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mirror of synced 2025-03-07 03:53:26 +01:00

d3dx10: Add support for ID3DX10ThreadPump parameter in D3DX10CreateTextureFromFileW.

Signed-off-by: Piotr Caban <piotr@codeweavers.com>
This commit is contained in:
Piotr Caban 2022-06-11 14:15:24 +02:00 committed by Alexandre Julliard
parent 591fd06b6c
commit 0c659a23c2

View file

@ -631,17 +631,33 @@ HRESULT WINAPI D3DX10CreateTextureFromFileW(ID3D10Device *device, const WCHAR *s
if (!src_file)
return E_FAIL;
if (FAILED((hr = load_file(src_file, &buffer, &size))))
if (pump)
{
if (hresult)
*hresult = hr;
ID3DX10DataProcessor *processor;
ID3DX10DataLoader *loader;
if (FAILED((hr = D3DX10CreateAsyncFileLoaderW(src_file, &loader))))
return hr;
if (FAILED((hr = D3DX10CreateAsyncTextureProcessor(device, load_info, &processor))))
{
ID3DX10DataLoader_Destroy(loader);
return hr;
}
if (FAILED((hr = ID3DX10ThreadPump_AddWorkItem(pump, loader, processor, hresult, (void **)texture))))
{
ID3DX10DataLoader_Destroy(loader);
ID3DX10DataProcessor_Destroy(processor);
}
return hr;
}
hr = D3DX10CreateTextureFromMemory(device, buffer, size, load_info, pump, texture, hresult);
free(buffer);
if (SUCCEEDED((hr = load_file(src_file, &buffer, &size))))
{
hr = create_texture(device, buffer, size, load_info, texture);
free(buffer);
}
if (hresult)
*hresult = hr;
return hr;
}