include: Add the D3D12_SHADER_VERSION_TYPE enumeration.
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -20,6 +20,17 @@ import "oaidl.idl";
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import "ocidl.idl";
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import "d3dcommon.idl";
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typedef enum D3D12_SHADER_VERSION_TYPE
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{
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D3D12_SHVER_PIXEL_SHADER = 0x0,
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D3D12_SHVER_VERTEX_SHADER = 0x1,
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D3D12_SHVER_GEOMETRY_SHADER = 0x2,
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D3D12_SHVER_HULL_SHADER = 0x3,
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D3D12_SHVER_DOMAIN_SHADER = 0x4,
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D3D12_SHVER_COMPUTE_SHADER = 0x5,
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D3D12_SHVER_RESERVED0 = 0xfff0,
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} D3D12_SHADER_VERSION_TYPE;
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typedef struct _D3D12_SHADER_DESC
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{
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UINT Version;
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