wined3d: Collapse some trivially nested ifs into a single condition.
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d219903c61
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34232874ad
1 changed files with 28 additions and 26 deletions
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@ -6477,35 +6477,37 @@ void wined3d_ffp_get_fs_settings(const struct wined3d_context *context, const st
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aarg0 = (args[aop] & ARG0) ? state->texture_states[i][WINED3D_TSS_ALPHA_ARG0] : ARG_UNUSED;
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}
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if (!i && texture && state->render_states[WINED3D_RS_COLORKEYENABLE])
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if (!i && state->render_states[WINED3D_RS_COLORKEYENABLE]
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&& texture && !(texture->resource.usage & WINED3DUSAGE_LEGACY_CUBEMAP)
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&& (texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT) && !texture->resource.format->alpha_size)
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{
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if (!(texture->resource.usage & WINED3DUSAGE_LEGACY_CUBEMAP))
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if (aop == WINED3D_TOP_DISABLE)
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{
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if (texture->async.color_key_flags & WINED3D_CKEY_SRC_BLT && !texture->resource.format->alpha_size)
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aarg1 = WINED3DTA_TEXTURE;
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aop = WINED3D_TOP_SELECT_ARG1;
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}
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else if (aop == WINED3D_TOP_SELECT_ARG1 && aarg1 != WINED3DTA_TEXTURE)
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{
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if (state->blend_state && state->blend_state->desc.rt[0].enable)
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{
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if (aop == WINED3D_TOP_DISABLE)
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{
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aarg1 = WINED3DTA_TEXTURE;
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aop = WINED3D_TOP_SELECT_ARG1;
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}
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else if (aop == WINED3D_TOP_SELECT_ARG1 && aarg1 != WINED3DTA_TEXTURE)
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{
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if (state->blend_state && state->blend_state->desc.rt[0].enable)
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{
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aarg2 = WINED3DTA_TEXTURE;
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aop = WINED3D_TOP_MODULATE;
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}
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else aarg1 = WINED3DTA_TEXTURE;
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}
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else if (aop == WINED3D_TOP_SELECT_ARG2 && aarg2 != WINED3DTA_TEXTURE)
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{
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if (state->blend_state && state->blend_state->desc.rt[0].enable)
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{
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aarg1 = WINED3DTA_TEXTURE;
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aop = WINED3D_TOP_MODULATE;
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}
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else aarg2 = WINED3DTA_TEXTURE;
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}
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aarg2 = WINED3DTA_TEXTURE;
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aop = WINED3D_TOP_MODULATE;
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}
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else
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{
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aarg1 = WINED3DTA_TEXTURE;
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}
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}
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else if (aop == WINED3D_TOP_SELECT_ARG2 && aarg2 != WINED3DTA_TEXTURE)
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{
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if (state->blend_state && state->blend_state->desc.rt[0].enable)
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{
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aarg1 = WINED3DTA_TEXTURE;
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aop = WINED3D_TOP_MODULATE;
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}
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else
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{
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aarg2 = WINED3DTA_TEXTURE;
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}
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}
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}
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