include: Add ProcessorArchitecture winrt enum.
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@ -29,6 +29,7 @@ import "windows.foundation.idl";
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namespace Windows.System
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{
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typedef enum DispatcherQueuePriority DispatcherQueuePriority;
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typedef enum ProcessorArchitecture ProcessorArchitecture;
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interface IDispatcherQueue;
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interface IDispatcherQueue2;
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@ -66,6 +67,22 @@ namespace Windows.System
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High = 10,
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};
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0)
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]
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enum ProcessorArchitecture
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{
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X86 = 0,
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Arm = 5,
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X64 = 9,
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Neutral = 11,
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[contract(Windows.Foundation.UniversalApiContract, 8.0)]
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Arm64 = 12,
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[contract(Windows.Foundation.UniversalApiContract, 8.0)]
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X86OnArm64 = 14,
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Unknown = 65535
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};
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[
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contract(Windows.Foundation.UniversalApiContract, 5.0),
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uuid(dfa2dc9c-1a2d-4917-98f2-939af1d6e0c8)
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