d2d1/effect: Use a helper internally instead of IsShaderLoaded().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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1 changed files with 3 additions and 3 deletions
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@ -813,7 +813,7 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadPixelShader(ID2D1EffectC
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TRACE("iface %p, shader_id %s, buffer %p, buffer_size %u.\n",
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iface, debugstr_guid(shader_id), buffer, buffer_size);
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if (ID2D1EffectContext_IsShaderLoaded(iface, shader_id))
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if (d2d_device_is_shader_loaded(effect_context->device_context->device, shader_id))
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return S_OK;
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if (FAILED(hr = ID3D11Device1_CreatePixelShader(effect_context->device_context->d3d_device,
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@ -839,7 +839,7 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadVertexShader(ID2D1Effect
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TRACE("iface %p, shader_id %s, buffer %p, buffer_size %u.\n",
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iface, debugstr_guid(shader_id), buffer, buffer_size);
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if (ID2D1EffectContext_IsShaderLoaded(iface, shader_id))
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if (d2d_device_is_shader_loaded(effect_context->device_context->device, shader_id))
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return S_OK;
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if (FAILED(hr = ID3D11Device1_CreateVertexShader(effect_context->device_context->d3d_device,
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@ -865,7 +865,7 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadComputeShader(ID2D1Effec
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TRACE("iface %p, shader_id %s, buffer %p, buffer_size %u.\n",
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iface, debugstr_guid(shader_id), buffer, buffer_size);
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if (ID2D1EffectContext_IsShaderLoaded(iface, shader_id))
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if (d2d_device_is_shader_loaded(effect_context->device_context->device, shader_id))
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return S_OK;
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if (FAILED(hr = ID3D11Device1_CreateComputeShader(effect_context->device_context->d3d_device,
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