d2d1: Make some strings const.
Signed-off-by: Dmitry Timoshkov <dmitry@baikal.ru>
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bbdc50c532
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354ddcb382
1 changed files with 6 additions and 6 deletions
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@ -211,7 +211,7 @@ static HRESULT STDMETHODCALLTYPE builtin_factory_stub(IUnknown **effect_impl)
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return S_OK;
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}
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static const WCHAR * const _2d_affine_transform_description =
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static const WCHAR _2d_affine_transform_description[] =
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L"<?xml version='1.0'?> \
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<Effect> \
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<Property name='DisplayName' type='string' value='2D Affine Transform'/> \
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@ -223,7 +223,7 @@ L"<?xml version='1.0'?> \
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</Inputs> \
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</Effect>";
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static const WCHAR * const _3d_perspective_transform_description =
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static const WCHAR _3d_perspective_transform_description[] =
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L"<?xml version='1.0'?> \
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<Effect> \
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<Property name='DisplayName' type='string' value='3D Perspective Transform'/> \
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@ -235,7 +235,7 @@ L"<?xml version='1.0'?>
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</Inputs> \
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</Effect>";
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static const WCHAR * const composite_description =
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static const WCHAR composite_description[] =
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L"<?xml version='1.0'?> \
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<Effect> \
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<Property name='DisplayName' type='string' value='Composite'/> \
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@ -248,7 +248,7 @@ L"<?xml version='1.0'?> \
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</Inputs> \
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</Effect>";
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static const WCHAR * const crop_description =
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static const WCHAR crop_description[] =
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L"<?xml version='1.0'?> \
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<Effect> \
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<Property name='DisplayName' type='string' value='Crop'/> \
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@ -260,7 +260,7 @@ L"<?xml version='1.0'?> \
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</Inputs> \
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</Effect>";
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static const WCHAR * const shadow_description =
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static const WCHAR shadow_description[] =
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L"<?xml version='1.0'?> \
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<Effect> \
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<Property name='DisplayName' type='string' value='Shadow'/> \
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@ -272,7 +272,7 @@ L"<?xml version='1.0'?> \
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</Inputs> \
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</Effect>";
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static const WCHAR * const grayscale_description =
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static const WCHAR grayscale_description[] =
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L"<?xml version='1.0'?> \
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<Effect> \
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<Property name='DisplayName' type='string' value='Grayscale'/> \
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