d3d10/effect: Use bitfields for numeric type descriptions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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11128e236f
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3724385c86
1 changed files with 24 additions and 25 deletions
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@ -34,20 +34,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
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#define TAG_CLI4 MAKE_TAG('C', 'L', 'I', '4')
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#define TAG_CTAB MAKE_TAG('C', 'T', 'A', 'B')
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#define D3D10_FX10_TYPE_COLUMN_SHIFT 11
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#define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
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#define D3D10_FX10_TYPE_ROW_SHIFT 8
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#define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
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#define D3D10_FX10_TYPE_BASETYPE_SHIFT 3
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#define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
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#define D3D10_FX10_TYPE_CLASS_SHIFT 0
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#define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
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#define D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK 0x4000
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static inline struct d3d10_effect *impl_from_ID3D10EffectPool(ID3D10EffectPool *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d10_effect, ID3D10EffectPool_iface);
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@ -1897,9 +1883,25 @@ static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(uint32_t t, BOOL is_object
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}
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}
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struct numeric_type
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{
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uint32_t type_class : 3;
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uint32_t base_type : 5;
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uint32_t rows : 3;
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uint32_t columns : 3;
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uint32_t column_major : 1;
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uint32_t unknown : 17;
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};
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static HRESULT parse_fx10_type(const char *data, size_t data_size, uint32_t offset, struct d3d10_effect_type *t)
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{
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uint32_t typeinfo, type_flags, type_kind;
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union
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{
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struct numeric_type type;
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uint32_t data;
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} numeric;
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const char *ptr;
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unsigned int i;
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@ -1940,28 +1942,25 @@ static HRESULT parse_fx10_type(const char *data, size_t data_size, uint32_t offs
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case 1:
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TRACE("Type is numeric.\n");
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if (!require_space(ptr - data, 1, sizeof(typeinfo), data_size))
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if (!require_space(ptr - data, 1, sizeof(numeric), data_size))
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{
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WARN("Invalid offset %#x (data size %#Ix).\n", offset, data_size);
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return E_FAIL;
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}
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typeinfo = read_u32(&ptr);
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numeric.data = read_u32(&ptr);
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t->member_count = 0;
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t->column_count = (typeinfo & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT;
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t->row_count = (typeinfo & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT;
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t->basetype = d3d10_variable_type((typeinfo & D3D10_FX10_TYPE_BASETYPE_MASK)
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>> D3D10_FX10_TYPE_BASETYPE_SHIFT, FALSE, &type_flags);
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t->type_class = d3d10_variable_class((typeinfo & D3D10_FX10_TYPE_CLASS_MASK)
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>> D3D10_FX10_TYPE_CLASS_SHIFT, typeinfo & D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK);
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t->column_count = numeric.type.columns;
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t->row_count = numeric.type.rows;
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t->basetype = d3d10_variable_type(numeric.type.base_type, FALSE, &type_flags);
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t->type_class = d3d10_variable_class(numeric.type.type_class, numeric.type.column_major);
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TRACE("Type description: %#x.\n", typeinfo);
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TRACE("Type description: %#x.\n", numeric.data);
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TRACE("\tcolumns: %u.\n", t->column_count);
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TRACE("\trows: %u.\n", t->row_count);
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TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
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TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
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TRACE("\tunknown bits: %#x.\n", typeinfo & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
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| D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK | D3D10_FX10_TYPE_MATRIX_COLUMN_MAJOR_MASK));
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TRACE("\tunknown bits: %#x.\n", numeric.type.unknown);
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break;
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case 2:
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