=Pedaço de Cobre
|
||||
Diamond=Diamante
|
||||
Flint=Sílex (Flint)
|
||||
Flint=Rocha Sílex
|
||||
Gold Ingot=Lingote de Ouro
|
||||
Gold Lump=Pedaço de Ouro
|
||||
Iron Lump=Pedaço de Ferro
|
||||
|
|
|
@ -1,42 +1,42 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Заблокированный Сундук
|
||||
Locked Chest (owned by @1)=Заблокированный Сундук (владелец: @1)
|
||||
Locked Chest=Запертый сундук
|
||||
Locked Chest (owned by @1)=Запертый сундук (владелец: @1)
|
||||
You do not own this chest.=Вы не владелец этого сундука.
|
||||
a locked chest=заблокированный сундук
|
||||
a locked chest=запертый сундук
|
||||
Chest=Сундук
|
||||
Write=Писать
|
||||
Write=Написать
|
||||
Read=Читать
|
||||
Title:=Заголовок:
|
||||
Contents:=Содержимое:
|
||||
Save=Сохранить
|
||||
by @1=@1
|
||||
by @1=от @1
|
||||
Page @1 of @2=Страница @1 из @2
|
||||
The book you were writing to mysteriously disappeared.=Книга, в которую вы писали, загадочно исчезла.
|
||||
The book you were writing to mysteriously disappeared.=Книга, которую вы писали, загадочно исчезла.
|
||||
"@1" by @2="@1" @2
|
||||
Blueberries=Черника
|
||||
Book=Книга
|
||||
Book with Text=Книга с Текстом
|
||||
Bronze Ingot=Бронзовый Слиток
|
||||
Clay Brick=Глиняный Кирпич
|
||||
Clay Lump=Ком Глины
|
||||
Coal Lump=Кусок Угля
|
||||
Copper Ingot=Медный Слиток
|
||||
Copper Lump=Кусок Меди
|
||||
Book with Text=Книга с текстом
|
||||
Bronze Ingot=Бронзовый слиток
|
||||
Clay Brick=Кирпич
|
||||
Clay Lump=Глина
|
||||
Coal Lump=Уголь
|
||||
Copper Ingot=Медный слиток
|
||||
Copper Lump=Кусок меди
|
||||
Diamond=Алмаз
|
||||
Flint=Кремень
|
||||
Gold Ingot=Золотой Слиток
|
||||
Gold Lump=Кусок Золота
|
||||
Iron Lump=Кусок Железа
|
||||
Mese Crystal=Кристалл Месе
|
||||
Mese Crystal Fragment=Осколок Кристалла Месе
|
||||
Obsidian Shard=Обсидиановый Осколок
|
||||
Gold Ingot=Золотой слиток
|
||||
Gold Lump=Кусок золота
|
||||
Iron Lump=Кусок железа
|
||||
Mese Crystal=Кристалл мезы
|
||||
Mese Crystal Fragment=Осколок кристалла мезы
|
||||
Obsidian Shard=Обсидиановый осколок
|
||||
Paper=Бумага
|
||||
Steel Ingot=Железный Слиток
|
||||
Steel Ingot=Стальной слиток
|
||||
Stick=Палка
|
||||
Tin Ingot=Оловянный Слиток
|
||||
Tin Lump=Кусок Олова
|
||||
Tin Ingot=Оловянный слиток
|
||||
Tin Lump=Кусок олова
|
||||
Furnace is empty=Печь пуста
|
||||
100% (output full)=100% (полное приготовление)
|
||||
100% (output full)=100% (выход заполнен)
|
||||
@1%=@1%
|
||||
Not cookable=Не может быть приготовлено
|
||||
Empty=Пустое
|
||||
|
@ -46,179 +46,170 @@ Furnace inactive=Печь не зажжена
|
|||
Furnace=Печь
|
||||
Stone=Камень
|
||||
Cobblestone=Булыжник
|
||||
Stone Brick=Каменный Кирпич
|
||||
Stone Block=Каменный Блок
|
||||
Mossy Cobblestone=Мшистый Булыжник
|
||||
Desert Stone=Пустынный Камень
|
||||
Desert Cobblestone=Пустынный Булыжник
|
||||
Desert Stone Brick=Пустынный Каменный Кирпич
|
||||
Desert Stone Block=Пустынный Каменный Блок
|
||||
Stone Brick=Каменные кирпичи
|
||||
Stone Block=Каменный блок
|
||||
Mossy Cobblestone=Замшелый булыжник
|
||||
Desert Stone=Пустынный камень
|
||||
Desert Cobblestone=Пустынный булыжник
|
||||
Desert Stone Brick=Пустынный каменные кирпичи
|
||||
Desert Stone Block=Пустынный каменный блок
|
||||
Sandstone=Песчаник
|
||||
Sandstone Brick=Песчаниковый Кирпич
|
||||
Sandstone Block=Песчаниковый Блок
|
||||
Desert Sandstone=Пустынный Песчаник
|
||||
Desert Sandstone Brick=Пустынный Песчаниковый Кирпич
|
||||
Desert Sandstone Block=Пустынный Песчаниковый Блок
|
||||
Silver Sandstone=Серебряный Песчаник
|
||||
Silver Sandstone Brick=Серебряный Песчаниковый Кирпич
|
||||
Silver Sandstone Block=Серебряный Песчаниковый Блок
|
||||
Sandstone Brick=Песчаниковые кирпичи
|
||||
Sandstone Block=Песчаниковый блок
|
||||
Desert Sandstone=Пустынный песчаник
|
||||
Desert Sandstone Brick=Пустынные песчаниковые кирпичи
|
||||
Desert Sandstone Block=Пустынный песчаниковый блок
|
||||
Silver Sandstone=Серебристый песчаник
|
||||
Silver Sandstone Brick=Серебристые песчаниковые кирпичи
|
||||
Silver Sandstone Block=Серебристый песчаниковый блок
|
||||
Obsidian=Обсидиан
|
||||
Obsidian Brick=Обсидиановый Кирпич
|
||||
Obsidian Block=Обсидиановый Блок
|
||||
Obsidian Brick=Обсидиановые кирпичи
|
||||
Obsidian Block=Обсидиановый блок
|
||||
Dirt=Земля
|
||||
Dirt with Grass=Земля с Травой
|
||||
Dirt with Grass and Footsteps=Земля с Травой и Следами
|
||||
Dirt with Savanna Grass=Земля с Саванной Травой
|
||||
Dirt with Snow=Земля Со Снегом
|
||||
Dirt with Rainforest Litter=Земля с Тропической Подстилкой
|
||||
Dirt with Coniferous Litter=Земля с Сосновой Подстилкой
|
||||
Savanna Dirt=Саванная Земля
|
||||
Savanna Dirt with Savanna Grass=Саванная Земля с Травой
|
||||
Permafrost=Замороженная Почва
|
||||
Permafrost with Stones=Замороженная Почва с Камнями
|
||||
Permafrost with Moss=Замороженная Почва с Мхом
|
||||
Dirt with Grass=Дёрн
|
||||
Dirt with Grass and Footsteps=Дёрн со следами
|
||||
Dirt with Savanna Grass=Саванный дёрн
|
||||
Dirt with Snow=Земля со снегом
|
||||
Dirt with Rainforest Litter=Земля с тропической подстилкой
|
||||
Dirt with Coniferous Litter=Земля с сосновой подстилкой
|
||||
Savanna Dirt=Саванная земля
|
||||
Savanna Dirt with Savanna Grass=Саванная земля с саванной травой
|
||||
Permafrost=Мёрзлая почва
|
||||
Permafrost with Stones=Мёрзлая почва с камнями
|
||||
Permafrost with Moss=Мёрзлая почва с мхом
|
||||
Sand=Песок
|
||||
Desert Sand=Пустынный Песок
|
||||
Silver Sand=Серебряный Песок
|
||||
Desert Sand=Пустынный песок
|
||||
Silver Sand=Серебристый песок
|
||||
Gravel=Гравий
|
||||
Clay=Глиняный Блок
|
||||
Snow=Снег
|
||||
Snow Block=Снежный Блок
|
||||
Clay=Глиняный блок
|
||||
Snow=Снежок
|
||||
Snow Block=Снежный блок
|
||||
Ice=Лёд
|
||||
Cave Ice=Пещерный Лёд
|
||||
Apple Tree=Ствол Яблони
|
||||
Apple Wood Planks=Яблоневые Доски
|
||||
Apple Tree Sapling=Саженец Яблони
|
||||
Apple Tree Leaves=Яблоневая Листва
|
||||
Cave Ice=Пещерный лёд
|
||||
Apple Tree=Яблоневая древесина
|
||||
Apple Wood Planks=Яблоневые доски
|
||||
Apple Tree Sapling=Саженец яблони
|
||||
Apple Tree Leaves=Яблоневая листва
|
||||
Apple=Яблоко
|
||||
Apple Marker=Яблочная Метка
|
||||
Jungle Tree=Ствол Тропического Дерева
|
||||
Jungle Wood Planks=Доски из Тропического Дерева
|
||||
Jungle Tree Leaves=Листва Тропического Дерева
|
||||
Jungle Tree Sapling=Саженец Тропического Дерева
|
||||
Emergent Jungle Tree Sapling=Выросший Саженец Тропического Дерева
|
||||
Pine Tree=Сосновый Ствол
|
||||
Pine Wood Planks=Сосновые Доски
|
||||
Pine Needles=Сосновая Хвоя
|
||||
Pine Tree Sapling=Саженец Сосны
|
||||
Acacia Tree=Ствол Акации
|
||||
Acacia Wood Planks=Доски Акации
|
||||
Acacia Tree Leaves=Листва Акации
|
||||
Acacia Tree Sapling=Саженец Акации
|
||||
Aspen Tree=Ствол Осины
|
||||
Aspen Wood Planks=Осиновые Доски
|
||||
Aspen Tree Leaves=Осиновая Листва
|
||||
Aspen Tree Sapling=Саженец Осины
|
||||
Coal Ore=Уголь
|
||||
Coal Block=Угольный Блок
|
||||
Iron Ore=Железная Руда
|
||||
Steel Block=Стальной Блок
|
||||
Copper Ore=Медная Руда
|
||||
Copper Block=Медный Блок
|
||||
Tin Ore=Оловянная Руда
|
||||
Tin Block=Оловянный Блок
|
||||
Bronze Block=Бронзовый Блок
|
||||
Mese Ore=Месевая Руда
|
||||
Mese Block=Месевый Блок
|
||||
Gold Ore=Золотая Руда
|
||||
Gold Block=Золотой Блок
|
||||
Diamond Ore=Алмаз
|
||||
Diamond Block=Алмазный Блок
|
||||
Apple Marker=Яблочная метка
|
||||
Jungle Tree=Древесина тропического дерева
|
||||
Jungle Wood Planks=Доски из тропического дерева
|
||||
Jungle Tree Leaves=Листва тропического дерева
|
||||
Jungle Tree Sapling=Саженец тропического дерева
|
||||
Emergent Jungle Tree Sapling=Выросший саженец тропического дерева
|
||||
Pine Tree=Сосновая древесина
|
||||
Pine Wood Planks=Сосновые доски
|
||||
Pine Needles=Сосновая хвоя
|
||||
Pine Tree Sapling=Саженец сосны
|
||||
Acacia Tree=Акациевая древесина
|
||||
Acacia Wood Planks=Акациевые доски
|
||||
Acacia Tree Leaves=Акациевая листва
|
||||
Acacia Tree Sapling=Саженец акации
|
||||
Aspen Tree=Осиновая древесина
|
||||
Aspen Wood Planks=Осиновые доски
|
||||
Aspen Tree Leaves=Осиновая листва
|
||||
Aspen Tree Sapling=Саженец осины
|
||||
Coal Ore=Угольная руда
|
||||
Coal Block=Угольный блок
|
||||
Iron Ore=Железная руда
|
||||
Steel Block=Стальной блок
|
||||
Copper Ore=Медная руда
|
||||
Copper Block=Медный блок
|
||||
Tin Ore=Оловянная руда
|
||||
Tin Block=Оловянный блок
|
||||
Bronze Block=Бронзовый блок
|
||||
Mese Ore=Мезовая руда
|
||||
Mese Block=Мезовый блок
|
||||
Gold Ore=Золотая руда
|
||||
Gold Block=Золотой блок
|
||||
Diamond Ore=Алмазная руда
|
||||
Diamond Block=Алмазный блок
|
||||
Cactus=Кактус
|
||||
Large Cactus Seedling=Саженец Кактуса
|
||||
Large Cactus Seedling=Саженец кактуса
|
||||
Papyrus=Папирус
|
||||
Dry Shrub=Сухой Куст
|
||||
Jungle Grass=Тропическая Трава
|
||||
Dry Shrub=Сухой куст
|
||||
Jungle Grass=Тропическая трава
|
||||
Grass=Трава
|
||||
Savanna Grass=Саванная Трава
|
||||
Savanna Grass=Саванная трава
|
||||
Fern=Папоротник
|
||||
Marram Grass=Песколюб
|
||||
Bush Stem=Стебли Куста
|
||||
Bush Leaves=Листья Куста
|
||||
Bush Sapling=Саженец Куста
|
||||
Blueberry Bush Leaves with Berries=Куст Черники с Ягодами
|
||||
Blueberry Bush Leaves=Куст Черники
|
||||
Blueberry Bush Sapling=Саженец Куста Черники
|
||||
Acacia Bush Stem=Стебли Куста Акации
|
||||
Acacia Bush Leaves=Листья Куста Акации
|
||||
Acacia Bush Sapling=Саженец Куста Акации
|
||||
Pine Bush Stem=Стебли Хвойного Куста
|
||||
Pine Bush Needles=Хвоя Куста
|
||||
Pine Bush Sapling=Саженец Хвойного Куста
|
||||
Bush Stem=Стебель куста
|
||||
Bush Leaves=Листья куста
|
||||
Bush Sapling=Саженец куста
|
||||
Blueberry Bush Leaves with Berries=Черничный куст с ягодами
|
||||
Blueberry Bush Leaves=Листья черничного куста
|
||||
Blueberry Bush Sapling=Саженец черничного куста
|
||||
Acacia Bush Stem=Стебель куста акации
|
||||
Acacia Bush Leaves=Листья куста акации
|
||||
Acacia Bush Sapling=Саженец куста акации
|
||||
Pine Bush Stem=Стебли хвойного куста
|
||||
Pine Bush Needles=Хвоя куста
|
||||
Pine Bush Sapling=Саженец хвойного куста
|
||||
Kelp=Ламинария
|
||||
Green Coral=Зеленый Коралл
|
||||
Pink Coral=Розовый Коралл
|
||||
Cyan Coral=Голубой Коралл
|
||||
Brown Coral=Коричневый Коралл
|
||||
Orange Coral=Оранжевый Коралл
|
||||
Coral Skeleton=Коралловый Остов
|
||||
Water Source=Водный Источник
|
||||
Flowing Water=Текущая Вода
|
||||
River Water Source=Речной Водный Источник
|
||||
Flowing River Water=Текущая Речная Вода
|
||||
Lava Source=Лавовый Источник
|
||||
Flowing Lava=Текущая Лава
|
||||
Empty Bookshelf=Пустая Книжная Полка
|
||||
Bookshelf (@1 written, @2 empty books)=Книжная Полка (@1 написано, @2 чистые книги)
|
||||
Bookshelf=Книжная Полка
|
||||
Green Coral=Зелёный коралл
|
||||
Pink Coral=Розовый коралл
|
||||
Cyan Coral=Бирюзовый коралл
|
||||
Brown Coral=Коричневый коралл
|
||||
Orange Coral=Оранжевый коралл
|
||||
Coral Skeleton=Коралловый остов
|
||||
Water Source=Источник воды
|
||||
Flowing Water=Текущая вода
|
||||
River Water Source=Источник речной воды
|
||||
Flowing River Water=Текущая речная вода
|
||||
Lava Source=Источник лавы
|
||||
Flowing Lava=Текущая лава
|
||||
Empty Bookshelf=Пустая книжная полка
|
||||
Bookshelf (@1 written, @2 empty books)=Книжная полка (@1 написано, @2 чистые книги)
|
||||
Bookshelf=Книжная полка
|
||||
Text too long=Текст слишком длинный
|
||||
"@1"="@1"
|
||||
Wooden Sign=Деревянная Табличка
|
||||
Steel Sign=Стальная Табличка
|
||||
Wooden Ladder=Деревянная Лестница
|
||||
Steel Ladder=Стальная Лестница
|
||||
Apple Wood Fence=Яблоневый Деревянный Забор
|
||||
Acacia Wood Fence=Деревянный Забор Из Акации
|
||||
Jungle Wood Fence=Деревянный Забор Из Тропического Дерева
|
||||
Pine Wood Fence=Сосновый Деревянный Забор
|
||||
Aspen Wood Fence=Осиновый Деревянный Забор
|
||||
Apple Wood Fence Rail=Яблоневый Деревянный Реечный Забор
|
||||
Acacia Wood Fence Rail=Деревянный Реечный Забор Из Акации
|
||||
Jungle Wood Fence Rail=Деревянный Реечный Забор Из Тропического Дерева
|
||||
Pine Wood Fence Rail=Сосновый Деревянный Реечный Забор
|
||||
Aspen Wood Fence Rail=Осиновый Деревянный Реечный Забор
|
||||
Wooden Sign=Деревянная табличка
|
||||
Steel Sign=Стальная табличка
|
||||
Wooden Ladder=Деревянная лестница
|
||||
Steel Ladder=Стальная лестница
|
||||
Apple Wood Fence=Яблоневый забор
|
||||
Acacia Wood Fence=Акациевый забор
|
||||
Jungle Wood Fence=Забор из тропического дерева
|
||||
Pine Wood Fence=Сосновый забор
|
||||
Aspen Wood Fence=Осиновый забор
|
||||
Apple Wood Fence Rail=Яблоневый реечный забор
|
||||
Acacia Wood Fence Rail=Акациевый реечный забор
|
||||
Jungle Wood Fence Rail=Реечный забор из тропического дерева
|
||||
Pine Wood Fence Rail=Сосновый реечный забор
|
||||
Aspen Wood Fence Rail=Осиновый реечный забор
|
||||
Glass=Стекло
|
||||
Obsidian Glass=Обсидиановое Стекло
|
||||
Brick Block=Кирпичный Блок
|
||||
Mese Lamp=Месе Лампа
|
||||
Apple Wood Mese Post Light=Столбовой Месе светильник из Яблони
|
||||
Acacia Wood Mese Post Light=Столбовой Месе светильник из Акации
|
||||
Jungle Wood Mese Post Light=Столбовой Месе светильник из Тропического дерева
|
||||
Pine Wood Mese Post Light=Столбовой Месе светильник из Сосны
|
||||
Aspen Wood Mese Post Light=Столбовой Месе светильник из Осины
|
||||
Obsidian Glass=Обсидиановое стекло
|
||||
Brick Block=Кирпичи
|
||||
Mese Lamp=Мезовая лампа
|
||||
Apple Wood Mese Post Light=Яблоневый уличный фонарь
|
||||
Acacia Wood Mese Post Light=Акациевый уличный фонарь
|
||||
Jungle Wood Mese Post Light=Уличный фонарь из тропического дерева
|
||||
Pine Wood Mese Post Light=Сосновый уличный фонарь
|
||||
Aspen Wood Mese Post Light=Осиновый уличный фонарь
|
||||
Cloud=Облако
|
||||
Wooden Pickaxe=Деревянная Кирка
|
||||
Stone Pickaxe=Каменная Кирка
|
||||
Bronze Pickaxe=Бронзовая Кирка
|
||||
Steel Pickaxe=Стальная Кирка
|
||||
Mese Pickaxe=Месе Кирка
|
||||
Diamond Pickaxe=Алмазная Кирка
|
||||
Wooden Shovel=Деревянная Лопата
|
||||
Stone Shovel=Каменная Лопата
|
||||
Bronze Shovel=Бронзовая Лопата
|
||||
Steel Shovel=Стальная Лопата
|
||||
Mese Shovel=Месе Лопата
|
||||
Diamond Shovel=Алмазная Лопата
|
||||
Wooden Axe=Деревянный Топор
|
||||
Stone Axe=Каменный Топор
|
||||
Bronze Axe=Бронзовый Топор
|
||||
Steel Axe=Стальной Топор
|
||||
Mese Axe=Месе Топор
|
||||
Diamond Axe=Алмазный Топор
|
||||
Wooden Sword=Деревянный Меч
|
||||
Stone Sword=Каменный Меч
|
||||
Bronze Sword=Бронзовый Меч
|
||||
Steel Sword=Стальной Меч
|
||||
Mese Sword=Месе Меч
|
||||
Diamond Sword=Алмазный Меч
|
||||
Wooden Pickaxe=Деревянная кирка
|
||||
Stone Pickaxe=Каменная кирка
|
||||
Bronze Pickaxe=Бронзовая кирка
|
||||
Steel Pickaxe=Стальная кирка
|
||||
Mese Pickaxe=Мезовая кирка
|
||||
Diamond Pickaxe=Алмазная кирка
|
||||
Wooden Shovel=Деревянная лопата
|
||||
Stone Shovel=Каменная лопата
|
||||
Bronze Shovel=Бронзовая лопата
|
||||
Steel Shovel=Стальная лопата
|
||||
Mese Shovel=Мезовая лопата
|
||||
Diamond Shovel=Алмазная лопата
|
||||
Wooden Axe=Деревянный топор
|
||||
Stone Axe=Каменный топор
|
||||
Bronze Axe=Бронзовый топор
|
||||
Steel Axe=Стальной топор
|
||||
Mese Axe=Мезовый топор
|
||||
Diamond Axe=Алмазный топор
|
||||
Wooden Sword=Деревянный меч
|
||||
Stone Sword=Каменный меч
|
||||
Bronze Sword=Бронзовый меч
|
||||
Steel Sword=Стальной меч
|
||||
Mese Sword=Мезовый меч
|
||||
Diamond Sword=Алмазный меч
|
||||
Torch=Факел
|
||||
@1 will intersect protection on growth.=@1 пересечёт защиту по росту.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
Dirt with Dry Grass=Земля с Сухой Травой
|
||||
Dry Dirt=Сухая Земля
|
||||
Dry Dirt with Dry Grass=Сухая Земля с Сухой Травой
|
||||
Dry Grass=Сухая Трава
|
||||
Mese Post Light=Столб с Месе Фонарем
|
||||
@1 will intersect protection on growth.=@1 пересечет защищённую зону при вырастании.
|
|
@ -1,44 +1,44 @@
|
|||
# textdomain: default
|
||||
Locked Chest=Заблокована Скриня
|
||||
Locked Chest (owned by @1)=Заблокована Скриня (власник: @1)
|
||||
You do not own this chest.=Ви не власник цієї скрині.
|
||||
a locked chest=заблокована скриня
|
||||
Locked Chest=Замкнена скриня
|
||||
Locked Chest (owned by @1)=Замкнена скриня (власник — @1)
|
||||
You do not own this chest.=Ви — не власник цієї скрині.
|
||||
a locked chest=замкнена скриня
|
||||
Chest=Скриня
|
||||
Write=Писати
|
||||
Read=Читати
|
||||
Title:=Заголовок:
|
||||
Contents:=Вміст:
|
||||
Save=Зберегти
|
||||
by @1=@1
|
||||
by @1=Автор: @1
|
||||
Page @1 of @2=Сторінка @1 з @2
|
||||
The book you were writing to mysteriously disappeared.=
|
||||
"@1" by @2="@1" @2
|
||||
The book you were writing to mysteriously disappeared.=Книга, в яку ви писали, загадковим чином зникла.
|
||||
"@1" by @2=@2 — "@1"
|
||||
Blueberries=Чорниці
|
||||
Book=Книга
|
||||
Book with Text=Книга З Текстом
|
||||
Bronze Ingot=Бронзовий Злиток
|
||||
Clay Brick=Глиняна Цегла
|
||||
Clay Lump=Шматок Глини
|
||||
Coal Lump=Шматок Вугілля
|
||||
Copper Ingot=Мідний Злиток
|
||||
Copper Lump=Шматок Меді
|
||||
Diamond=Алмаз
|
||||
Book with Text=Книга з текстом
|
||||
Bronze Ingot=Бронзовий злиток
|
||||
Clay Brick=Глиняна цегла
|
||||
Clay Lump=Шматок глини
|
||||
Coal Lump=Шматок вугілля
|
||||
Copper Ingot=Мідний злиток
|
||||
Copper Lump=Шматок міді
|
||||
Diamond=Діамант
|
||||
Flint=Кремінь
|
||||
Gold Ingot=Золотий Злиток
|
||||
Gold Lump=Шматок Золота
|
||||
Iron Lump=Шматок Заліза
|
||||
Gold Ingot=Золотий злиток
|
||||
Gold Lump=Шматок золота
|
||||
Iron Lump=Шматок заліза
|
||||
Mese Crystal=Кристал Месе
|
||||
Mese Crystal Fragment=Уламок Кристалу Месе
|
||||
Obsidian Shard=Обсидіановий Уламок
|
||||
Mese Crystal Fragment=Уламок кристалу Месе
|
||||
Obsidian Shard=Обсидіановий уламок
|
||||
Paper=Папір
|
||||
Steel Ingot=Залізний Злиток
|
||||
Stick=Палка
|
||||
Tin Ingot=Шматок Олова
|
||||
Tin Lump=Уламок Олова
|
||||
Furnace is empty=Пічка Порожня
|
||||
100% (output full)=100% (повне приготування)
|
||||
Steel Ingot=Сталевий злиток
|
||||
Stick=Палиця
|
||||
Tin Ingot=Олов'яний злиток
|
||||
Tin Lump=Шматок олова
|
||||
Furnace is empty=Піч порожня
|
||||
100% (output full)=100% (піч переповнена)
|
||||
@1%=@1%
|
||||
Not cookable=Не може бути приготовлено
|
||||
Not cookable=Не може бути приготовано
|
||||
Empty=Порожньо
|
||||
Furnace active=Піч запалена
|
||||
Furnace inactive=Піч не запалена
|
||||
|
@ -46,170 +46,170 @@ Furnace inactive=Піч не запалена
|
|||
Furnace=Піч
|
||||
Stone=Камінь
|
||||
Cobblestone=Кругляк
|
||||
Stone Brick=Кам'яна Цегла
|
||||
Stone Block=Кам'яний Блок
|
||||
Mossy Cobblestone=Моховий Кругляк
|
||||
Desert Stone=Пустельний Камінь
|
||||
Desert Cobblestone=Пустельний Камінь
|
||||
Desert Stone Brick=Пустельна Кам'яна Цегла
|
||||
Desert Stone Block=Пустельний Кам'яний Блок
|
||||
Sandstone=Піщаник
|
||||
Sandstone Brick=Цегла З Піщанику
|
||||
Sandstone Block=Блок З Піщанику
|
||||
Desert Sandstone=Пустельний Піщаник
|
||||
Desert Sandstone Brick=Пустельна Цегла З Піщанику
|
||||
Desert Sandstone Block=Пустельний Блок З Піщанику
|
||||
Silver Sandstone=Срібний Піщаник
|
||||
Silver Sandstone Brick=Цегла Із Срібного Піщанику
|
||||
Silver Sandstone Block=Блок Із Срібного Піщанику
|
||||
Stone Brick=Кам'яна цегла
|
||||
Stone Block=Блок каменю
|
||||
Mossy Cobblestone=Моховитий кругляк
|
||||
Desert Stone=Пустельний камінь
|
||||
Desert Cobblestone=Пустельний кругляк
|
||||
Desert Stone Brick=Цегла з пустельного каменю
|
||||
Desert Stone Block=Блок пустельного каменю
|
||||
Sandstone=Пісковик
|
||||
Sandstone Brick=Пісковикова цегла
|
||||
Sandstone Block=Блок пісковику
|
||||
Desert Sandstone=Пустельний пісковик
|
||||
Desert Sandstone Brick=Цегла з пустельного пісковику
|
||||
Desert Sandstone Block=Блок пустельного пісковику
|
||||
Silver Sandstone=Срібний пісковик
|
||||
Silver Sandstone Brick=Цегла зі срібного пісковику
|
||||
Silver Sandstone Block=Блок срібного пісковику
|
||||
Obsidian=Обсидіан
|
||||
Obsidian Brick=Обсидіанова Цегла
|
||||
Obsidian Block=Обсидіановий Блок
|
||||
Obsidian Brick=Обсидіанова цегла
|
||||
Obsidian Block=Блок обсидіану
|
||||
Dirt=Земля
|
||||
Dirt with Grass=Земля З Травою
|
||||
Dirt with Grass and Footsteps=Земля З Травою Та Слідами
|
||||
Dirt with Savanna Grass=Земля Із Саванною Травою
|
||||
Dirt with Snow=Земля Зі Снігом
|
||||
Dirt with Rainforest Litter=Земля Із Тропічною Підстилкою
|
||||
Dirt with Coniferous Litter=Земля Із Сосновою Підстилкою
|
||||
Savanna Dirt=Саваннова Земля
|
||||
Savanna Dirt with Savanna Grass=Саваннова Земля Із Травою
|
||||
Permafrost=Заморожений Ґрунт
|
||||
Permafrost with Stones=Заморожений Ґрунт Із Камінням
|
||||
Permafrost with Moss=Заморожений Ґрунт Із Мохом
|
||||
Dirt with Grass=Земля з травою
|
||||
Dirt with Grass and Footsteps=Земля з травою та слідами
|
||||
Dirt with Savanna Grass=Земля із саванною травою
|
||||
Dirt with Snow=Земля зі снігом
|
||||
Dirt with Rainforest Litter=Земля з тропічно-лісовою підстилкою
|
||||
Dirt with Coniferous Litter=Земля з хвойно-лісовою підстилкою
|
||||
Savanna Dirt=Саванна земля
|
||||
Savanna Dirt with Savanna Grass=Саванна земля із саванною травою
|
||||
Permafrost=Вічна мерзлота
|
||||
Permafrost with Stones=Вічна мерзлота з камінням
|
||||
Permafrost with Moss=Вічна мерзлота з мохом
|
||||
Sand=Пісок
|
||||
Desert Sand=Пустельний Пісок
|
||||
Silver Sand=Срібний Пісок
|
||||
Desert Sand=Пустельний пісок
|
||||
Silver Sand=Срібний пісок
|
||||
Gravel=Гравій
|
||||
Clay=Глиняний Блок
|
||||
Clay=Глина
|
||||
Snow=Сніг
|
||||
Snow Block=Сніговий Блок
|
||||
Ice=Лід
|
||||
Cave Ice=Печерний Лід
|
||||
Apple Tree=Стовбур Яблуні
|
||||
Apple Wood Planks=Яблуневі Дошки
|
||||
Apple Tree Sapling=Саджанець Яблуні
|
||||
Apple Tree Leaves=Яблуневе Листя
|
||||
Snow Block=Блок снігу
|
||||
Ice=Крига
|
||||
Cave Ice=Печерова крига
|
||||
Apple Tree=Стовбур яблуні
|
||||
Apple Wood Planks=Яблуневі дошки
|
||||
Apple Tree Sapling=Саджанець яблуні
|
||||
Apple Tree Leaves=Яблуневе листя
|
||||
Apple=Яблуко
|
||||
Apple Marker=Яблучна Мітка
|
||||
Jungle Tree=Стовбур Тропічного Дерева
|
||||
Jungle Wood Planks=Дошки З Тропічного Дерева
|
||||
Jungle Tree Leaves=Листя Тропічного Дерева
|
||||
Jungle Tree Sapling=Саджанець Тропічного Дерева
|
||||
Emergent Jungle Tree Sapling=Саджанець Тропічного Дерева, Що Виріс
|
||||
Pine Tree=Сосновий Стовбур
|
||||
Pine Wood Planks=Соснові Дошки
|
||||
Pine Needles=Соснова Хвоя
|
||||
Pine Tree Sapling=Саджанець Сосни
|
||||
Acacia Tree=Стовбур Акації
|
||||
Acacia Wood Planks=Дошки Акації
|
||||
Acacia Tree Leaves=Листя Акації
|
||||
Acacia Tree Sapling=Саджанець Акації
|
||||
Aspen Tree=Стовбур Осики
|
||||
Aspen Wood Planks=Осикові Дошки
|
||||
Aspen Tree Leaves=Осикове Листя
|
||||
Aspen Tree Sapling=Саджанець Осики
|
||||
Coal Ore=Поклади Вугілля
|
||||
Coal Block=Вугільний Блок
|
||||
Iron Ore=Залізна Руда
|
||||
Steel Block=Сталевий Блок
|
||||
Copper Ore=Мідна Руда
|
||||
Copper Block=Мідний Блок
|
||||
Tin Ore=Олов'яна Руда
|
||||
Tin Block=Олов'яний Блок
|
||||
Bronze Block=Бронзовий Блок
|
||||
Mese Ore=Месева Руда
|
||||
Mese Block=Месевий Блок
|
||||
Gold Ore=Золота Руда
|
||||
Gold Block=Золотий Блок
|
||||
Diamond Ore=Поклади Алмазу
|
||||
Diamond Block=Алмазний Блок
|
||||
Apple Marker=Мітка яблука
|
||||
Jungle Tree=Стовбур тропічного дерева
|
||||
Jungle Wood Planks=Дошки з тропічного дерева
|
||||
Jungle Tree Leaves=Листя тропічного дерева
|
||||
Jungle Tree Sapling=Саджанець тропічного дерева
|
||||
Emergent Jungle Tree Sapling=Молодий саджанець тропічного дерева
|
||||
Pine Tree=Сосновий стовбур
|
||||
Pine Wood Planks=Соснові дошки
|
||||
Pine Needles=Соснова хвоя
|
||||
Pine Tree Sapling=Саджанець сосни
|
||||
Acacia Tree=Акацієвий стовбур
|
||||
Acacia Wood Planks=Акацієві дошки
|
||||
Acacia Tree Leaves=Акацієве листя
|
||||
Acacia Tree Sapling=Саджанець акації
|
||||
Aspen Tree=Осиковий стовбур
|
||||
Aspen Wood Planks=Осикові дошки
|
||||
Aspen Tree Leaves=Осикове листя
|
||||
Aspen Tree Sapling=Саджанець осики
|
||||
Coal Ore=Поклади вугілля
|
||||
Coal Block=Блок вугілля
|
||||
Iron Ore=Поклади заліза
|
||||
Steel Block=Блок сталі
|
||||
Copper Ore=Поклади міді
|
||||
Copper Block=Блок міді
|
||||
Tin Ore=Поклади олова
|
||||
Tin Block=Блок олова
|
||||
Bronze Block=Блок бронзи
|
||||
Mese Ore=Поклади Месе
|
||||
Mese Block=Блок Месе
|
||||
Gold Ore=Поклади золота
|
||||
Gold Block=Блок золота
|
||||
Diamond Ore=Поклади діамантів
|
||||
Diamond Block=Блок діамантів
|
||||
Cactus=Кактус
|
||||
Large Cactus Seedling=Саджанець Кактуса
|
||||
Large Cactus Seedling=Великий саджанець кактуса
|
||||
Papyrus=Папірус
|
||||
Dry Shrub=Сухий Кущ
|
||||
Jungle Grass=Тропічна Трава
|
||||
Dry Shrub=Сухий кущ
|
||||
Jungle Grass=Тропічна трава
|
||||
Grass=Трава
|
||||
Savanna Grass=Саваннова Трава
|
||||
Savanna Grass=Саванна трава
|
||||
Fern=Папороть
|
||||
Marram Grass=Пісколюб
|
||||
Bush Stem=Стебла Куща
|
||||
Bush Leaves=Листя Куща
|
||||
Bush Sapling=Саджанець Куща
|
||||
Blueberry Bush Leaves with Berries=Кущ Чорниці З Ягодами
|
||||
Blueberry Bush Leaves=Кущ Чорниці
|
||||
Blueberry Bush Sapling=Саджанець Куща Чорниці
|
||||
Acacia Bush Stem=Стебла Куща Акації
|
||||
Acacia Bush Leaves=Листя Куща Акації
|
||||
Acacia Bush Sapling=Саджанець Куща Акації
|
||||
Pine Bush Stem=Стебла Хвойного Куща
|
||||
Pine Bush Needles=Хвоя Куща
|
||||
Pine Bush Sapling=Саджанець Хвойного Куща
|
||||
Marram Grass=Пляжна трава
|
||||
Bush Stem=Стебла куща
|
||||
Bush Leaves=Листя куща
|
||||
Bush Sapling=Саджанець куща
|
||||
Blueberry Bush Leaves with Berries=Кущ чорниці з ягодами
|
||||
Blueberry Bush Leaves=Кущ чорниці
|
||||
Blueberry Bush Sapling=Саджанець куща чорниці
|
||||
Acacia Bush Stem=Стебла акацієвого куща
|
||||
Acacia Bush Leaves=Листя акацієвого куща
|
||||
Acacia Bush Sapling=Саджанець акацієвого куща
|
||||
Pine Bush Stem=Стебла соснового куща
|
||||
Pine Bush Needles=Хвоя соснового куща
|
||||
Pine Bush Sapling=Саджанець соснового куща
|
||||
Kelp=Ламінарія
|
||||
Green Coral=Зелений Корал
|
||||
Pink Coral=Рожевий Корал
|
||||
Cyan Coral=Блакитний Корал
|
||||
Brown Coral=Коричневий Корал
|
||||
Orange Coral=Помаранчевий Корал
|
||||
Coral Skeleton=Кораловий Остов
|
||||
Water Source=Водне Джерело
|
||||
Flowing Water=Проточна Вода
|
||||
River Water Source=Річкове Водне Джерело
|
||||
Flowing River Water=Проточна Річна Вода
|
||||
Lava Source=Лавове Джерело
|
||||
Flowing Lava=Проточна Лава
|
||||
Empty Bookshelf=Порожня Книжкова Полиця
|
||||
Bookshelf (@1 written, @2 empty books)=Книжкова Полиця (@1 книг з записами, @2 чисті книги)
|
||||
Bookshelf=Книжкова Полиця
|
||||
Text too long=Текст надто довгий
|
||||
Green Coral=Зелений корал
|
||||
Pink Coral=Рожевий корал
|
||||
Cyan Coral=Блакитний корал
|
||||
Brown Coral=Коричневий корал
|
||||
Orange Coral=Помаранчевий корал
|
||||
Coral Skeleton=Скелет корала
|
||||
Water Source=Водне джерело
|
||||
Flowing Water=Проточна вода
|
||||
River Water Source=Річкове водне джерело
|
||||
Flowing River Water=Проточна річкова вода
|
||||
Lava Source=Лавове джерело
|
||||
Flowing Lava=Проточна лава
|
||||
Empty Bookshelf=Порожня книжкова полиця
|
||||
Bookshelf (@1 written, @2 empty books)=Книжкова полиця (книги: @1 з текстом, @2 без тексту)
|
||||
Bookshelf=Книжкова полиця
|
||||
Text too long=Текст занадто довгий
|
||||
"@1"="@1"
|
||||
Wooden Sign=Дерев'яна Табличка
|
||||
Steel Sign=Сталева Табличка
|
||||
Wooden Ladder=Дерев'яна Драбина
|
||||
Steel Ladder=Сталеві Сходи
|
||||
Apple Wood Fence=Яблуневий Дерев'яний Паркан
|
||||
Acacia Wood Fence=Дерев'яний Паркан З Акації
|
||||
Jungle Wood Fence=Дерев'яний Паркан З Тропічного Дерева
|
||||
Pine Wood Fence=Сосновий Дерев'яний Паркан
|
||||
Aspen Wood Fence=Осиковий Дерев'яний Паркан
|
||||
Apple Wood Fence Rail=Яблуневий Дерев'яний Рейковий Паркан
|
||||
Acacia Wood Fence Rail=Дерев'яний Рейковий Паркан З Акації
|
||||
Jungle Wood Fence Rail=Дерев'яний Рейковий Паркан З Тропічного Дерева
|
||||
Pine Wood Fence Rail=Сосновий Дерев'яний Рейковий Паркан
|
||||
Aspen Wood Fence Rail=Осиковий Дерев'яний Рейковий Паркан
|
||||
Wooden Sign=Дерев'яна табличка
|
||||
Steel Sign=Сталева табличка
|
||||
Wooden Ladder=Дерев'яна драбина
|
||||
Steel Ladder=Сталева драбина
|
||||
Apple Wood Fence=Яблуневий паркан
|
||||
Acacia Wood Fence=Акацієвий паркан
|
||||
Jungle Wood Fence=Паркан із тропічного дерева
|
||||
Pine Wood Fence=Сосновий паркан
|
||||
Aspen Wood Fence=Осиковий паркан
|
||||
Apple Wood Fence Rail=Яблуневий рейковий паркан
|
||||
Acacia Wood Fence Rail=Акацієвий рейковий паркан
|
||||
Jungle Wood Fence Rail=Рейковий паркан з тропічного дерева
|
||||
Pine Wood Fence Rail=Сосновий рейковий паркан
|
||||
Aspen Wood Fence Rail=Осиковий рейковий паркан
|
||||
Glass=Скло
|
||||
Obsidian Glass=Обсидіанове Скло
|
||||
Brick Block=Цегляний Блок
|
||||
Mese Lamp=Месе Лампа
|
||||
Apple Wood Mese Post Light=Стовповий Месе Світильник З Яблуні
|
||||
Acacia Wood Mese Post Light=Стовповий Месе Світильник З Акації
|
||||
Jungle Wood Mese Post Light=Стовповий Месе Світильник Із Тропічного Дерева
|
||||
Pine Wood Mese Post Light=Стовповий Месе Світильник Із Сосни
|
||||
Aspen Wood Mese Post Light=Стовповий Месе Світильник З Осики
|
||||
Obsidian Glass=Обсидіанове скло
|
||||
Brick Block=Цегляний блок
|
||||
Mese Lamp=Месе-лампа
|
||||
Apple Wood Mese Post Light=Яблуневий стовповий Месе-світильник
|
||||
Acacia Wood Mese Post Light=Акацієвий стовповий Месе-світильник
|
||||
Jungle Wood Mese Post Light=Стовповий Месе-світильник із тропічного дерева
|
||||
Pine Wood Mese Post Light=Сосновий стовповий Месе-світильник
|
||||
Aspen Wood Mese Post Light=Осиковий стовповий Месе-світильник
|
||||
Cloud=Хмара
|
||||
Wooden Pickaxe=Дерев'яна Кірка
|
||||
Stone Pickaxe=Кам'яна Кірка
|
||||
Bronze Pickaxe=Бронзова Кірка
|
||||
Steel Pickaxe=Сталева Кірка
|
||||
Mese Pickaxe=Месе Кірка
|
||||
Diamond Pickaxe=Алмазна Кірка
|
||||
Wooden Shovel=Дерев'янна Лопата
|
||||
Stone Shovel=Кам'яна Лопата
|
||||
Bronze Shovel=Бронзова Лопата
|
||||
Steel Shovel=Сталева Лопата
|
||||
Mese Shovel=Месе Лопата
|
||||
Diamond Shovel=Алмазна Лопата
|
||||
Wooden Axe=Дерев'яна Сокира
|
||||
Stone Axe=Кам'яна Сокира
|
||||
Bronze Axe=Бронзова Сокира
|
||||
Steel Axe=Сталева Сокира
|
||||
Mese Axe=Месе Сокира
|
||||
Diamond Axe=Алмазна Сокира
|
||||
Wooden Sword=Дерев'яний Меч
|
||||
Stone Sword=Кам'яний Меч
|
||||
Bronze Sword=Бронзовий Меч
|
||||
Steel Sword=Сталевий Меч
|
||||
Mese Sword=Месе Меч
|
||||
Diamond Sword=Алмазний Меч
|
||||
Torch=Факел
|
||||
@1 will intersect protection on growth.=@1 перетне захист за зростанням.
|
||||
Wooden Pickaxe=Дерев'яне кайло
|
||||
Stone Pickaxe=Кам'яне кайло
|
||||
Bronze Pickaxe=Бронзове кайло
|
||||
Steel Pickaxe=Сталеве кайло
|
||||
Mese Pickaxe=Месе-кайло
|
||||
Diamond Pickaxe=Діамантове кайло
|
||||
Wooden Shovel=Дерев'яна лопата
|
||||
Stone Shovel=Кам'яна лопата
|
||||
Bronze Shovel=Бронзова лопата
|
||||
Steel Shovel=Сталева лопата
|
||||
Mese Shovel=Месе-лопата
|
||||
Diamond Shovel=Діамантова лопата
|
||||
Wooden Axe=Дерев'яна сокира
|
||||
Stone Axe=Кам'яна сокира
|
||||
Bronze Axe=Бронзова сокира
|
||||
Steel Axe=Сталева сокира
|
||||
Mese Axe=Месе-сокира
|
||||
Diamond Axe=Діамантова сокира
|
||||
Wooden Sword=Дерев'яний меч
|
||||
Stone Sword=Кам'яний меч
|
||||
Bronze Sword=Бронзовий меч
|
||||
Steel Sword=Сталевий меч
|
||||
Mese Sword=Месе-меч
|
||||
Diamond Sword=Діамантовий меч
|
||||
Torch=Смолоскип
|
||||
@1 will intersect protection on growth.=@1 перетне захист коли виросте.
|
||||
|
|
|
@ -2476,9 +2476,6 @@ end
|
|||
-- Detect mapgen to select functions
|
||||
--
|
||||
|
||||
minetest.clear_registered_biomes()
|
||||
minetest.clear_registered_ores()
|
||||
minetest.clear_registered_decorations()
|
||||
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Reference in a new issue