wined3d/spirv: Hook up sm1 interface matching.
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parent
1474f5cc47
commit
504d1a45e0
3 changed files with 59 additions and 10 deletions
8
configure
vendored
8
configure
vendored
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@ -13293,8 +13293,8 @@ then :
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else $as_nop
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:
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fi
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{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for vkd3d_shader_serialize_dxbc in MinGW -lvkd3d-shader" >&5
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printf %s "checking for vkd3d_shader_serialize_dxbc in MinGW -lvkd3d-shader... " >&6; }
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{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking for vkd3d_shader_build_varying_map in MinGW -lvkd3d-shader" >&5
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printf %s "checking for vkd3d_shader_build_varying_map in MinGW -lvkd3d-shader... " >&6; }
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if test ${ac_cv_mingw_lib_vkd3d_shader+y}
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then :
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printf %s "(cached) " >&6
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@ -13311,11 +13311,11 @@ cat confdefs.h - <<_ACEOF >conftest.$ac_ext
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/* Override any GCC internal prototype to avoid an error.
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Use char because int might match the return type of a GCC
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builtin and then its argument prototype would still apply. */
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char vkd3d_shader_serialize_dxbc ();
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char vkd3d_shader_build_varying_map ();
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int
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main (void)
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{
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return vkd3d_shader_serialize_dxbc ();
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return vkd3d_shader_build_varying_map ();
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;
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return 0;
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}
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@ -1161,7 +1161,7 @@ then
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if test "$ac_cv_mingw_header_vkd3d_h" = "yes" -a "$ac_cv_mingw_header_vkd3d_shader_h" = "yes"
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then
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WINE_CHECK_MINGW_LIB(vkd3d,vkd3d_set_log_callback,[:],[:],[$VKD3D_PE_LIBS])
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WINE_CHECK_MINGW_LIB(vkd3d-shader,vkd3d_shader_serialize_dxbc,[:],[:],[$VKD3D_PE_LIBS])
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WINE_CHECK_MINGW_LIB(vkd3d-shader,vkd3d_shader_build_varying_map,[:],[:],[$VKD3D_PE_LIBS])
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if test "$ac_cv_mingw_lib_vkd3d" = "no" -o "$ac_cv_mingw_lib_vkd3d_shader" = "no"
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then
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VKD3D_PE_CFLAGS=""
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@ -53,10 +53,17 @@ struct shader_spirv_priv
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struct shader_spirv_resource_bindings bindings;
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};
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#define MAX_SM1_INTER_STAGE_VARYINGS 12
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struct shader_spirv_compile_arguments
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{
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union
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{
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struct
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{
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struct vkd3d_shader_varying_map varying_map[MAX_SM1_INTER_STAGE_VARYINGS];
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unsigned int varying_count;
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} vs;
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struct
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{
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uint32_t alpha_swizzle;
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@ -81,6 +88,7 @@ struct shader_spirv_graphics_program_vk
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SIZE_T variants_size, variant_count;
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struct vkd3d_shader_scan_descriptor_info descriptor_info;
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struct vkd3d_shader_scan_signature_info signature_info;
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};
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struct shader_spirv_compute_program_vk
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@ -95,6 +103,7 @@ struct shader_spirv_compute_program_vk
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struct wined3d_shader_spirv_compile_args
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{
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struct vkd3d_shader_varying_map_info varying_map;
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struct vkd3d_shader_spirv_target_info spirv_target;
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struct vkd3d_shader_parameter sample_count;
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unsigned int ps_alpha_swizzle[WINED3D_MAX_RENDER_TARGETS];
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@ -155,6 +164,24 @@ static void shader_spirv_compile_arguments_init(struct shader_spirv_compile_argu
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args->u.fs.dual_source_blending = state->blend_state && state->blend_state->dual_source;
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break;
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case WINED3D_SHADER_TYPE_VERTEX:
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{
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struct wined3d_shader *ps = state->shader[WINED3D_SHADER_TYPE_PIXEL];
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if (ps)
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{
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struct shader_spirv_graphics_program_vk *vs_program = shader->backend_data;
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struct shader_spirv_graphics_program_vk *ps_program = ps->backend_data;
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if (ps_program->signature_info.input.element_count > ARRAY_SIZE(args->u.vs.varying_map))
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ERR("Unexpected inter-stage varying count %u.\n", ps_program->signature_info.input.element_count);
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if (shader->reg_maps.shader_version.major < 4)
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vkd3d_shader_build_varying_map(&vs_program->signature_info.output,
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&ps_program->signature_info.input, &args->u.vs.varying_count, args->u.vs.varying_map);
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}
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break;
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}
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default:
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break;
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}
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@ -162,7 +189,8 @@ static void shader_spirv_compile_arguments_init(struct shader_spirv_compile_argu
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static void shader_spirv_init_compile_args(struct wined3d_shader_spirv_compile_args *args,
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struct vkd3d_shader_interface_info *vkd3d_interface, enum vkd3d_shader_spirv_environment environment,
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enum wined3d_shader_type shader_type, const struct shader_spirv_compile_arguments *compile_args)
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enum wined3d_shader_type shader_type, enum vkd3d_shader_source_type source_type,
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const struct shader_spirv_compile_arguments *compile_args)
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{
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unsigned int i;
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@ -199,6 +227,18 @@ static void shader_spirv_init_compile_args(struct wined3d_shader_spirv_compile_a
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args->spirv_target.output_swizzles = args->ps_alpha_swizzle;
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args->spirv_target.output_swizzle_count = ARRAY_SIZE(args->ps_alpha_swizzle);
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}
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else if (shader_type == WINED3D_SHADER_TYPE_VERTEX)
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{
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if (source_type == VKD3D_SHADER_SOURCE_D3D_BYTECODE)
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{
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args->spirv_target.next = &args->varying_map;
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args->varying_map.type = VKD3D_SHADER_STRUCTURE_TYPE_VARYING_MAP_INFO;
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args->varying_map.next = vkd3d_interface;
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args->varying_map.varying_map = compile_args->u.vs.varying_map;
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args->varying_map.varying_count = compile_args->u.vs.varying_count;
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}
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}
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}
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static void shader_spirv_init_shader_interface_vk(struct wined3d_shader_spirv_shader_interface *iface,
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@ -246,7 +286,7 @@ static VkShaderModule shader_spirv_compile_shader(struct wined3d_context_vk *con
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shader_spirv_init_shader_interface_vk(&iface, bindings, so_desc);
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shader_spirv_init_compile_args(&compile_args, &iface.vkd3d_interface,
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VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0, shader_type, args);
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VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0, shader_type, source_type, args);
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info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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info.next = &compile_args.spirv_target;
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@ -687,7 +727,8 @@ static bool shader_spirv_resource_bindings_init(struct shader_spirv_resource_bin
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}
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static void shader_spirv_scan_shader(struct wined3d_shader *shader,
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struct vkd3d_shader_scan_descriptor_info *descriptor_info)
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struct vkd3d_shader_scan_descriptor_info *descriptor_info,
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struct vkd3d_shader_scan_signature_info *signature_info)
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{
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struct vkd3d_shader_compile_info info;
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char *messages;
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@ -696,6 +737,13 @@ static void shader_spirv_scan_shader(struct wined3d_shader *shader,
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memset(descriptor_info, 0, sizeof(*descriptor_info));
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descriptor_info->type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO;
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if (signature_info)
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{
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memset(signature_info, 0, sizeof(*signature_info));
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signature_info->type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_SIGNATURE_INFO;
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descriptor_info->next = signature_info;
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}
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info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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info.next = descriptor_info;
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info.source.code = shader->byte_code;
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@ -736,7 +784,7 @@ static void shader_spirv_precompile_compute(struct wined3d_shader *shader)
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shader->backend_data = program_vk;
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}
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shader_spirv_scan_shader(shader, &program_vk->descriptor_info);
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shader_spirv_scan_shader(shader, &program_vk->descriptor_info, NULL);
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}
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static void shader_spirv_precompile(void *shader_priv, struct wined3d_shader *shader)
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shader->backend_data = program_vk;
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}
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shader_spirv_scan_shader(shader, &program_vk->descriptor_info);
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shader_spirv_scan_shader(shader, &program_vk->descriptor_info, &program_vk->signature_info);
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}
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static void shader_spirv_select(void *shader_priv, struct wined3d_context *context,
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@ -967,6 +1015,7 @@ static void shader_spirv_destroy(struct wined3d_shader *shader)
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}
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heap_free(program_vk->variants);
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vkd3d_shader_free_scan_descriptor_info(&program_vk->descriptor_info);
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vkd3d_shader_free_scan_signature_info(&program_vk->signature_info);
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shader->backend_data = NULL;
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heap_free(program_vk);
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