d3d11: Remove redundant 'break' statement.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -108,7 +108,6 @@ static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *
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else
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{
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TRACE("Skipping feature level 9 shader code on feature level %#x.\n", ctx->feature_level);
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break;
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}
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break;
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