wined3d: Use dynamic state for primitive type if possible.
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48d68e0c50
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6f6ef6cd04
6 changed files with 78 additions and 9 deletions
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@ -2349,6 +2349,7 @@ static void wined3d_adapter_vk_init_d3d_info(struct wined3d_adapter_vk *adapter_
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d3d_info->multisample_draw_location = WINED3D_LOCATION_TEXTURE_RGB;
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vk_info->multiple_viewports = device_info.features2.features.multiViewport;
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vk_info->dynamic_state2 = device_info.dynamic_state2_features.extendedDynamicState2;
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}
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static bool wined3d_adapter_vk_init_device_extensions(struct wined3d_adapter_vk *adapter_vk)
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@ -113,6 +113,8 @@ void wined3d_context_init(struct wined3d_context *context, struct wined3d_swapch
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| (1u << WINED3D_SHADER_TYPE_HULL)
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| (1u << WINED3D_SHADER_TYPE_DOMAIN)
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| (1u << WINED3D_SHADER_TYPE_COMPUTE);
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context->update_primitive_type = 1;
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}
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HRESULT wined3d_context_no3d_init(struct wined3d_context *context_no3d, struct wined3d_swapchain *swapchain)
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@ -216,6 +216,36 @@ static VkPrimitiveTopology vk_topology_from_wined3d(enum wined3d_primitive_type
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}
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}
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static VkPrimitiveTopology vk_topology_class_from_wined3d(enum wined3d_primitive_type t)
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{
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switch (t)
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{
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case WINED3D_PT_POINTLIST:
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return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
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case WINED3D_PT_LINELIST:
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case WINED3D_PT_LINELIST_ADJ:
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case WINED3D_PT_LINESTRIP:
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case WINED3D_PT_LINESTRIP_ADJ:
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return VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
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case WINED3D_PT_TRIANGLEFAN:
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case WINED3D_PT_TRIANGLELIST:
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case WINED3D_PT_TRIANGLELIST_ADJ:
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case WINED3D_PT_TRIANGLESTRIP:
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case WINED3D_PT_TRIANGLESTRIP_ADJ:
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return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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case WINED3D_PT_PATCH:
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return VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;
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default:
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FIXME("Unhandled primitive type %s.\n", debug_d3dprimitivetype(t));
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case WINED3D_PT_UNDEFINED:
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return ~0u;
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}
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}
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static VkStencilOp vk_stencil_op_from_wined3d(enum wined3d_stencil_op op)
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{
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switch (op)
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@ -1875,6 +1905,7 @@ void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context
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context_vk->c.update_compute_shader_resource_bindings = 1;
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context_vk->c.update_unordered_access_view_bindings = 1;
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context_vk->c.update_compute_unordered_access_view_bindings = 1;
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context_vk->c.update_primitive_type = 1;
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context_invalidate_state(&context_vk->c, STATE_STREAMSRC);
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context_invalidate_state(&context_vk->c, STATE_INDEXBUFFER);
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context_invalidate_state(&context_vk->c, STATE_BLEND_FACTOR);
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@ -2105,6 +2136,12 @@ static void wined3d_context_vk_init_graphics_pipeline_key(struct wined3d_context
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dynamic_states[dynamic_state_count++] = VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK;
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dynamic_states[dynamic_state_count++] = VK_DYNAMIC_STATE_STENCIL_WRITE_MASK;
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}
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if (vk_info->dynamic_state2)
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{
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dynamic_states[dynamic_state_count++] = VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT;
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if (!(context_vk->c.d3d_info->wined3d_creation_flags & WINED3D_NO_PRIMITIVE_RESTART))
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dynamic_states[dynamic_state_count++] = VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT;
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}
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key = &context_vk->graphics.pipeline_key_vk;
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memset(key, 0, sizeof(*key));
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@ -2449,14 +2486,26 @@ static bool wined3d_context_vk_update_graphics_pipeline_key(struct wined3d_conte
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update = true;
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}
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vk_topology = vk_topology_from_wined3d(state->primitive_type);
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if (key->ia_desc.topology != vk_topology)
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if (vk_info->dynamic_state2)
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{
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key->ia_desc.topology = vk_topology;
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key->ia_desc.primitiveRestartEnable = !(d3d_info->wined3d_creation_flags & WINED3D_NO_PRIMITIVE_RESTART)
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&& !wined3d_primitive_type_is_list(state->primitive_type);
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vk_topology = vk_topology_class_from_wined3d(state->primitive_type);
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if (key->ia_desc.topology != vk_topology)
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{
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key->ia_desc.topology = vk_topology;
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update = true;
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}
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}
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else
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{
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vk_topology = vk_topology_from_wined3d(state->primitive_type);
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if (key->ia_desc.topology != vk_topology)
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{
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key->ia_desc.topology = vk_topology;
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key->ia_desc.primitiveRestartEnable = !(d3d_info->wined3d_creation_flags & WINED3D_NO_PRIMITIVE_RESTART)
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&& !wined3d_primitive_type_is_list(state->primitive_type);
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update = true;
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update = true;
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}
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}
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if (key->ts_desc.patchControlPoints != state->patch_vertex_count)
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@ -3539,6 +3588,7 @@ VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *c
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const struct wined3d_state *state, struct wined3d_buffer_vk *indirect_vk, bool indexed)
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{
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struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
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const struct wined3d_d3d_info *d3d_info = context_vk->c.d3d_info;
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const struct wined3d_vk_info *vk_info = context_vk->vk_info;
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const struct wined3d_blend_state *b = state->blend_state;
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bool dual_source_blend = b && b->dual_source;
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@ -3809,6 +3859,15 @@ VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *c
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VK_CALL(vkCmdSetScissor(vk_command_buffer, 0, viewport_count, scissors));
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}
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if (vk_info->dynamic_state2 && context_vk->c.update_primitive_type)
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{
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VK_CALL(vkCmdSetPrimitiveTopologyEXT(vk_command_buffer, vk_topology_from_wined3d(state->primitive_type)));
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if (!(d3d_info->wined3d_creation_flags & WINED3D_NO_PRIMITIVE_RESTART))
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VK_CALL(vkCmdSetPrimitiveRestartEnableEXT(vk_command_buffer,
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!wined3d_primitive_type_is_list(state->primitive_type)));
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context_vk->c.update_primitive_type = 0;
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}
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if (vk_info->supported[WINED3D_VK_EXT_EXTENDED_DYNAMIC_STATE]
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&& (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_DEPTH_STENCIL)
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|| wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_FRAMEBUFFER)))
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@ -1044,6 +1044,8 @@ static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data)
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if (state->primitive_type == WINED3D_PT_POINTLIST || op->primitive_type == WINED3D_PT_POINTLIST)
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device_invalidate_state(cs->c.device, STATE_POINT_ENABLE);
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state->primitive_type = op->primitive_type;
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for (i = 0; i < device->context_count; ++i)
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device->contexts[i]->update_primitive_type = 1;
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}
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state->patch_vertex_count = op->patch_vertex_count;
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@ -1967,7 +1967,8 @@ struct wined3d_context
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DWORD destroyed : 1;
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DWORD destroy_delayed : 1;
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DWORD namedArraysLoaded : 1;
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DWORD padding : 5;
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DWORD update_primitive_type : 1;
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DWORD padding : 4;
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DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
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@ -183,8 +183,11 @@ struct wined3d_device_vk;
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VK_DEVICE_EXT_PFN(vkCmdSetDepthCompareOpEXT) \
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VK_DEVICE_EXT_PFN(vkCmdSetDepthTestEnableEXT) \
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VK_DEVICE_EXT_PFN(vkCmdSetDepthWriteEnableEXT) \
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VK_DEVICE_EXT_PFN(vkCmdSetPrimitiveTopologyEXT) \
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VK_DEVICE_EXT_PFN(vkCmdSetStencilOpEXT) \
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VK_DEVICE_EXT_PFN(vkCmdSetStencilTestEnableEXT) \
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/* VK_EXT_extended_dynamic_state2 */ \
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VK_DEVICE_EXT_PFN(vkCmdSetPrimitiveRestartEnableEXT) \
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/* VK_EXT_transform_feedback */ \
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VK_DEVICE_EXT_PFN(vkCmdBeginQueryIndexedEXT) \
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VK_DEVICE_EXT_PFN(vkCmdBeginTransformFeedbackEXT) \
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@ -242,7 +245,8 @@ struct wined3d_vk_info
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BOOL supported[WINED3D_VK_EXT_COUNT];
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HMODULE vulkan_lib;
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unsigned int multiple_viewports : 1;
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bool multiple_viewports;
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bool dynamic_state2;
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};
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#define VK_CALL(f) (vk_info->vk_ops.f)
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@ -565,7 +569,7 @@ struct wined3d_context_vk
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const struct wined3d_vk_info *vk_info;
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VkDynamicState dynamic_states[11];
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VkDynamicState dynamic_states[13];
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uint32_t update_compute_pipeline : 1;
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uint32_t update_stream_output : 1;
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