d3dx10: Add D3DX10CreateAsyncTextureProcessor stub.
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
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3 changed files with 10 additions and 1 deletions
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@ -514,6 +514,13 @@ HRESULT WINAPI D3DX10CreateAsyncTextureInfoProcessor(D3DX10_IMAGE_INFO *info, ID
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return S_OK;
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}
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HRESULT WINAPI D3DX10CreateAsyncTextureProcessor(ID3D10Device *device,
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D3DX10_IMAGE_LOAD_INFO *load_info, ID3DX10DataProcessor **processor)
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{
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FIXME("device %p, load_info %p, processor %p stub!\n", device, load_info, processor);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DX10PreprocessShaderFromMemory(const char *data, SIZE_T data_size, const char *filename,
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const D3D10_SHADER_MACRO *defines, ID3DInclude *include, ID3DX10ThreadPump *pump, ID3D10Blob **shader_text,
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ID3D10Blob **errors, HRESULT *hresult)
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@ -17,7 +17,7 @@
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@ stub D3DX10CreateAsyncShaderPreprocessProcessor(str ptr ptr ptr ptr ptr)
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@ stub D3DX10CreateAsyncShaderResourceViewProcessor(ptr ptr ptr)
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@ stdcall D3DX10CreateAsyncTextureInfoProcessor(ptr ptr)
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@ stub D3DX10CreateAsyncTextureProcessor(ptr ptr ptr)
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@ stdcall D3DX10CreateAsyncTextureProcessor(ptr ptr ptr)
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@ stdcall D3DX10CreateDevice(ptr long long long ptr)
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@ stdcall D3DX10CreateDeviceAndSwapChain(ptr long long long ptr ptr ptr)
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@ stdcall D3DX10CreateEffectFromFileA(str ptr ptr str long long ptr ptr ptr ptr ptr ptr)
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@ -76,6 +76,8 @@ HRESULT WINAPI D3DX10CreateAsyncMemoryLoader(const void *data, SIZE_T datasize,
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HRESULT WINAPI D3DX10CreateAsyncResourceLoaderA(HMODULE module, const char *resource, ID3DX10DataLoader **loader);
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HRESULT WINAPI D3DX10CreateAsyncResourceLoaderW(HMODULE module, const WCHAR *resource, ID3DX10DataLoader **loader);
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HRESULT WINAPI D3DX10CreateAsyncTextureProcessor(ID3D10Device *device,
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D3DX10_IMAGE_LOAD_INFO *info, ID3DX10DataProcessor **processor);
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HRESULT WINAPI D3DX10CreateAsyncTextureInfoProcessor(D3DX10_IMAGE_INFO *info, ID3DX10DataProcessor **processor);
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#endif
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