d3d10: Use older compiler for D3D10CompileEffectFromMemory().
Compilation output from D3D10CompileEffectFromMemory() always contains $Globals buffer, even if it's empty. That matches behaviour of 33-39 compilers. Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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5 changed files with 14 additions and 5 deletions
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@ -1,11 +1,12 @@
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MODULE = d3d10.dll
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IMPORTLIB = d3d10
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IMPORTS = uuid d3d10core d3dcompiler dxgi wined3d
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IMPORTS = uuid d3d10core d3dcompiler_39 dxgi wined3d
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EXTRADEFS = -DD3D_COMPILER_VERSION=0
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PARENTSRC = ../d3dcompiler_43
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EXTRAINCL = $(VKD3D_PE_CFLAGS)
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SOURCES = \
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blob.c \
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d3d10_main.c \
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effect.c \
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reflection.c \
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@ -239,7 +239,7 @@ HRESULT WINAPI D3D10CompileEffectFromMemory(void *data, SIZE_T data_size, const
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data, data_size, wine_dbgstr_a(filename), defines, include,
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hlsl_flags, fx_flags, effect, errors);
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return D3DCompile(data, data_size, filename, defines, include,
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return D3DCompileFromMemory(data, data_size, filename, defines, include,
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NULL, "fx_4_0", hlsl_flags, fx_flags, effect, errors);
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}
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@ -315,4 +315,12 @@ HRESULT d3d10_effect_parse(struct d3d10_effect *effect, const void *data, SIZE_T
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HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
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unsigned int flags, D3D_FEATURE_LEVEL feature_level, ID3D10Device **device);
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/* d3dcompiler_39 function prototypes */
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HRESULT WINAPI D3DCompileFromMemory(const void *data, SIZE_T data_size, const char *filename,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
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const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
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HRESULT WINAPI D3DDisassembleCode(const void *data, SIZE_T data_size,
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UINT flags, const char *comments, ID3DBlob **disassembly);
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#endif /* __WINE_D3D10_PRIVATE_H */
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@ -26,8 +26,7 @@ HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char
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const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint,
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const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages)
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{
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/* Forward to d3dcompiler */
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return D3DCompile(data, data_size, filename, defines, include,
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return D3DCompileFromMemory(data, data_size, filename, defines, include,
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entrypoint, profile, flags, 0, shader, error_messages);
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}
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@ -37,5 +36,5 @@ HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size,
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TRACE("data %p, data_size %#Ix, color_code %#x, comments %p, disassembly %p.\n",
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data, data_size, color_code, comments, disassembly);
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return D3DDisassemble(data, data_size, color_code ? D3D_DISASM_ENABLE_COLOR_CODE : 0, comments, disassembly);
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return D3DDisassembleCode(data, data_size, color_code ? D3D_DISASM_ENABLE_COLOR_CODE : 0, comments, disassembly);
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}
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@ -1,4 +1,5 @@
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MODULE = d3dcompiler_39.dll
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IMPORTLIB = d3dcompiler_39
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IMPORTS = wined3d
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EXTRADEFS = -DD3D_COMPILER_VERSION=39
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PARENTSRC = ../d3dcompiler_43
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