include: Add Windows.Media.Render.AudioRenderCategory enumeration.
Required for Windows.Media.Effects.IAudioEffectsManagerStatics interface.
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@ -843,6 +843,7 @@ SOURCES = \
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windows.media.closedcaptioning.idl \
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windows.media.devices.idl \
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windows.media.idl \
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windows.media.render.idl \
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windows.media.speechrecognition.idl \
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windows.media.speechsynthesis.idl \
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windows.networking.connectivity.idl \
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52
include/windows.media.render.idl
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52
include/windows.media.render.idl
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/*
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* Copyright (C) 2023 Biswapriyo Nath
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifdef __WIDL__
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#pragma winrt ns_prefix
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#endif
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import "windows.foundation.idl";
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namespace Windows.Media.Render {
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typedef enum AudioRenderCategory AudioRenderCategory;
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0)
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]
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enum AudioRenderCategory
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{
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Other = 0,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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ForegroundOnlyMedia = 1,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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BackgroundCapableMedia = 2,
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Communications = 3,
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Alerts = 4,
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SoundEffects = 5,
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GameEffects = 6,
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GameMedia = 7,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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GameChat = 8,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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Speech = 9,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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Movie = 10,
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[contract(Windows.Foundation.UniversalApiContract, 1.0)]
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Media = 11,
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};
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}
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