opengl32: Make wglSwapLayerBuffers hookable.
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1 changed files with 2 additions and 2 deletions
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@ -438,8 +438,8 @@ PROC WINAPI wglGetDefaultProcAddress( LPCSTR name )
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/***********************************************************************
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* wglSwapLayerBuffers (OPENGL32.@)
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*/
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BOOL WINAPI wglSwapLayerBuffers(HDC hdc,
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UINT fuPlanes) {
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BOOL WINAPI DECLSPEC_HOTPATCH wglSwapLayerBuffers(HDC hdc, UINT fuPlanes)
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{
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TRACE("(%p, %08x)\n", hdc, fuPlanes);
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if (fuPlanes & WGL_SWAP_MAIN_PLANE) {
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