d3d10core/tests: Mark a test as no longer todo.
This was fixed by ef2908462d
.
I misremembered when writing that commit's message; we don't actually invalidate
STATE_SAMPLER when binding an SRV. Hence the code was not just "fragile" but in
fact already broken.
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@ -14186,7 +14186,7 @@ static void test_unbind_shader_resource_view(void)
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ID3D10Device_PSSetShaderResources(device, 1, 1, &srv2);
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ID3D10Device_ClearRenderTargetView(device, test_context.backbuffer_rtv, white);
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draw_quad(&test_context);
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todo_wine_if (!damavand) check_texture_color(test_context.backbuffer, 0x00000000, 1);
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check_texture_color(test_context.backbuffer, 0x00000000, 1);
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ID3D10PixelShader_Release(ps);
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ID3D10ShaderResourceView_Release(srv);
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