include: Add windows.gaming.ui.idl.
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@ -800,6 +800,7 @@ SOURCES = \
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windows.gaming.input.custom.idl \
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windows.gaming.input.forcefeedback.idl \
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windows.gaming.input.idl \
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windows.gaming.ui.idl \
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windows.globalization.idl \
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windows.h \
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windows.media.closedcaptioning.idl \
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57
include/windows.gaming.ui.idl
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57
include/windows.gaming.ui.idl
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@ -0,0 +1,57 @@
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/*
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* Copyright 2022 Paul Gofman for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifdef __WIDL__
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#pragma winrt ns_prefix
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#endif
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#ifndef DO_NO_IMPORTS
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import "inspectable.idl";
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import "eventtoken.idl";
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import "windowscontracts.idl";
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import "windows.foundation.idl";
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#endif
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namespace Windows.Gaming.UI {
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runtimeclass GameBar;
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[
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contract(Windows.Foundation.UniversalApiContract, 2.0),
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exclusiveto(Windows.Gaming.UI.GameBar),
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uuid(1db9a292-cc78-4173-be45-b61e67283ea7)
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]
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interface IGameBarStatics : IInspectable
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{
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[eventadd] HRESULT VisibilityChanged([in] Windows.Foundation.EventHandler<IInspectable *> *handler, [out, retval] EventRegistrationToken *token);
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[eventremove] HRESULT VisibilityChanged([in] EventRegistrationToken token);
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[eventadd] HRESULT IsInputRedirectedChanged([in] Windows.Foundation.EventHandler<IInspectable *> *handler, [out, retval] EventRegistrationToken *token);
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[eventremove] HRESULT IsInputRedirectedChanged([in] EventRegistrationToken token);
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[propget] HRESULT Visible([out, retval] boolean *value);
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[propget] HRESULT IsInputRedirected([out, retval] boolean *value);
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 2.0),
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marshaling_behavior(agile),
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static(Windows.Gaming.UI.IGameBarStatics, Windows.Foundation.UniversalApiContract, 2.0),
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threading(both)
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]
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runtimeclass GameBar
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{
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}
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}
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