wined3d: Slightly adjust an ERR in shader_spirv_compile_shader().
We're not necessarily compiling DXBC shaders here after commit
1474f5cc47
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@ -325,7 +325,7 @@ static VkShaderModule shader_spirv_compile_shader(struct wined3d_context_vk *con
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if (ret < 0)
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{
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ERR("Failed to compile DXBC, ret %d.\n", ret);
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ERR("Failed to compile shader, ret %d.\n", ret);
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return VK_NULL_HANDLE;
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}
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