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wined3d: Rename state.c to ffp_gl.c.

Better reflect its contents.

There is still a small amount of code in this file not directly related to the
FFP:

 - compile_state_table(), which should eventually go away;

 - states like state_so() and indexbuffer(), which should eventually be moved to
   context_gl.c with the rest of the resource loading/binding code.
This commit is contained in:
Zebediah Figura 2023-10-28 14:05:25 -05:00 committed by Alexandre Julliard
parent 7181ef4052
commit 4a30ab299a
2 changed files with 2 additions and 2 deletions

View file

@ -15,6 +15,7 @@ SOURCES = \
cs.c \
device.c \
directx.c \
ffp_gl.c \
gl_compat.c \
glsl_shader.c \
nvidia_texture_shader.c \
@ -26,7 +27,6 @@ SOURCES = \
shader_sm1.c \
shader_sm4.c \
shader_spirv.c \
state.c \
stateblock.c \
surface.c \
swapchain.c \

View file

@ -1,5 +1,5 @@
/*
* Direct3D state management
* GL fixed-function pipeline
*
* Copyright 2002 Lionel Ulmer
* Copyright 2002-2005 Jason Edmeades