dplayx: Force debug info in critical sections.
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a485f6b4a3
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8268d4e017
2 changed files with 2 additions and 2 deletions
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@ -5675,7 +5675,7 @@ HRESULT dplay_create( REFIID riid, void **ppv )
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obj->ref4A = 0;
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obj->ref4 = 1;
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InitializeCriticalSection( &obj->lock );
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InitializeCriticalSectionEx( &obj->lock, 0, RTL_CRITICAL_SECTION_FLAG_FORCE_DEBUG_INFO );
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obj->lock.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": IDirectPlayImpl.lock");
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if ( DP_CreateDirectPlay2( obj ) )
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@ -2043,7 +2043,7 @@ HRESULT dplobby_create( REFIID riid, void **ppv )
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obj->ref3 = 1;
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obj->ref3A = 0;
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InitializeCriticalSection( &obj->lock );
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InitializeCriticalSectionEx( &obj->lock, 0, RTL_CRITICAL_SECTION_FLAG_FORCE_DEBUG_INFO );
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obj->lock.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": IDirectPlayLobbyImpl.lock");
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DPQ_INIT( obj->msgs );
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