d3dx10: Add D3DX10CreateAsyncTextureInfoProcessor stub.
Signed-off-by: Piotr Caban <piotr@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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4 changed files with 10 additions and 2 deletions
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@ -398,6 +398,12 @@ HRESULT WINAPI D3DX10CreateAsyncResourceLoaderW(HMODULE module, const WCHAR *res
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return S_OK;
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}
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HRESULT WINAPI D3DX10CreateAsyncTextureInfoProcessor(D3DX10_IMAGE_INFO *info, ID3DX10DataProcessor **processor)
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{
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FIXME("info %p, processor %p stub!\n", info, processor);
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return E_NOTIMPL;
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}
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HRESULT WINAPI D3DX10PreprocessShaderFromMemory(const char *data, SIZE_T data_size, const char *filename,
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const D3D10_SHADER_MACRO *defines, ID3DInclude *include, ID3DX10ThreadPump *pump, ID3D10Blob **shader_text,
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ID3D10Blob **errors, HRESULT *hresult)
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@ -16,7 +16,7 @@
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@ stdcall D3DX10CreateAsyncResourceLoaderW(long wstr ptr)
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@ stub D3DX10CreateAsyncShaderPreprocessProcessor(str ptr ptr ptr ptr ptr)
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@ stub D3DX10CreateAsyncShaderResourceViewProcessor(ptr ptr ptr)
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@ stub D3DX10CreateAsyncTextureInfoProcessor(ptr ptr)
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@ stdcall D3DX10CreateAsyncTextureInfoProcessor(ptr ptr)
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@ stub D3DX10CreateAsyncTextureProcessor(ptr ptr ptr)
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@ stdcall D3DX10CreateDevice(ptr long long long ptr)
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@ stdcall D3DX10CreateDeviceAndSwapChain(ptr long long long ptr ptr ptr)
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@ -29,9 +29,9 @@
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#include "d3d10.h"
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#include "d3dx10math.h"
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#include "d3dx10core.h"
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#include "d3dx10async.h"
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#include "d3dx10tex.h"
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#include "d3dx10mesh.h"
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#include "d3dx10async.h"
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#define _FACDD 0x876
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#define MAKE_DDHRESULT(code) MAKE_HRESULT(1, _FACDD, code)
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@ -76,4 +76,6 @@ HRESULT WINAPI D3DX10CreateAsyncMemoryLoader(const void *data, SIZE_T datasize,
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HRESULT WINAPI D3DX10CreateAsyncResourceLoaderA(HMODULE module, const char *resource, ID3DX10DataLoader **loader);
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HRESULT WINAPI D3DX10CreateAsyncResourceLoaderW(HMODULE module, const WCHAR *resource, ID3DX10DataLoader **loader);
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HRESULT WINAPI D3DX10CreateAsyncTextureInfoProcessor(D3DX10_IMAGE_INFO *info, ID3DX10DataProcessor **processor);
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#endif
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