d3dx10: Add ID3DX10ThreadPump:GetQueueStatus implementation.
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
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1 changed files with 8 additions and 2 deletions
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@ -854,9 +854,15 @@ static HRESULT WINAPI thread_pump_PurgeAllItems(ID3DX10ThreadPump *iface)
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static HRESULT WINAPI thread_pump_GetQueueStatus(ID3DX10ThreadPump *iface,
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static HRESULT WINAPI thread_pump_GetQueueStatus(ID3DX10ThreadPump *iface,
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UINT *io_queue, UINT *process_queue, UINT *device_queue)
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UINT *io_queue, UINT *process_queue, UINT *device_queue)
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{
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{
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FIXME("iface %p, io_queue %p, process_queue %p, device_queue %p stub!\n",
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struct thread_pump *thread_pump = impl_from_ID3DX10ThreadPump(iface);
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TRACE("iface %p, io_queue %p, process_queue %p, device_queue %p.\n",
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iface, io_queue, process_queue, device_queue);
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iface, io_queue, process_queue, device_queue);
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return E_NOTIMPL;
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*io_queue = thread_pump->io_count;
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*process_queue = thread_pump->proc_count;
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*device_queue = thread_pump->device_count;
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return S_OK;
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}
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}
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static const ID3DX10ThreadPumpVtbl thread_pump_vtbl =
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static const ID3DX10ThreadPumpVtbl thread_pump_vtbl =
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