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sm64/actors/bowser_key/geo.inc.c
2023-08-17 08:56:02 -04:00

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C

// 0x16000A84
const GeoLayout bowser_key_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x9B, 300),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, bowser_key_dl),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};
// 0x16000AB0
const GeoLayout bowser_key_cutscene_geo[] = {
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
GEO_OPEN_NODE(),
GEO_ASM(0, geo_scale_bowser_key),
GEO_SCALE(0x00, 65536),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, bowser_key_dl),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(), //! more close than open nodes
GEO_END(),
};