d3dx10: Add ID3DX10ThreadPump:ProcessDeviceWorkItems implementation.
Signed-off-by: Piotr Caban <piotr@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
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1 changed files with 28 additions and 2 deletions
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@ -790,8 +790,34 @@ static HRESULT WINAPI thread_pump_WaitForAllItems(ID3DX10ThreadPump *iface)
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static HRESULT WINAPI thread_pump_ProcessDeviceWorkItems(ID3DX10ThreadPump *iface, UINT count)
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{
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FIXME("iface %p, count %u stub!\n", iface, count);
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return E_NOTIMPL;
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struct thread_pump *thread_pump = impl_from_ID3DX10ThreadPump(iface);
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struct work_item *work_item;
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HRESULT hr;
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UINT i;
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TRACE("iface %p, count %u.\n", iface, count);
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for (i = 0; i < count; ++i)
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{
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AcquireSRWLockExclusive(&thread_pump->device_lock);
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if (!thread_pump->device_count)
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{
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ReleaseSRWLockExclusive(&thread_pump->device_lock);
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break;
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}
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--thread_pump->device_count;
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work_item = LIST_ENTRY(list_head(&thread_pump->device_queue), struct work_item, entry);
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list_remove(&work_item->entry);
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ReleaseSRWLockExclusive(&thread_pump->device_lock);
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hr = ID3DX10DataProcessor_CreateDeviceObject(work_item->processor, work_item->object);
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if (work_item->result)
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*work_item->result = hr;
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work_item_free(work_item, FALSE);
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}
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return S_OK;
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}
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static HRESULT WINAPI thread_pump_PurgeAllItems(ID3DX10ThreadPump *iface)
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