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sm64/actors/bowling_ball/model.s
2019-08-25 00:46:40 -04:00

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ArmAsm

# Bowling Ball
# This one is weird. Instead of it including the DLs for a bowling ball, the game decides
# to reference the bobomb DLs instead. Most likely a compile-time optimization, but this
# is definitely a distinct actor due to the geo-layouts.