wined3d: Rename state.c to ffp_gl.c.
Better reflect its contents. There is still a small amount of code in this file not directly related to the FFP: - compile_state_table(), which should eventually go away; - states like state_so() and indexbuffer(), which should eventually be moved to context_gl.c with the rest of the resource loading/binding code.
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2 changed files with 2 additions and 2 deletions
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@ -15,6 +15,7 @@ SOURCES = \
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cs.c \
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device.c \
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directx.c \
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ffp_gl.c \
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gl_compat.c \
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glsl_shader.c \
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nvidia_texture_shader.c \
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@ -26,7 +27,6 @@ SOURCES = \
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shader_sm1.c \
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shader_sm4.c \
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shader_spirv.c \
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state.c \
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stateblock.c \
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surface.c \
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swapchain.c \
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@ -1,5 +1,5 @@
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/*
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* Direct3D state management
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* GL fixed-function pipeline
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*
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* Copyright 2002 Lionel Ulmer
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* Copyright 2002-2005 Jason Edmeades
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