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include: Add windows.graphics.directx.direct3d11.idl file.

Needed by windows.graphics.holographic.idl.
This commit is contained in:
Mohamad Al-Jaf 2023-03-02 23:39:58 -05:00 committed by Alexandre Julliard
parent 02e3e17b4d
commit 3d3076b2ab
2 changed files with 66 additions and 0 deletions

View file

@ -815,6 +815,7 @@ SOURCES = \
windows.gaming.input.idl \
windows.gaming.ui.idl \
windows.globalization.idl \
windows.graphics.directx.direct3d11.idl \
windows.graphics.directx.idl \
windows.h \
windows.media.closedcaptioning.idl \

View file

@ -0,0 +1,65 @@
/*
* Copyright (C) 2023 Mohamad Al-Jaf
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifdef __WIDL__
#pragma winrt ns_prefix
#endif
import "inspectable.idl";
import "asyncinfo.idl";
import "eventtoken.idl";
import "windowscontracts.idl";
import "windows.foundation.idl";
import "windows.graphics.directx.idl";
namespace Windows.Graphics.DirectX.Direct3D11 {
typedef struct Direct3DMultisampleDescription Direct3DMultisampleDescription;
typedef struct Direct3DSurfaceDescription Direct3DSurfaceDescription;
interface IDirect3DDevice;
[
contract(Windows.Foundation.UniversalApiContract, 1.0)
]
struct Direct3DMultisampleDescription
{
INT32 Count;
INT32 Quality;
};
[
contract(Windows.Foundation.UniversalApiContract, 1.0)
]
struct Direct3DSurfaceDescription
{
INT32 Width;
INT32 Height;
Windows.Graphics.DirectX.DirectXPixelFormat Format;
Windows.Graphics.DirectX.Direct3D11.Direct3DMultisampleDescription MultisampleDescription;
};
[
contract(Windows.Foundation.UniversalApiContract, 1.0),
uuid(a37624ab-8d5f-4650-9d3e-9eae3d9bc670)
]
interface IDirect3DDevice : IInspectable
requires Windows.Foundation.IClosable
{
HRESULT Trim();
}
}