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mirror of synced 2025-03-07 03:53:26 +01:00

d2d1/effect: Use a helper internally instead of IsShaderLoaded().

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2024-03-31 18:01:22 +02:00 committed by Alexandre Julliard
parent 43ce2bf5da
commit 51b675ef7f

View file

@ -813,7 +813,7 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadPixelShader(ID2D1EffectC
TRACE("iface %p, shader_id %s, buffer %p, buffer_size %u.\n",
iface, debugstr_guid(shader_id), buffer, buffer_size);
if (ID2D1EffectContext_IsShaderLoaded(iface, shader_id))
if (d2d_device_is_shader_loaded(effect_context->device_context->device, shader_id))
return S_OK;
if (FAILED(hr = ID3D11Device1_CreatePixelShader(effect_context->device_context->d3d_device,
@ -839,7 +839,7 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadVertexShader(ID2D1Effect
TRACE("iface %p, shader_id %s, buffer %p, buffer_size %u.\n",
iface, debugstr_guid(shader_id), buffer, buffer_size);
if (ID2D1EffectContext_IsShaderLoaded(iface, shader_id))
if (d2d_device_is_shader_loaded(effect_context->device_context->device, shader_id))
return S_OK;
if (FAILED(hr = ID3D11Device1_CreateVertexShader(effect_context->device_context->d3d_device,
@ -865,7 +865,7 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadComputeShader(ID2D1Effec
TRACE("iface %p, shader_id %s, buffer %p, buffer_size %u.\n",
iface, debugstr_guid(shader_id), buffer, buffer_size);
if (ID2D1EffectContext_IsShaderLoaded(iface, shader_id))
if (d2d_device_is_shader_loaded(effect_context->device_context->device, shader_id))
return S_OK;
if (FAILED(hr = ID3D11Device1_CreateComputeShader(effect_context->device_context->d3d_device,